The list of class changes in patch 7.0.3 is quite extensive.
Documented changes
- Main article: Patch 7.0.3
- Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization. As a result, Dual Specialization has been removed.
- Draenor Perks have been removed from the game.
- Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.
Hunter
- Gnomes can now be Hunters.
- Hunters can now equip Mail armor from level 1 (down from level 40).
Paladin
- Paladins can now equip Plate armor from level 1 (down from level 40).
Shaman
- Shaman can now equip Mail armor from level 1 (down from level 40).
Warrior
- Warriors can now equip Plate armor from level 1 (down from level 40).
Undocumented changes
- See also: Patch 7.0.3 (undocumented changes)
Miscellaneous
Death Knight
Death Knight changes
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- Ability changes
- [Anti-Magic Shell] now scales with health.
- [Army of the Dead] is now available only to Unholy. Ghouls no longer taunts enemies.
- [Blood Boil] has been redesigned and only available to Blood. Now deals damage to nearby enemies and infect them with [Blood Plague].
- [Bone Shield] has been redesigned into a buff caused by [Marrowrend]. Now also increases haste.
- [Chains of Ice] is no longer available to Blood or applies [Frost Fever]. Now reduces movement speed by 70%, up from 60%.
- [Control Undead] no longer reduces the controlled undead's haste.
- [Crimson Scourge] has been redesigned. Now causes auto attacks on targets infected your with [Blood Plague] to have a chance to make your next [Death and Decay] or [Defile] cost no runes and reset its cooldown.
- [Dancing Rune Weapon] now increases parry chance by 40%, up from 20%. Cooldown increased from 1.5 minutes to 3 minutes.
- [Dark Command] is no longer restricted to Blood.
- [Dark Succor] is no longer available to Blood. Now lasts for 20 seconds, up from 15 seconds.
- [Dark Transformation] no longer cost a Rune and lasts for 20 seconds, down from 30. Now increases the ghoul's damage by 200%, up from 100%.
- [Death and Decay] is no longer available to Frost. Now causes [Heart Strike] and [Scourge Strike] to hit additional targets while the death knight remains in the area. Damage increased by 125%.
- [Death Coil] no longer available to Blood. Now restores energy to the summoned ghoul instead of healing a friendly undead target.
- [Death Grip] now taunts only for Blood death knights.
- [Death Strike] now cost Runic Power instead of Runes and redesigned. Deals Physical damage and heals for 20% of all damage taken in the last 5 sec, minimum 10% of maximum health.
- [Empower Rune Weapon] is now available only to Frost.
- [Festering Strike] has been redesigned. Now deals Physical damage and infects the target with 2 to 4 stacks of Festering Wound.
- [Frost Strike] now deals 500% of weapon damage, up from 88%.
- [Heart Strike] has been re-added and redesigned.
- [Horn of Winter] has been redesigned to a Frost death knight talent. Now causes the death knight to gain 2 runes and generate 10 Runic Power.
- [Howling Blast]'s direct damage has been reduced by 50%, and its AoE damage reduced by 57.5%.
- [Icy Talons] is now a level 56 talent and redesigned. Now causes [Frost Strike] to also increases melee attack speed by 10% for 6 sec, stacking up to 3 times.
- [Killing Machine] no longer affects [Frost Strike] and can only be procced from auto attack critical strikes.
- [Mark of Blood] has been re-added and redesigned.
- [Mastery: Blood Shield] no longer requires [Blood Presence] and is now learned at level 78.
- [Mastery: Dreadblade] is now learned at level 78.
- [Mastery: Frozen Heart] is now learned at level 78.
- [Mind Freeze] now has a 15 yd range.
- [Necrosis] has been redesigned to a level 90 talent. Now causes [Death Coil] to increase the damage of the next [Scourge Strike] or [Clawing Shadows] by 25%.
- [Obliterate] no longer has a chance to cause your next [Howling Blast] or [Icy Touch] to consume no runes. Damage increased by 170% (35% for each weapon).
- [On a Pale Horse] no longer reduces duration of movement-slowing effects.
- [Outbreak] has been redesigned to an Unholy ability. Now deals Shadow damage, and causes the target and nearby enemies to be infected with Virulent Plague.
- [Pillar of Frost] now increases Strength by 20% (up from 15%).
- [Raise Ally] no longer costs runic power.
- [Remorseless Winter] is now available only to Frost death knights. Cooldown reduced from 1 minute to 20 seconds. Now reduces movement speed by 50% (was 15%) and deals damage but no longer stuns enemies.
- [Rime] now also causes the next [Howling Blast] to deal 300% additional damage.
- [Rune of Razorice] now deals 10% additional weapon damage (up from 4%).
- [Rune of the Fallen Crusader] now increases Strength by 15% (down from 20%) and heals for 6% (up from 3%).
- [Rune of the Stoneskin Gargoyle] now increases Armor by 5% (up from 4%) and all stats by 5% (from 2% of Stamina).
- [Rune Tap] now reduces damage taken by 25%, down from 40%. Cooldown reduced to 25 seconds, down from 40 seconds.
- [Shadow Infusion] has been changed from a level 60 ability to a level 90 talent. Now empowers [Dark Transformation] instead of Risen Ghoul.
