Deterrence
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The subject of this article was removed in patch 7.0.3 but remains in Classic Era.
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Deterrence | |
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Properties | |
Class | Hunter |
School | Physical |
Cooldown | 5 minutes |
Related buff | |
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Deterrence is a hunter ability.
Patch changes
Patch 7.0.3 (2016-07-19): Removed. Replaced by
[Aspect of the Turtle].
Hotfix (2014-10-14): Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
Hotfix (2013-12-11): Deterrence modified by the talent Crouching Tiger, Hidden Chimera should now correctly provide immunity to physical interrupt effects.
Hotfix (2013-09-19): Deterrence should now correctly have a 5-second cooldown after using a charge for Hunters with the Crouching Tiger, Hidden Chimera talent.
Patch 5.4.0 (2013-09-10): Now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
Hotfix (2012-10-01): Deterrence now properly prevents the stun effect from the Warrior talent
[Warbringer].
Patch 4.3.2 (2012-01-31): Now also reduces damage taken by 30% while active.
Patch 4.1.0 (2011-04-26): Deterrence no longer requires a melee weapon to be equipped.
Patch 4.0.6 (2011-02-08): Now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
Patch 4.0.3a (2010-11-23): Now available at level 78, up from level 36, and has had its training cost updated.
Patch 4.0.1 (2010-10-12): No longer a tier 3 Survival talent; now available to all hunters at level 36.
Patch 3.3.0 (2009-12-08): Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
Patch 3.2.0 (2009-08-04): This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
Patch 3.0.8 (2009-01-20): Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
Patch 3.0.2 (2008-10-14): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
Patch 1.7.0 (2005-09-13): Will now increase parry chance when using Fist Weapons.
Other versions
Wrath Classic
Deterrence - Deterrence
- Level 60 hunter ability
- 3 min cooldown
- Instant
- Requires Melee Weapon
- When activated, increases parry chance by 100%, reduces the chance ranged attacks will hit you by 100% and grants a 100% chance to deflect spells. While Deterrence is active, you cannot attack. Lasts 5 sec.
Properties Class Hunter School Physical Cooldown 3 minutes Other information Level learned 60 Glyphs [Glyph of Deterrence]
Related buff Cataclysm Classic
Deterrence - Deterrence
- Level 78 hunter ability
- 2 min cooldown
- Instant
- Requires Melee Weapon
- When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec.
Properties Class Hunter School Physical Cooldown 2 minutes Other information Level learned 78 Improvements [Crouching Tiger, Hidden Chimera],
[Mirrored Blades]
Glyphs [Glyph of Deterrence]
Related buff
External links
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