Steady Shot
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| Steady Shot | |
|---|---|
| |
| Properties | |
| Class | Hunter |
| School | Physical |
| Cooldown | None/Global Cooldown |
| Other information | |
| Level learned | 1 |
| Improvements |
|
Steady Shot is a hunter ability, available starting at level 1.
Beyond level 10, this ability is only relevant to the Marksmanship specialization. For Beast Mastery, it's quickly replaced by the
[Pack Tactics] talent. For Survival, it has no utility and can't be used without swapping weapons in combat, as most of the spec's major abilities require a melee weapon, not a ranged one.
Trivia
- In Hearthstone, Steady Shot is the hunter Hero Power, dealing 2 damage directly to the enemy hero.
Patch changes
- Retail
Patch 11.1.0 (2025-02-25):
- Damage increased by 30%.
- Now grants 20 Focus (was 10).
[Pin Cushion]'s effects merged into Steady Shot: Reduces the cooldown of
[Aimed Shot] by 2.0 sec.
Patch 11.0.5 (2024-10-22): Now generates 10 Focus baseline for all specs.
Patch 11.0.0 (2024-07-23): Cast time reduced to 1.65 seconds (was 1.75 seconds).
Patch 9.0.1 (2020-10-13): Now available to all hunter specializations. Only generates focus for Marksmanship hunters.
Patch 8.0.1 (2018-07-17): Re-added. Only available to Marksmanship hunters.
Patch 7.0.3 (2016-07-19): Removed.
Hotfix (2014-10-17): Damage increased by 15%.
Hotfix (2013-06-10): Steady Shot now deals 10% more damage.
Patch 5.2.0 (2013-03-05): Now deals 20% more damage.
Patch 5.1.0 (2012-11-27): Can now always be cast on the move.
Patch 5.0.4 (2012-08-28): Now generates 14 Focus (was 9 Focus).
Patch 4.1.0 (2011-04-26): Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option is enabled.
Hotfix (2011-02-11): Having a melee weapon equipped no longer causes the tooltip to incorrectly display extra benefit from haste.
Patch 4.0.1 (2010-10-12): Now learned at level 3 (was 50). It generates 9 Focus.
Patch 3.0.8 (2009-01-20):
- Now gains 10% of attack power as damage instead of 20%.
[Arcane Shot]: Mana cost lowered to match the cost of Steady Shot.
Patch 3.0.2 (2008-10-14):
- Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
- Now has a 2.0 cast time, up from 1.5.
- No longer clips
[Auto Shot] making weapon speed less relevant. - Steady Shot is available beginning at level 50 instead of 62.
Patch 2.3.0 (2007-11-13): Tooltip clarified to indicate base weapon damage is used in the damage calculation.
Patch 2.2.0 (2007-09-25): The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.
Patch 2.0.3 (2007-01-09): Added.
- Classic
Patch 5.5.0 (2025-07-01): Damage increased by 8%.
Other versions
BC Classic
Steady Shot - Steady Shot
- Level 62 hunter ability
- 35 yd range
- 110 Mana
- 1 sec cast
- Requires Ranged Weapon
- A steady shot that causes base weapon damage plus (20% of Ranged attack power + 150). Causes an additional 175 against Dazed targets.
Properties Class Hunter School Physical Cooldown None/Global Cooldown Other information Level learned 62 Wrath Classic
Steady Shot - Steady Shot (4 ranks)
- Level 50 hunter ability
- 35 yd range
- 5% of base mana
- 1.5 sec cast
- Requires Ranged Weapon
- A steady shot that causes unmodified weapon damage, plus ammo, plus (10% of Ranged attack power + 45). Causes an additional 175 against Dazed targets.
Properties Class Hunter School Physical Cooldown None/Global Cooldown Other information Level learned 50 Improvements
[Cobra Strikes],
[Ferocious Inspiration],
[Focused Aim],
[Hunting Party],
[Improved Steady Shot],
[Marked for Death],
[Master Marksman],
[Piercing Shots],
[Sniper Training],
[Survival Instincts]Glyphs
[Glyph of Steady Shot]Cataclysm Classic
Steady Shot - Steady Shot
- Level 3 hunter ability
- 40 yd range
- 2 sec cast
- Requires Ranged Weapon
- A steady shot that causes 100% weapon damage plus (2.1% of Ranged attack power + 280). Generates 9 Focus.
Properties Class Hunter School Physical Cooldown None/Global Cooldown Other information Level learned 3 Improvements
[Careful Aim],
[Improved Steady Shot],
[Master Marksman],
[Piercing Shots],
[Rapid Killing],
[Sniper Training],
[Termination]Glyphs
[Glyph of Steady Shot],
[Glyph of the Dazzled Prey]MoP Classic
Steady Shot - Steady Shot
- Level 3 hunter ability
- 40 yd range
- 2 sec cast
- Requires Ranged Weapon
- A steady shot that causes 66% weapon damage plus 2632. Generates 14 Focus.
Useable while moving.
Properties Class Hunter School Physical Cooldown None/Global Cooldown Other information Level learned 3 Improvements
[Careful Aim],
[Focused Aim],
[Master Marksman],
[Piercing Shots],
[Steady Focus]
External links
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