Storm, Earth, and Fire

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For the Wrath of the Lich King Classic shaman talent, see [Storm, Earth and Fire]. For the Season of Discovery shaman rune, see [Storm, Earth, and Fire].
Storm, Earth, and Fire
Spell nature giftofthewild.png
  • Storm, Earth, and Fire
  • Row 5 Windwalker monk talent
  • 40 yd range
  • 1.5 min recharge
  • Instant
  • Split into 3 elemental spirits for 15 sec, each spirit dealing 40% of normal damage and healing.

    You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.

    While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
  • Max 2 Charges
Properties
Class Monk
School Nature
Charges 2
Recharge 1.5 minutes
Talents
Talent required [Teachings of the Monastery]
Other information
Improvements [Drinking Horn Cover], [Efficient Training], [Ordered Elements], [Spiritual Focus]
Related buff
  • Storm, Earth, and Fire
  • Elemental spirits summoned, mirroring all of the Monk's attacks.
    The Monk and spirits each do 42% of normal damage and healing.
  • Duration: 15 seconds

Storm, Earth, and Fire is a Windwalker monk ability, summoning two additional copies of yourself to attack hostile targets. While active, it turns into [Storm, Earth, and Fire: Fixate] to direct the spirits at a particular target.

Notes

Gallery

Patch changes

  • The War Within Patch 11.0.2 (2024-08-13): Clones are now immune to all crowd control and their movement speed has been increased by 20%.
  • The War Within Patch 11.0.0 (2024-07-23):
  • Dragonflight Hotfix (2022-11-01): Damage transfer reduced by 6.66(repeating, of course)%.
  • Dragonflight Patch 10.0.0 (2022-10-25): Now a row 5 Windwalker talent (was a level 27 Windwalker ability).
  • Shadowlands Hotfix (2021-08-13): Resolved an issue where Storm, Earth, and Fire spirits could deal increased damage with their abilities during the small window of time while they are returning to your Monk after Storm, Earth, and Fire's duration has expired.
  • Shadowlands Hotfix (2021-07-13): Fixed an interaction between Storm, Earth and Fire and [Spinning Crane Kick] that dealt more damage than intended.
  • Shadowlands Hotfix (2021-03-25): Storm, Earth, and Fire spirits now also cast Chi Explosion.
  • Shadowlands Patch 9.0.5 (2021-03-09):
    • Fixed an issue that caused Storm, Earth and Fire's cast to sometimes break nearby enemies' Stealth.
    • Fixed an issue that could prevent Storm, Earth, and Fire spirits from using [Fists of Fury], [Rising Sun Kick], and [Whirling Dragon Punch].
    • Fixed an issue that allowed Storm, Earth and Fire spirits to continue channeling Fists of Fury after the Monk's Fists of Fury channel ended.
  • Shadowlands Hotfix (2020-12-08):
    • Fixed the interactions between Storm, Earth, and Fire spirits and [Mastery: Combo Strikes].
    • Your spirits now benefit from your [Hit Combo] stacks, instead of maintaining their own.
  • Shadowlands Hotfix (2020-12-02): Storm, Earth, and Fire can now be cancelled.
  • Shadowlands Patch 9.0.1 (2020-10-13): No longer has a global cooldown. Now learned at level 27 (was 65).
  • Battle for Azeroth Patch 8.1.5 (2019-03-12):
    • Fixed a bug that caused some Storm, Earth, and Fire spirits to not despawn when expected.

Fixed several issues with Storm, Earth, and Fire clones not correctly applying the Mark of the Crane debuff.

  • Battle for Azeroth Hotfix (2018-07-20): The Earth and Fire clone from Storm, Earth, and Fire should correctly mimic [Rushing Jade Wind], regardless of the player's target.
  • Legion Hotfix (2018-02-02): Casting Storm, Earth and Fire twice consecutively should not incorrectly consume both charges.
  • Legion Hotfix (2017-01-25): Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.
  • Legion Patch 7.1.5 (2017-01-10): Fixed several bugs affecting Storm, Earth, and Fire. Clones now channel faster, move faster, and target more reliably. Clones now inherit and benefit from your stacks of [Transfer the Power] and [Hit Combo] when summoned, and are more survivable.
  • Legion Patch 7.0.3 (2016-07-19): Redesigned at level 65 (was 75). Icon updated from Spell sandstorm.png
    Previous: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits. A single spirit taxes your body, reducing your damage and its damage by 30%. Two spirits reduce damage by 45%. Spirits last until cancelled or their target dies.
  • Warlords of Draenor Hotfix (2016-02-02): Fixed an issue where elemental spirits summoned by Storm, Earth and Fire mirroring Rising Sun Kick in PvP combat dealt less damage than intended.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): No longer has an energy cost, and is off global cooldown.
  • Mists of Pandaria Hotfix (2014-01-21): Resolved an issue that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.
  • Mists of Pandaria Hotfix (2013-03-12): Spirits summoned by Storm, Earth, and Fire should now deal the correct amount of damage with Rushing Jade Wind.
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Added.
Classic
  • Mists of Pandaria Patch 5.5.0 (2025-07-01): Damage has been decreased to 60% (was 70%) on first split, and 45% (was 55%) on second split.
    This is a reversion of a change in patch 5.4 that was made to Monks because they lost their old Mastery that we are now bringing back, so we are returning it to its old value.

Other versions

  • MoP Classic

    Storm, Earth, and Fire
    Spell sandstorm.png
    • Storm, Earth, and Fire
    • Level 75 Windwalker monk ability
    • 40 yd range
    • 10 Energy
    • Instant
    • The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time.

      The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced.

      1 Spirit Summoned - Monk and spirit deal 60% of the Monk's normal damage.

      2 Spirits Summoned - Monk and spirits deal 45% of the Monk's normal damage.

      The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.
    Properties
    Class Monk
    School Nature
    Cooldown None/Global Cooldown
    Other information
    Level learned 75
    Related buff
    • Storm, Earth, and Fire
    • Elemental spirits summoned, mirroring all of the Monk's attacks, but your damage is reduced by X%.

External links