Alliance
- For its predecessor, see Alliance of Lordaeron. For other uses, see Alliance (disambiguation).
The Alliance | |
---|---|
The Alliance crest | |
High King | Anduin Wrynn (absent) |
Lord Commander | Turalyon |
Leaders | |
Core races | |
Allied races | |
Other races | |
Capital cities | Stormwind City, Ironforge, Bel'ameth, Gnomeregan, The Exodar, Gilneas City |
Allied cities | The Vindicaar, Telogrus Rift, Shadowforge City, Boralus, Mechagon City |
Zones of influence | Eastern Kingdoms, Northern Kalimdor, and Central and southeastern Kul Tiras |
Languages | Common, Darnassian, Draconic, Draenei, Dwarven, Gnomish, Pandaren, Thalassian |
Main factions | Stormwind, Ironforge, Darnassus, Gnomeregan, Exodar, Gilneas, Tushui Pandaren, Obsidian Warders |
Notable factions |
Dark Iron clan, Kul Tiras, Army of the Light, Rustbolt Resistance, Stromgarde, Explorers' League, Highborne, The Frostborn, Silver Covenant, Kurenai, Pearlfin Jinyu, Wildhammer clan See more forces |
“The noble races of the Alliance are bound together by proud traditions of nobility, honor, faith, justice and sacrifice. The many different Alliance peoples all contribute their technical, arcane, and spiritual wisdom toward the goal of a peaceful and just world. Take up their banner to reprent the high ideals of the Alliance throughout Azeroth and beyond.”
- — Description of the alliance in the game
The Alliance (also called the Grand Alliance)[1][2] is one of two major political factions of the mortal races in Azeroth, its counterpart being the Horde which the Alliance has traditionally been at war with. Driven by tradition,[3] the Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility, honor, faith, justice, and sacrifice.[4][5] Striving to represent these high ideals, its many different peoples all contribute their technical, arcane, and spiritual wisdom[5] toward the shared goal of preserving order on Azeroth[6] and creating a peaceful and just world.[5] It is an evolution of the original Alliance of Lordaeron.[6] Following its fall in the Third War, the memories of its allegiances and idealism served as the ultimate inspiration for the new Alliance of the present day.[7] The modern faction has the bulk of its forces across the Eastern Kingdoms, but also in Northern Kalimdor, Northrend, Pandaria, and even in Outland.
The Alliance has remained throughout the Warcraft story the only force that can match up to the Horde. These two factions have warred several times with their predecessors, respectively as the Alliance of Lordaeron and Old Horde, having clashed together in the First, Second, and Third Wars. During the Fourth War, the controversial actions of Warchief Sylvanas Windrunner eventually caused a Horde rebellion, leading High King Anduin Wrynn to accept a temporary unity between the two factions to end both the reign of Sylvanas and the enmity between their factions.[8] Following the battle at the Gates of Orgrimmar, ending the conflict, many argue that efforts at peace likely will not last, or cannot forgive the atrocities of the past.[9][10][11] Currently the Horde and Alliance are in an "uneasy armistice."[12]
The Alliance is one of the two factions that player characters belong to―along with the Horde―as determined by a given character's race (with the exception of pandaren, dracthyr and earthen which can be either). Besides race, being a member of one or the other affects gameplay through what settlements, NPCs, quests, reputation factions and in some cases items and encounters the player may access. Faction mechanics also prevent players from talking with each other or making groups together, and most PvP gameplay involves Horde players fighting against Alliance players. The divide between both factions—in regard to gameplay mechanics, story elements, and sometimes in social aspects like faction pride—acts as the core element of the World of Warcraft experience.
Descriptions
- The steadfast Alliance is driven by tradition. They are staunch defenders of justice and duty who protect the realm of Azeroth against any aggressors, including the savage Horde.[13] The Alliance fights for justice and duty, fervently devoted to those who fight under their banner.[14]
- Humans, night elves, dwarves, gnomes, draenei, and the savage worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith. In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.[15]
- Classic
- The Alliance consists of four races: the noble humans, the adventurous dwarves, the enigmatic night elves, and the ingenious gnomes. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world. (in-game)
- Driven by a sense of justice and a desire to illuminate the darkest corners of the world, the Alliance seek to bring order to Azeroth's war-torn lands and emphasize honor and tradition above all else.[16]
History
Alliance of Lordaeron
- Main article: Alliance of Lordaeron
Following the destruction of the Kingdom of Stormwind by the Old Horde during the First War, its survivors fled to Lordaeron. Realizing the threat the orcs posed, Regent Lord Anduin Lothar, leader of the refugees, was able to convince all the leaders of the Seven Kingdoms to unify against the orcs as the Alliance. Others with major political influence such as the Church of the Holy Light, but also the Wildhammer dwarves of Aerie Peak and high elves of Quel'Thalas also soon joined the Alliance, as well as the gnomes of Gnomeregan and the Ironforge dwarves later in the war. The Alliance of Lordaeron ultimately defeated the orcs during the battle of Blackrock Spire and succeeded in destroying the Dark Portal, the mystical gateway that connected the orcs to their homeworld of Draenor.
Years later, the Plague of Undeath spread by the Cult of the Damned in Lordaeron threatened to tear the Alliance apart. Eventually, the Alliance of Lordaeron was ravaged by the Scourge during the Third War. At the head of the organization since the Second War, King Terenas Menethil II was murdered at the hands of his corrupted son, Prince Arthas, leading to the collapse of Lordaeron during the Scourging of Lordaeron. Following the Scourge invasion of Quel'Thalas, the high elf survivors proclaimed themselves blood elves in honor of their peoples' fall, and a group of them joined the Alliance resistance led by Grand Marshal Garithos who attempted to reclaim Lordaeron from the undead. The blood elves later abandoned the Alliance resistance due to racism on behalf of its commander and left Azeroth to escape to Outland. Grand Marshal Garithos was then killed in the following civil war of the Plaguelands, and the Alliance resistance fell apart soon after his death.
The events of the conflict led to the foundation of the alliance between the night elves of Kalimdor, the Human Expedition who survived the Scourging of Lordaeron, and the New Horde. Together they defeated the Burning Legion at the Battle of Mount Hyjal, and in light of what they had achieved together, a non-aggression pact was signed between the Horde and Alliance on Kalimdor.[17]
World of Warcraft
Following the Third War, the balance of power among the human kingdoms shifted. With Lordaeron's fall and the devastation of the northern kingdoms, the kingdom of Stormwind arose as a new bastion of leadership and military might in the Alliance. This granted the kingdom immense prestige and influence on the world stage,[18] while Stormwind City became the new base of the faction. Despite the collapse of the Alliance of Lordaeron, King Magni Bronzebeard and the dwarves of the kingdom of Ironforge remained allies of the modern Alliance,[19] becoming their staunchest and closest geographical allies.
