Sap
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Sap | |
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Properties | |
Class | Rogue |
School | Physical |
Cooldown | None/Global Cooldown |
Other information | |
Level learned | 11 |
Improvements | [Blackjack], [Dirty Tricks], [Rushed Setup] |
Related buff | |
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Sap is a rogue class talent that incapacitates a single target for up to 1 minute. It is automatically learned for Subtlety.
Notes
- Sap has a PvP duration of 8 seconds, and is subject to diminishing returns, in its own category.
- Sap does not have a chance to break early, always lasting the full duration unless the sapped target is hit.
- Only works on Humanoids, Beasts, Demons and Dragonkin. (A good rule to remember is that it works on anything with a brain).
- Requires stealth, unless used with [Shadow Dance].
- The target must not be in combat, and any damage caused will revive the target.
- Only 1 target may be sapped at a time.
- Despite the description, sap is not considered an incapacitate effect, but a sap effect.
Tips
- Sapping in a neutral town does aggro the guards.
- Sap is an effective crowd control technique. Don't forget to tell the party which mob you are sapping, as any damage breaks the effect.
- Sap does not cause threat, meaning that if you Sap a mob and then move out of normal aggro range, the mob will not attack you after the Sap effect is broken.
- Mobs that are Sapped won't be tagged as your kill until you deal damage to them. Be wary of other players stealing your kill.
- Sap can be useful in a PvP environment, to even out a 2-on-1, to take out a Shaman's totems before you fight them, to capture a flag quickly in battlegrounds, or even after a [Vanish]. Remember, like all crowd-control effects, Sap is limited to a reduced duration in PvP.
- Sapping a player of the opposite faction will turn on your PvP Flag. Be wary.
Comparison to Paralysis
Upon release, monks were given a crowd control ability called [Paralysis]. Like Sap, this causes an incapacitate effect up to 60 seconds long, but was considered a magical effect that could be reflected, grounded, or dispelled. In patch 5.2.0 it was made physical, increasing the similarity to Sap. This section compares the two.
Advantages of Sap
- No 15 second cooldown, aside from that imposed by [Stealth]/ [Vanish] or [Shadow Dance].
Advantages of Paralysis
- Can be used while the Monk or the target is in combat.
- Can be used on any creature type.
- Does not require a specific stance or form.
- Does not require a melee weapon.
- Reaches 10 yards farther.
- Costs 15 less Energy.
Trivia
- Sap is a basic Rogue spell in Hearthstone. The flavor text reads: "Rogues love sappy movies."
Patch changes
- Patch 10.2.0 (2023-11-07): Now a baseline ability (was a row 1 class talent).
- Patch 10.1.0 (2023-05-02): Duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Patch 10.0.0 (2022-10-25): Now a row 1 class talent (was a level 11 ability).
- Patch 9.0.1 (2020-10-13): Now learned at level 11 (was 14).
- Patch 7.1.0 (2016-10-25): Now learned at level 14 (was 12).
- Patch 5.0.4 (2012-08-28): Now learned at level 12 (was 10).
- Hotfix (2011-07-01): Sap is no longer placing the rogue in combat when he/she is visible and the target is sapped.
- Patch 4.0.6 (2011-02-08): Now has a PvP duration of 8 seconds.
- Patch 2.4.0 (2008-03-25): Sap is no longer considered an incapacitate effect; changed to allow more creatures to be crowd controlled in dungeons who were previously immune.
- Patch 2.3.0 (2007-11-13): Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
- Patch 2.2.0 (2007-09-25):
- It is no longer sometimes possible to Sap two targets at the same time in the outdoor world.
- Duration against PvP targets has been reduced to 10 seconds.
- Patch 2.1.0 (2007-05-22): Sap will no longer remove you from [Stealth].
- Patch 2.0.3 (2007-01-09): There is no longer a random chance the effect of Sap will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
- Patch 1.12.0 (2006-08-22): Enemy rogues will now always lose stealth when you Sap them.
- Patch 1.10.0 (2006-03-28): [Lightning Shield] will no longer break Stealth when the Sap is resisted.
- Patch 1.2.0 (2004-12-18): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
- Patch 1.1.0 (2004-11-07): Increased the chance of breaking early.
- Patch 0.11 (2004-09-29): Targets now have a chance of waking up before the duration ends.
- Patch 0.6 (2004-04-13):
- No longer requires to be behind target.
- Now breaks Stealth and is only usable on one target at a time.
- No longer works on a target that is in combat.
See also
- Sap, TCG card
External links
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