Alliance

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For its predecessor, see Alliance of Lordaeron. For other uses, see Alliance (disambiguation).
AllianceThe Alliance
Alliance Crest.png
The Alliance crest
High King IconSmall AnduinKing.gif Anduin Wrynn (absent)
Lord Commander IconSmall Turalyon.gif Turalyon
Leaders
Core races
Allied races
Other races
Capital cities Stormwind City, Ironforge, Bel'ameth, Gnomeregan, The Exodar, Gilneas City
Allied cities The Vindicaar, Telogrus Rift, Shadowforge City, Boralus, Mechagon City
Zones of influence Eastern Kingdoms, Northern Kalimdor, and Central and southeastern Kul Tiras
Languages Common, Darnassian, Draconic, Draenei, Dwarven, Gnomish, Pandaren, Thalassian
Main factions Stormwind, Ironforge, Darnassus, Gnomeregan, Exodar, Gilneas, Tushui Pandaren, Obsidian Warders
Notable factions Dark Iron clan, Kul Tiras, Army of the Light, Rustbolt Resistance, Stromgarde, Explorers' League, Highborne, The Frostborn, Silver Covenant, Kurenai, Pearlfin Jinyu, Wildhammer clan

See more forces
discuss changes here

“The noble races of the Alliance are bound together by proud traditions of nobility, honor, faith, justice and sacrifice. The many different Alliance peoples all contribute their technical, arcane, and spiritual wisdom toward the goal of a peaceful and just world. Take up their banner to reprent the high ideals of the Alliance throughout Azeroth and beyond.”

— Alliance in-game's description

The Alliance (also called the Grand Alliance)[1][2] is one of two major political factions of the mortal races in Azeroth, its counterpart being the Horde which the Alliance has traditionally been at war with. Driven by tradition,[3] the Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility, honor, faith, justice, and sacrifice.[4][5] Striving to represent these high ideals, its many different peoples all contribute their technical, arcane, and spiritual wisdom[5] toward the shared goal of preserving order on Azeroth[6] and creating a peaceful and just world.[5] The Alliance is an evolution of the original Alliance of Lordaeron.[6] Following its fall in the Third War, the memories of its allegiances and idealism served as the ultimate inspiration for the new Alliance of the present day.[7] The modern faction has the bulk of its forces across the Eastern Kingdoms, but also in Northern Kalimdor, Northrend, Pandaria, and even in Outland.

The Alliance has remained throughout the Warcraft story the only force that can match up to the Horde. These two factions have warred several times with their predecessors, respectively as the Alliance of Lordaeron and Old Horde, having clashed together in the First, Second, and Third Wars. During the Fourth War, the controversial actions of Warchief Sylvanas Windrunner eventually caused a Horde rebellion, leading High King Anduin Wrynn to accept a temporary unity between the two factions to end both the reign of Sylvanas and the enmity between their factions.[8] Following the battle at the Gates of Orgrimmar, ending the conflict, many argue that efforts at peace likely will not last, or cannot forgive the atrocities of the past.[9][10][11] Currently the Horde and Alliance are in an "uneasy armistice."[12]

The Alliance is one of the two factions that player characters belong to―the Horde being the other―as determined by a given character's race (with the exception of pandaren and dracthyr, which can be either). Besides race, being a member of the Horde or Alliance affects gameplay through what settlements, NPCs, quests, reputation factions and in some cases items and encounters the player may access. Faction mechanics also prevent Horde and Alliance players from talking with each other or making groups together, and most PvP gameplay involves Horde players fighting against Alliance players. The divide between both factions—in regard to gameplay mechanics, story elements, and sometimes in social aspects like faction pride—acts as the core element of the World of Warcraft experience.

Descriptions

Stub.png Please add any available information to this section.

  • The steadfast Alliance is driven by tradition. They are staunch defenders of justice and duty who protect the realm of Azeroth against any aggressors, including the savage Horde.[13] The Alliance fights for justice and duty, fervently devoted to those who fight under their banner.[14]
  • Humans, night elves, dwarves, gnomes, draenei, and the savage worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith. In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.[15]
Classic

WoW Icon update.png This section concerns content related to the original World of Warcraft.

  • The Alliance consists of four races: the noble humans, the adventurous dwarves, the enigmatic night elves, and the ingenious gnomes. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world. (in-game)
  • Driven by a sense of justice and a desire to illuminate the darkest corners of the world, the Alliance seek to bring order to Azeroth's war-torn lands and emphasize honor and tradition above all else.[16]

History

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The modern Alliance symbol.

Alliance of Lordaeron

Main article: Alliance of Lordaeron

Following the destruction of the Kingdom of Stormwind by the Old Horde during the First War, its survivors fled to Lordaeron. Realizing the threat the orcs posed, Regent Lord Anduin Lothar, leader of the refugees, was able to convince all the leaders of the Seven Kingdoms to unify against the orcs as the Alliance. Others with major political influence such as the Church of the Holy Light, but also the Wildhammer dwarves of Aerie Peak and high elves of Quel'Thalas also soon joined the Alliance, as well as the gnomes of Gnomeregan and the Ironforge dwarves later in the war. The Alliance of Lordaeron ultimately defeated the orcs during the battle of Blackrock Spire and succeeded in destroying the Dark Portal, the mystical gateway that connected the orcs to their homeworld of Draenor.

Years later, the Plague of Undeath spread by the Cult of the Damned in Lordaeron threatened to tear the Alliance apart. Eventually, the Alliance of Lordaeron was ravaged by the Scourge during the Third War. At the head of the organization since the Second War, King Terenas Menethil II was murdered at the hands of his corrupted son, Prince Arthas, leading to the collapse of Lordaeron during the Scourging of Lordaeron. Following the Scourge invasion of Quel'Thalas, the high elf survivors proclaimed themselves blood elves in honor of their peoples' fall, and a group of them joined the Alliance resistance led by Grand Marshal Garithos who attempted to reclaim Lordaeron from the undead. The blood elves later abandoned the Alliance resistance due to racism on behalf of its commander and left Azeroth to escape to Outland. Grand Marshal Garithos was then killed in the following civil war of the Plaguelands, and the Alliance resistance fell apart soon after his death.

The events of the conflict led to the foundation of the alliance between the night elves of Kalimdor, the Human Expedition who survived the Scourging of Lordaeron, and the New Horde. This alliance of Azeroth's defenders defeated the Burning Legion at the Battle of Mount Hyjal. In light of what they had achieved together, a non-aggression pact was signed between the Horde and Alliance on Kalimdor.[17]

World of Warcraft

WoW Icon update.png This section concerns content related to the original World of Warcraft.

