Revenge
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Revenge | |
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Properties | |
Class | Warrior |
School | Physical |
Cooldown | None/Global Cooldown |
Radius | 5 yd |
Talents | |
Talent required | [Ignore Pain] |
Other information | |
Improvements | [Barbaric Training], [Best Served Cold], [Colossal Might], [Frothing Berserker], [Lightning Strikes], [One Against Many], [Practiced Strikes], [Seismic Reverberation], [Show of Force], [Strategist], [Thorim's Might] |
Revenge is a Protection warrior talent. It is a high-damage melee attack that deals damage to all enemies in front of the warrior. Dodging or parrying an attack will cause the next Revenge to be free.
Tips and tactics
This ability is usually the best way to hold a mob's attention. [Devastate] is available on demand and can be spammed, and [Shield Slam] generates more threat per application, but smart tanking warriors use Revenge at almost every opportunity.
Trivia
- Revenge is a rare Warrior spell in the Blackrock Mountain adventure of Hearthstone. Two copies of the card are rewarded for defeating Razorgore the Untamed in the Blackwing Lair wing. The flavor text reads: "This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball."
Patch changes
- Patch 11.0.2 (2024-08-13): Damage increased by 25%.
- Patch 10.0.2 (2022-11-15): Revenge damage reduced by 5%.
- Patch 10.0.0 (2022-10-25): Now a row 2 Protection talent (was a level 12 Protection ability).
- Patch 9.0.1 (2020-10-13): Now available at level 12 (was 22).
- Patch 7.2.5 (2017-06-13): Revenge damage reduced by 12%.
- Patch 7.1.5 (2017-01-10):
- Damage has been greatly increased.
- Now deals damage of 440% of attack power (was 650%).
- Now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next Revenge free.}}
- Damage has been greatly increased.
- Hotfix (2016-09-16): (Hotfix in testing; to be applied with next weekly maintenance) Most abilities used by Tank specializations have had their damage reduced by 10%.
- Hotfix (2016-08-16): Revenge damage reduced by 20%.
- Patch 7.0.3 (2016-07-19): Damage has been increased by 50% and hits all enemies in front of the warrior (instead of 50% less damage to 2 nearby targets). Now generates 5 Rage (down from 20).
- Patch 6.2.2 (2015-09-01): Now deals 6% more damage.
- Hotfix (2015-01-12): Revenge's damage has been increased by 40%.
- Patch 5.4.0 (2013-09-10): Now generates 20 Rage (up from 15 Rage).
- Patch 5.2.0 (2013-03-05): The base damage has been increased by 150%, but now scale approximately 10% less efficiently with attack power.
- Hotfix (2012-10-01): Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.
- Patch 5.0.4 (2012-08-28): Now a Protection specialization ability and can be used in any stance. No longer cost Rage, generates 10 Rage if used in Defensive Stance. Causes damage to nearby enemies. Cooldown increased from 5 to 9 sec.
- Patch 3.3.3 (2010-03-23): Damage done by this ability (base and scaling) increased by 50%.
- Also, [Improved Revenge] can no longer trigger a stun, taking Revenge off the list of warrior interrupt abilities.
- Also, [Improved Revenge] can no longer trigger a stun, taking Revenge off the list of warrior interrupt abilities.
- Patch 3.0.2 (2008-10-14): Damage increased.
- Patch 2.4.3 (2008-07-15): Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
- Patch 1.6.0 (2005-07-12): Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.
- Patch 0.7 (2004-06-15): Moved to level 14. Changed to flat damage with the damage reduced.
See also
- Revenge, TCG card
External links
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