Tranquility
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- For the Pet Battle ability, see
[Tranquility].
Tranquility | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 3 minutes |
Radius | 40 yards |
Talents | |
Talent required |
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Other information | |
Improvements |
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Related buff | |
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- "The secret of the tranquility spell is to call upon that most peaceful, most carring part of Azeroth's nature... of the Emerald Dream's nature..."
- — Malfurion Stormrage to Broll Bearmantle[1]
Tranquility is a Restoration druid talent. It heals all party or raid members over the duration of the channel, potentially producing a large amount of healing over a short time.
Tips and tactics
- Tranquility can heal targets that aren't in line of sight.
- Tranquility is very mana efficient for healing many party members. It's not so efficient when only one or two players need to be healed.
- In Classic versions of the game, this spell can produce a lot of threat with its high healing. Warning the rest of your party beforehand can save your life, as the tank can prepare to force the aggro back onto themselves with taunts after the spell has started.
Notes and trivia
- Some talents that affect heal over time spells treat Tranquility as a HoT, while others do not.
- Malfurion Stormrage cast Tranquility during the battle at Wildbend River in the War of the Thorns, healing the night elf forces under his command at Darkshore.[2]
- Tranquility is...
- The Keeper of the Grove hero's ultimate ability in Warcraft III. Since Malfurion uses the Keeper of the Grove ability set, he has it as well.
- An uncommon ability in the Trading Card Game. Its flavor text reads: "'Stay close, my friends, and I will heal your wounds.' —Mythen of the Wild"
- One of Malfurion's heroic abilities in Heroes of the Storm.
- A hero power for Malfurion in the Book of Heroes.
Patch changes
Patch 11.1.0 (2025-02-25):
- Channel time reduced to base 5 seconds (was 8 seconds). Total healing unchanged.
- Healing increased by 100% in PvP combat.
Hotfix (2024-10-08): Healing increased by 30% in PvP combat.
Patch 11.0.2 (2024-08-13): Healing increased by 15%.
Patch 11.0.0 (2024-07-23):
- Initial healing increased by 400%.
- Initial heal now decreases its healing beyond 5 targets.
- Heal over time effect is no longer increased while out of a raid environment.
Patch 10.0.7 (2023-03-21): Healing is now increased by 100% while in arena combat with 5 or less allied players.
Patch 10.0.0 (2022-10-25): Now a row 5 Restoration talent (was a level 37 Restoration ability).
Patch 9.0.1 (2020-10-13): Now learned at level 37 (was 80).
Patch 8.1.0 (2018-12-11): Direct healing reduced by 10%, and heal-over-time healing reduced by 40%.
Hotfix (2018-09-07): The heal over time from Tranquility is no longer shared between multiple Druids.
Hotfix (2018-08-28): Tranquility's heal over time is now visible to the caster on raid frames.
Hotfix (2018-07-18): Tranquility's heal-over-time can correctly critically heal.
Patch 7.1.0 (2016-10-25):
- Now heals for double the amount in PvP.
- Now learned at level 80 (was 72).
Patch 7.0.3 (2016-07-19): Now heals for 100% more while not in a raid setting. Healing increased by 260%. Now learned at level 72 (was 74).
Patch 6.0.2 (2014-10-14):
- Tranquility is now only available to Restoration Druids.
- Tranquility now heals every Party and Raid member within range every 2 seconds for 8 seconds. It no longer places a periodic effect on each target. The total amount of healing it generates in Raids should be approximately the same as before this change.
Patch 5.3.0 (2013-05-21): Now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.
Patch 5.0.4 (2012-08-28): Now learned at level 74 (was 68).
Patch 4.1.0 (2011-04-26): Druids now innately have 100% pushback protection from damage while channeling Tranquility.
[Malfurion's Gift] now reduces the cooldown of Tranquility by 2.5/5 minutes.
Patch 4.0.6a (2011-02-11): Tranquility is properly scaled when used by or on a druid in
[Tree of Life] form.
Patch 4.0.1 (2010-10-12): Changed to raid-wide and effect reworked to be similar to
[Divine Hymn]. Now learned at level 68 (was 30).
Patch 3.3.3 (2010-03-23): The combat log tooltip for this ability will no longer spuriously claim a range of 100 yards.
Patch 3.3.0 (2009-12-08): The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
Patch 2.3.0 (2007-11-13): Now gains additional benefit from spell damage and healing bonuses.
Patch 2.0.3 (2007-01-09): Base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
Patch 1.8.0 (2005-10-10): Cooldown reduced to 5 minutes. Mana cost reduced by 25%.
See also
- Tranquility, TCG card
References
- ^ World of Warcraft: Stormrage, pg. 216
- ^
[110] Malfurion Returns
Other versions
Classic
Tranquility - Tranquility (4 ranks)
- Level 30 druid ability
- 375 Mana
- 5 min cooldown
- Channeled
- Regenerates all nearby group members for 98 every 2 seconds for 10 sec. Druid must channel to maintain the spell.
Properties Class Druid School Nature Cooldown 5 minutes Radius 20 yards Other information Level learned 30 Improvements [Improved Tranquility],
[Nature's Focus],
[Tranquil Spirit]
Related buff BC Classic
Tranquility - Tranquility (5 ranks)
- Level 30 druid ability
- 525 Mana
- 10 min cooldown
- Channeled
- Heals all nearby group members for 365 every 2 seconds for 8 sec. Druid must channel to maintain the spell.
Properties Class Druid School Nature Cooldown 10 minutes Radius 30 yards Other information Level learned 30 Improvements [Improved Tranquility],
[Nature's Focus],
[Tranquil Spirit]
Related buff Wrath Classic
Tranquility - Tranquility (7 ranks)
- Level 30 druid ability
- 70% of base mana
- 8 min cooldown
- Channeled
- Heals all nearby group members for 365 every 2 seconds for 8 sec. Druid must channel to maintain the spell.
Properties Class Druid School Nature Cooldown 8 minutes Radius 30 yards Other information Level learned 30 Improvements [Improved Tranquility],
[Nature's Focus],
[Tranquil Spirit]
Related buff Cataclysm Classic
Tranquility - Tranquility
- Level 68 druid ability
- 32% of base mana
- 8 min cooldown
- Channeled
- Heals 5 nearby lowest health party or raid targets within 40 yards with Tranquility every 2 sec for 8 sec.
Tranquility heals for 3882 plus an additional X every 2 sec over 8 sec. Stacks up to 3 times. The Druid must channel to maintain the spell.
Properties Class Druid School Nature Cooldown 8 minutes Radius 40 yards Other information Level learned 68 Improvements [Malfurion's Gift]
Related buff
External links
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