Following the Third War, the balance of power among the human kingdoms shifted. With Lordaeron's fall and the devastation of the northern kingdoms, the kingdom of Stormwind arose as a new bastion of leadership and military might in the Alliance. This granted the kingdom immense prestige and influence on the world stage,[18] while Stormwind City became the new base of the faction. Despite the collapse of the Alliance of Lordaeron, King Magni Bronzebeard and the dwarves of the kingdom of Ironforge remained allies of the modern Alliance,[19] becoming their staunchest and closest geographical allies.

The gnomes of Gnomeregan had been unable to help in the Third War, as they were dealing with their own issues closer to home — namely a trogg invasion of their city. Because an invasion of troggs paled in comparison to the might of the Scourge, the gnomes decided they would fight their war alone. In the end, following Sicco Thermaplugg's treachery, they were forced to flee Gnomeregan and with their High Tinker, Gelbin Mekkatorque, settled in Ironforge as refugees. Some gnomes argued that they should focus all their attention and resources on reclaiming Gnomeregan as soon as possible, but Mekkatorque did not agree. He believed the gnomes had more immediate obligations to the Alliance, since the Third War had decimated the faction, and thus urged his people to research new technologies that would bolster the Alliance. In his mind, their fates were intertwined. If the faction crumbled, the gnomes would never have the support they needed to restore Gnomeregan to what it once was.[20]

In Kalimdor, the night elves were dealing with the loss of their immortality. After having been exposed to the world outside their forests once more, they decided they would have to make alliances with the wider world. Because of the animosity with the orcs for their continuing lumbering of Warsong Gulch, they joined the Alliance. However, not all night elves agreed with this decision; at least one, Illari Duskfeather, clung to the belief that Kalimdor belonged to the night elves alone, that the Alliance was not so different from the Horde, and that the kaldorei's leaders were wrong for allowing humans and dwarves to "debase" their lands. As a result, Illari employed mercenaries to launch brutal guerilla attacks on human and dwarven camps across the continent.[21][22][23]

Following the invasion of Durotar and death of Grand Admiral Daelin Proudmoore, the human nation of Kul Tiras cried out for vengeance, but the rest of the Alliance did not seek it. The plague of undeath in Lordaeron had already left the Alliance reeling and its other leaders had little pity for Daelin, who had launched a war of aggression on his own authority. In fury, the people of Kul Tiras isolated themselves from the rest of the Alliance, but their anger was not focused on King Varian Wrynn or any of the other Alliance leaders. Instead, they grew to hate Jaina Proudmoore, the daughter who had betrayed her family.[24]

In Lordaeron, Sylvanas Windrunner worked to ensure that the Forsaken would have a home free from threats by the living. As a means to further her own goals and protect her budding nation, Sylvanas sent emissaries to various factions in search of allies. To that end, she sent ambassadors to both the Alliance]and the Horde. However, her emissaries to the Alliance never returned, and Sylvanas suspected that they hadn't survived long enough even to make it past the gates of Stormwind City.[25] After they eventually joined the Horde, the Forsaken forged documents of the Scarlet Crusade with the intent to leak it to the Alliance, wishing to disrupt any relations between the two to prevent them from potentially joining forces.[26][27]

Four years after the Battle of Mount Hyjal, tensions between the Alliance and the Horde begin to arise once again,[28] and major battles gradually erupted in strategic locations like Alterac Valley, Warsong Gulch, and Arathi Basin, bringing the two factions closer to all-out war.[18] At the same time, King Varian Wrynn mysteriously disappeared during a diplomatic mission to Theramore, leading Highlord Bolvar Fordragon to served as Lord Regent of the kingdom, but his service was marred by the manipulations and mind control of the black dragon Onyxia. She and the black dragonflight still desired to crush the last remnants of Alliance power in the Eastern Kingdoms, but they wanted to do so quietly. In the guise of a noblewoman named Katrana Prestor, Onyxia devoted herself to weakening Stormwind and the faction, and enlisted the help of the Defias Brotherhood who kidnaped King Varian.[18] As heroes investigated Onyxia's manipulations, leading to the return of the king, ancient foes surfaced in lands throughout the world to menace Horde and Alliance alike.[29] What both factions did not realize was that this explosion of disorder was partially the work of the Old Gods.[30]

In the absence of his liege Prince Kael'thas Sunstrider, the regent of Quel'Thalas, Lor'themar Theron, looked into a number of potential alliances. However, it would no longer find them among the humans, dwarves, gnomes, and night elves since High King Anasterian Sunstrider's secession from the Alliance of Lordaeron still left bitter memories, and the Alliance had no interest in fighting for Quel'Thalas again.[31] After the failed renegotiations with the Alliance, Lor'themar instead allied with the reformed Horde. A small number of high elves who did not become sin'dorei have chosen to rejoin the Alliance in recent times, with others never really having left in the first place.[32] However, the night elves in particular took it upon themselves to warn their new Alliance allies of the high elves; the Highborne's part in bringing about the War of the Ancients figured heavily in the night elves' retelling of high elf history.[32]

The Burning Crusade

Bc icon.gif This section concerns content related to The Burning Crusade.

A few years later, the draenei joined the Alliance, partly due to their shared affinity for the Holy Light as well as animosity towards the orcs due to their history on Draenor. Stranded a world away from home and having been urged towards Azeroth by the naaru A'dal in the hopes of finding new potential allies,[33] they managed to establish a new base on Azeroth from the wreckage of the Exodar on Azuremyst Isle. From Stormwind City to Ironforge, messengers relayed stories of the draenei's arrival and the state of Outland. The Alliance voted to welcome the draenei into its ranks and give them shelter and protection, and the decision was unanimous.[34]

Shortly afterwards, Prophet Velen and his people played a key role in urging the Alliance to invade Outland and disrupt the Burning Legion's nefarious activities. Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home Outland as steadfast members of the Alliance and defeated their ancient rivals after reuniting with other survivors of their race.[35]

Wrath of the Lich King

Wrath-Logo-Small.png This section concerns content related to Wrath of the Lich King.

At the beginning of the war against the Lich King, the Scourge Invasion sent the Alliance and the Horde into a righteous fury, and both factions mobilized their armies to bring war to the Lich King's doorstep in Northrend. King Varian Wrynn of the Alliance commanded Highlord to eliminate the Scourge, and the army under his control was dubbed the Valiance Expedition.[36] In time, the champions of the Alliance encountered the Frostborn dwarves who lived in the Storm Peaks, and while they were initially reluctant to join a war against the Lich King, they eventually offered assistance to the Alliance campaign.[37]

Following Arthas Menethil's defeat, the armies of the Alliance returned home as conquering victors.[38] They had triumphed over one of the greatest threats Azeroth had ever known, unaware that their former champion Bolvar Fordragon became the new Lich King to protect the world from the rampaging Scourge. Just prior to the Cataclysm, the gnomes' leader, High Tinker Gelbin Mekkatorque, led an attack on Gnomeregan’s invaders. It was a successful first maneuver, and the gnomes have managed to carve out a tenuous foothold in New Tinkertown, near the gates of Gnomeregan.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

During the events of the Cataclysm the worgen of Gilneas, whose King Genn Greymane abandoned the Alliance prior to the Third War, also rejoined the faction. After the Cataclysm, the Greymane Wall was destroyed, allowing the Forsaken to attack and invade Gilneas unhindered. The Greymane worgen fought the Forsaken in Gilneas and Silverpine Forest ever since, but most of their non-worgen citizens fled Gilneas to the safety of Darnassus. The night elves, who created the worgen curse that spread to Gilneas in the first place, felt obliged to help the Greymane worgen, and created a dwelling in Darnassus, the Howling Oak, for them to seek refuge in as the war for their home rages on. Afterward, Gilneas was re-inducted into the Alliance, with King Greymane personally moving to Stormwind Keep to assist his fellow ruler Varian.

