Hand of Gul'dan
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- For the Shadowmoon Valley subzone, see Hand of Gul'dan (subzone).
Hand of Gul'dan | |
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Properties | |
Class | Warlock |
School | Shadowflame |
Cooldown | None/Global Cooldown |
Other information | |
Level learned | 10 |
Improvements | [Dread Calling], [Gloom of Nathreza], [Imp-erator], [Imp Gang Boss], [Pact of the Imp Mother], [Sataiel's Volition], [Socrethar's Guile], [The Expendables], [Umbral Blaze] |
Hand of Gul'dan is a Demonology warlock ability that summons Wild Imps, which attack with [Fel Firebolt].
In Hearthstone
Hand of Gul'dan is a common warlock spell in the Ashes of Outland expansion for Hearthstone. When the card is played or discarded, the player draws 3 cards. The flavor text reads: "His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!", referencing the similar effect of Skull of Gul'dan, a demon hunter spell card from the same expansion.
Gallery
In the TCG.
In Hearthstone.
Patch changes
- Hotfix (2024-09-06): Fixed an issue where you could not queue Hand of Gul'dan while casting [Ruination].
- Patch 11.0.2 (2024-08-13): Wild Imp damage increased by 15%.
- Hotfix (2023-12-18): Will no longer interrupt all nearby enemy players who are eating or drinking.
- Patch 10.2.0 (2023-11-07):
- Hand of Gul'dan damage increased 25%.
- Wild Imp damage increased 25%.
- Patch 10.1.5 (2023-07-11): Damage increased by 25%.
- Hotfix (2022-11-01): Damage increased by 35%.
- Patch 9.0.1 (2020-10-13): Wild Imps now spawn more immediately after Hand of Gul'dan, and 2-3 imps spawn in faster succession. In addition, if they path fail, they now teleport to the Warlock.
- Hotfix (2020-01-22): Casting Hand of Gul'dan with a wand equipped and no Soul Shards no longer causes players to start autoattacking the target.
- Hotfix (2018-08-22): Wild Imps will now always correctly cast five Fel Firebolts before despawning.
- Patch 7.2.5 (2017-06-13): Hand of Gul'dan impact damage increased by 180%.
- Hotfix (2016-09-23): Hand of Gul'dan impact damage increased by 20%.
- Hotfix (2016-08-11): Wild Imps should now properly trigger damage from Greater Blessing of Might.
- Patch 7.0.3 (2016-07-19): Redesigned as a level 10 ability (was 19). Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to (144% of spell power) Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 Wild Imps, based on Soul Shards consumed.
- Old: Strikes the target and all enemies within 6 yards for (99% of spell power) instant Shadowflame damage and an additional (77.76% of spell Power) Shadowflame damage and 12 Demonic Fury over 6 sec.
- Old: Strikes the target and all enemies within 6 yards for (99% of spell power) instant Shadowflame damage and an additional (77.76% of spell Power) Shadowflame damage and 12 Demonic Fury over 6 sec.
- Patch 6.2.0 (2015-06-23): Now deals 25% less damage.
- Hotfix (2014-10-17): Hand of Gul'dan's damage has been reduced by 20%.
- Patch 6.0.2 (2014-10-14): Hand of Gul'dan no longer snares the enemy.
- Patch 5.2.0 (2013-03-05): Now deals 15% more damage.
- Patch 5.0.4 (2012-08-28): Redesigned as a level 19 Demonology ability (was a tier 4 Demonology talent). Summons a falling meteor to strike the target and all enemies within 6 yards for Shadow damage and inflicting them with Shadowflame. Shadowflame reduces movement speed by 30% and deals Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage. New icon (was ).
- Old: Summons a falling meteor down upon the enemy target, dealing Shadowflame damage and erupts an aura of magic within 4 yards, causing all targets within it to have a 10% increased chance to be critically hit by any Warlock demons. The aura lasts for 15 sec.
- Old: Summons a falling meteor down upon the enemy target, dealing Shadowflame damage and erupts an aura of magic within 4 yards, causing all targets within it to have a 10% increased chance to be critically hit by any Warlock demons. The aura lasts for 15 sec.
- Patch 4.1.0 (2011-04-26): Now displays different visuals for hostile and friendly players.
- Patch 4.0.3a (2010-11-23): Damage has been reduced by approximately 12%.
- Patch 4.0.1 (2010-10-12): Added.
External links
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