The gnomes of Gnomeregan had been unable to help in the Third War, as they were dealing with their own issues closer to home — namely a trogg invasion of their city. Because an invasion of troggs paled in comparison to the might of the Scourge, the gnomes decided they would fight their war alone. In the end, following Sicco Thermaplugg's treachery, they were forced to flee Gnomeregan and with their High Tinker, Gelbin Mekkatorque, settled in Ironforge as refugees. Some gnomes argued that they should focus all their attention and resources on reclaiming Gnomeregan as soon as possible, but Mekkatorque did not agree. He believed the gnomes had more immediate obligations to the Alliance, since the Third War had decimated the faction, and thus urged his people to research new technologies that would bolster the Alliance. In his mind, their fates were intertwined. If the faction crumbled, the gnomes would never have the support they needed to restore Gnomeregan to what it once was.[20]
In Kalimdor, the night elves were dealing with the loss of their immortality. After having been exposed to the world outside their forests once more, they decided they would have to make alliances with the wider world. Because of the animosity with the orcs for their continuing lumbering of Warsong Gulch, they joined the Alliance. However, not all night elves agreed with this decision; at least one, Illari Duskfeather, clung to the belief that Kalimdor belonged to the night elves alone, that the Alliance was not so different from the Horde, and that the kaldorei's leaders were wrong for allowing humans and dwarves to "debase" their lands. As a result, Illari employed mercenaries to launch brutal guerilla attacks on human and dwarven camps across the continent.[21][22][23]
Following the invasion of Durotar and death of Grand Admiral Daelin Proudmoore, the human nation of Kul Tiras cried out for vengeance, but the rest of the Alliance did not seek it. The plague of undeath in Lordaeron had already left the Alliance reeling and its other leaders had little pity for Daelin, who had launched a war of aggression on his own authority. In fury, the people of Kul Tiras isolated themselves from the rest of the Alliance, but their anger was not focused on King Varian Wrynn or any of the other Alliance leaders. Instead, they grew to hate Jaina Proudmoore, the daughter who had betrayed her family.[24]
In Lordaeron, Sylvanas Windrunner worked to ensure that the Forsaken would have a home free from threats by the living. As a means to further her own goals and protect her budding nation, Sylvanas sent emissaries to various factions in search of allies. To that end, she sent ambassadors to both the Alliance]and the Horde. However, her emissaries to the Alliance never returned, and Sylvanas suspected that they hadn't survived long enough even to make it past the gates of Stormwind City.[25] After they eventually joined the Horde, the Forsaken forged documents of the Scarlet Crusade with the intent to leak it to the Alliance, wishing to disrupt any relations between the two to prevent them from potentially joining forces.[26][27]
Four years after the Battle of Mount Hyjal, tensions between the Alliance and the Horde begin to arise once again,[28] and major battles gradually erupted in strategic locations like Alterac Valley, Warsong Gulch, and Arathi Basin, bringing the two factions closer to all-out war.[18] At the same time, King Varian Wrynn mysteriously disappeared during a diplomatic mission to Theramore, leading Highlord Bolvar Fordragon to served as Lord Regent of the kingdom, but his service was marred by the manipulations and mind control of the black dragon Onyxia. She and the black dragonflight still desired to crush the last remnants of Alliance power in the Eastern Kingdoms, but they wanted to do so quietly. In the guise of a noblewoman named Katrana Prestor, Onyxia devoted herself to weakening Stormwind and the faction, and enlisted the help of the Defias Brotherhood who kidnaped King Varian.[18] As heroes investigated Onyxia's manipulations, leading to the return of the king, ancient foes surfaced in lands throughout the world to menace Horde and Alliance alike.[29] What both factions did not realize was that this explosion of disorder was partially the work of the Old Gods.[30]
In the absence of his liege Prince Kael'thas Sunstrider, the regent of Quel'Thalas, Lor'themar Theron, looked into a number of potential alliances. However, it would no longer find them among the humans, dwarves, gnomes, and night elves since High King Anasterian Sunstrider's secession from the Alliance of Lordaeron still left bitter memories, and the Alliance had no interest in fighting for Quel'Thalas again.[31] After the failed renegotiations with the Alliance, Lor'themar instead allied with the reformed Horde. A small number of high elves who did not become sin'dorei have chosen to rejoin the Alliance in recent times, with others never really having left in the first place.[32] However, the night elves in particular took it upon themselves to warn their new Alliance allies of the high elves; the Highborne's part in bringing about the War of the Ancients figured heavily in the night elves' retelling of high elf history.[32]
The Burning Crusade
A few years later, the draenei joined the Alliance, partly due to their shared affinity for the Holy Light as well as animosity towards the orcs due to their history on Draenor. Stranded a world away from home and having been urged towards Azeroth by the naaru A'dal in the hopes of finding new potential allies,[33] they managed to establish a new base on Azeroth from the wreckage of the Exodar on Azuremyst Isle. From Stormwind City to Ironforge, messengers relayed stories of the draenei's arrival and the state of Outland. The Alliance voted to welcome the draenei into its ranks and give them shelter and protection, and the decision was unanimous.[34]
Shortly afterwards, Prophet Velen and his people played a key role in urging the Alliance to invade Outland and disrupt the Burning Legion's nefarious activities. Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home Outland as steadfast members of the Alliance and defeated their ancient rivals after reuniting with other survivors of their race.[35]
Wrath of the Lich King
At the beginning of the war against the Lich King, the Scourge Invasion sent the Alliance and the Horde into a righteous fury, and both factions mobilized their armies to bring war to the Lich King's doorstep in Northrend. King Varian Wrynn of the Alliance commanded Highlord to eliminate the Scourge, and the army under his control was dubbed the Valiance Expedition.[36] In time, the champions of the Alliance encountered the Frostborn dwarves who lived in the Storm Peaks, and while they were initially reluctant to join a war against the Lich King, they eventually offered assistance to the Alliance campaign.[37]
Following Arthas Menethil's defeat, the armies of the Alliance returned home as conquering victors.[38] They had triumphed over one of the greatest threats Azeroth had ever known, unaware that their former champion Bolvar Fordragon became the new Lich King to protect the world from the rampaging Scourge. Just prior to the Cataclysm, the gnomes' leader, High Tinker Gelbin Mekkatorque, led an attack on Gnomeregan’s invaders. It was a successful first maneuver, and the gnomes have managed to carve out a tenuous foothold in New Tinkertown, near the gates of Gnomeregan.
Cataclysm
During the events of the Cataclysm the worgen of Gilneas, whose King Genn Greymane abandoned the Alliance prior to the Third War, also rejoined the faction. After the Cataclysm, the Greymane Wall was destroyed, allowing the Forsaken to attack and invade Gilneas unhindered. The Greymane worgen fought the Forsaken in Gilneas and Silverpine Forest ever since, but most of their non-worgen citizens fled Gilneas to the safety of Darnassus. The night elves, who created the worgen curse that spread to Gilneas in the first place, felt obliged to help the Greymane worgen, and created a dwelling in Darnassus, the Howling Oak, for them to seek refuge in as the war for their home rages on. Afterward, Gilneas was re-inducted into the Alliance, with King Greymane personally moving to Stormwind Keep to assist his fellow ruler Varian.
While fending off Horde expansionism, the Alliance also sought to protect their scarred and broken world from utter devastation during the war against Deathwing.
Mists of Pandaria
Afterward, Theramore is destroyed by the Horde, and the leaders of the Alliance, outraged at this matter, completely devote themselves into the war against the Horde. Upon the parting of the mists of Pandaria and concurrent to the full-scale global escalation of the Alliance-Horde war, the Tushui Pandaren led by Aysa Cloudsinger also joined, finding values among the Alliance races resonant with and similar to their own.
As tensions between the Horde and the Alliance exploded in Pandaria, King Varian Wrynn served as a mediator as well as a commander, tempering the cold tactics of war with an eye toward creating lasting peace. King Varian's leadership was tested as he successfully united the Alliance amid the pressures of war. The Horde, however, under the weight of Garrosh Hellscream’s command, continued to fracture. The trolls of the Darkspear tribe soon rebelled, and Orgrimmar was consequently placed on lockdown. Warchief Garrosh had sent crews into the Vale of Eternal Blossoms and into the Northern Barrens in search of resources to push his war machine forward. In the Vale of Eternal Blossoms, Garrosh seized the desiccated heart of an Old God to use as a tool of war, unleashing horrors upon the sacred valley, and consequently caused tensions to reach a boiling point. This culminated in the invasion of Orgrimmar with the help of a Horde rebellion. Varian's success solidified his position as high king, the commander of all Alliance forces.