While fending off Horde expansionism, the Alliance also sought to protect their scarred and broken world from utter devastation during the war against Deathwing.

Mists of Pandaria

Mists of Pandaria This section concerns content related to Mists of Pandaria.

Afterward, Theramore is destroyed by the Horde, and the leaders of the Alliance, outraged at this matter, completely devote themselves into the war against the Horde. Upon the parting of the mists of Pandaria and concurrent to the full-scale global escalation of the Alliance-Horde war, the Tushui Pandaren led by Aysa Cloudsinger also joined, finding values among the Alliance races resonant with and similar to their own.

As tensions between the Horde and the Alliance exploded in Pandaria, King Varian Wrynn served as a mediator as well as a commander, tempering the cold tactics of war with an eye toward creating lasting peace. King Varian's leadership was tested as he successfully united the Alliance amid the pressures of war. The Horde, however, under the weight of Garrosh Hellscream’s command, continued to fracture. The trolls of the Darkspear tribe soon rebelled, and Orgrimmar was consequently placed on lockdown. Warchief Garrosh had sent crews into the Vale of Eternal Blossoms and into the Northern Barrens in search of resources to push his war machine forward. In the Vale of Eternal Blossoms, Garrosh seized the desiccated heart of an Old God to use as a tool of war, unleashing horrors upon the sacred valley, and consequently caused tensions to reach a boiling point. This culminated in the invasion of Orgrimmar with the help of a Horde rebellion. Varian's success solidified his position as high king, the commander of all Alliance forces.

Warlords of Draenor

Warlords of Draenor This section concerns content related to Warlords of Draenor.

Following the events of Siege of Orgrimmar, Garrosh Hellscream was imprisoned to be tried in Pandaria. Before the trial could conclude, aided by an ally who could manipulate the timelines, Garrosh escaped to Draenor of the past, and prevented the orcs from ever drinking the blood of Mannoroth, creating an untainted Iron Horde under the leadership of Grommash Hellscream. High King Varian Wrynn declared war on the Iron Horde and formed an Alliance expedition under the command of numerous talented commanders, primarily stationed at Lunarfall, to face the orcish menace.

Legion

Legion This section concerns content related to Legion.

When the Burning Legion invaded the Broken Isles, King Varian personally led the Alliance's counterattack. The brutal fighting forced both the Alliance and the Horde to retreat, and Varian Wrynn sacrificed his life to allow his allies to escape.[39] King Anduin Wrynn succeeded his father and was entrusted with the command of the Alliance's armies amidst the war against the Burning Legion.

Following the defeat of the Burning Legion during the Argus Campaign, the Alliance sought new allies to replenish their depleted ranks and bolster their forces in the event of future Horde aggression. Thanks to the efforts of Turalyon and Alleria Windrunner, the Alliance recruited both the Lightforged draenei and the void elves to their coalition.

Battle for Azeroth

Battle for Azeroth This section concerns content related to Battle for Azeroth.

Following the destruction of Teldrassil during the War of the Thorns by Sylvanas Windrunner, the Alliance and Horde entered a Fourth War against each other. King Anduin Wrynn led an all-out siege on Lordaeron Keep, defeating most of the Horde forces stationed there, but Sylvanas managed to blight the ruins, preventing the Alliance from establishing it as their stronghold in the region. Moira Thaurissan's efforts subsequently led to the formal induction of the Dark Iron clan, and in part due to Jaina Proudmoore's assistance, Kul Tiras also rejoined the Alliance shortly afterward under her leadership, lending its formidable naval might once again to the Alliance cause.

Towards the end of the conflict, the Alliance joined forces with Varok Saurfang's revolutionaries in an effort to take down Sylvanas Windrunner. However, before fighting could start at Orgrimmar, Varok Saurfang, recognizing Sylvanas's loyalists as his brothers and sisters in the Horde and unwilling to spill more of his faction's blood, challenged Sylvanas to Mak'gora. During the duel, Saurfang was able to get Sylvanas to admit that she considered the Horde nothing, which caused the Warchief to kill him and abandon the Horde altogether.[40] In the aftermath of Saurfang's death and Sylvanas' betrayal, the Horde rallied together once more, with most of her former loyalists defecting to his revolution.[41]

Sometime later, the mechagnomes of Mechagon Island led by Prince Erazmin and the recently-appointed Gelbin Mekkatorque joined the Alliance.

Although the Fourth War ended in an uneasy armistice, not all the Alliance leaders were as supportive of the peace efforts as others, with Tyrande Whisperwind and Genn Greymane especially doubting its lasting effectiveness, and arguing that the Horde would inevitably attack them regardless.[9] In its aftermath, King Anduin declared Turalyon as the Lord Commander of the Alliance forces, with the task of finding Sylvanas Windrunner.[42] Despite overwhelmingly massive losses on both sides, in the end, the Alliance won both the Battle for Stromgarde and the Battle for Darkshore, essentially returning most of the Arathi Highlands and Darkshore to their sovereign control. It has also made considerable gains in the Eastern Kingdoms in particular, such as rebuilding Southshore in Hillsbrad Foothills and reclaiming Fenris Isle and Shadowfang Keep in Silverpine Forest.[43]

Shadowlands

Shadowlands This section concerns content related to Shadowlands.

After Sylvanas defeated Bolvar Fordragon and shattered the Helm of Domination, the Alliance united with the Argent Crusade in order to combat the Scourge forces that were attacking Elwynn Forest, Redridge Mountains, Duskwood, and Icecrown.[44] Soon after the deaths of Herald Dalora and Nathanos Blightcaller, the leaderships of both the Horde and Alliance grouped with Bolvar and the Knights of the Ebon Blade and decided to send their champions to enter the Shadowlands in order to rescue the recently-captured Thrall, Baine Bloodhoof, Anduin Wrynn, and Jaina Proudmoore.[45] Subsequently, the Alliance joined the war against the Jailer, during which they successfully rescued the leaders. Furthermore, each champion personally joined one of the four main Covenants of the Shadowlands and aided them in their conflicts. The Alliance, Horde, and the Covenant forces were ultimately victorious, with Zovaal being killed within the Sepulcher of the First Ones.