- [Soul Reaper] has been changed from a level 87 ability to level 100 Unholy talent and redesigned. Now deals damage and causes the death knight to gain haste when bursting a Festering Wound.
- [Strangulate] has been changed into an honor talent for Blood death knights.
- [Summon Gargoyle] now lasts for 40 seconds, up from 30.
- [Vampiric Blood] now increases maximum health and healing received by 30% (up from 15%). Cooldown increased from 1 minute to 1.5 minutes.
- [Veteran of the Third War] has been redesigned. Now increases stamina by 50% and armor by 15%.
- [Will of the Necropolis] has been redesigned. Now causes damage taken below 35% health to be reduced by 20%.
- [Wraith Walk] added.
- Talent changes
- Removed abilities
- Removed talents
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Druid
Druid changes
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- Ability changes
- [Astral Communion] has been redesigned and is now a level 90 talent. Generates 75 Astral Power.
- [Astral Influence] added.
- [Barkskin] has a new visual animation.
- [Bear Form] now increases armor by 200% (down from 250%) and stamina by 55% (up from 20%). No longer increases threat generation. Mana cost removed.
- [Berserk] is no longer available to Guardian and only affects [Cat Form].
- [Celestial Alignment] has been redesigned. Now increases spell damage by 30% and Astral Power generated by [Lunar Strike] and [Solar Wrath] by 50% for 15 seconds.
- [Cyclone] is now an honor talent for Balance and Restoration druids.
- [Dash] no longer removes all roots and snares.
- [Ferocious Bite] is now available only to Feral. No longer has double critical strike chance against bleeding targets. Damage increased by 45%.
- [Frenzied Regeneration] is now available only to Guardian and redesigned. Heals the druid for 50% of all damage taken in the last 5 sec over 3 sec, minimum 5% of maximum health.
- [Gore] added.
- [Growl] no longer activates [Bear Form] if not used in it. Now increases threat generated while the target is taunted.
- [Healing Touch] now heals for 400% of spell power, up from 360%.
- [Infected Wounds] re-added. Now affects [Rake] instead of [Shred] and [Mangle].
- [Innervate] re-added and redesigned. Now causes a friendly target to cast spells without spending mana for 10 seconds.
- [Ironbark] now has a cooldown of 1.5 minutes, up from 60 seconds.
- [Ironfur] added.
- [Lifebloom] no longer has its duration refreshed upon casting [Regrowth] or [Healing Touch]. Heal over time reduced by 32%, final heal increased by 24.3%.
- [Maim]'s total damage is now based solely on weapon damage.
- [Mangle] is now available only to Guardian and deals 20% additional damage against bleeding targets. Damage increased by 13% and generates 6 Rage (down from 10).
- [Maul] no longer deals additional damage to bleeding targets. Damage increased by 12.5%.
- [Mark of Ursol] added.
- [Mastery: Harmony] is now learned at level 78 and has been redesigned.
- [Mastery: Nature's Guardian] added.
- [Mastery: Razor Claws] now increases damage done by bleed abilities by 16% (was 25%) and is learned at level 78.
- [Mastery: Starlight] added.
- [Moonfire]'s direct damage has been increased by 142.5%, damage per tick increased by 96%, and its duration increased to 16 seconds (from 14).
- [Moonkin Form] now causes single-target attacks against the druid to have a 15% chance make their next damaging spell instant. Armor bonus increased to 200% (up from 100%), but no longer increases Mastery.
- [Primal Fury] is now available only to Feral and no longer affects [Bear Form].
- [Prowl] no longer reduces movement speed by 30%.
- [Rake] now deals 100% more damage when used from [Prowl]. Damage increased by 76.5%.
- [Rejuvenation] is now available only to Restoration. Healing per tick increased by 11%, now lasts for 15 seconds (up from 12).
- [Revitalize] added.
- [Rip]'s damage has been increased by 90.9%.
- [Shooting Stars] has been redesigned and is now a level 90 talent. Gives [Moonfire] and [Sunfire] a chance to deal additional damage and generate Astral Power.
- [Shred] is now available only to Feral. No longer reduces the target's movement speed.
- [Stampeding Roar] is now available only to Feral and Guardian druids.
- [Starfall] has been redesigned. Now deals damage in a targeted area and applies a debuff that increases damage taken by [Moonfire] and [Sunfire].
- [Starfire] has been replaced by [Lunar Strike].
- [Sunfire] is no longer available to Feral or Guardian. Direct damage increased by 157%, damage per tick increased by 96%. Now lasts for 12 seconds, down from 24 seconds.
- [Survival of the Fittest] has been redesigned and is now a talent. Reduces the cooldowns of [Barkskin] and [Survival Instincts] by 33%.
- [Swiftmend] no longer requires [Rejuvenation] or [Regrowth] to be active on the target and heals for 100% more, but has a 100% increased cooldown.
- [Swipe] (Bear Form) re-added. No longer deals an additional 20% damage against bleeding targets.
- [Swipe]'s (Cat Form) damage increased by 185.7%.
- [Thick Hide] added.