Warlords of Draenor
Following the events of Siege of Orgrimmar, Garrosh Hellscream was imprisoned to be tried in Pandaria. Before the trial could conclude, aided by an ally who could manipulate the timelines, Garrosh escaped to Draenor of the past, and prevented the orcs from ever drinking the blood of Mannoroth, creating an untainted Iron Horde under the leadership of Grommash Hellscream. High King Varian Wrynn declared war on the Iron Horde and formed an Alliance expedition under the command of numerous talented commanders, primarily stationed at Lunarfall, to face the orcish menace.
Legion
When the Burning Legion invaded the Broken Isles, King Varian personally led the Alliance's counterattack. The brutal fighting forced both the Alliance and the Horde to retreat, and Varian Wrynn sacrificed his life to allow his allies to escape.[39] King Anduin Wrynn succeeded his father and was entrusted with the command of the Alliance's armies amidst the war against the Burning Legion.
Following the defeat of the Burning Legion during the Argus Campaign, the Alliance sought new allies to replenish their depleted ranks and bolster their forces in the event of future Horde aggression. Thanks to the efforts of Turalyon and Alleria Windrunner, the Alliance recruited both the Lightforged draenei and the void elves to their coalition.
Battle for Azeroth
Following the destruction of Teldrassil during the War of the Thorns by Sylvanas Windrunner, the Alliance and Horde entered a Fourth War against each other. King Anduin Wrynn led an all-out siege on Lordaeron Keep, defeating most of the Horde forces stationed there, but Sylvanas managed to blight the ruins, preventing the Alliance from establishing it as their stronghold in the region. Moira Thaurissan's efforts subsequently led to the formal induction of the Dark Iron clan, and in part due to Jaina Proudmoore's assistance, Kul Tiras also rejoined the Alliance shortly afterward under her leadership, lending its formidable naval might once again to the Alliance cause.
Towards the end of the conflict, the Alliance joined forces with Varok Saurfang's revolutionaries in an effort to take down Sylvanas Windrunner. However, before fighting could start at Orgrimmar, Varok Saurfang, recognizing Sylvanas's loyalists as his brothers and sisters in the Horde and unwilling to spill more of his faction's blood, challenged Sylvanas to Mak'gora. During the duel, Saurfang was able to get Sylvanas to admit that she considered the Horde nothing, which caused the Warchief to kill him and abandon the Horde altogether.[40] In the aftermath of Saurfang's death and Sylvanas' betrayal, the Horde rallied together once more, with most of her former loyalists defecting to his revolution.[41]
Sometime later, the mechagnomes of Mechagon Island led by Prince Erazmin and the recently-appointed Gelbin Mekkatorque joined the Alliance.
Although the Fourth War ended in an uneasy armistice, not all the Alliance leaders were as supportive of the peace efforts as others, with Tyrande Whisperwind and Genn Greymane especially doubting its lasting effectiveness, and arguing that the Horde would inevitably attack them regardless.[9] In its aftermath, King Anduin declared Turalyon as the Lord Commander of the Alliance forces, with the task of finding Sylvanas Windrunner.[42] Despite overwhelmingly massive losses on both sides, in the end, the Alliance won both the Battle for Stromgarde and the Battle for Darkshore, essentially returning most of the Arathi Highlands and Darkshore to their sovereign control. It has also made considerable gains in the Eastern Kingdoms in particular, such as rebuilding Southshore in Hillsbrad Foothills and reclaiming Fenris Isle and Shadowfang Keep in Silverpine Forest.[43]
Shadowlands
After Sylvanas defeated Bolvar Fordragon and shattered the Helm of Domination, the Alliance united with the Argent Crusade in order to combat the Scourge forces that were attacking Elwynn Forest, Redridge Mountains, Duskwood, and Icecrown.[44] Soon after the deaths of Herald Dalora and Nathanos Blightcaller, the leaderships of both the Horde and Alliance grouped with Bolvar and the Knights of the Ebon Blade and decided to send their champions to enter the Shadowlands in order to rescue the recently-captured Thrall, Baine Bloodhoof, Anduin Wrynn, and Jaina Proudmoore.[45] Subsequently, the Alliance joined the war against the Jailer, during which they successfully rescued the leaders. Furthermore, each champion personally joined one of the four main Covenants of the Shadowlands and aided them in their conflicts. The Alliance, Horde, and the Covenant forces were ultimately victorious, with Zovaal being killed within the Sepulcher of the First Ones.
Dragonflight
Following Zovaal's defeat, the truce between the Alliance and Horde continued to hold. For several years, Lord Commander Turalyon ensured that the Alliance regained its forces lost in the last war.[46] When the Dragon Isles were re-revealed to Azeroth, both factions sent a joint expedition to investigate.[47] During this time, the Alliance gained the allegiance of the Obsidian Warders, a group of Dracthyr, following their awakening on the Forbidden Reach and joined the Aspects in their war against the Primalists.
After Velen traveled to Argus at Chieftain Hatuun's request, he met with a group of man'ari eredar led by Arzal'kal who wished redemption for their past sins and ultimately allowed them to join the draenei and thus the Alliance.[48]
Following the death of Fyrakk, Amirdrassil blossomed unto Azeroth, and members of the Alliance attended the celebratory that was held on the world tree. In time, the night elves successfully established a new home upon the world tree, with Bel'ameth, serving as their new capital. In recognition of the Horde's aid in ensuring that Amirdrassil successfully bloomed unto Azeroth, Tyrande allowed Hamuul Runetotem, Bashana Runetotem, and Horde champions entry. With the return of Malfurion Stormrage from Ardenweald, Tyrande Whisperwind proclaimed Shandris Feathermoon as the new leader of the kaldorei.[49]
Over a decade after their exile, King Genn Greymane and the Gilneans finally returned to Gilneas. With the support of the Alliance and the Desolate Council, they faced the forces of the Scarlet Crusade to regain control of their kingdom. In the aftermath of their victory, King Genn abdicated his throne to his daughter, Tess Greymane, who he deemed ready to lead their people to a better future as the Queen of Gilneas, while proclaimed he would still offer his expertise to the Alliance.[50] Azeroth's champions later aided the void elves in the defense of the Telogrus Rift against Xal'atath and her Shadowguard forces.[51]
The War Within
When Dalaran came under attack by Xal'atath and the nerubians of Azj-Kahet, Alliance forces aided in the defense of the city and its evacuation. Following Dalaran's destruction above the Isle of Dorn, the survivors found themselves fighting against a nerubian ambush on the Tranquil Strand,[52] and after Queensguard Zirix and his forces were driven off, they received sanctuary in Dornogal.[53] As Alliance champions worked to unite the earthen, Jaina Proudmoore departed to Stormwind in order to gather Alliance reinforcements in view of the conflict against the Harbinger.[54]
Ten days after the fall of Dalaran, Proudmoore Keep in Boralus hosted a joint meeting between several Alliance and Horde leaders who answered Jaina and Thrall's call, where they helped organize the strike force that they could take to Khaz Algar.[55]
Following the arrival of the Alliance fleet, they were allowed to establish an embassy within Dornogal.[56] Even as the Horde and Alliance united to train the earthen for the battle ahead, tension and friction remained between them.[57] In time, the earthen were invited into both the Horde and Alliance.[58][59] While individual earthen joined the Alliance, the Council of Dornogal sent Adhelda to serve as their emissary.[60]
Organization
The faction is not a uniform governmental body, but rather a coalition of mutual military and economic aid between many member states, consisting of different races across Azeroth. Diplomacy is key within the Alliance, as the leaders of each member state hold supreme authority over their own politics, including their internal laws, economy, and military forces. The respective leaders hold no obligations to lend these resources to the faction's common cause, and can use them to accomplish their own interests without any consequences in their relationship with the allied powers.[61][62]
The position of de facto leader of the Alliance permanently rests with the patriarch in the House of Wrynn, the High King of Stormwind, or a Regent Lord to serve temporarily in his place. The High King is undisputedly looked to for maintaining the Alliance and its policies, as well as coordination of the workings of the Alliance forces in order to safeguard the Alliance's interests and defense. The role is not about faction-wide political control,[63] as the High King only has control over the forces given to him, and leaders who don't like his calls can choose not to commit their forces.[64][65] At the same time, decisions concerning the faction as a whole — such as the induction of new member states — are traditionally made by being voted on by the full-fledged members' illustrious leaders or their representatives.[66][67] Those meetings can be called by any of the member state leaders.[68]
Stormwind City is considered to be the heart of the Alliance by a majority of the faction's citizens,[69] and the kingdom of Stormwind is described as the most powerful and influential of the human kingdoms and in fact of the entire multiracial Alliance.[70] Stormwind Keep acts as the unofficial capital of the Alliance and often serves as the meeting point for leaders of the member states, notably during the Alliance Elemental Invasion Meeting, where the leaders of the Alliance met to discuss world issues and mutual defense.