Dragonflight

Dragonflight This section concerns content related to Dragonflight.

After Zovaal's defeat, the truce between the Alliance and Horde continued to hold. For several years, Turalyon ensured that the Alliance regained its forces lost in the last war.[46] When the Dragon Isles were re-revealed to Azeroth, both factions sent a joint expedition to investigate.[47] During this time, the Alliance gained the allegiance of the Obsidian Warders, a group of Dracthyr, following their awakening on the Forbidden Reach and joined the Aspects in their war against the Primalists. After Velen traveled to Argus at Chieftain Hatuun's request, he met with a group of man'ari eredar led by Arzal'kal who wished redemption for their past sins and ultimately allowed them to join the draenei and thus the Alliance.[48]

Following the death of Fyrakk, Amirdrassil blossomed unto Azeroth, and members of the Alliance attended the celebratory that was held on the world tree. In time, the night elves successfully established a new home upon the world tree, with Bel'ameth, serving as their new capital. In recognition of the Horde's aid in ensuring that Amirdrassil successfully bloomed unto Azeroth, Tyrande allowed Hamuul Runetotem, Bashana Runetotem, and Horde champions entry. With the return of Malfurion Stormrage from Ardenweald, Tyrande Whisperwind proclaimed Shandris Feathermoon as the new leader of the kaldorei.[49]

Over a decade after their exile, King Genn Greymane and the Gilneans finally returned to Gilneas. With the support of the Alliance and the Desolate Council, they faced the forces of the Scarlet Crusade to regain control of their kingdom. In the aftermath of their victory, King Genn abdicated his throne to his daughter, Tess Greymane, who he deemed ready to lead their people to a better future as the Queen of Gilneas, while proclaimed he would still offer his expertise to the Alliance.[50]

Organization

High King Anduin Wrynn leading the Alliance forces during the Battle for Lordaeron.

The faction is not a uniform governmental body, but rather a coalition of mutual military and economic aid between many member states, consisting of different races across Azeroth. Diplomacy is key within the Alliance, as the leaders of each member state hold supreme authority over their own politics, including their internal laws, economy, and military forces. The respective leaders hold no obligations to lend these resources to the faction's common cause, and can use them to accomplish their own interests without any consequences in their relationship with the allied powers.[51][52]

The position of de facto leader of the Alliance permanently rests with the patriarch in the House of Wrynn, the High King of Stormwind, or a Regent Lord to serve temporarily in his place. The High King is undisputedly looked to for maintaining the Alliance and its policies, as well as coordination of the workings of the Alliance forces in order to safeguard the Alliance's interests and defense. The role is not about faction-wide political control,[53] as the High King only has control over the forces given to him, and leaders who don't like his calls can choose not to commit their forces.[54][55] At the same time, decisions concerning the faction as a whole — such as the induction of new member states — are traditionally made by being voted on by the full-fledged members' illustrious leaders or their representatives.[56][57] Those meetings can be called by any of the member state leaders.[58]

Stormwind City is considered to be the heart of the Alliance by a majority of the faction's citizens,[59] and the kingdom of Stormwind is described as the most powerful and influential of the human kingdoms and in fact of the entire multiracial Alliance.[60] Stormwind Keep acts as the unofficial capital of the Alliance and often serves as the meeting point for leaders of the member states, notably during the Alliance Elemental Invasion Meeting, where the leaders of the Alliance met to discuss world issues and mutual defense.

However, the troops and resources deployed to the common cause from the member states or through Hero's Call Boards are not always acting on behalf of their home nation's independent leadership, but often united under common leadership in groups such as the Alliance Vanguard and the Alliance navy. The Alliance High Command supposedly plays a key role in orchestrating this enormous joint army. Villages and settlements not affiliated with any distinct Alliance nation but have sworn fealty to the Alliance maintained by the monarchs of Stormwind and Ironforge pay taxes to those kingdoms in order to sustain the Alliance's upkeep.[61]

Culture

“Hm. I used to think that leadership was all about strength. I see things more clearly now - It's a little bit of give, a little bit of take. It's about binding people together. A bundle of sticks is not easily broken.”

High King Varian Wrynn

Proud and noble, courageous and wise, the Alliance races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition and are bound together by a sense of brotherhood and a deep commitment to uphold their common noble ideals.[15] The races of the Alliance look out for one another. Every member is expected to provide aid to Alliance members in need, whether they be human, gnome, or otherwise. When united against a common foe, their loyalty to one another and their resolve becomes unquestionable.[62] The Alliance have proven themselves to be fierce combatants, often giving their lives when called for.[63]

Even now, as always, humans are the glue that holds the Alliance together, being the most numerous and diplomatic of the member races. Thus, the lion, symbol of Stormwind, was adopted to also serve as the symbol of the entire Alliance.

The concept of cooperation and "unity" appears to be an extremely important one to the Alliance. High King Varian Wrynn was successfully able to unite the dwarves and night elves under his leadership despite their initial differences and internal conflicts, causing Lorewalker Cho to remark how even as the Alliance managed to successfully bind itself ever closer together, the Horde under Garrosh Hellscream ripped itself apart.[64] High King Anduin Wrynn once told King Genn Greymane that if unified, the Alliance was unstoppable even without a navy,[65] and their rallying battle cry at the Battle for Lordaeron was "Stand as one! For the Alliance!"

Leadership

See also: Alliance of Lordaeron#Leadership
The Alliance leadership (and Wrathion) at the time of the Alliance-Horde war.
The Alliance leadership at the time of the Fourth War.
Alliance

IconSmall Varian.gif High King Varian Wrynn † Wrath-Logo-Small.png - Legion
IconSmall AnduinKing.gif High King Anduin Wrynn Legion - Shadowlands
 Lord Commander Turalyon Shadowlands

Alliance army

IconSmall Varian.gif High King Varian Wrynn † Wrath-Logo-Small.png - Legion
IconSmall AnduinKing.gif High King Anduin Wrynn Legion - Shadowlands
 Lord Commander Turalyon Shadowlands

Kingdom of Stormwind

IconSmall Human Boy.gif Crown Prince Anduin Wrynn / IconSmall Bolvar.gif Regent Lord Bolvar Fordragon WoW Icon update.png - Wrath-Logo-Small.png
IconSmall Varian.gif King Varian Wrynn † Wrath-Logo-Small.png - Legion
IconSmall AnduinKing.gif King Anduin Wrynn Legion - Shadowlands
IconSmall AnduinKing.gif King Anduin Wrynn /  Regent Lord Turalyon Shadowlands

Kingdom of Ironforge

IconSmall Magni.gif King Magni Bronzebeard WoW Icon update.png - Cataclysm
IconSmall Muradin.gifIconSmall Falstad.gifIconSmall Moira.gif Council of Three Hammers Cataclysm