- [Thrash] (Bear Form) is now available only to Feral and Guardian and has a 6 second cooldown. Direct damage increased by 260%, periodic damage reduced by 10%, Rage cost reduced from 25 to 15.
- [Thrash]'s (Cat Form) damage reduced by 12%.
- [Tranquility] now heals for 100% more while not in a raid setting. Healing increased by 260%.
- [Wild Growth] now heals 6 targets, up from 5. Healing reduced by 15%.
- [Wild Mushroom] has been removed from the game and replaced with the redesigned [Efflorescence] for the Restoration specialization only.
- [Wrath] has been replaced by [Solar Wrath].
- Talent changes
- Removed abilities
- Removed talents
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Hunter
Hunter changes
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- Ability changes
- Talent changes
- Removed abilities
- Removed talents
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Mage
Mage changes
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- Ability changes
- [Arcane Barrage]'s damage has been increased by 74%, and damage increase per Arcane Charge increased to 60% (up from 50%).
- [Arcane Blast] is no longer tied to [Frostfire Bolt]. Spell power scaling increased to 150% (up from 121%) and damage increase per Arcane Charge increased to 60% (up from 50%).
- [Arcane Explosion] now has a guaranteed chance to generate an Arcane Charge. Damage increased by 37.6%. Mana cost increased by 100% and damage increased by 60% per Arcane Charge.
- [Arcane Missiles]'s damage per wave increased by 22.8%, base chance to proc per spell reduced to 15% (down from 40%). Now deals 50% more damage per Arcane Charge (down from 60%).
- [Arcane Power] now increases spell damage by 30% (up from 20%) and reduces mana cost by 30% (from costing 10% more). Duration reduced to 10 seconds (from 15 seconds).
- [Blizzard] now has a cast time instead of being a channeled spell. Movement speed reduction reduced to 30% (from 50%). Damage increased by 20%.
- [Brain Freeze] has been redesigned. Now gives [Frostbolt] a 10% chance to cause the next [Flurry] to be instant cast and apply a debuff that causes the target to take damage from the mage's spells as if it were frozen.
- [Combustion] has been redesigned. Now increases critical strike by 100% and Mastery equal to the Critical Strike stat for 10 seconds. Cooldown increased from 45 seconds to 2 minutes.
- [Cone of Cold] is now available only to Frost. Damage increased by 20%. Now slows for 70% (up from 60%) for 5 seconds (down from 6 seconds).
- [Conjure Refreshment Table] was merged into [Conjure Refreshment].
- [Displacement] added.
- [Dragon's Breath]'s damage has been increased by 190%.
- Enhanced Pyrotechnics added.
- [Evocation] now restores 100% of total mana over 6 seconds.
- [Fingers of Frost] now has a 12% chance to proc from [Frostbolt] and [Frozen Orb] (down from 15%) and no longer increases [Ice Lance] damage.
- [Fire Blast] is now available only to Fire, always a critical strike, unaffected by the global cooldown, and can be cast while casting other spells. Damage increased by 77.4%.
- [Fireball]'s damage has been increased by 30%.
- [Flamestrike]'s base cast time has been increased to 4 seconds, up from 2. Now affected by [Hot Streak]. No longer causes additional damage over time. Cooldown removed. New spell animation.
- [Flurry] added.
- [Frost Armor] now increases Haste instead of Multistrike. Chilled duration increased from 5 seconds to 15 seconds.
- [Frostbolt]'s damage has been reduced by 5%. Now reduces movement speed by 30%, down from 50%.
- [Frozen Orb]'s damage has been increased by 943.8%, and the slow duration increased to 15 seconds (up from 2 seconds).
- [Hot Streak] has been re-added as a Fire mage passive and redesigned. Getting two direct-damage critical strikes in a row will make the next [Pyroblast] or [Flamestrike] spell instant cast, and cause double the normal [Mastery: Ignite] damage.
- [Ice Lance]'s damage has been increased by 52%. Now deals 200% more damage to frozen targets, up from 100%.
- [Icy Veins] now increases haste by 30%, up from 20%.
- [Invisibility] has been replaced by [Greater Invisibility] for Arcane mages.
- [Presence of Mind] is now a level 15 talent and only affects [Arcane Blast].
- [Pyroblast] no longer deals fire damage over time. Damage increased by 65%, cast time increased to 4.5 seconds (up from 3.5 seconds). Its benefits from [Hot Streak] have been changed.
- [Scorch]'s damage has been increased by 100%.
- [Time Warp]'s tooltip has been reworded to increase Haste.
- Talent changes
- Removed abilities
- Removed talents
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Monk
Monk changes
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- Chi is no longer used by Brewmaster or Mistweaver monks.
- Ability changes
- [Blackout Kick] is now learned at level 3 (was 7) and has been redesigned.
- [Blackout Strike] added.
- [Breath of Fire] now inflicts additional damage over time on enemies affected by [Keg Smash] instead of [Dizzying Haze].
- [Celestial Fortune] added.
- [Crackling Jade Lightning] no longer cost mana or energy or generates Chi for Mistweaver monks. Damage reduced by 37.9%.
- [Detox] now also removes Magic effects for Mistweaver monks.
- [Effuse] added.