However, the troops and resources deployed to the common cause from the member states or through Hero's Call Boards are not always acting on behalf of their home nation's independent leadership, but often united under common leadership in groups such as the Alliance Vanguard and the Alliance navy. The Alliance High Command supposedly plays a key role in orchestrating this enormous joint army. Villages and settlements not affiliated with any distinct Alliance nation but have sworn fealty to the Alliance maintained by the monarchs of Stormwind and Ironforge pay taxes to those kingdoms in order to sustain the Alliance's upkeep.[71]
The backbone of the Alliance air force is comprised predominantly of gnomish flying machines due to their maneuverability and speed.[72]
Culture
“Hm. I used to think that leadership was all about strength. I see things more clearly now - It's a little bit of give, a little bit of take. It's about binding people together. A bundle of sticks is not easily broken.”
Proud and noble, courageous and wise, the Alliance races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition and are bound together by a sense of brotherhood and a deep commitment to uphold their common noble ideals.[15] The races of the Alliance look out for one another. Every member is expected to provide aid to Alliance members in need, whether they be human, gnome, or otherwise. When united against a common foe, their loyalty to one another and their resolve becomes unquestionable.[73] The Alliance have proven themselves to be fierce combatants, often giving their lives when called for.[74]
Even now, as always, humans are the glue that holds the Alliance together, being the most numerous and diplomatic of the member races. Thus, the lion, symbol of Stormwind, was adopted to also serve as the symbol of the entire Alliance.
The concept of cooperation and "unity" appears to be an extremely important one to the Alliance. High King Varian Wrynn was successfully able to unite the dwarves and night elves under his leadership despite their initial differences and internal conflicts, causing Lorewalker Cho to remark how even as the Alliance managed to successfully bind itself ever closer together, the Horde under Garrosh Hellscream ripped itself apart.[75] High King Anduin Wrynn once told King Genn Greymane that if unified, the Alliance was unstoppable even without a navy,[76] and their rallying battle cry at the Battle for Lordaeron was "Stand as one! For the Alliance!"
Leadership
- See also: Alliance of Lordaeron#Leadership
- Alliance
High King Varian Wrynn † -
High King Anduin Wrynn -
Lord Commander Turalyon
- Alliance army
High King Varian Wrynn † -
High King Anduin Wrynn -
Lord Commander Turalyon
- Kingdom of Stormwind
Crown Prince Anduin Wrynn / Regent Lord Bolvar Fordragon -
King Varian Wrynn † -
King Anduin Wrynn -
King Anduin Wrynn / Regent Lord Turalyon
- Kingdom of Ironforge
King Magni Bronzebeard -
Council of Three Hammers
- Darnassus
High Priestess Tyrande Whisperwind -
High Priestess Tyrande Whisperwind / Archdruid Malfurion Stormrage -
High Priestess Tyrande Whisperwind
General Shandris Feathermoon
- Gnomeregan
High Tinker Gelbin Mekkatorque
- Exodar
- Kingdom of Gilneas
King Genn Greymane -
Queen Tess Greymane
- Tushui Pandaren
- Void elves
Alleria Windrunner / Magister Umbric
- Army of the Light
High Exarch Turalyon / Captain Fareeya
- Dark Iron clan
- Admiralty of Kul Tiras
- Mechagon
- Obsidian Warders
Anduin Wrynn,
King of Stormwind and High King of the AllianceTuralyon,
High Exarch of the Army of the Light and Lord Commander of the AllianceMuradin Bronzebeard,
leader of the Bronzebeard clan and member of the Council of Three HammersMoira Thaurissan,
Queen-Regent of the Dark Iron clan and member of the Council of Three HammersFalstad Wildhammer,
High Thane of the Wildhammer clan and member of the Council of Three HammersShandris Feathermoon,
leader of the night elvesGelbin Mekkatorque,
King of the gnomes, high tinker of Gnomeregan and ruler of MechagonTess Greymane,
Queen of GilneasAysa Cloudsinger,
representative of the Tushui PandarenAlleria Windrunner,
leader of the Void elvesFareeya,
commander of the Lightforged draeneiAzurathel, Scalecommander of the Obsidian Warders
Membership
- Main article: Alliance organizations
“You are a proud member of the Alliance. Together with your brothers and sisters of the civilized races, you represent our world's only hope for survival. Stand fast, and fight with honor until your last breath gives out. You wear the golden lion of the Alliance, and these colors don't run.[77]”
Human nations
“Know this, o' foe of the Alliance: be you a Horde of orcs, an army of the undead, or a mighty Dragon Aspect himself... if you bring war to realms of men, you will do naught but splinter your bones upon our shields and impale your hearts upon our swords! For we are the Alliance... and we know not how to fail!”
- — Slogan of the Alliance[78]
Humans - The primary race of the Alliance that makes up the majority of their forces. When the human nations of Lordaeron learned of the fall of Stormwind, the human kingdoms strategically united to form the Alliance of Lordaeron and finally end the threat of the vile orcish Horde. Even when the Scourge ravaged Lordaeron, the devastated human kingdoms sought refuge in the southern kingdoms, with many brought under the protection and security of the restored Kingdom of Stormwind. The humans eventually regrouped and made Stormwind City the heart of the new Alliance. Under the heroic leadership of King Varian Wrynn, humanity holds fast to the principles of honor and justice and seeks to maintain the honor and might of the human nations. The humans of the Alliance are determined to reclaim their lost lands and forge a new destiny for Azeroth, a destiny that many hope will usher in an age of lasting peace for the Alliance. Following the Burning Legion's third invasion, Anduin Wrynn succeeded his father as the king of Stormwind and High King of the Alliance. The strongest of their forces are present in the Eastern Kingdoms, but they also have many strongholds and camps in Kalimdor, Northrend, and even in Outland.
The following nations remain in the Alliance:
- Kingdom of Stormwind - One of the founding members of the Alliance of Lordaeron following Stormwind City's destruction in the First War. The kingdom was restored to prominence after the Second War, and survived the disasters of the Third War. Since the fall of the kingdom of Lordaeron, it is the strongest bastion of humanity and the most powerful force in the now multiracial Alliance. Stormwind's willingness to work with others to find diplomatic solutions stands out as one of its true strengths. Its citizens hold fast to the principles of honor and justice as they defend their settlements, and the Alliance, against any aggressors.[79] Its capital is Stormwind City in northwestern Elwynn Forest, in the continent of Azeroth.