Darnassus

IconSmall Tyrande.gif High Priestess Tyrande Whisperwind WoW Icon update.png - Cataclysm
IconSmall TyrandeNight.gif High Priestess Tyrande Whisperwind / IconSmall Malfurion.gif Archdruid Malfurion Stormrage Cataclysm - Dragonflight
IconSmall TyrandeNight.gif High Priestess Tyrande Whisperwind Dragonflight
IconSmall Shandris.gif General Shandris Feathermoon Dragonflight

Gnomeregan

IconSmall Mekkatorque.gif High Tinker Gelbin Mekkatorque WoW Icon update.png

Exodar

IconSmall Velen.gif Prophet Velen Bc icon.gif

Kingdom of Gilneas

IconSmall Genn.gifIconSmall Greymane.gif King Genn Greymane Cataclysm - Dragonflight
IconSmall Tess.gif Queen Tess Greymane Dragonflight

Tushui Pandaren

IconSmall Aysa.gif Master Aysa Cloudsinger Mists of Pandaria

Void elves

 Alleria Windrunner /  Magister Umbric Battle for Azeroth

Army of the Light

 High Exarch Turalyon /  Captain Fareeya Battle for Azeroth

Dark Iron clan

 Queen-Regent Moira Thaurissan Cataclysm

Admiralty of Kul Tiras

IconSmall Jaina3.gif Lord Admiral Jaina Proudmoore Battle for Azeroth

Mechagon

IconSmall Mekkatorque.gif King Gelbin Mekkatorque Battle for Azeroth

Obsidian Warders

IconSmall Azurathel.gifIconSmall Azurathel2.gif Scalecommander Azurathel Dragonflight

Membership

Main article: Alliance organizations

“You are a proud member of the Alliance. Together with your brothers and sisters of the civilized races, you represent our world's only hope for survival. Stand fast, and fight with honor until your last breath gives out. You wear the golden lion of the Alliance, and these colors don't run.[66]

Alliance Human nations

“Know this, o' foe of the Alliance: be you a Horde of orcs, an army of the undead, or a mighty Dragon Aspect himself... if you bring war to realms of men, you will do naught but splinter your bones upon our shields and impale your hearts upon our swords! For we are the Alliance... and we know not how to fail!”

— Slogan of the Alliance[67]

HumanHumanHumanHuman Humans - The primary race of the Alliance that makes up the majority of their forces. When the human nations of Lordaeron learned of the fall of Stormwind, the human kingdoms strategically united to form the Alliance of Lordaeron and finally end the threat of the vile orcish Horde. Even when the Scourge ravaged Lordaeron, the devastated human kingdoms sought refuge in the southern kingdoms, with many brought under the protection and security of the restored Kingdom of Stormwind. The humans eventually regrouped and made Stormwind City the heart of the new Alliance. Under the heroic leadership of King Varian Wrynn, humanity holds fast to the principles of honor and justice and seeks to maintain the honor and might of the human nations. The humans of the Alliance are determined to reclaim their lost lands and forge a new destiny for Azeroth, a destiny that many hope will usher in an age of lasting peace for the Alliance. Following the Burning Legion's third invasion, Anduin Wrynn succeeded his father as the king of Stormwind and High King of the Alliance. The strongest of their forces are present in the Eastern Kingdoms, but they also have many strongholds and camps in Kalimdor, Northrend, and even in Outland.

The following nations remain in the Alliance:

The human Icon of Courage
The worgen Icon of Gilneas
The Kul Tiran crest

Ironforge Kingdom of Ironforge

The dwarven Icon of the Forge

DwarfDwarf Dwarf - The Kingdom of Ironforge is the major government of the dwarves on the continent of Khaz Modan. It consists mainly of the Bronzebeard clan, which still reside in the ancient city of all the dwarven clans. After the War of the Three Hammers, the Bronzebeards gained dominance over all Ironforge. They pledged themselves to the Alliance of Lordaeron following the Bleeding Hollow's invasion of Khaz Modan in the Second War. During the Cataclysm, to prevent the mountain from collapsing, King Magni Bronzebeard performed a ritual in the heart of Old Ironforge but was petrified into a diamond statue in the process. With its king impaired, Ironforge was left in political turmoil after Moira Thaurissan, daughter of King Magni, declared her son the rightful ruler of the kingdom. In order to prevent civil war, the leaders of each clan formed a council to govern the dwarven races and share the kingdom. Its capital is the city of Ironforge, located in northern Dun Morogh.

The Dark Iron crest
The Wildhammer crest
  • Explorers' League - An organization dedicated to researching the origin of the dwarven race. They have many archaeological dig-sites in all corners of Azeroth. The League also has an excellent, and unofficial, relationship with SI:7 that few people are familiar with. The two organizations traveling through Azeroth, sometimes hold and share information by codes and secret means.[73]

Darnassus Darnassus night elves

The night elven Icon of Wisdom

Night elfNight elf Night elf - Heirs to an ancient civilization spanning more than ten thousand years, the reclusive night elves lived peacefully for centuries in the shadowy forests of Northern Kalimdor until the events of the Third War, when they allied with the Great Alliance at the behest of Medivh in order to defeat Archimonde at the Battle of Mount Hyjal. However, the continuous deforesting actions of the orcs in the forests of Ashenvale forced them to break away from the Horde and remain allied with the Alliance alone. Their capital was the city of Darnassus, located on the World Tree of Teldrassil, until it was destroyed by the Horde during the War of the Thorns. The night elves make up the bulk of the Alliance forces in Kalimdor, their ancestral lands.

HighborneHighborne Highborne - The Shen'dralar, "Those Who Remain Hidden", were guardians and keepers of ancient knowledge and forgotten lore, a secretive organization based in Eldre'Thalas. Some of its members returned to the night elven society after their long exile to make amends and begin to train new generations of night elven mages after the Cataclysm.

IconSmall NightElfDemonHunter Male.gif IconSmall NightElfDemonHunter Female.gif Demon hunters from the Illidari - Although the vast majority appeared to be relatively unaligned, several have joined the Alliance as of the Fourth War, fighting alongside Alliance forces in Arathi Basin, including Nylaria the Haunted and Raize Shadespear. Jace Darkweaver and Elerion Bladedancer apparently led the Illidari delegation to the Alliance, establishing a camp in the Mage Quarter, the former having helped saved Anduin Wrynn's life in Stormwind.[74]

IconSmall UndeadNightElf Male.gifIconSmall UndeadNightElf Female.gif Night elves Darkfallen - Raised into undeath as dark rangers by Sylvanas' Val'kyr following the war of the Thorns, some of them wished to return among their people after the Fourth War. With the agreement of Tyrande Whisperwind and the help of the Desolate Council, they managed to rejoin their people and the ranks of the Alliance.[75]

The night elves have many allies from nature:

  • IconSmall Nymph.gifIconSmall FrostNymph.gifCenarius's childrenCenarius's children Children of Cenarius - Comprised of mostly dryads, nymphs and keepers of the grove, they work closely with the night elves throughout Kalimdor and other lands.
  • IconSmall AncientofArcane.gifIconSmall AncientofLore.gifIconSmall AncientofWar.gifIconSmall AncientProtector.gifIconSmall Treant.gif Ancients and treants[76] - They are wise, ancient creatures who work closely with the night elves.
  • IconSmall Wisp.gif Wisps[77] - Believed to be spirits of fallen night elves, they continue to lend their help as builders and guardians in death.
  • IconSmall MountainGiant.gif Mountain giant[78] - Though most became neutral following the Third War, they still aid their night elf allies.