- [Enveloping Mist] now increases healing from all other spells instead of only [Soothing Mist], and is not instant cast while channeling Soothing Mist.
- [Essence Font] added.
- [Expel Harm] is now available only to Brewmaster Monks and has been redesigned.
- [Fists of Fury] no longer stuns enemies or deals reduced damage to secondary targets.
- [Fortifying Brew] is now available only to Brewmaster.
- [Gift of the Ox] now triggers from taking damage instead of dealing autoattack multistrikes.
- Guard (monk ability) has been changed to an honor talent. No longer increases self-healing done for the duration, but Guard will now also apply to the closest nearby ally within 10 yards. Absorption amount increased by 100%.
- [Ironskin Brew] added.
- [Keg Smash] now reduces the remaining cooldown of [Black Ox Brew], [Fortifying Brew], [Ironskin Brew], and [Purifying Brew] by 4 seconds.
- [Mana Tea] is a now a level 100 Mistweaver talent and completely redesigned.
- [Mastery: Combo Strikes] added.
- [Mastery: Elusive Brawler] is now learned at level 78 and has been redesigned.
- [Mastery: Gust of Mists] added.
- [Purifying Brew] no longer cost Chi, but shares charges with [Ironskin Brew]. 6 second cooldown changed to 21 second recharge.
- [Reawaken] added.
- [Renewing Mist] now has a chance to increase the healing of the next [Vivify] by 40%, but only jumps once. Healing increased by 409%.
- [Revival] now heals for 105.7% more.
- [Rising Sun Kick] no longer causes all enemies within 8 yards to take 20% increased damage from your abilities.
- [Soothing Mist] is now a passive ability that triggers after using certain abilities.
- [Spear Hand Strike] is no longer available to Mistweaver monks.
- [Storm, Earth, and Fire] has been redesigned and has a new icon.
- [Summon Black Ox Statue] is now a level 60 Brewmaster talent.
- [Summon Jade Serpent Statue] is now a level 90 Mistweaver talent.
- [Spinning Crane Kick] has been redesigned and is no longer available to Brewmaster monks.
- [Stance of the Sturdy Ox] has been replaced by a redesigned [Stagger].
- [Stance of the Fierce Tiger] has been replaced by [Windwalking].
- [Teachings of the Monastery] added.
- [Thunder Focus Tea] has been redesigned. Now affects [Effuse], [Enveloping Mist], [Essence Font] and [Vivify] instead of [Surging Mist].
- [Tiger Palm] no longer causes attacks to ignore armor or cost Chi. For Brewmaster it now reduces the cooldown on Brews, and for Windwalker it now has a chance to make the next [Blackout Kick] cost no Chi and generates 1 Chi.
- [Touch of Death] is now only available to Windwalker monks and has been redesigned.
- [Touch of Karma] now has a 20 yd range. Damage cannot exceed 50% of maximum health, down from 100%.
- [Transcendence]'s cooldown has been reduced from 45 seconds to 10 seconds.
- [Vivify] added.
- [Zen Meditation] is no longer available to Windwalker monks, who instead learn it as an honor talent ( [Zen Meditation]). Now reduces damage taken by 60% (down from 90%), and can also be cancelled by moving or taking another action.
- Talent changes
- Removed abilities
- Removed talents
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Paladin
Paladin changes
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- Holy Power is now used only by Retribution and can use 5 Holy Power from the start.
- Ability changes
- [Absolution] added.
- [Ardent Defender] duration has been reduced to 8 seconds (down from 10 seconds) and heals for 12% of maximum health on fatal blows (down from 15%).
- [Aura Mastery] re-added and redesigned.
- [Avenger's Shield] no longer silences player targets. Damage increased by 159%.
- [Avenging Wrath] is now available to all specializations and can no longer be dispelled. Healing bonus for Holy reduced from 100% to 35%, and no longer increases haste or damage. Damage and healing bonus for Retribution and Protection increased from 20% to 35%.
- [Beacon of Light]: healing on Beacon reduced to 40% (down from 50%), mana restore reduced to 20% (down from 30%).
- [Blessing of Kings] have been replaced by [Greater Blessing of Kings].
- [Blessing of Might] have been replaced by [Greater Blessing of Might].
- [Cleanse] now also removes all Magic effects, but is only available to Holy; Protection and Retribution get [Cleanse Toxins] instead.
- [Cleanse Toxins] added.
- [Consecration] is now available to all specializations. Mana cost has been removed.
- [Divine Protection] is no longer available to Retribution. Now reduces all damage taken by 20%, instead of 40% of magic damage.
- [Divine Shield] no longer has a damage penalty.
- [Divine Steed] added.
- [Flash of Light] now heals for 41.67% more.
- [Grand Crusader] now also procs from [Hammer of the Righteous], and proc chance reduced to 15% (down from 30%). No longer generates Holy Power.
- [Greater Blessing of Wisdom] re-added.
- [Guarded by the Light] no longer affects [Word of Glory]. Now increases Stamina by 30% (up from 15%), block chance by 50% (up from 5%), and grants 6% of maximum mana every 5 sec (down from 15%).
