Charge
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- For other uses, see Charge (disambiguation).
| Charge | |
|---|---|
| |
| Properties | |
| Class | Warrior |
| School | Physical |
| Cooldown | 20 seconds |
| Other information | |
| Level learned | 4 |
| Improvements |
|
| Glyphs |
|
- A charge is one of those things that always ends badly for someone.[1]
Charge is a level 2 warrior ability, and the opening skill for a warrior. Charge rapidly moves the warrior towards a target within a 8 - 25 yd range, roots it, and generates Rage.
Notes
Charge in the TCG.
- Charge is one of the fastest ways for a warrior to generate Rage.
- Charge is not on the global cooldown.
Trivia
- Charge is a basic Warrior spell in Hearthstone. The flavor text reads: ""Guys! Guys! Slow down!" - some kind of non-warrior minion"
- Charge is one of Varian's Basic Abilities in Heroes of the Storm.
Patch changes
- Retail
Patch 10.0.0 (2022-10-25): Rank 2 removed. Now always generates 20 Rage.
Patch 9.0.1 (2020-10-13): Level reduced to 2 (was 3) and Rage generation reduced to 10 (was 20). Rank 2 added at Level 14 that increases it back up to 20.
Patch 8.0.1 (2018-07-17): No longer snares the target.
Patch 7.2.0 (2017-03-28): Charge now deals damage on arrival, and its snare begins after you hit your target. Now also roots the target for 1 second.
Patch 7.1.5 (2017-01-10): Now reduces the movement speed of the target by 50% for 6 seconds instead of rooting them.
Patch 6.0.2 (2014-10-14):
- Now Roots the target (instead of stunning). The Root effect does not share a Diminishing Return with other Roots.
- No longer generates Rage when charging against a non-player target multiple times in a row. Charge will still always generate Rage when used against other players.
Hotfix (2012-10-12): Fixed an issue that would prevent the stuns generated by Charge and
[Warbringer] from causing diminishing returns with each other and with themselves.
Patch 5.0.4 (2012-08-28): Rage generation increased from 15 to 20. Can now be used in combat. Cooldown increased from 15 to 20 sec. No longer requires
[Battle Stance].
Patch 4.3.0 (2011-11-29): Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
Patch 4.2.0 (2011-06-28): It is no longer possible in some encounters to use Charge when closer than its minimum range.
Patch 4.1.0 (2011-04-26): Charge and
[Intercept] no longer have diminishing returns on their stun effects.
Patch 4.0.1 (2010-10-12): Now available at level 3 (was level 4).
Patch 3.1.0 (2009-04-14): Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
Patch 2.3.0 (2007-11-13): Charge will work more often when targets are up against unpathable areas like walls and poles.
Patch 2.1.0 (2007-05-22):
- This ability will now properly cause the warrior to go into combat with its target.
- Charge now suppresses all Slowing effects while charging the target.
Patch 1.9.1 (2006-01-10): Should no longer desync characters from the server when charging from land to water.
Patch 1.8.0 (2005-10-10): Camera angles when using Charge should be improved.
Patch 1.3.0 (2005-03-07): Charge has been improved so it will work through doorways and won't path you through an entire dungeon.
- Classic
Patch 5.5.0 (2025-07-01):
- No longer has a minimum Range for Arms and Fury (was 8 yard minimum).
- Now grants 10 Rage (was 20) for Arms and Fury.
- Now grants 1 Rage per yard traveled for Arms and Fury, up to 10 yards.
See also
- Charge, TCG card
References
Other versions
Classic
Charge - Charge (3 ranks)
- Level 4 warrior ability
- 8-25 yd range
- 15 sec cooldown
- Instant
- Requires Battle Stance
- Charge an enemy, generate 9 rage, and stun it for 1 sec. Cannot be used in combat.
Properties Class Warrior School Physical Cooldown 15 seconds Other information Level learned 4 Improvements
[Improved Charge]Related debuff Wrath Classic
Charge - Charge (3 ranks)
- Level 4 warrior ability
- 8-25 yd range
- 15 sec cooldown
- Instant
- Requires Battle Stance
- Charge an enemy, generate 9 rage, and stun it for 1.50 sec. Cannot be used in combat.
Properties Class Warrior School Physical Cooldown 15 seconds Other information Level learned 4 Improvements
[Improved Charge],
[Juggernaut],
[Warbringer]Glyphs
[Glyph of Charge],
[Glyph of Rapid Charge]Related debuff Cataclysm Classic
Charge - Charge
- Level 3 warrior ability
- 8-25 yd range
- 15 sec cooldown
- Instant
- Requires Battle Stance
- Charge an enemy, generate 15 Rage, and stun it for 1.50 sec. Cannot be used in combat.
Properties Class Warrior School Physical Cooldown 15 seconds Other information Level learned 3 Improvements
[Blitz],
[Juggernaut],
[Warbringer]Glyphs
[Glyph of Long Charge],
[Glyph of Rapid Charge]Related debuff MoP Classic
Charge - Charge
- Level 3 warrior ability
- 8-25 yd range
- 20 sec cooldown
- Instant
- Charge to an enemy, stunning it for 1.50 sec. Generates 20 Rage.
Properties Class Warrior School Physical Cooldown 20 seconds Other information Level learned 3 Improvements
[Double Time],
[Juggernaut],
[Warbringer]Glyphs
[Glyph of Blitz],
[Glyph of Bull Rush],
[Glyph of Long Charge],
[Glyph of the Blazing Trail]Related debuff
External links
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