Gnomeregan Nation of Gnomeregan

GnomeGnome Gnomes - Cousins of the dwarves, sharing the lands of Khaz Modan, the gnomes joined with their long-time allies to provide technological wonders like submarines and flying machines to aid the Alliance in its fight against its enemies in the Second War. During the Third War, the Alliance of Lordaeron called on them for aid. Yet they were forced to decline because they were suffering from their own internal problems, as their long-time capital Gnomeregan in western Dun Morogh, was invaded by deformed troggs in a great betrayal orchestrated by Sicco Thermaplugg. The gnomes had to flee and find refuge in their cousins' arms in Ironforge, where they built Tinker Town. After Operation: Gnomeregan, the Gnomes established New Tinkertown and are trying to reconquer their old capital.

Mechagon mechagnomeMechagon mechagnome Mechagon mechagnomes - A sub-culture of mechanized gnomes that departed from Gnomeregan hundreds of years ago alongside the last gnomish king, King Mechagon and founded the eponymous nation of Mechagon on Mechagon Island. After being aided by various adventurers and factions from both the Horde and Alliance, the mechagnomes merged societies with their kin once more, with Erazmin ceding leadership to Gelbin but remaining as his advisor, crowning him the first King of the Gnomes since Mechagon. In addition, they opened their home to the rest of the gnomish race, at last giving the beleaguered faction another capital by way of Mechagon City while they keep reconquering Gnomeregan.

Bc icon.gif Exodar Exodar draenei

The draenei Icon of Argus

DraeneiDraenei Draenei - Refugees of the eredar race fleeing their corrupted brethren on their home planet Argus, the draenei ("Exiled Ones" in their native tongue) have been traveling the Great Dark Beyond seeking allies to fight against the Burning Legion and its leader Sargeras who had tricked and corrupted leading members of their people. They eventually crash-landed on Draenor and made peace with the native orcs, until the Legion triggered the orcish onslaught, and the draenei once again had to flee from the Legion and the forces of Illidan Stormrage by stealing the Exodar, one of the satellites of the dimensional ship Tempest Keep. Once again their vessel crash-landed, this time on Azuremyst Isle off the coast of northern Kalimdor on Azeroth. They made the Exodar their home, and formed an alliance with the native night elves, paving the way for joining the Alliance. When the Dark Portal reopened, the draenei offered their services in the Alliance's crusade against the Burning Legion in Outland. After the war, many kept their pledge of friendship to the Alliance, although some stayed in Outland to heal their former adopted homeworld and those they left behind.

Broken Broken - A group of Broken rejoined their unmutated brethren under the leadership of IconSmall Nobundo.gif Farseer Nobundo. Some serve as shaman in the Alliance and some work as laborers within the Exodar itself.

Man'ari eredarMan'ari eredar Man'ari eredar - Following the defeat of the Burning Legion, a group of man'ari eredar followed Arzaal in his quest for repentance and were allowed to rejoin the draenei after a meeting with Prophet Velen.[81]

Mists of Pandaria Tushui Tushui Pandaren

The pandaren Icon of Pandaria

PandarenPandaren Pandaren - The Tushui is a pandaren faction of the Wandering Isle that has decided to join the Alliance ranks, considering the coalition's code of conduct very similar to their own. The Tushui pandaren are living a venerable life through meditation, rigorous training, and moral conviction. They don't have their own capital, but most of them made their home in the human city of Stormwind, along with their leader who can teach aspiring monks of the Alliance their famed combat techniques. They are contemplative, focused on abstract ideals of justice and morality, and believe that a principled life is the only one worth living.[82]

Battle for Azeroth Void Elf Void elves

Void elfVoid elf Void elf - The ren'dorei are the exiled Silvermoon followers of the blood elf magister Umbric who sought to harness the corruptive magic of the Void. Attacked by a void ethereal who sought to drive them mad and transform them, they were rescued by Alleria Windrunner, who had gained mastery of the Void herself on Argus. Accepting her leadership and guidance, they pledged their loyalty to the Alliance. Alleria has vowed to train these void elves to control the shadows within them and to prove themselves to those who doubt or judge their abilities wrong. Their current capital is the Telogrus Rift, teetering on the brink of the Void.

Battle for Azeroth Lightforged draenei Army of the Light

Lightforged draeneiLightforged draenei Lightforged draenei - For untold millennia, the Army of the Light waged battles, skirmishes, and sabotage against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. They all knew they might not survive their final assault on Argus.[83] However, after finally achieving victory on Argus and ending the Burning Crusade, the Army of the Light has undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression. Their current capital is the Vindicaar, orbiting around Azeroth.

DragonflightObsidian Warders weyrn

Dracthyr Dracthyr - The Obsidian Warders is a weyrn charged with defending the allies of the black dragonflight and protecting its strongholds. Whether it is deployed to reinforce draconic legions or guard the skies alongside dragons, this weyrn is the embodiment of the Earth-Warder's aegis. Currently under the authority of the Scalecommander Azurathel, the Warders trained to be the bulwark that enemy forces will break upon.[84]

Alliance forces

The Alliance crest garrison monument.

While a huge portion of the Alliance's military power consists of representatives from the faction's member states, there are also several examples of organizations within the Alliance which do not belong to any of the member states and instead of answering to a particular racial leader, they are organized by the leader of the Alliance, the High King of Stormwind, and his advisors. However, while these organizations are not tied directly to any of the member states, the sub-organizations within them are often sent by one of the member states.

Alliance Alliance navy - The collective maritime military force of the various members of the Alliance.

Alliance The Sons of Lothar – Remaining members of the Alliance Expedition during the Invasion of Draenor, they were joined by the new forces of the Alliance with the re-opening of the Dark Portal.

Alliance Alliance Vanguard - The military umbrella organization overseeing the Alliance forces that have established themselves throughout Northrend.

Alliance 7th Legion - An elite special operations regiment composed of the Alliance's most seasoned veteran fighters. They have participated in almost every major offensive and engagement the Alliance has been involved in.

Alliance Operation: Shieldwall - Alliance forces in Pandaria, stationed at Lion's Landing in Krasarang Wilds.

