Adrenaline Rush
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- For the Pet Battle ability, see [Adrenaline Rush].
Adrenaline Rush | |
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Properties | |
Class | Rogue |
School | Physical |
Cooldown | 3 minutes |
Talents | |
Talent required | [Combat Potency], [Loaded Dice], [Restless Blades] |
Improvements | [Improved Adrenaline Rush], [Underhanded Upper Hand] |
Related buff | |
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- "Let'sget'em! Whatarewewaitingfor? Gogogo!"[1]
Adrenaline Rush is an Outlaw rogue talent. It increases your melee attack speed by 20% and your energy regeneration rate by 100% for 15 seconds, effectively enabling the user to use energy-heavy abilities almost without pause.
Tips and tactics
- In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and [Blade Flurry] are incredible tools for improving your burst DPS. Remember to let the tank get some threat before using this, as this can easily lead to overaggroing.
- When soloing, try to use your Adrenaline Rush early on in fights — you have a much better chance to keep your target stunned and make full use of your buffs at the beginning of a fight than at the conclusion. Using AR along with [Blade Flurry] and one's favorite damage moves allows the rogue to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.
Patch changes
- Hotfix (2022-11-22): Fixed an issue that prevented some offensive abilities with energy costs from being correctly affected by Adrenaline Rush's reduced global cooldown modifier. Affected abilities were: [Ambush], [Blade Flurry], [Echoing Reprimand], [Sepsis], and [Shiv].
- Patch 10.0.0 (2022-10-25): Now a row 3 Outlaw talent (was a level 42 Outlaw ability).
- Patch 9.0.1 (2020-10-13): No longer has a global cooldown. Now learned at level 42 (was 56).
- Patch 8.1.5 (2019-03-12): Now increases maximum Energy by 50 for its duration.
- Patch 7.2.5 (2017-06-13): Adrenaline Rush Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
- Patch 7.1.0 (2016-10-25): Now learned at level 56 (was 72).
- Patch 7.0.3 (2016-07-19): No longer affects the global cooldown of certain Energy consumers. Now learned at level 72 (was 40).
- Patch 5.4.0 (2013-09-10): Now also reduces the global cooldown of Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture reduced by 0.2 sec while active.
- Patch 5.0.4 (2012-08-28): Now a level 40 Combat ability (was a Tier 5 Combat talent).
- Patch 4.3.2 (2012-01-31): Adrenaline Rush no longer triggers a global cooldown.
- Patch 4.0.1 (2010-10-12): Now also increases melee attack speed by 20% for the duration. Moved to Tier 5 (was Tier 7).
- Patch 3.1.0 (2009-04-14): Cooldown reduced to 3 min (was 5 min).
- Patch 1.12.0 (2006-08-22): Cooldown reduced to 5 min (was 6 min).
See also
- Adrenaline Rush, TCG card
References
External links
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