Wild Growth
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- For the Season of Discovery rune, see [Wild Growth].
Wild Growth | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 10 seconds |
Talents | |
Talent required | [Rejuvenation] |
Other information | |
Improvements | [Early Spring], [Embrace of the Dream], [Grove's Inspiration], [Improved Wild Growth], [Lore of the Grove], [Power of the Archdruid], [Thriving Growth], [Unstoppable Growth] |
Related buff | |
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Wild Growth is a druid targeted AoE healing spell, healing up to 6 targets within 30 yards of the druid's current target. It is automatically learned by Restoration druids.
[Incarnation: Tree of Life] causes Wild Growth to heal an additional 2 targets.
Notes
- Heals 6 targets total, the target counts as one if friendly.
- Can be cast on an enemy target and will pick 5 allies around the enemy target.
- If there are not 6 targets in range below 100% health, the HoT will land randomly on players will full health.
- The base healing is split among the ticks with the first tick getting (6%+1/7) of the tooltip heal (before talents), and each successive tick losing 2% of the tooltip heal.[citation needed]
- This heal will hit allies within a short range of your target. In 5 man instances where ranged DPS is standing apart from the melee the spell may only hit melee classes if cast on the tank. A good way to ensure wild growth hits the entire party is to position yourself mid-way between melee and ranged classes and cast the spell on yourself.
Trivia
- In the beta version of the game, this spell was called Flourish.
- Wild Growth is a basic Druid spell in Hearthstone. The flavor text reads: "Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!"
Patch changes
- Patch 11.0.2 (2024-08-13): Healing increased by 15%.
- Patch 11.0.0 (2024-07-23): Now automatically learned for Restoration druids.
- Hotfix (2024-01-22): Now costs 3.8% base mana for Restoration (was 4%).
- Patch 10.2.0 (2023-11-07):
- Healing increased by 15%.
- Now costs 4% base mana for Restoration (was 4.4%).
- Patch 10.1.5 (2023-07-11): Now costs 15% of base mana (was 22%).
- Patch 10.1.0 (2023-05-02):
- Fixed an issue that caused Wild Growth's healing to falloff incorrectly and heal for less than intended.
- Healing has been decreased by 4%.
- Patch 10.0.5 (2023-01-24): Now a row 3 class talent (was row 7).
- Patch 10.0.0 (2022-10-25):
- Now a row 7 class talent (was a level 34 Restoration ability).
- Rank 2 converted into the [Improved Wild Growth] talent.
- Patch 9.0.1 (2020-10-13):
- Now available at level 34 (was 40).
- Rank 2 added at level 49: Wild Growth heals 1 additional target.
- Patch 8.0.1 (2018-07-17): Now available at level 40 (was 64).
- Hotfix (2018-04-10): Can now be applied to characters who are below level 30.
- Patch 7.0.3 (2016-07-19): Now heals 6 targets, up from 5. Healing reduced by 15%. Level reduced from 76 to 64.
- Hotfix (2015-01-07): Wild Growth's healing should now smoothly increase with Haste instead of having breakpoints. Total healing for the ability will vary slightly depending how much Haste the Druid had previously; with healing increasing slightly for most Druids.
- Patch 6.0.2 (2014-10-14):
- Now has a 1.5-second cast time (up from instant cast).
- No longer prioritizes the most injured party members.
- Patch 5.0.4 (2012-08-28): Now a level 76 Restoration ability (was a tier 5 Restoration talent).
- Patch 4.3.0 (2011-11-29): Now heals 20% less.
- Patch 4.0.1 (2010-10-12): Cooldown increased to 10 seconds and talent tree position changed.
- Patch 3.0.8 (2009-01-20): Wild Growth now has a 6 second cooldown.
- Patch 3.0.2 (2008-10-14): Added.
External links
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