Alliance Kirin Tor Offensive - A military contingent of the Kirin Tor that led the Alliance forces in their quest to vie for control over the Isle of Thunder.

Alliance Lunarfall - The core of Alliance expedition to Draenor, situated in Lunarfall garrison in Shadowmoon Valley.

Alliance Wrynn's Vanguard - Alliance expeditionary forces in Draenor, fighting in Ashran against their Horde counterpart, Vol'jin's Spear in Ashran.

Alliance Hand of the Prophet - Alliance forces stationed at Lion's Watch in Tanaan Jungle.

Alliance HumanHumanDwarfDwarfDraeneiDraeneiLightforged draeneiLightforged draenei Purified - An Alliance contingent of soldiers empowered by the Light.

Other members and allies

  • Half-elfHalf-elf Half-elf - Although they are very few, IconSmall Arator.gif Arator the Redeemer, the only son of Turalyon and Alleria Windrunner, is a notable half-elf who is associated with the Alliance.
  • IconSmall Jinyu.gif Pearlfin tribe - A tribe of jinyu with their home in Jade Forest. They are in constant war against the hozen. They were the first natives encountered by the Alliance survivors that shipwrecked on Pandaria's shores. Though initially distrustful of strangers, they became part of the Alliance forces, after it was discovered that hozen were already in league with the Horde.

Although not officially part of the Alliance, the following groups have allied themselves with the Alliance:

  • Around the time of the Fourth War, Mathias Shaw has also hired individual agents and spies from Horde races, such as Narsilla Keensight and Krazzet, embedding them into Horde society to gather critical intelligence.

Former members and allies

  • Blood elfBlood elf Kingdom of Quel'Thalas - Quel'Thalas was the last kingdom to join the Alliance of Lordaeron, and the first to leave it. After several years of idyllic peace, the elven kingdom was dealt a devastating blow during the Scourge invasion of Quel'Thalas.[89] The bulk of the surviving high elves took up the name "blood elves" and the most powerful of which (led by Kael'thas Sunstrider) joined their former human and dwarven allies for a brief tenure in service of what was dubbed the "Alliance resistance." After strained relations wrought on by racial mistrust, the blood elves were slated for death and subsequently fled to Outland. The regency of Quel'Thalas nevertheless engaged in diplomatic relations with the modern Alliance, although after fending off the Sentinel spies, they ultimately opted to join the reformed Horde instead.[90] Although some individual blood elves have expressed doubts about the Horde in the past,[91][92] and several efforts have been made since, most notably by Varian Wrynn and Alleria Windrunner, to return the blood elves to the Alliance, these efforts have been without any real success.[93][94] Valeera Sanguinar, a rogue spy of House Wrynn who has largely avoided the faction war, is a rare example of an independently-aligned blood elf welcome in both Alliance and Horde lands; she has refused to fight with one side against the other, as she has friends from both factions, and described herself as "caught between two worlds, belonging fully to neither".[95]
  • Ogre mageOgreOgreOrcOrc Laughing Skull clan - This orcish clan temporarily allied themselves with the Alliance Expedition on Draenor. In exchange for helping Laughing Skull defeat the opposing clans and dominate the northern reaches of Draenor, Mogor would lend the Expedition his soldiers and give them the Book of Medivh. Surprisingly, Mogor was true to his word though he was ultimately left behind when Draenor was torn apart. The orcish members of the Laughing Skull ended up turned into fel orcs and Mogor (or a similarly named ogre) ended up killed in the Ring of Blood.

Bases of operations

Stub.png Please add any available information to this section.

Capital cities

In the RPG

Icon-RPG.png This section contains information from the Warcraft RPG which is considered non-canon.

Night elves

Realizing they needed help to survive in this new world and to oppose the Horde, which chose their continent as its new home, the night elves reluctantly joined the Alliance. Commerce began between Theramore and the night elves, as the two cultures shared values and ideas. The night elves remained withdrawn, however. There are still many places considered too sacred for dwarves or humans to venture into, and only when they’re drunk do they really loosen up around other Alliance races.[101]

Notes and trivia

  • The majority of the Alliance races have ancient ties to the titans. Humans, dwarves, and gnomes are descended respectively from the vrykul, earthen and mechagnomes, titan-forged beings. The Well of Eternity, a pool of Azeroth's lifeblood accidentally created by the titans, influenced the evolution of many species. The dark trolls evolved into the night elves,[102] and the murlocs who lived near the Vale of Eternal Blossoms,[103] one of the places where the waters of the Well of Eternity had coalesced,[102] evolved into the jinyu. The draenei are also from a planet with a titan world-soul, Argus.
  • Warlocks in the ranks of the Alliance are considered as pariahs, and must operate in the shadows of polite society to practice their dark arts within hidden enclaves, so that they can escape the prejudice of the public.[104] However, during and following the war against the Lich King, they only started to be respected as powerful assets on the battlefronts.[105]
  • Death knights[106] and demon hunters[107] were strongly mistrusted by most of the Alliance at first, but have since been able to successfully cooperate with most of the Alliance forces, providing them with a tremendous and decisive advantage in the war against the Lich King and their final war against the Burning Crusade respectively.
  • All the members of the original Alliance of Lordaeron, including most of the Seven Kingdoms (three of whom currently serve as playable Alliance races), the dwarves, the gnomes, and the high elves, currently have representatives in the current Alliance, with the sole exception of the Kingdom of Alterac, whose remnants exist today as the independent Syndicate.
  • Three years after the Battle of Mount Hyjal, the Theramore chamberlain Kristoff told Jaina Proudmoore that their "allies" outside of Kalimdor were concerned about the continued orcish expansion on Kalimdor, and that if they believed that Jaina lost her ability to keep them in check, they would launch an invasion force that would make "Daelin's fleet look like a pair of rowboats". At the time, Jaina had little thought to give to the world beyond Kalimdor,[108] so it is unclear if Kristoff was referring to a real possibility of a major Alliance offensive or if he was merely bluffing, being her only link to the outside world.