- Led by King Anduin Wrynn. Formerly led by King Varian Wrynn and Regent Lords Anduin Lothar and Bolvar Fordragon.
- Stormwind Army - The main force of the kingdom of Stormwind, composed of several divisions, it constitutes one of the main contributions to the military of the Grand Alliance.
- Led by King Anduin Wrynn and General Hammond Clay
- Stormwind Fleet - A sizable naval fleet enables Stormwind to expand across the seas. Most of the Alliance fleets rally under the command of Stormwind's fleet to comprise the Alliance armada.
- Led by Grand Admiral Jes-Tereth
- SI:7 - A covert organization that undertakes clandestine missions for the good of Stormwind and the Alliance.
- Led by Master Mathias Shaw
- Kingdom of Stromgarde - Stromgarde was one of the biggest proponents of the Alliance during the Second War, but squabbles over land, as well as philosophical differences with how to handle the captured orcs led King Thoras Trollbane to secede from the Alliance of Lordaeron. After the Third War, King Thoras was murdered by his son Prince Galen, and the nation rapidly declined, losing many territories and almost all of its capital city, Stromgarde Keep. The remains of the kingdom later rejoined the Alliance, and Refuge Pointe became their largest known settlement. Following the third invasion of the Burning Legion, Danath Trollbane returned to restore his kingdom to its former glory, and Stromgarde Keep was rebuilt to fight the Horde in the Battle for Stromgarde. Ultimately, the Alliance claimed victory, returning most of the Arathi Highlands into the hands of Stromgarde after many years of strife.
- Lord Danath Trollbane is the last remaining heir to the throne, and the current ruler of the newly restored kingdom. Formerly led by King Thoras Trollbane and Prince Galen Trollbane.
- Stromgarde army - The main force of the kingdom of Stromgarde. Possessing a long history of warfare against the trolls, their warriors are well prepared to engage in open combat with all enemies of humanity.
- Led by Lord Danath Trollbane
- League of Arathor - The main force of the Stromgarde military. Formed to supply Stromgarde the Alliance with valuable resources, the League came into conflict with the Forsaken Defilers for control over the rich land of Arathi Basin.
- Led by Radulf Leder
- Stromgarde Militia - A part of the Stromgarde military. Prior to the restoration of the kingdom, they fought for years for control of Stromgarde Keep at the hands of invading forces.
- Led by Captain Nials (presumed)
- Kingdom of Gilneas - The worgen in the Alliance are actually cursed humans from the nation of Gilneas. Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the Alliance of Lordaeron and gave it support during the Second War but their stubborn king, Genn Greymane, retracted the kingdom from the Alliance to avoid being brought into "other people's conflicts". During the Third War, Archmage Arugal sought to summon werewolf-like creatures to help battle the Scourge, but the worgen could not be controlled and soon the worgen curse epidemically spread among the Gilnean denizens. Around the time of the Shattering, Gilneas was invaded by Sylvanas Windrunner and the Forsaken. Nevertheless, even with the help of the night elves to control the worgen curse, the Gilneans could not overcome the combined might of the Horde invaders and sailed across the sea to seek sanctuary in the night elf city of Darnassus, at the Howling Oak. The Gilneans were later welcomed back into the Alliance, and with their allies' support, they succeeded in reconquering their kingdom over a decade after having been exiled.
- Led by Queen Tess Greymane, formerly by King Genn Greymane.
- Gilnean Army - The armed forces of Gilneas, they defended the borders of the peninsula kingdom for centuries and were considered a formidable entity in Lordaeron.
- Led by Queen Tess Greymane
- Gilneas Brigade - A contingent of Gilnean soldiers fighting on behalf of the Alliance on the Broken Isles, moving against the Burning Legion and Sylvanas Windrunner's forces.
- Led by Genn Greymane and Darius Crowley
- Gilneas Liberation Front - The main Gilnean resistance group who stayed behind to protect their homeland and fought against the Forsaken to free their nation.
- Led by Lord Darius Crowley and Lorna Crowley
- Bloodfang pack - A pack of feral worgen that attacked Gilneas City prior to the Forsaken invasion of Gilneas. While initially hostile to the Gilneans, a pact formed between Darius Crowley and Ivar Bloodfang paved the way for the pack to ultimately join the Alliance.
- Led by Packleader Ivar Bloodfang
- Admiralty of Kul Tiras - A human nation of merchants and sailors known for its legendary fleet, purportedly at one point the greatest in all of Azeroth. The kingdom joined the Alliance of Lordaeron during the Second War, and largely avoided and survived the Third War. However, Kul Tiras left the Alliance after Daelin Proudmoore's defeat during the Invasion of Durotar, while their international relations were strained due to the Alliance's indifference to avenging Daelin's death. Since then, Kul Tiras has been plagued by piracy, crime, and corruption. At the beginning of the Fourth War, the Alliance began negotiations to obtain the support of the Kul Tiran fleet against the Horde. After stabilizing the kingdom's troubled territories, the Alliance regained the Kul Tirans' trust and unified the maritime nation, while Lady Jaina Proudmoore was named the new Lord Admiral for her success in foiling House Ashvane's coup d'état and recovering Kul Tiras' missing fleet.
- Led by Lord Admiral Jaina Proudmoore. Formerly led by Daelin Proudmoore and Katherine Proudmoore.
- House Proudmoore - One of four noble houses that rule Kul Tiras. Masters of the sea and commanders of the Kul Tiran fleet, they have lead Kul Tiras for decades from their seat of power in Boralus.
- Led by Katherine Proudmoore
- House Waycrest - One of four noble houses that rule Kul Tiras. They provide most of the nation's ore and some of its toughest warriors. Their seat is the Waycrest Manor, in the region of Drustvar.
- Led by Lucille Waycrest
- Waycrest Guard - The main army of House Waycrest protecting the people of Drustvar.
- Led by Marshal Joan Cleardawn
- Order of Embers - An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
- Led by Lucille Waycrest
- House Stormsong - One of four noble houses that rule Kul Tiras. It takes a role in the construction of the country's navy. Their seat is the Shrine of the Storm, in the region of Stormsong Valley.
- Led by Brannon Stormsong (presumed)
- Storm's Wake - A faction of farmers, craftsmen, soldiers, and the mysterious tidesages, they seek to reclaim Stormsong Valley and affirm their place in Kul Tiras.
- Led by Brother Pike (presumed)
- Thornspeakers - Ancient order of Drust druids based in Drustvar, responsible for teaching druidism to the Kul Tiran humans.
- Survivors of the Kingdom of Lordaeron - Years after the Third War, small haggard militias of Lordaeron continued to fight as part of the Alliance, resisting the forces of the Forsaken and the Scourge that plague their homeland. After the Forsaken Invasion of Gilneas, many of these outposts loyal to the Alliance were destroyed. However, the Fourth War drastically reshaped the balance of power in the Eastern Kingdoms, and the Alliance made considerable gains after defeating the Forsaken during the Battle for Lordaeron. They formally began an active campaign against their remaining settlements throughout the conflict, eventually capturing both Southshore in Hillsbrad Foothills and Shadowfang Keep in Silverpine Forest.[43]
- Southshore - A quiet port town and one of the few pockets of human civilization that existed in Lordaeron, maintaining their allegiance to the Alliance. Southshore Guards and the Hillsbrad Sentries were the garrison of guards protecting Southshore. After the town was blighted and destroyed by the Forsaken, the Refugee Leadership fled to Fenris Keep in Silverpine Forest, where Darius Crowley and Ivar Bloodfang offered them their blood to become worgen,[80] rendering them immune to the Forsaken's undeath. They subsequently joined the Gilnean's resistance in Lordaeron,[81] but many died in battle against the undead, leaving their fate unknown.