- [Hammer of the Righteous] no longer hits multiple enemies but deals 200% more damage to the primary target. Mana cost removed and no longer classified as a Holy spell.
- [Hand of Freedom] have been replaced by [Blessing of Freedom].
- [Hand of Hindrance] added.
- [Hand of Protection] have been replaced by [Blessing of Protection].
- [Hand of Sacrifice] have been replaced by [Blessing of Sacrifice].
- [Hand of Salvation] have been replaced by [Blessing of Salvation].
- [Holy Light] now heals for 41.67% more.
- [Holy Shock]'s cooldown has been increased from 6 seconds to 9 seconds. Damage increased by 66.7%, healing increased by 185.7%.
- [Infusion of Light] no longer increases haste by 10%.
- [Judgment] has been redesigned.
- [Light of the Martyr] added.
- [Light of the Protector] added.
- [Light of Dawn] now affects 5 targets, down from 6, and cost mana instead of Holy Power. Healing increased by 140%.
- [Mastery: Divine Bulwark] no longer includes the Bastion of Glory effect and is now learned at level 78.
- [Mastery: Divine Judgment] added.
- [Mastery: Lightbringer] added.
- Reckoning has changed name back to [Hand of Reckoning].
- [Righteousness] added.
- [Shield of the Righteous] has been redesigned.
- [Shield of Vengeance] added.
- Talent changes
- Removed abilities
- Removed talents
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Priest
Priest changes
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- Ability changes
- [Archangel] has been changed to an honor talent and redesigned. Refreshes the duration of [Atonement] when cast and increases healing and absorption effects by 30% for 15 sec.
- [Atonement] has been redesigned.
- [Dispersion] now reduces damage taken by 60% (down from 90%) and causes [Voidform] to not drain Insanity while active.
- [Divine Hymn] now heals for 29% more.
- [Fade] no longer has a mana cost.
- [Flash Heal] is now available only to Holy.
- [Focused Will] now only applies to melee attacks.
- [Guardian Spirit] now increases healing taken by 40% (down from 60%) and heals for 40% of maximum health (down from 50%), but only if the target doesn't take massive amounts. Cooldown increased from 3 minutes to 4 minutes.
- [Heal] is no longer available to Discipline. Healing increased by 42.8%.
- [Holy Fire] is no longer available to Discipline priests.
- [Holy Nova] is now available to Holy instead of Discipline. Damage increased by 420% but no longer heals. Now has a 20% chance to reset the cooldown of [Holy Fire] when it deals damage.
- [Holy Word: Chastise] now deals 633% more damage. Duration increased from 3 seconds to 5 seconds.
- [Holy Word: Serenity] has been redesigned to a separate ability. Now heals for a large amount with a 1 minute cooldown.
- [Holy Word: Sanctuary] has been replaced by [Holy Word: Sanctify].
- [Leap of Faith] is no longer available to Shadow.
- [Mass Dispel] can now remove Magic that is normally undispellable. Now has a limit of 5 friendly and 5 enemy targets, down from 10.
- [Mass Resurrection] added.
- [Mastery: Absolution] added.
- [Mastery: Echo of Light] no longer includes multistrikes and is now learned at level 78.
- [Mastery: Madness] added.
- [Mind Blast] now deals 50% more damage and generates Insanity instead of [Shadow Orbs].
- [Mind Flay] now deals 122% more damage. Mana cost removed.
- [Mind Sear] is now available only to Shadow and generates Insanity. Damage increased by 823%. Mana cost removed.
- [Mind Vision] is no longer available to Holy.
- [Pain Suppression]'s cooldown increased from 3 minutes to 4 minutes.
- [Penance] no longer does direct healing but can be cast while moving. Damage increased by 369%.
- [Plea] added.
- [Power Word: Fortitude] has been changed to a Discipline honor talent. Now increases maximum health by 15% (up from 10% of Stamina), but only affects 2 targets.
- [Power Word: Radiance] added.
- [Power Word: Shield] is no longer available to Holy priests. Weakened Soul and Borrowed Time effects removed.
- [Prayer of Healing] is now available only to Holy. Healing increased by 198%. Now heals allies up to 20 yards from the target, down from 30 yards.
- [Prayer of Mending] is now available only to Holy and heals for a flat 150% of spell power.
- [Purify Disease] added.
- [Rapture] re-added and redesigned. For the next 8 sec, Power Word: Shield has no cooldown.
- [Renew] now also instantly heals when applied. Duration increased from 12 seconds to 15 seconds, healing per tick increased by 25%.
- [Serendipity] has been redesigned.
- [Shadow Mend] added.
- [Shadow Word: Death] now generates Insanity instead of [Shadow Orbs]. Damage increased by 122.5%. Mana cost removed.
- [Shadow Word: Pain] is no longer available to Holy. Damage per tick reduced by 5%, now lasts for 14 seconds (down from 18) and generates Insanity for Shadow.
- [Shadowfiend] is no longer available to Holy.
- [Shadowy Apparitions] now deals 33% less damage.
- [Silence] is no longer available to Discipline. Mana cost removed.
- [Smite] is no longer available to Shadow. Damage increased by 162.8%.
- Discipline: now prevents 100% of the damage dealt to be dealt by the enemy.