Gallery

See also

References

 
  1. ^ World of Warcraft: Game Manual, pg. 171
  2. ^ First Human intro, dwarf intro and gnome intro
  3. ^ Blizzard Entertainment Blizzard Entertainment. Playable Races. Archived from the original on 2019-04-21.
  4. ^ Beginnings & Ends
  5. ^ a b c File:Horde-alliance pandaren.jpg
  6. ^ a b Ultimate Visual Guide, pg. 66
  7. ^ Ultimate Visual Guide, pg. 68
  8. ^ The Negotiation – Cinematic
  9. ^ a b A [50] The Price of Peace
  10. ^ Battle at the Gates of Orgrimmar#Echoes on Kul Tiras
  11. ^ Battle at the Gates of Orgrimmar#Echoes in Stormwind City
  12. ^ Anshlun 2019-11-04. World of Warcraft Group Interview Recap - Torghast, Level Squish, Flying & Pathfinder. Wowhead. Retrieved on 2019-11-07.
  13. ^ Playable Races of World of Warcraft
  14. ^ Overview: Who Will You Become?
  15. ^ a b Darkmoon Faire Cataclysm Promotion: Fortune card
  16. ^ Taking Your First Steps in World of Warcraft Classic
  17. ^ To Tame a Land
  18. ^ a b c World of Warcraft: Chronicle Volume 3, pg. 115
  19. ^ A [1-30] Protecting the Herd
  20. ^ World of Warcraft: Chronicle Volume 3, pg. 114
  21. ^ Illari Duskfeather#Quotes
  22. ^ N [40] On the Lam
  23. ^ N [40] Cherry for Your Thoughts?
  24. ^ World of Warcraft: Chronicle Volume 3, pg. 112
  25. ^ World of Warcraft: Chronicle Volume 3, pg. 113
  26. ^ Jamie Nore#Quotes
  27. ^  [Forged Scarlet Memorandum]
  28. ^ Seasons of War
  29. ^ The Story of Warcraft#World of Warcraft
  30. ^ World of Warcraft: Chronicle Volume 3, pg. 116
  31. ^ The Warcraft Encyclopedia/Blood Elves
  32. ^ a b c The Warcraft Encyclopedia: High Elves
  33. ^ World of Warcraft: Chronicle Volume 3, pg. 149-150
  34. ^ World of Warcraft: Chronicle Volume 3, pg. 150
  35. ^ Races in World of Warcraft (archived page)
  36. ^ World of Warcraft: Chronicle Volume 3, pg. 174
  37. ^ World of Warcraft: Chronicle Volume 3, pg. 175
  38. ^ World of Warcraft: Chronicle Volume 3, pg. 187
  39. ^ A [10-45] The Battle for Broken Shore
  40. ^ Reckoning
  41. ^ Battle at the Gates of Orgrimmar
  42. ^ Shadows Rising
  43. ^ a b World of Warcraft: Exploring Azeroth: The Eastern Kingdoms
  44. ^ Death Rising
  45. ^ N [50] Through the Shattered Sky
  46. ^ Turalyon#Stormwind Harbor
  47. ^ 2022-04-20, World of Warcraft Developers Break Down the New Dragonflight Expansion. IGN, retrieved on 2022-04-24
  48. ^ N [70] Proof and Promise
  49. ^ N [70] The Returning
  50. ^ N [70] Beginning a New Dawn
  51. ^ A [60] Waning Hope
  52. ^ https://www.youtube.com/watch?v=iMzv7vAgNkU
  53. ^ Chris Metzen on Twitter (2012-10-22).​ “@Zerde3: @ChrisMetzen Is the position of "high king" like the supreme commander position of Lothar? Yes. About army focus, not control.”
  54. ^ Chris Metzen on Twitter. "@jesse_redhall yes. If other leaders don't like [the High King's] calls, they don't commit forces. They give him deference in overall strategic command." 2013-12-07, 9:19 PM.
  55. ^ Ornyx on the official forum
  56. ^ Wolfheart
  57. ^ A [15-35] Heart Of The Alliance
  58. ^ Elemental Unrest meetings
  59. ^ A IconSmall Pandaren Male.gifIconSmall Pandaren Female.gif [1-20] Joining the Alliance
  60. ^ The Shattering: Prelude to Cataclysm, chapter 6. Jaina Proudmoore: "You lead the kingdom of Stormwind—the most powerful in the Alliance."
  61. ^  [Hillsbrad Town Registry]
  62. ^ A IconSmall Pandaren Male.gifIconSmall Pandaren Female.gif [10] The Alliance Way
  63. ^ World of Warcraft Alliance Crest Version 2 Zip-up Hoodie
  64. ^ A [90] A Little Field Work
  65. ^ Elegy
  66. ^ World of Warcraft Alliance Spray Zip-up Hoodie
  67. ^ World of Warcraft Alliance Crest Version 3 T-Shirt
  68. ^ https://worldofwarcraft.blizzard.com/en-us/game/races/human
  69. ^ H [5-30] The Waters Run Red...
  70. ^ H [5-30] The Waters Run Red...
  71. ^ N [43D] Barov Family Fortune
  72. ^ A [1-30] Stormpike's Delivery
  73. ^ World of Warcraft: Exploring Azeroth: The Eastern Kingdoms, pg. 58
  74. ^ A Demon hunter [10-45] A Weapon of the Alliance - You may establish a camp in the Mage Quarter. The Alliance will have need of your skills if we are to face the Legion.
  75. ^ A [60] Path of the Dark Rangers
  76. ^ A [15-30] Forces of Nature: Treants
  77. ^ A [15-30] Forces of Nature: Wisps
  78. ^ A [15-30] Forces of Nature: Mountain Giants
  79. ^ A IconSmall Gnome Male.gifIconSmall Gnome Female.gif [50-70] Shadowed Halls and Dusty Cogs
  80. ^ A [10-30] The Temple of Telhamat
  81. ^ N [70] Proof and Promise
  82. ^ Mists of Pandaria Press Tour. MMO-Champion (2012-03-19). Retrieved on 2012-03-19.
  83. ^ N [45] From Darkness
  84. ^ Edict: Obsidian Warders
  85. ^ B Death Knight [10] Defender of Azeroth
  86. ^ N Death Knight [8-30] A Special Surprise
  87. ^ Ask CDev
  88. ^ World of Warcraft: The Magazine Volume 2 Issue 1
  89. ^ H IconSmall BloodElf Male.gifIconSmall BloodElf Female.gif [50-70] Writing on the Wall
  90. ^ H IconSmall BloodElf Male.gifIconSmall BloodElf Female.gif [1-30] Allegiance to the Horde
  91. ^ Lyria Skystrider
  92. ^ H [15-35] What's in the Box?
  93. ^ A [15-35] What Had To Be Done
  94. ^ H [40-70] Remember the Sunwell
  95. ^ Death Rising#Horde
  96. ^ B [15-30] Grimtotem Chiefs: Grundig Darkcloud
  97. ^ Ultimate Visual Guide
  98. ^ Jaina Proudmoore: Tides of War
  99. ^ Theramore's_Fall#Horde - Kalecgos automatically attacks Horde players who approach Jaina
  100. ^ War Crimes
  101. ^ Alliance Player's Guide, pg. 125
  102. ^ a b World of Warcraft: Chronicle Volume 1
  103. ^ N [30-35] Fish Tails
  104. ^ A Warlock [30] You Have Served Us Well
  105. ^ Visiting Warlock#Quotes
  106. ^ A Death Knight [8-30] Where Kings Walk
  107. ^ A [10-45] Illidari Allies
  108. ^ Cycle of Hatred, chapter 3

External links