- Led by Magistrate Henry Maleb
- Weldon Barov is the last living descendant of the House of Barov, a wealthy Lordaeron family who once owned the lands comprising Brill, Caer Darrow, Southshore and Tarren Mill, although they lost control over most of these settlements.[82]
- Southshore - A quiet port town and one of the few pockets of human civilization that existed in Lordaeron, maintaining their allegiance to the Alliance. Southshore Guards and the Hillsbrad Sentries were the garrison of guards protecting Southshore. After the town was blighted and destroyed by the Forsaken, the Refugee Leadership fled to Fenris Keep in Silverpine Forest, where Darius Crowley and Ivar Bloodfang offered them their blood to become worgen,[80] rendering them immune to the Forsaken's undeath. They subsequently joined the Gilnean's resistance in Lordaeron,[81] but many died in battle against the undead, leaving their fate unknown.
Kingdom of Ironforge
Dwarf - The Kingdom of Ironforge is the major government of the dwarves on the continent of Khaz Modan. It consists mainly of the Bronzebeard clan, which still reside in the ancient city of all the dwarven clans. After the War of the Three Hammers, the Bronzebeards gained dominance over all Ironforge. They pledged themselves to the Alliance of Lordaeron following the Bleeding Hollow's invasion of Khaz Modan in the Second War. During the Cataclysm, to prevent the mountain from collapsing, King Magni Bronzebeard performed a ritual in the heart of Old Ironforge but was petrified into a diamond statue in the process. With its king impaired, Ironforge was left in political turmoil after Moira Thaurissan, daughter of King Magni, declared her son the rightful ruler of the kingdom. In order to prevent civil war, the leaders of each clan formed a council to govern the dwarven races and share the kingdom. Its capital is the city of Ironforge, located in northern Dun Morogh.
- Led by the Council of Three Hammers
- Bronzebeard clan - A clan of Ironforge dwarves that rules over the various clans in Ironforge and the surrounding mountains of Khaz Modan after Madoran Bronzebeard took control of the capital following the War of the Three Hammers. The dwarves under their command have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike.
- Led by Muradin Bronzebeard
- Ironforge Guard - The main domestic military force of the Kingdom of Ironforge. Their members may serve in the armed forces fighting on distant battlefields as part of the Alliance military.
- Led by the Council of Three Hammers
- Dark Iron clan - Known for fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron fought in the service of Ragnaros the Firelord. Although one faction of the dwarves was long-pledged to Queen-Regent Moira Thaurissan, others refused to stand alongside their kin. During the Fourth War, the Alliance managed to unite most of the Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde.
- Led by Queen-Regent Moira Thaurissan
- Forgeguard - Are an elite unit of Dark Iron dwarf soldiers loyal to Moira Thaurissan, Queen-Regent of the Dark Iron clan and the city of Ironforge. They appear to be some of the most skilled troops in the Dark Iron forces and have been known to accompany their monarch into battle as a personal escort.
- Some members of the Thorium Brotherhood have rejoined their dwarven kin and affiliated themselves with Ironforge, helping the Alliance on alternate Draenor.
- Wildhammer clan - A clan of dwarves renowned for their close bond with gryphons, treating these animals as equals in battle instead of pets. They assisted the Alliance of Lordaeron during the Second War, providing them with the air support needed to fight the enslaved red dragons. During the Cataclysm, Kurdran Wildhammer commanded the Alliance armies in Twilight Highlands and united the independent Wildhammer clans under the Alliance's banner, in order to fight against the Dragonmaw clan and the Twilight's Hammer. Now based in Aerie Peak in the Hinterlands, they once lived in Ironforge and their own capital of Grim Batol; both were abandoned after the War of the Three Hammers.
- Stormpike clan - A respected dwarven clan and well known for their fine and discerning tastes.[83]
- Stormpike Guard - A Stormpike expedition to the valley of Alterac in order to search for relics and treasures from the past, has led to open war with the orcs of the Frostwolf clan that resides in the southern parts of the same valley. They were also issued with a "sovereign imperialistic imperative" by King Magni Bronzebeard to take the valleys of Alterac for the kingdom of Ironforge.
- Led by General Vanndar Stormpike
- Stormpike Guard - A Stormpike expedition to the valley of Alterac in order to search for relics and treasures from the past, has led to open war with the orcs of the Frostwolf clan that resides in the southern parts of the same valley. They were also issued with a "sovereign imperialistic imperative" by King Magni Bronzebeard to take the valleys of Alterac for the kingdom of Ironforge.
- Explorers' League - An organization dedicated to researching the origin of the dwarven race. They have many archaeological dig-sites in all corners of Azeroth. The League also has an excellent, and unofficial, relationship with SI:7 that few people are familiar with. The two organizations traveling through Azeroth, sometimes hold and share information by codes and secret means.[84]
- Led by Brann Bronzebeard and High Explorer Muninn Magellas
Darnassus night elves
Night elf - Heirs to an ancient civilization spanning more than ten thousand years, the reclusive night elves lived peacefully for centuries in the shadowy forests of Northern Kalimdor until the events of the Third War, when they allied with the Great Alliance at the behest of Medivh in order to defeat Archimonde at the Battle of Mount Hyjal. However, the continuous deforesting actions of the orcs in the forests of Ashenvale forced them to break away from the Horde and remain allied with the Alliance alone. Their capital was the city of Darnassus, located on the World Tree of Teldrassil, until it was destroyed by the Horde during the War of the Thorns. The night elves make up the bulk of the Alliance forces in Kalimdor, their ancestral lands.
- Led by General Shandris Feathermoon, formerly by High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage.
- Sentinel Army - The main force of the night elven nation.
- Led by General Shandris Feathermoon
- Silverwing Sentinels - A wing of the Sentinels appointed to begin a massive push of the Warsong orcs out of the elven homelands.
- Led by Su'ura Swiftarrow
- Army of the Black Moon - An army of night elves and Gilnean worgen fighting to reclaim Darkshore and avenge the Burning of Teldrassil.
- Sisterhood of Elune - The ancient religious order and priesthood of the moon goddess Elune, formerly based in Darnassus before Teldrassil was destroyed.
- The Watchers - The jailers and marshals of night elven society. They guarded the barrow-prisons of the night elves and hunted down dangerous criminals.
- Led by Maiev Shadowsong
- Sentinel Army - The main force of the night elven nation.
Highborne - The Shen'dralar, "Those Who Remain Hidden", were guardians and keepers of ancient knowledge and forgotten lore, a secretive organization based in Eldre'Thalas. Some of its members returned to the night elven society after their long exile to make amends and begin to train new generations of night elven mages after the Cataclysm.
- Led by Archmage Mordent Evenshade
Demon hunters from the Illidari - Although the vast majority appeared to be relatively unaligned, several have joined the Alliance as of the Fourth War, fighting alongside Alliance forces in Arathi Basin, including Nylaria the Haunted and Raize Shadespear. Jace Darkweaver and Elerion Bladedancer apparently led the Illidari delegation to the Alliance, establishing a camp in the Mage Quarter, the former having helped saved Anduin Wrynn's life in Stormwind.[85]
Night elves Darkfallen - Raised into undeath as dark rangers by Sylvanas' Val'kyr following the war of the Thorns, some of them wished to return among their people after the Fourth War. With the agreement of Tyrande Whisperwind and the help of the Desolate Council, they managed to rejoin their people and the ranks of the Alliance.[86]
The night elves have many allies from nature:
- Children of Cenarius - Comprised of mostly dryads, nymphs and keepers of the grove, they work closely with the night elves throughout Kalimdor and other lands.
