Charge
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- For other uses, see Charge (disambiguation).
Charge | |
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| |
Properties | |
Class | Warrior |
School | Physical |
Cooldown | 20 seconds |
Other information | |
Level learned | 2 |
Improvements | [Double Time], [Relentless Pursuit], [Shadow of the Colossus], [Vicious Agility], [Warbringer] |
- A charge is one of those things that always ends badly for someone.[1]
Charge is a level 2 warrior ability, and the opening skill for a warrior. Charge rapidly moves the warrior towards a target within a 8 - 25 yd range, roots it, and generates Rage.
Notes
- Charge is one of the fastest ways for a warrior to generate Rage.
- Charge is not on the global cooldown.
Trivia
- Charge is a basic Warrior spell in Hearthstone. The flavor text reads: ""Guys! Guys! Slow down!" - some kind of non-warrior minion"
- Charge is one of Varian's Basic Abilities in Heroes of the Storm.
Patch changes
- Patch 10.0.0 (2022-10-25): Rank 2 removed. Now always generates 20 Rage.
- Patch 9.0.1 (2020-10-13): Level reduced to 2 (was 3) and Rage generation reduced to 10 (was 20). Rank 2 added at Level 14 that increases it back up to 20.
- Patch 8.0.1 (2018-07-17): No longer snares the target.
- Patch 7.2.0 (2017-03-28): Charge now deals damage on arrival, and its snare begins after you hit your target. Now also roots the target for 1 second.
- Patch 7.1.5 (2017-01-10): Now reduces the movement speed of the target by 50% for 6 seconds instead of rooting them.
- Patch 6.0.2 (2014-10-14):
- Now Roots the target (instead of stunning). The Root effect does not share a Diminishing Return with other Roots.
- No longer generates Rage when charging against a non-player target multiple times in a row. Charge will still always generate Rage when used against other players.
- Patch 5.0.4 (2012-08-28): Rage generation increased from 15 to 20. Can now be used in combat. Cooldown increased from 15 to 20 sec.
- Patch 4.3.0 (2011-11-29): Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
- Patch 4.2.0 (2011-06-28): It is no longer possible in some encounters to use Charge when closer than its minimum range.
- Patch 4.1.0 (2011-04-26): Charge and [Intercept] no longer have diminishing returns on their stun effects.
- Patch 4.0.1 (2010-10-12): Charge is available at level 3 and costs 57.
- Patch 3.1.0 (2009-04-14): Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
- Patch 2.3.0 (2007-11-13): Charge will work more often when targets are up against unpathable areas like walls and poles.
- Patch 2.1.0 (2007-05-22):
- This ability will now properly cause the warrior to go into combat with its target.
- Charge now suppresses all Slowing effects while charging the target.
- Patch 1.9.1 (2006-01-10): Should no longer desync characters from the server when charging from land to water.
- Patch 1.8.0 (2005-10-10): Camera angles when using Charge should be improved.
- Patch 1.3.0 (2005-03-07): Charge has been improved so it will work through doorways and won't path you through an entire dungeon.
- Patch 0.10 (2004-09-18):
- No longer usable during combat.
- Stun duration component has been reduced
- Rage generation changes with each rank.
- Patch 0.9 (2004-08-17):
- Range changed to 8-25 yards.
- Minimum range reduced to 8 yards.
- Can now be done during combat, but the target must still be within the 8-25 yard range.
- Patch 0.7 (2004-06-15): All ranks now include a short stun.
- Patch 0.6 (2004-04-13): No longer teleports you to the target, but speeds you along a path towards the target.
See also
- Charge, TCG card
References
External links
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