Frost Shock
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- For the Pet Battle ability, see [Frost Shock].
Frost Shock | |
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Properties | |
Class | Shaman |
School | Frost |
Cooldown | 6 seconds |
Talents | |
Talent required | [Chain Lightning] |
Other information | |
Improvements | [Arctic Snowstorm], [Encasing Cold], [Flux Melting] |
Related debuff | |
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- There is only one kind of cold the dwarves of Dun Morogh fear.[1]
Frost Shock is a shaman class talent.
Functionality
In addition to its significant direct damage (which is instant cast and does not reset the shaman's melee attack), Frost Shock also snares the target. In PvE, it's useful against runners, slowing their retreat if the shock doesn't kill them outright. It can also be used for kiting high level mobs in certain dungeon situations. Against ranged opponents (in PvP, casters and hunters), the shaman can use this power to stay up close to use melee. Against melee classes like warriors and rogues, shamans use this ability to maintain their distance.
Trivia
- Previously, Frost Shock was considered the "I win button" of Shamans, owing to the ability to permanently snare other players, such as in the prior entry:
- With a ridiculous combination of high-damage, an instant cast, an eight-second effect, and a six-second cooldown, it would be foolish not to constantly Frost Shock other players or mobs until a win occurs. Once they are within melee range, drop an [Earthbind Totem] against melee mobs/players (or grounding for casters) and hack away for an easy win.
- Frost Shock is a basic Shaman spell in Hearthstone. The flavor text simply reads: "FROST SHOCK!"
Patch changes
- Hotfix (2024-09-17): Damage increased by 40% in PvP combat.
- Patch 11.0.2 (2024-08-13): Casting Frost Shock will now initiate combat with melee auto attacks for Enhancement.
- Hotfix (2024-06-05): Damage increased by 10%.
- Hotfix (2023-02-27): Damage increased by 15% for Elemental only.
- Hotfix (2022-11-01): Damage increased by 10%.
- Patch 10.0.0 (2022-10-25): Now a row 2 class talent (was a level 17 ability).
- Hotfix (2022-03-07): Fixed an issue where the global cooldown reduction of Frost Shock was incorrectly benefitting from the effects of haste twice.
- Patch 9.2.0 (2022-02-22):
- Damage increased by 40%.
- Frost Shock and [Flame Shock] no longer have a shared cooldown. Frost Shock now has a 6-second cooldown for Enhancement.
- Patch 9.0.1 (2020-10-13): Now available to all shamans (was Elemental only), but shares cooldown with [Flame Shock] for Enhancement. Now costs 1% of base mana to cast. Now learned at level 17 (was 38).
- Patch 8.0.1 (2018-07-17): No longer costs any Maelstrom or recieves any damage bonus from it, slow duration increased by 1 second.
- Patch 7.3.0 (2017-08-29): Damage increased by 13%.
- Patch 7.2.5 (2017-06-13): PvP duration now scales correctly with Maelstrom: 4-8 seconds based on Maelstrom consumed (was 8-8 seconds based on Maelstrom consumed).
- Patch 7.1.0 (2016-10-25):
- Damage increased by 15%.
- Now learned at level 38 (was 26).
- Hotfix (2016-08-23): Frost Shock damage has been increased slightly to 56% (was 52%).
- Patch 7.0.3 (2016-07-19): Now a level 26 Elemental ability (was a level 22 Enhancement and Restoration ability.
- Patch 6.0.3 (2014-10-28): Now costs 50% less mana.
- Patch 6.0.2 (2014-10-14):
- No longer available to Elemental.
- No longer generates additional threat.
- Patch 4.0.1 (2010-10-12): Now learned at level 22 (was 20).
- Patch 2.3.0 (2007-11-13): Frost Shock is no longer subject to diminishing returns.
- Patch 2.0.3 (2007-01-09): Now causes increased threat.
- Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
- Patch 1.4.0 (2005-04-19): Now subject to diminishing returns in PvP. This is considered a slowing effect.
- Patch 0.9 (2004-08-17): Slowing effect will now obey the standard stacking rules.
- Patch 0.7 (2004-06-15): Moved to level 20.
See also
- Frost Shock, TCG card
References
External links
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