- Holy: now has a 20% chance to reset the cooldown of [Holy Fire].
- [Vampiric Embrace] now heals for 40% of all single-target Shadow damage done, up from 10%.
- [Vampiric Touch] now heals the priest for 50% of damage dealt, and causes the dispeller to be Horrified when dispelled. Duration increased from 15 seconds to 18 seconds, damage per tick increased by 48.7%. Now generates Insanity.
- [Void Bolt] added.
- [Void Eruption] added.
- [Voidform] added.
- Talent changes
- Removed abilities
- Removed talents
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Rogue
Rogue changes
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- Ability changes
- [Adrenaline Rush] no longer affects the global cooldown of certain Energy consumers.
- [Ambush] is now available only to Outlaw. Base damage increased by 43% (no longer increased if wielding a dagger).
- [Backstab] now deals 47% more damage, and deals 30% more damage if behind the target.
- [Blind] is no longer available to Assassination.
- [Bribe] added.
- [Between the Eyes] added.
- [Blade Flurry] now has the effect of [Enhanced Blade Flurry].
- [Blind] is no longer available to Assassination.
- [Cheap Shot] no longer causes attacks to bypass up to 100% of the enemy's armor for 10 seconds for Subtlety rogues.
- [Combat Potency] no longer increases Haste from all sources.
- [Crimson Vial] added.
- [Deepening Shadows] added.
- [Dismantle] added.
- [Envenom] no longer refreshes the duration of [Slice and Dice]. Damage reduced by 15%.
- [Evasion] is no longer available to Outlaw.
- [Eviscerate] now available only to Subtlety. Damage increased by 611%.
- [Fan of Knives] is no longer available to Subtlety.
- [Garrote] is now only available to Assassination rogues. Can now be used outside Stealth, but only silences the target if used from [Stealth]. Damage increased by 1400%.
- [Gouge] is now available only to Outlaw and awards 1 combo point. No longer requires the target to face the rogue.
- [Honor Among Thieves] has been changed to an honor talent.
- [Kidney Shot] is no longer available to Outlaw.
- [Master of Subtlety] is now a level 15 talent.
- [Mastery: Executioner] is now learned at level 78 and no longer affects [Slice and Dice].
- [Mastery: Main Gauche] is now learned at level 78 and has been significantly buffed.
- Mastery: Potent Poisons is now learned at level 78.
- [Nightblade] added.
- [Pick Lock] now has a 1.5 sec cast time, down from 5 sec.
- [Pistol Shot] added.
- [Poisoned Knife] added.
- [Relentless Strikes] is no longer available to Assassination. Now generates 40 Energy, up from 25.
- [Riposte] added.
- [Roll the Bones] added.
- Run Through added.
- [Rupture] is no longer available to Subtlety rogues. Damage increased by 327%. No longer deals additional Nature damage or grants Energy to poisoned targets, nor causes the rogue to gain additional Energy if a target dies with Rupture active.
- [Ruthlessness] no longer reduces the cooldown of [Adrenaline Rush], [Killing Spree] or [Sprint] when using a damaging finishing move.
- [Saber Slash] added.
- [Shadow Blades] re-added. Now lasts for 15 seconds, up from 12.
- [Shadow Dance] no longer reduces energy cost of [Ambush] while active. Duration reduced from 8 seconds to 3 seconds, but has 3 charges.
- [Shadow Techniques] added.
- [Shadowstrike] added.
- [Shiv] has been changed to an Assassination honor talent and redesigned. Stabs the target with the off-hand weapon, dealing weapon damage and applying a poison that causes any ability used to incur a 3 sec cooldown.
- [Shuriken Storm] added.
- [Smoke Bomb] has been changed to an honor talent.
- [Stealth] now has a cooldown of 2 seconds, down from 6 seconds.
- [Symbols of Death] added.
- [Venomous Wounds] has been redesigned. Now causes the rogue to regain 7 Energy each time their abilities deal Bleed damage to a poisoned target.
- [Wound Poison]'s effect now lasts for 12 seconds, down from 15 seconds.
- Talent changes
- Removed abilities
- Removed talents
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Shaman
Shaman changes
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- Ability changes
- [Ancestral Vision] added.
- [Ascendance] is now a level 100 talent.
- [Astral Recall]'s cooldown has been reduced to 10 minutes, down from 15 minutes.
- [Astral Shift] is now a baseline shaman ability.
- [Capacitor Totem] has been replaced by [Lightning Surge Totem].
- [Chain Heal] is now available at level 26 (down from 44). Healing increased by 97%, but healing is now reduced by 30% each jump (up from 10%).
- [Chain Lightning] is no longer available to Enhancement. Damage increased by 106% for Elemental and 185% for Restoration.
- [Cleanse Spirit] is no longer available to Restoration.
- [Crash Lightning] added.
- [Earth Shield] is now a level 28 Honor talent.
- [Earth Elemental Totem] has been replaced by [Earth Elemental].
- [Earthquake] has been replaced by Earthquake Totem.
- [Earth Shock] no longer cost mana or has a cooldown, and now deals damage based on Maelstrom spent.
