Blade Flurry
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Blade Flurry | |
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Properties | |
Class | Rogue |
School | Physical |
Cooldown | 30 seconds |
Radius | 8 yd |
Other information | |
Level learned | 13 |
Improvements | [Ambidexterity], [Dancing Steel], [Deft Maneuvers], [Nimble Flurry], [Precise Cuts], [Restless Blades], [Underhanded Upper Hand] |
Related buff | |
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Blade Flurry is an Outlaw rogue ability. While active, all of the rogue's attacks strike all nearby enemies within 8 yards for 30% damage, but the rogue's energy regenerates 20% more slowly. Blade Flurry is one of the few area of effect abilities available to Outlaw rogues.
Notes
- Does not break [Stealth].
- Only 30% of the direct damage of attacks is transferred through Blade Flurry; DoTs and other effects such as stuns will not be applied to additional targets.
- Targets must be within 8 yards and in the rogue's line of sight to be hit by Blade Flurry.
Tips and tactics
- Only use this when fighting more than one foe. It provides no benefit against single targets, and the reduced energy regeneration is disadvantageous.
- [Killing Spree] works with Blade Flurry, so popping both can give multiple large hits on two nearby enemies each, and as such is very useful when fighting multiple mobs.
- Not recommended for use in tight places where fragile crowd control is in effect ( [Sap], [Polymorph], etc).
- In dungeons and raids, ensure that tanks have adequate threat on all mobs in range before using this, or you may get aggro.
Trivia
- Blade Flurry is a rare Rogue spell in Hearthstone. The flavor text reads: ""Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer"
- Blade Flurry is one of Valeera's basic abilities in Heroes of the Storm.
Patch changes
- Hotfix (2024-10-25): Effects are now removed when a Mythic+ Keystone is activated.
- Patch 11.0.5 (2024-10-22):
- Area-of-effect range increased to match the same distance it was when the previous version of [Acrobatic Strikes] was talented.
- Initial damage effect radius increased to match the area of its primary effect.
- Patch 11.0.2 (2024-08-13): Initial damage increased by 50%.
- Patch 11.0.0 (2024-07-23): Radius increased to 8 yards (was melee range).
- Hotfix (2023-12-13): Damage dealt will now be logged correctly when buffed by an Augmentation Evoker.
- Patch 10.2.0 (2023-11-07): Now a level 13 baseline ability for Outlaw (was a row 2 Outlaw talent).
- Hotfix (2022-11-22): Fixed an issue that prevented Blade Flurry from being correctly affected by [Adrenaline Rush]'s reduced global cooldown modifier.
- Patch 10.0.0 (2022-10-25): Now a row 1 Outlaw talent (was a level 19 Outlaw ability). Rank 2 effects are now baseline.
- Hotfix (2022-08-03): Fixed an issue that could cause Blade Flurry damage to break [Vanish] under certain conditions.
- Patch 9.2.5 (2022-05-31): Blade Flurry damage increased to 60% of single target damage (was 50%). This change does not apply to PvP.
- Hotfix (2022-03-28): Now strikes nearby enemies for 50% of normal damage (was 40%).
- Patch 9.1.0 (2021-06-29): Damage transferred from single target attacks increased by 50% in PvP combat.
- Patch 9.0.2 (2020-11-17): Rank 2 added at level 52: Blade Flurry now instantly strikes up to nearby 5 targets for Physical damage.
- Patch 9.0.1 (2020-10-13):
- Normal damage increased to 40% (was 30%), no longer has 2 charges and now has a 30 second cooldown (was 25 second recharge). Additionally, all secondary hits from Blade Flurry with a weapon coated in [Instant Poison], [Crippling Poison], or [Wound Poison] will now apply the Poison to the targets.
- Now capped at 4 additional targets.
- Now learned at level 19 (was 63).
- Patch 8.0.1 (2018-07-17): Now an activated ability with a 12-second duration instead of a toggle. No longer reduces energy regeneration.
- Patch 7.1.5 (2017-01-10): Damage to secondary targets reduced to 30% (was 35%).
- Patch 7.1.0 (2016-10-25): Now learned at level 63 (was 48).
- Patch 7.0.3 (2016-07-19): No longer has a target cap. Now learned at level 48 (was 10).
- Hotfix (2015-01-13): Blade Flurry is now able to trigger from Multistrikes.
- Hotfix (2014-12-15): Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
- Patch 6.0.2 (2014-10-14): Can now trigger poisons, and now deals 30% damage (down from 40%).
- Patch 5.4.0 (2013-09-10): Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.
- Hotfix (2014-01-21): Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor.
- Hotfix (2013-09-18): Killing Spree's range is no longer being incorrectly modified by Blade Flurry.
- Patch 5.3.0 (2013-05-21): Damage to secondary targets should no longer be affected by Resilience or PvP Power if the primary target was a player as both had already been factored in for the initial damage calculation.
- Hotfix (2013-03-29): Blade Flurry now has a range of 8 yards, up from 5 yards, and will only hit targets that are within the Rogue's line-of-sight.
- Patch 5.2.0 (2013-03-05): Now strikes up to 4 additional nearby targets for 40% of normal damage.
- Patch 5.0.4 (2012-08-28): Energy regeneration reduction reduced from 30% to 20%.
- Patch 4.0.6 (2011-02-08): Changed from fixed duration to a toggle. In addition, the cooldown has been reduced to 30 seconds and the energy regeneration penalty has been increased to 30%
- Patch 4.0.1 (2010-10-12): Blade Flurry now is learned immediately when you specialize in the Combat tree (was a tier 5 talent). Now costs no energy (was 25 energy), has a cooldown of 30 seconds (was 2 minutes), has an energy regeneration penalty of 20% (was none), and no longer increases attack speed by 20%.
- Patch 2.4.2 (2008-05-13): This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
- Patch 2.3.0 (2007-11-13): This ability now works correctly in all cases with shielded targets.
- Patch 2.2.0 (2007-09-25): This ability will now do damage to secondary targets when the primary target takes no damage due to a damage shield (such as Power Word: Shield).
- Patch 2.0.3 (2007-01-09): Preparation no longer resets the cooldown of Blade Flurry.
- Patch 1.10.0 (2006-03-28): The additional attacks generated by this ability will now properly take into account the armor of the second target.
- Patch 1.8.0 (2005-10-10): This ability will now trigger correctly off of special attacks such as Sinister Strike and Kick.
See also
- Blade Flurry, TCG card
External links
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