Blood Presence
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The subject of this article was removed in patch 7.0.3 but remains in World of Warcraft: Cataclysm Classic.
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- For the Wrath of the Lich King Classic version, see [Blood Presence].
Blood Presence | |
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Properties | |
Class | Death knight |
School | Physical |
Cooldown | None/Global Cooldown |
Other information | |
Level learned | 57 |
Related buff | |
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- "Every victorious battle empowers our pursuit of vengeance." - Highlord Darion Mograine.
Blood Presence is the death knight tanking Presence, available at level 57. While active, the death knight receives increased stamina, a higher armor contribution from gear and decreased damage taken. It also increases threat generation to 900% damage done.
Improvements
Abilities
- [Improved Blood Presence] (Blood) increases your rune regeneration by 20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%.
Glyphs
Patch changes
- Patch 7.0.3 (2016-07-19): Removed.
- Patch 6.0.2 (2014-10-14): Now increases Stamina by 20% (down from 25%), and armor by 30% (down from 55%).
- Patch 5.2.0 (2013-03-05): Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
- Patch 5.0.4 (2012-08-28): Damage reduction increased from 8% to 10%.
- Patch 4.3.0 (2011-11-29): Now provides an armor bonus of 55%, up from 30%. Threat generated has been increased to 500% damage done, up from 300%.
- Hotfix (2010-11-24): Blood Presence now increases armor contribution from items by 30%, down from 60%.
- Patch 4.0.1 (2010-10-12): The effects of [Blood Presence] and [Frost Presence] have been exchanged.
- Patch 3.0.8 (2009-01-20): Now grants 2/4% instead of 1/2% healing.
- Patch 3.0.2 (2008-10-14): Added.
See also
- [Frost Presence]
- [Unholy Presence]
- Blood Presence, TCG card
External links
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