- Ancients and treants[87] - They are wise, ancient creatures who work closely with the night elves.
- Wisps[88] - Believed to be spirits of fallen night elves, they continue to lend their help as builders and guardians in death.
- Mountain giant[89] - Though most became neutral following the Third War, they still aid their night elf allies.
Nation of Gnomeregan
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Gnomes - Cousins of the dwarves, sharing the lands of Khaz Modan, the gnomes joined with their long-time allies to provide technological wonders like submarines and flying machines to aid the Alliance in its fight against its enemies in the Second War. During the Third War, the Alliance of Lordaeron called on them for aid. Yet they were forced to decline because they were suffering from their own internal problems, as their long-time capital Gnomeregan in western Dun Morogh, was invaded by deformed troggs in a great betrayal orchestrated by Sicco Thermaplugg. The gnomes had to flee and find refuge in their cousins' arms in Ironforge, where they built Tinker Town. After Operation: Gnomeregan, the Gnomes established New Tinkertown and are trying to reconquer their old capital.
- Led by King Gelbin Mekkatorque
- Gnomeregan Covert Ops - A division of Gnomeregan's army that comprises of gnomish rogues and technicians that conduct covert operations.
- Survivor Assistance Facilitation Expedition - Organization designed to help surviving gnomes escape the city of Gnomeregan. They help the survivors reenter gnomish society by cleansing them from the radiation and take down dangerous enemies. They also seek to reduce the leper gnomes as a way of clearing to reclaim the halls of the city and to protect the survivors.
- Led by Nevin Twistwrench
- Gnomish Elite Aerial Rangers - An elite gnomish aerial task force formed during the Fourth War, representing the best that Gnomeregan has to offer.[90]
- Led by the G.E.A.R. Commander
Mechagon mechagnomes - A sub-culture of mechanized gnomes that departed from Gnomeregan hundreds of years ago alongside the last gnomish king, King Mechagon and founded the eponymous nation of Mechagon on Mechagon Island. After being aided by various adventurers and factions from both the Horde and Alliance, the mechagnomes merged societies with their kin once more, with Erazmin ceding leadership to Gelbin but remaining as his advisor, crowning him the first King of the Gnomes since Mechagon. In addition, they opened their home to the rest of the gnomish race, at last giving the beleaguered faction another capital by way of Mechagon City while they keep reconquering Gnomeregan.
- Rustbolt Resistance - A group of Mechagon mechagnomes who banded against the forces of King Mechagon, in order to not let their king accomplish his dream of "reversing" the Curse of Flesh.
- Led by Prince Erazmin
Exodar draenei
Draenei - Refugees of the eredar race fleeing their corrupted brethren on their home planet Argus, the draenei ("Exiled Ones" in their native tongue) have been traveling the Great Dark Beyond seeking allies to fight against the Burning Legion and its leader Sargeras who had tricked and corrupted leading members of their people. They eventually crash-landed on Draenor and made peace with the native orcs, until the Legion triggered the orcish onslaught, and the draenei once again had to flee from the Legion and the forces of Illidan Stormrage by stealing the Exodar, one of the satellites of the dimensional ship Tempest Keep. Once again their vessel crash-landed, this time on Azuremyst Isle off the coast of northern Kalimdor on Azeroth. They made the Exodar their home, and formed an alliance with the native night elves, paving the way for joining the Alliance. When the Dark Portal reopened, the draenei offered their services in the Alliance's crusade against the Burning Legion in Outland. After the war, many kept their pledge of friendship to the Alliance, although some stayed in Outland to heal their former adopted homeworld and those they left behind.
- Led by the Prophet Velen
- The Hand of Argus is a group of draenei paladins who operate around Azeroth.
- They are led by Triumvirate of the Hand. The current members of the triumvirate are vindicators Boros, Kuros and Aesom.
- The Light's Chosen are a specialized group of paladin protectors.
- Led by the Prophet Velen
- The Omenai - A religious order at the Temple of Telhamat, comprised of draenei who remained in Outland after Velen departed their shattered world, seeking to re-establish their holy places.[91]
- Led by Amaan the Wise
- The Hand of Argus is a group of draenei paladins who operate around Azeroth.
Broken - A group of Broken rejoined their unmutated brethren under the leadership of Farseer Nobundo. Some serve as shaman in the Alliance and some work as laborers within the Exodar itself.
Man'ari eredar The Penitents - Following the defeat of the Burning Legion, a group of man'ari eredar followed Arzaal in his quest for repentance and were allowed to rejoin the draenei after a meeting with Prophet Velen.[92]
Tushui Pandaren
Pandaren - The Tushui is a pandaren faction of the Wandering Isle that has decided to join the Alliance ranks, considering the coalition's code of conduct very similar to their own. The Tushui pandaren are living a venerable life through meditation, rigorous training, and moral conviction. They don't have their own capital, but most of them made their home in the human city of Stormwind, along with their leader who can teach aspiring monks of the Alliance their famed combat techniques. They are contemplative, focused on abstract ideals of justice and morality, and believe that a principled life is the only one worth living.[93]
- Led by Aysa Cloudsinger
Void elves
Void elf - The ren'dorei are the exiled Silvermoon followers of the blood elf magister Umbric who sought to harness the corruptive magic of the Void. Attacked by a void ethereal who sought to drive them mad and transform them, they were rescued by Alleria Windrunner, who had gained mastery of the Void herself on Argus. Accepting her leadership and guidance, they pledged their loyalty to the Alliance. Alleria has vowed to train these void elves to control the shadows within them and to prove themselves to those who doubt or judge their abilities wrong. Their current capital is the Telogrus Rift, teetering on the brink of the Void.
- Led by Alleria Windrunner and Magister Umbric
Army of the Light
Lightforged draenei - For untold millennia, the Army of the Light waged battles, skirmishes, and sabotage against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. They all knew they might not survive their final assault on Argus.[94] However, after finally achieving victory on Argus and ending the Burning Crusade, the Army of the Light has undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression. Their current capital is the Vindicaar, orbiting around Azeroth.
- Led by High Exarch Turalyon and Captain Fareeya
Obsidian Warders weyrn
Dracthyr - The Obsidian Warders is a weyrn charged with defending the allies of the black dragonflight and protecting its strongholds. Whether it is deployed to reinforce draconic legions or guard the skies alongside dragons, this weyrn is the embodiment of the Earth-Warder's aegis. Currently under the authority of the Scalecommander Azurathel, the Warders trained to be the bulwark that enemy forces will break upon.[95]
- Led by Scalecommander Azurathel
Awakened earthen
Earthen - The titan-forged earthen once toiled under the edicts of the titans to shape Azeroth itself. The earthen of Khaz Algar, aided by the efforts of outsiders, were revitalized by the Hall of Awakening after it was restored by Magni Bronzebeard.[96] These earthen who have awoken from the Hall have found themselves imbued the magic of the Worldsoul itself and have been given new freedoms that were never available to them.[97][98] They now pledge service to the Alliance or Horde to learn more about Azeroth for their people.[99][100][101] Unlike other races, the Awakened earthen are still neutral, allowing earthen to individually pledge their allegiances as they see fit.
- Led by the Council of Dornogal
Alliance forces
While a huge portion of the Alliance's military power consists of representatives from the faction's member states, there are also several examples of organizations within the Alliance which do not belong to any of the member states and instead of answering to a particular racial leader, they are organized by the leader of the Alliance, the High King of Stormwind, and his advisors. However, while these organizations are not tied directly to any of the member states, the sub-organizations within them are often sent by one of the member states.
Alliance navy - The collective maritime military force of the various members of the Alliance.
