Charge

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For other uses, see Charge (disambiguation).
Charge
Ability warrior charge.png
  • Charge
  • Level 4 warrior ability
  • 8-25 yd range
  • 20 sec cooldown
  • Instant
  • Charge to an enemy, dealing (21% of Attack power) Physical damage, rooting it for 1 sec.

    Generates 20 Rage.
Properties
Class Warrior
School Physical
Cooldown 20 seconds
Other information
Level learned 4
Improvements [Double Time], [Relentless Pursuit], [Vicious Agility]
Glyphs  [Glyph of the Blazing Trail]
A charge is one of those things that always ends badly for someone.[1]

Charge is a level 2 warrior ability, and the opening skill for a warrior. Charge rapidly moves the warrior towards a target within a 8 - 25 yd range, roots it, and generates Rage.

Notes

Charge in the TCG.
  • Charge is one of the fastest ways for a warrior to generate Rage.
  • Charge is not on the global cooldown.

Trivia

Patch changes

Retail
  • Dragonflight Patch 10.0.0 (2022-10-25): Rank 2 removed. Now always generates 20 Rage.
  • Shadowlands Patch 9.0.1 (2020-10-13): Level reduced to 2 (was 3) and Rage generation reduced to 10 (was 20). Rank 2 added at Level 14 that increases it back up to 20.
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): No longer snares the target.
  • Legion Patch 7.2.0 (2017-03-28): Charge now deals damage on arrival, and its snare begins after you hit your target. Now also roots the target for 1 second.
  • Legion Patch 7.1.5 (2017-01-10): Now reduces the movement speed of the target by 50% for 6 seconds instead of rooting them.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Now Roots the target (instead of stunning). The Root effect does not share a Diminishing Return with other Roots.
    • No longer generates Rage when charging against a non-player target multiple times in a row. Charge will still always generate Rage when used against other players.
  • Mists of Pandaria Hotfix (2012-10-12): Fixed an issue that would prevent the stuns generated by Charge and [Warbringer] from causing diminishing returns with each other and with themselves.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Rage generation increased from 15 to 20. Can now be used in combat. Cooldown increased from 15 to 20 sec. No longer requires [Battle Stance].
  • Cataclysm Patch 4.3.0 (2011-11-29): Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Cataclysm Patch 4.2.0 (2011-06-28): It is no longer possible in some encounters to use Charge when closer than its minimum range.
  • Cataclysm Patch 4.1.0 (2011-04-26): Charge and [Intercept] no longer have diminishing returns on their stun effects.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now available at level 3 (was level 4).
  • Wrath of the Lich King Patch 3.1.0 (2009-04-14): Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
  • Burning Crusade Patch 2.3.0 (2007-11-13): Charge will work more often when targets are up against unpathable areas like walls and poles.
  • Burning Crusade Patch 2.1.0 (2007-05-22):
    • This ability will now properly cause the warrior to go into combat with its target.
    • Charge now suppresses all Slowing effects while charging the target.
  • World of Warcraft Patch 1.9.1 (2006-01-10): Should no longer desync characters from the server when charging from land to water.
  • World of Warcraft Patch 1.8.0 (2005-10-10): Camera angles when using Charge should be improved.
  • World of Warcraft Patch 1.3.0 (2005-03-07): Charge has been improved so it will work through doorways and won't path you through an entire dungeon.
Classic
  • Mists of Pandaria Patch 5.5.0 (2025-07-01):
    • No longer has a minimum Range for Arms and Fury (was 8 yard minimum).
    • Now grants 10 Rage (was 20) for Arms and Fury.
    • Now grants 1 Rage per yard traveled for Arms and Fury, up to 10 yards.

See also

References

Other versions

External links

Rank 1 Rank 3
Rank 1 Rank 3