Hurricane
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The subject of this article was removed in patch 7.0.3 but remains in World of Warcraft: Classic.
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- For other uses, see Hurricane (disambiguation).
Hurricane | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 1 minute |
Other information | |
Level learned | 40 |
Improvements | [Nature's Reach] |
Related debuff | |
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Hurricane is a channelled AoE Nature Direct Damage attack spell.
Tips and tactics
- When there is high chance of being attacked while casting this spell, it is wise to have [Barkskin] activated, allowing the full duration of hurricane to complete.
- This spell can be very useful when tanking for getting aggro on large groups. However, unless there is a healer nearby, it may be wise to interrupt it early to shift into [Bear Form].
- This spell does NOT break the mass clicking on the flags in the battlegrounds (i.e. Arathi Basin or Battle for Gilneas), though it can be wise to use this spell on them when combined with other AOE.
- [Omen of Clarity] procs are useful to cast this spell free of mana.
Patch changes
- Patch 7.0.3 (2016-07-19): Removed.
- Patch 6.0.2 (2014-10-14):
- Now has a range of 35 yards (up from 30 yards), but is only available to Balance and Restoration druids.
- No longer becomes [Astral Storm] during Lunar Eclipse; Astral Storm is instead granted by Glyph of the Solstice.
- Patch 5.0.4 (2012-08-28): No longer increases the time between attacks of enemies. Now morphs into [Astral Storm] while Lunar Eclipse is active.
- Patch 4.3.0 (2011-11-29): Now has a new updated visual effect.
- Patch 3.0.8 (2009-01-20): [Genesis] now works with [Tranquility] and Hurricane.
- Patch 3.0.2 (2008-10-14): No longer has a cooldown.
- Previously: 1 minute cooldown.
- Previously: 1 minute cooldown.
- Patch 2.2.0 (2007-09-25):
- Now affected by area damage caps. Its bonus damage coefficients have also been increased.
- A tooltip error in rank 3 has been corrected.
- Previously the damage coefficient was 107%.
- Patch 1.12.0 (2006-08-22): Attack delay raised from 20% to 25%.
- Patch 1.8.0 (2005-10-10): No longer a talent. Now available to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is now cast on a targeted area up to 30 yards away and affected by [Nature's Reach]. Multiple Druids casting Hurricane will no longer stack the slowdown effect. Radius of effect decreased slightly.
- Patch 1.2.0 (2004-12-18): A bug causing the Hurricane talent to not require channeling has been fixed. This spell now correctly requires channeling.
See also
- Hurricane, TCG card
Other versions
BC Classic
Hurricane - Hurricane (4 ranks)
- Level 40 druid ability
- 30 yd range
- 880 mana
- 1 min cooldown
- Channeled
- Creates a violent storm in the target area causing 72 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 25%. Lasts 10 sec. Druid must channel to maintain the spell.
Properties Class Druid School Nature Cooldown 1 minute Other information Level learned 40 Related debuff Wrath Classic
Hurricane - Hurricane (5 ranks)
- Level 40 druid ability
- 30 yd range
- 81% of base mana
- 1 min cooldown
- Channeled
- Creates a violent storm in the target area causing 102 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Properties Class Druid School Nature Cooldown 1 minute Other information Level learned 40 Related debuff Cataclysm Classic
Hurricane - Hurricane
- Level 44 druid ability
- 30 yd range
- 81% of base mana
- 1 min cooldown
- Channeled
- Creates a violent storm in the target area causing 323 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Properties Class Druid School Nature Cooldown 1 minute Other information Level learned 44 Related debuff
External links
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