- [Elemental Focus] re-added and redesigned. Now causes direct damage spell critical strikes to increase the damage and healing of the next 2 spells by 10%.
- [Elemental Fury] re-added.
- [Far Sight] can now be used indoors, replacing [Glyph of Far Sight]'s functionality.
- [Feral Spirit]'s duration has been reduced from 30 seconds to 15 seconds. Now generates 5 Maelstrom each time they attack.
- [Flame Shock] has been changed depending on specialization.
- Restoration: Instant damage increased by 380%, damage over time increased by 180%, and duration reduced to 21 seconds (down from 30 seconds).
- Elemental: Instant damage increased by 120%, damage over time increased by 37-74%, and duration reduced to 15 seconds (increased to 30 seconds with Maelstrom).
- [Fire Elemental Totem] has been replaced by [Fire Elemental].
- [Flametongue] added.
- [Frost Shock] is now a level 26 Elemental shaman ability and has been redesigned.
- [Frostbrand] added.
- [Ghost Wolf] now prevents movement speed from being reduced below 100% while active. Mana cost reduced.
- [Grounding Totem] is now a rank 43 Restoration shaman honor talent.
- [Healing Rain] is now available only to Restoration. Healing increased by 266%.
- [Healing Stream Totem] is now available only to Restoration shaman.
- [Healing Surge] can now consume 20 Maelstrom for Enhancement to become instant cast.
- [Healing Tide Totem] now heals for 60% more.
- [Hex] no longer cost mana. Cooldown reduced from 45 seconds to 30 seconds.
- [Lava Lash] now deals 26% less damage and no longer interacts with [Flame Shock]. Cooldown removed but now cost Maelstrom.
- [Lava Burst] now deals 76.5% more damage. Flame Shock now causes it to be guaranteed of critical hit instead of increasing damage.
- [Lava Surge] is now also available to Restoration.
- [Lightning Bolt]'s cast time has been reduced from 2.5 sec to 2 sec for Elemental and Restoration, instant for Enhancement. Damage increased by 25% for Elemental and generates Maelstrom, and by 74% for Restoration. Damage for Enhancement depends on Maelstrom used. Mana cost removed.
- [Lightning Shield] is now a level 60 Enhancement talent.
- [Maelstrom Weapon] has been redesigned. Now causes auto attacks and [Windfury] attacks to generate 5 Maelstrom.
- [Mastery: Deep Healing] is now learned at level 78.
- [Mastery: Elemental Overload] added.
- [Mastery: Enhanced Elements] now also increases chance to trigger [Stormbringer] and [Windfury]. Now learned at level 78.
- [Resurgence]: mana return for [Chain Heal] reduced from 33% to 25%.
- [Riptide]'s direct healing has been increased by 81%, and heal over time increased by 66%.
- [Rockbiter] added.
- [Spirit Link Totem] now has a 40 yd range.
- [Spirit Walk] now lasts 8 seconds (down from 15 seconds). No longer has a mana cost.
- [Stormlash] added.
- [Stormbringer] added.
- [Thunderstorm] now deals 20% more damage.
- [Tidal Waves] now reduces the cast time of [Healing Wave] by 30% (up from 20%) and increases critical strike chance of [Healing Surge] by 40% (up from 30%).
- [Windfury] added.
- Talent changes
- Removed abilities
- Removed talents
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Warlock
Warlock changes
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- Ability changes
- [Agony]'s damage has been increased by 644%, and its duration reduced to 18 seconds (down from 24).
- [Backdraft] is now a level 15 talent.
- [Call Dreadstalkers] added.
- [Chaos Bolt] now costs Soul Shards and inflicts Chaos damage instead of Shadow. Damage increased by 26.3%
- [Conflagrate] no longer reduces movement speed on targets afflicted by [Immolate].
- [Corruption] is now only available to Affliction. Damage per tick reduced by 11%, but lasts now for 14 seconds (down from 18 seconds), effectively increasing damage by 14.47%.
- [Demonic Empowerment] added.
- [Demonic Gateway] now has a 10 second cooldown.
- [Demonwrath] added.
- [Doom] has been redesigned. It now deals damage after 20 seconds, generating a Soul Shard.
- [Drain Life] is once again a baseline ability. Healing significantly increased.
- Enslave Demon no longer reduces the enslaved demon's haste.
- [Eradication] is now a level 60 Destruction talent.
- [Eye of Kilrogg] now also detects invisibility.
- [Fire and Brimstone] is now a level 60 talent and redesigned.
- [Hand of Gul'dan] has been redesigned. It now deals damage to the target and nearby enemies, summoning Wild Imps.
- [Havoc] is no longer limited to 3 casts (or 1 [Chaos Bolt]). Duration reduced to 8 seconds (down from 15), cooldown reduced to 20 seconds (down from 25).
- [Health Funnel] is now available to all specializations. Now sacrifices 24% of the player's health (from 12%) to heal the demon for double the amount (from 36% of the demon's health).
- [Immolate] now has a 15% chance to generate a Soul Shard (double on critical strikes). Direct damage increased by 162%, damage over time increased by 42%, duration increased to 18 seconds (up from 15).
- [Incinerate]'s damage has been reduced by 18.46%.
