Dancing Rune Weapon
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Dancing Rune Weapon | |
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Properties | |
Class | Death knight |
School | Physical |
Cooldown | 3 minutes |
Talents | |
Talent required | [Improved Vampiric Blood] or [Improved Heart Strike] |
Other information | |
Improvements | [Everlasting Bond], [Insatiable Blade], [Last Dance] |
Related buff | |
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Dancing Rune Weapon is a Blood death knight ability that allows the death knight to summon a rune weapon to fight with them.
Patch changes
- Patch 11.0.2 (2024-08-13):
- Now increases Parry chance by 35% (was 40%).
- Each active Dancing Rune Weapon generates 3 Runic Power when mirroring [Heart Strike] (was 5).
- Patch 10.0.0 (2022-10-25): Now a row 5 Blood talent (was a level 34 Blood ability).
- Hotfix (2022-08-15): Resolved an issue that caused Blood Death Knight's Dancing Rune Weapon to strike unintended targets with [Blood Boil] through floors.
- Hotfix (2022-04-08): Fixed an issue where Dancing Rune Weapon would not correctly mimic a Blood Death Knight's ability while in combat with the Vigilant Guardian.
- Patch 9.2.0 (2022-02-22): Fixed an issue that caused Dancing Rune Weapon's [Heart Strike] to deal less damage than intended.
- Hotfix (2021-08-09): Fixed an issue where Dancing Rune Weapon would not mimic the caster's abilities while [Mnemonic Equipment] is active.
- Patch 9.0.1 (2020-10-13): Now learned at level 34 (was 57).
- Patch 8.0.1 (2018-07-17): Now learned at level 57 (was 74). Cooldown reduced to 2 minutes (was 3).
- Patch 7.0.3 (2016-07-19): Now increases parry chance by 40%, up from 20%. Cooldown increased from 1.5 minutes to 3 minutes.
- Patch 6.0.2 (2014-10-14):
- Dancing Rune Weapon's summoned Rune Weapon now remains fixated on the death knight's target at the time of summoning, and copies the effects of talents that are tied to the death knight, such as [Blood Boil], [Frost Fever], or [Asphyxiate]. Should the original target be dead or otherwise unavailable, the Rune Weapon will switch to assist with the death knight's current target.
- Now lasts 8 seconds (down from 12).
- Hotfix (2014-02-28): Dancing Rune Weapon's summoned rune weapon should no longer incorrectly cause NPC guards to attack the target instead of the Death Knight that summoned it.
- Patch 5.4.0 (2013-09-10): No longer costs Runic Power.
- Patch 5.0.4 (2012-08-28): Now a level 74 Blood specialization ability (was a tier 7 Blood talent).
- Patch 4.0.1 (2010-10-12): Moved from tier 11 to tier 7.
- Patch 3.2.0 (2009-08-04):
- This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
- The rune weapon will no longer cast [Corpse Explosion].
- Patch 3.1.0 (2009-04-14): Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
- Hotfix (2009-03-03): Dancing Rune Weapon will now only copy appropriate Death Knight cast spells.
- Patch 3.0.8 (2009-01-20): The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master's damage and will cast Rune Strike when its master does. Costs 40 Runic Power (was 50).
- Patch 3.0.2 (2008-10-14): Added.
See also
- Dancing Rune Weapon (Worldbreaker), TCG card
External links
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