Flash Heal
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Flash Heal | |
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Properties | |
Class | Priest |
School | Holy |
Cooldown | None/Global Cooldown |
Other information | |
Level learned | 3 |
Improvements | [Atonement], [Binding Heals], [Crisis Management], [Improved Flash Heal], [Lightweaver], [Pontifex], [Prophet's Will], [Protective Light]], [Surge of Light], [Trail of Light], [Train of Thought], [Unwavering Will] |
Flash Heal is a level 3 priest's fast single-target healing spell. It sacrifices mana efficiency in order to land a heal faster on someone who might not live to receive a spell with a longer cast time.
Strategies
- Flash Heal excels in situations where speed, not mana efficiency, is the prime concern. Conversely, due to its poor mana efficiency, it is best used only in these situations. Wherever possible, more efficient options such as [Heal] are preferable.
- Spamming Flash Heal makes for extremely potent healing, but drains mana at an alarming rate.
- The spell has a higher single target throughput than [Binding Heal], but if you are hurt, it is generally a good idea to use Binding Heal instead of Flash Heal.
- Holy priests can use Flash Heal to reduce the cooldown on [Holy Word: Serenity].
Trivia
- Flash Heal is a common Priest spell in the Grand Tournament expansion of Hearthstone. The flavor text reads: "Flash! Ahhhhhhh~"
- Flash Heal is one of Anduin's basic abilities in Heroes of the Storm.
Patch changes
- Patch 11.0.2 (2024-08-13): Healing increased by 20%.
- Hotfix (2024-01-22): Healing increased by 15%.
- Patch 10.2.0 (2023-11-07): Healing increased by 40%.
- Patch 10.1.5 (2023-07-11): Now costs 10% of base mana (was 5%).
- Hotfix (2023-05-15): Healing increased by 52% in PvP Combat (was 40%).
- Patch 10.0.7 (2023-03-21): Healing is now increased by an additional 6% in PvP combat for Holy only.
- Patch 10.0.5 (2023-01-24): Healing increased by 25%.
- Hotfix (2023-01-09): Healing is increased by 30% in PvP Combat (was 20%).
- Hotfix (2022-11-21): Healing increased by 30%.
- Hotfix (2022-11-01): Healing reduced by 5%.
- Patch 9.2.5a (2022-08-02): Flash Heal heals for an additional 20% in PvP combat (was 30%).
- Patch 9.1.5 (2021-11-02): Healing increased by 30% in PvP combat (was 15%).
- Patch 9.1.0 (2021-06-29): Healing increased by 15% in PvP combat.
- Patch 9.0.1 (2020-10-13): Now learned at level 3 (was 5).
- Hotfix (2017-05-01): Healing increased by 60% in PvP situations.
- Hotfix (2017-01-11): Flash Heal will no longer consume 2 charges of [Surge of Light] if you have [Trail of Light] talented.
- Patch 7.1.0 (2016-10-25): Now learned at level 5 (was 10) and available to all specializations, but Discipline and Shadow eventually replace it with [Shadow Mend].
- Patch 7.0.3 (2016-07-19): Now learned at level 10 (was 7), and is only available to Holy.
- Hotfix (2013-09-24): Flash Heal now should correctly receive an increased critical chance from Inner Focus while Surge of Light is active.
- Patch 5.2.0 (2013-03-05): Amount of healing done reduced by 20%. However, the re-introduction of [Spiritual Healing] means that for Discipline and Holy priests, there is no decrease to the amount of healing done.
- Hotfix (2012-10-01): Flash Heal will now consume both Surge of Light and Inner Focus when both buffs are active.
- Patch 5.0.4 (2012-08-28): Now learned at level 7 (was 3).
- Hotfix (2011-01-06): Casting Flash Heal while under the effects of both [Surge of Light] and [Inner Focus] will now only consume Surge of Light.
- Patch 4.0.6 (2011-02-08): Effects are now consistent with the tooltip.
- Patch 4.0.3a (2010-11-23): Throughput increased by another 20%
- Patch 4.0.1 (2010-10-12): Now learned at level 3 (was 20). Now costs 28% of base mana, up from 18%, and throughput massively increased.
- Patch 0.7 (2004-06-15): Mana cost and heal amount reduced.
- Patch 0.6 (2004-04-13): Added.
See also
- Flash Heal, TCG card
External links
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