Penance
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- For the Season of Discovery rune, see [Penance].
Penance | |
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Properties | |
Class | Priest |
School | Holy |
Cooldown | 9 seconds |
Other information | |
Level learned | 11 |
Improvements | [Blaze of Light], [Castigation], [Collapsing Void], [Contrition], [Heaven's Wrath], [Inescapable Torment], [Painful Punishment], [Preventative Measures], [Trinity], [Void Summoner], [Weal and Woe] |
Penance is a level 11 Discipline priest ability, granted upon choosing the Discipline specialization. It is a potent channeled ability that either deals direct damage to an enemy, or heals an ally.
Notes
- Penance bolts normally occur three times per cast, the first tick occurring instantly upon cast.
- [Harsh Discipline] significantly improves the potency of that cast of Penance by adding extra bolts. Similarly, [Castigation] will add an extra bolt. Additional bolts come with increased tick rate, firing faster so that the overall channeling time remains constant.
- Penance is normally a Holy spell, but can become a shadow spell with use of [Shadow Covenant].
- [Power Word: Shield] prevents pushback and ensures that the effect of Penance is fully used.
- Penance is one of the only ways for a Discipline priest to deal instant damage. Penance can be channeled while moving.
Trivia
- Penance is a Rare Paladin ability card in the World of Warcraft: Trading Card Game's Drums of War set that was created prior to the implementation of the Priest spell in World of Warcraft.
- Penance was a basic Priest spell in Hearthstone. It was removed during the game's Alpha and replaced with the card Temple Enforcer.
- It was re-implemented in the Saviors of Uldum expansion as a common Priest spell. Its flavor text reads: "This is what happens when you don’t give a sincere apology."
Patch changes
- Patch 11.0.2 (2024-08-13): Healing increased by 20%.
- Patch 10.2.0 (2023-11-07):
- Damage increased by 32%.
- Healing increased by 50%.
- Hotfix (2023-09-18): Healing is increased by 35% in PvP combat (was 15%).
- Hotfix (2023-07-24): Damage and healing increased by 15% in PvP combat.
- Patch 9.0.1 (2020-10-13): Now learned at level 11 (was 10). Healing is now 375% of Spell Power.
- Patch 8.3.0 (2020-01-14): Healing increased by 15%.
- Patch 7.2.5 (2017-06-13): [The Penitent]'s effects are now included in Penance.
- Hotfix (2016-08-26): Penance damage is now 190% of Spell Power (was 175%).
- Hotfix (2016-08-22): Penance mana cost has been reduced to 2.8% base mana (was 3%).
- Patch 7.0.3 (2016-07-19): No longer does direct healing but can be cast while moving. Damage increased by 369%.
- Patch 5.3.0 (2013-05-21): Now deals 10% less damage, but healing done is increased by 10%.
- Patch 5.2.0 (2013-03-05): Damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
- Hotfix (2012-09-18): Penance's base damage has been reduced so that it now deals significantly less damage at lower player levels, and slightly less damage at level-85.
- Patch 5.0.4 (2012-08-28): Damage increased by approximately 300%. Cooldown reduced from 12 sec to 10 sec.
- Patch 4.1.0 (2011-04-26): Penance ticks no longer cause friendly targets to flinch.
- Patch 4.0.6 (2011-02-08): Mana cost has been increased by 7%, but healing has been increased by 20%.
- Patch 4.0.1 (2010-10-12): Mana cost reduced. Now a level 10 specialization ability for Discipline (was a tier 11 Discipline talent).
- Patch 3.2.0 (2009-08-04): Cooldown increased to 12 seconds, up from 10 seconds.
- Patch 3.1.0 (2009-04-14): Penance can now be cast on the priest himself and the damage has been increased.
- Patch 3.0.2 (2008-10-14): Added.
External links
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