Psychic Horror
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Psychic Horror | |
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Properties | |
Class | Priest |
School | Shadow |
Cooldown | 45 seconds |
Talents | |
Talent required | [Silence] |
Related debuff | |
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Psychic Horror is a Shadow priest talent that instantly stuns a target for 4 seconds.
It is an exclusive choice node with [Last Word].
Tips
- Psychic Horror shares diminishing returns with other stun effects. It is important to ensure the target has not recently been affected by other stuns in order for Psychic Horror to last its full duration.
- Psychic Horror is a Magic effect and can be dispelled.
Patch changes
- Patch 10.1.0 (2023-05-02): Duration decreased to 3 seconds in PvP combat (was 4 seconds).
- Patch 10.0.0 (2022-10-25): Now a row 3 Shadow talent (was a level 35 Shadow talent).
- Patch 9.0.1 (2020-10-13): Now available at level 35 (was 60).
- Hotfix (2018-07-18): Psychic Horror is correctly usable below level 74.
- Patch 8.0.1 (2018-07-17): Reintroduced as a level 60 Shadow talent (was a level 74 Shadow ability). Psychic Horror now stuns its target (formerly a horrify effect).
- Patch 7.0.3 (2016-07-19): Removed.
- Hotfix (2014-02-24): Resolved an issue where using an instant cast spell while under the effects of [Spectral Guise] was incorrectly causing the cooldown for Psychic Horror to reset.
- Patch 6.0.2 (2014-10-14): Psychic Horror no longer disarms the target, and may only consume up to 3 Shadow Orbs. Additionally, it now shares diminishing returns with all other Mesmerize effects.
- Patch 5.1.0 (2012-11-27): Disarm effect duration reduced to 8 seconds, down from 10 seconds.
- Patch 5.0.4 (2012-08-28): Redesigned to consume [Shadow Orbs]. Now a baseline Shadow ability available at level 74 (was a tier 6 Shaow talent). Horrify duration reduced to 1 sec plus 1 sec per orb consumed (down from 3 seconds flat). Cooldown reduced to 45 sec, down from 2 minutes. Mana cost removed.
- Patch 4.2.0 (2011-06-28): Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
- Patch 4.0.1 (2010-10-12): Moved from tier 9 to tier 6.
- Patch 3.2.0 (2009-08-04): This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
- Hotfix (2009-04-21): Psychic Horror will now properly disarm targets at all ranges.
- Hotfix (2009-04-16): The disarm effect from Psychic Horror should no longer be able to be dodged.
- Patch 3.1.0 (2009-04-14): Has been redesigned and is now a 1-pt talent. You terrify the target, causing them to tremble in horror for 3 sec, and drop all weapons (disarm effect: including bows) for 10 sec. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
- Previous 2-point talent: "Causes your [Psychic Scream] ability to inflict Psychic Horror on the target when the fear effect ends. Psychic Horror reduces all damage done by the target by 15%/30% for 6 sec."
- Previous 2-point talent: "Causes your [Psychic Scream] ability to inflict Psychic Horror on the target when the fear effect ends. Psychic Horror reduces all damage done by the target by 15%/30% for 6 sec."
- Patch 3.0.2 (2008-10-14): Added.
External links
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