Nature's Vigil
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Nature's Vigil | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 1.5 minutes |
Talents | |
Talent required | [Forestwalk] or [Innervate] |
Related buffs | |
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Nature's Vigil is a druid class talent.
Patch changes
- Patch 10.1.5 (2023-07-11): Duration is now 15 seconds (was 30 seconds).
- Hotfix (2023-02-06):
- Fixed an issue that caused Nature's Vigil to transfer damage from [Verdancy] and [Embrace of the Dream].
- Nature's Vigil damage will no longer target enemies in crowd control, stealthed or invisible enemies, totems, or enemies out of combat with the Druid.
- Patch 10.0.0 (2022-10-25): Re-added as a row 10 class talent (was a level 90 talent).
- Patch 7.0.3 (2016-07-19): Removed.
- Hotfix (2015-01-27): Nature's Vigil should no longer be dealing excessive damage to high level targets by healing low level NPCs.
- Hotfix (2014-10-30): Now heals and damages nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
- Patch 6.0.2 (2014-10-14):
- While active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%).
- Its healing now targets allies within 40 yards of the druid (instead of within 40 yards of the target).
- While active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%).
- Hotfix (2013-11-19): Nature's Vigil should now be correctly affected by effects that modify healing (Battle Fatigue, Mortal Strike, Dampening, etc.).
- Hotfix (2013-09-23): Nature's Vigil should now properly increase the Druid's healing by 12%.
- Patch 5.4.0 (2013-09-10): When activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
- Patch 5.2.0 (2013-03-05): Now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
- Hotfix (2012-10-04): Resolved several issues with the spell Nature's Vigil.
- Hotfix (2012-10-01): The area of effect damage from Nature's Vigil will no longer hit stealthed targets.
- Patch 5.0.4 (2012-08-28): Added.
External links
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