- [Life Tap] now sacrifices 10% of the warlock's maximum health (down from 15%) to restore 30% of maximum mana (from mana equal to health sacrificed).
- [Mastery: Chaotic Energies] added.
- [Mastery: Master Demonologist] is now learned at level 78 and has been redesigned.
- [Mastery: Potent Afflictions] is now learned at level 78.
- [Rain of Fire] now costs [Soul Shards] and is no longer channeled. Damage increased by 100%.
- [Secrets of the Necrolyte] added.
- [Seed of Corruption] no longer deals damage over time. Its detonation now deals 75.8% more damage and applies [Corruption] to all affected targets. Now requires 217.5% more damage to be detonated.
- [Shadow Bolt] is now available only to Demonology and generates 1 Soul Shard. Its damage has been reduced by 15%.
- [Shadowburn] is now a level 15 talent.
- [Soul Swap] has been changed to an honor talent. No longer cost a Soul Shard but has a 20 second cooldown. Now lasts for 10 seconds (up from 3 seconds) and deals 6% of the target's total health in Shadow damage.
- [Soulburn] is now a rank 25 honor talent and redesigned.
- [Summon Doomguard]'s duration has been reduced from 1 minute to 25 seconds, and its cooldown reduced from 10 minutes to 3 minutes.
- [Summon Infernal]'s duration has been reduced from 1 minute to 25 seconds, and its cooldown reduced from 10 minutes to 3 minutes. Damage reduced by 50%.
- [Unending Breath] now also increases swim speed by 20%.
- [Unending Resolve] now reduces damage taken by 40%, down from 50%. Duration reduced from 12 seconds to 8 seconds.
- [Unstable Affliction] now deals 138% more per tick, and its duration has been reduced to 8 seconds (down from 14). Damage when dispelled is now affected by remaining duration. Now cost a Soul Shard instead of mana.
- Talent changes
- Removed abilities
- Removed talents
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Warrior
Warrior changes
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- Ability changes
- Battle Cry added.
- [Berserker Rage] no longer triggers [Enrage]. Cooldown increased to 1 minute (up from 30 seconds), duration reduced to 6 seconds (down from 10 seconds).
- [Bloodthirst] no longer has an additional 40% chance to be a critical strike. Damage increased by 350%, now restores 4% of maximum health (up from 1%).
- [Cleave] re-added, now available only to Arms. Now increases damage by the next [Whirlwind] by 20% for each target hit, up to 5.
- [Colossus Smash] now increases damage taken by the target instead of bypassing armor, and lasts for 8 seconds (up from 6 seconds). Rage cost removed, damage increased by 34.67%.
- [Commanding Shout] has been redesigned, replacing [Rallying Cry].
- [Deep Wounds] now affects [Devastate] and [Revenge], and no longer expires if the target reaches full health.
- [Defensive Stance] has been changed to an Arms talent and redesigned. Now reduces damage taken by 20% and damage dealt by 10% while active.
- [Devastate] no longer causes the next [Shield Slam] to generate 5 more Rage. Damage increased by 12.45%.
- [Die by the Sword] is no longer available to Fury. Damage reduction increased to 30% (up from 20%).
- [Enrage] has been redesigned and only available to Fury. Now causes [Bloodthirst] critical strikes to enrage the warrior, increasing attack speed and damage taken for 4 seconds.
- [Execute] is no longer available to Protection warriors. Damage for Arms increased by 20%. Damage for Fury increased by 32.8%.
- [Focused Rage] added.
- [Furious Slash] added.
- [Hamstring] is now available only to Arms.
- [Heroic Leap] now also resets the cooldown of [Taunt] when used by Protection warriors.
- [Ignore Pain] added.
- [Intercept] added.
- [Intimidating Shout] is no longer available to Protection.
- [Mastery: Colossal Might] added.
- [Mastery: Critical Block] is now learned at level 78.
- [Mastery: Unshackled Fury] is now learned at level 78.
- [Mortal Strike] now deals 55% more damage.
- [Raging Blow] no longer has charges. Now generates 5 Rage instead of costing 10.
- [Rampage] added.
- [Revenge] now deals 50% more damage and hits all enemies in front of the warrior (instead of 50% less damage to 2 nearby targets). Now generates 5 Rage (down from 20).
- [Seasoned Soldier] now increases all damage dealt by 10% (down from 15%).
- [Shield Block] now increases damage done by [Shield Slam] by 30% while active.
- [Shield Slam] now deals 20.7% more damage. Critical strike effect split to [Ultimatum].
- [Shield Wall]'s cooldown has been increased from 3 minutes to 4 minutes.
- [Spell Reflection] is now available only to Protection.
- [Tactician] added.
- [Taunt] now increases threat generated against the target.
- [Thunder Clap] is no longer available to Arms. Damage increased by 48.8%.
- [Titan's Grip] has been re-added and additionally now increases health, replacing [Crazed Berserker].
- [Victory Rush] is no longer available to Fury. Damage increased by 257%. Now heals for 30% of maximum health (up from 20%).
- [Whirlwind] no longer cost Rage for Fury and deals 6.67% more damage.
- Talent changes
- Removed abilities
- Removed talents
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