- Led by Grand Admiral Jes-Tereth
The Sons of Lothar – Remaining members of the Alliance Expedition during the Invasion of Draenor, they were joined by the new forces of the Alliance with the re-opening of the Dark Portal.
Alliance Vanguard - The military umbrella organization overseeing the Alliance forces that have established themselves throughout Northrend.
- Formerly led by King Varian Wrynn
- Valiance Expedition - The main forces of the Alliance expedition to Northrend.
- Formerly led by Highlord Bolvar Fordragon
- Unit S was a selected group of soldiers who operated in Borean Tundra.
- Unit Darkshire is a selected group of soldiers from Darkshire, they are stationed in Dragonblight.
- Unit Goldshire is a selected group of soldiers from Goldshire, they are stationed in Howling Fjord.
- Formerly led by Highlord Bolvar Fordragon
7th Legion - An elite special operations regiment composed of the Alliance's most seasoned veteran fighters. They have participated in almost every major offensive and engagement the Alliance has been involved in.
Operation: Shieldwall - Alliance forces in Pandaria, stationed at Lion's Landing in Krasarang Wilds.
- Formerly led by King Varian Wrynn and High Marshal Twinbraid
Kirin Tor Offensive - A military contingent of the Kirin Tor that led the Alliance forces in their quest to vie for control over the Isle of Thunder.
- Formerly led by Jaina Proudmoore
Lunarfall - The core of Alliance expedition to Draenor, situated in Lunarfall garrison in Shadowmoon Valley.
- Led by the Alliance adventurer
Wrynn's Vanguard - Alliance expeditionary forces in Draenor, fighting in Ashran against their Horde counterpart, Vol'jin's Spear in Ashran.
- Led by Grand Marshal Tremblade
Hand of the Prophet - Alliance forces stationed at Lion's Watch in Tanaan Jungle.
- Led by Exarch Yrel
Purified - An Alliance contingent of soldiers empowered by the Light.
- Led by Commander Dunuura
Other members and allies
- High elf - A few high elves have chosen to join the Alliance in recent years (initially to the chagrin of the Alliance's new elven allies), though their compliance in the secession from the Alliance of Lordaeron following the Second War has resulted in bitter memories.[32] They can be found scattered in Stormwind City, Dalaran, formerly in Theramore Isle before its destruction, and various minor settlements.
- The high elves of Dalaran and the Silver Covenant are led by Ranger-General Vereesa Windrunner.
- The Highvale high elves of Quel'Danil Lodge are presumably led by Jalinde Summerdrake.
- The high elves of the Allerian Stronghold are led by Captain Auric Sunchaser, who is also the high elves' representative at the Sunwell.
- Some High Elf Wayfarers have traveled to Telogrus Rift recently, apparently studying the Void under the guidance of legendary high elf ranger Alleria Windrunner.
- Half-elf - Although they are very few, Arator the Redeemer, the only son of Turalyon and Alleria Windrunner, is a notable half-elf who is associated with the Alliance.
- The Church of the Holy Light - It is the institution at the head of the predominant human religion, the worship of the Holy Light. Affiliated with the Alliance, their priests and paladins are dedicated to creating a world of honor and justice, striving to aid others and be good in all actions. Based in Stormwind's Cathedral of Light. Notable members including High Priestess Laurena and Bishop Arthur.
- Formerly led by Archbishop Benedictus
- The Knights of the Silver Hand - The order of paladins created by Archbishop Alonsus Faol as the martial branch of the Church of Light during the Second War. Empowered by the Holy Light, these mighty warriors brandish both their warhammers and holy fire in the battle against all who would trample the meek and innocent, as they seek to be an example of the Light's teachings, protecting the weak and vanquishing the evil of the world.
- Led by The Highlord and Turalyon. Formerly led by Uther the Lightbringer and Alexandros Mograine.
- Death knight - The death knight Thassarian, a Lordaeron soldier slain by Arthas, was the first death knight to rejoin the Alliance, pledging himself to King Varian Wrynn and the Kingdom of Stormwind. Other members of the Knights of the Ebon Blade eventually followed him, including most recently from the allied races.[102]
- Shadowfang pack - Some worgen formerly loyal to Arugal escaped Shadowfang Keep, but were slain and raised as death knights loyal to the Scourge. After they eventually broke free from the Lich King's control, they joined with the rest of their Gilnean brethren in the Alliance.[103][104]
- Baradin's Wardens - A fierce army that has historic ties to the island stronghold of Tol Barad, affiliated with both the Admiralty of Kul Tiras and the Kingdom of Stromgarde. They have joined the forces of the Alliance in an effort to repel the Horde, gain control of the strategic island and re-open the island to serve as a prison once again.
- Led by Marcus Johnson
- Morgan's Militia - A small group trying to claim the Burning Steppes and found their own kingdom.
- Led by Morgan
- The Kurenai, or "Redeemed", a surviving clan of Broken draenei residing in Nagrand in Outland.
- Led by Arechron
- Pearlfin tribe - A tribe of jinyu with their home in Jade Forest. They are in constant war against the hozen. They were the first natives encountered by the Alliance survivors that shipwrecked on Pandaria's shores. Though initially distrustful of strangers, they became part of the Alliance forces, after it was discovered that hozen were already in league with the Horde.
- Led by Elder Lusshan
- Waveblade clan - A clan of ankoan who recently took the fight back to the naga's doorsteps in Nazjatar after they had killed their leader. When the Alliance forces shipwrecked in the region, they befriended the Waveblade while the Horde allied with the Unshackled. Ankoan Tidehunters are ankoan that are troops that participate in various War Campaign missions.
- Led by Blademaster Okani
Although not officially part of the Alliance, the following groups have allied themselves with the Alliance:
- - There are some pandaren who seem to be affiliated with the Alliance, but are not directly related to the Tushui Pandaren, such as Mojo Stormstout, who wandered the world and explored places like Azuremyst Isle on his own instead of on the Wandering Isle, and befriended the draenei shortly after they crash-landed. They have helped spread the teachings of the monk to the other Alliance races.
- Shrine of Seven Stars - There are various Alliance-friendly pandaren within the Shrine of Seven Stars located in Vale of Eternal Blossoms, the Alliance's primary base of operations in Pandaria.
- Westwind Rest - After being aided in retaking their town, the Pandaren of Westwind Rest have joined the Alliance.
- Led by Elder Tsulan
- Paw'don Village - Though not officially aligned with the Alliance, the villagers of Paw'don Village grant Alliance members sanctuary in their village.
- Led by Sunke Khang
- The Stillpine tribe - Inhabiting the Azuremyst Isles, they have been cooperating with the draenei and outgrowth of their good relations with the night elves.
- Led by High Chief Stillpine
- The Frostborn - A mysterious newly discovered faction of frost dwarves. Brann Bronzebeard thinks they migrated from Uldaman to the Storm Peaks with many making Frosthold their home since there are no records of them in Ulduar.[105] Recently, those at Frosthold have befriended the Explorers' League — unlike the iron dwarves — and welcomed all Alliance members into their homes.
- Led by King Velog Icebellow, formerly by King Yorg Stormheart ( Muradin Bronzebeard with a serious amnesia).
- Council of Exarchs - The main governing body of the Draenei nation-state in alternate universe's Draenor since Prophet Velen's demise.
- Sha'tari Defense - The defenders of Shattrath who struggle to regain control of their capital city.
- Led by Exarch Maladaar
- Auchenai - The guardians of the draenei grave-city of Auchindoun in Talador.
- Led by Exarch Maladaar
- Rangari - A group of draenei scouts and rangers, who silently stalk the farthest corners of Draenor. Their role in draenei society is mostly to gather valuable intelligence about the lay of the land, in order to use it for their advantage.
- Led by Exarch Naielle
- Sha'tari Defense - The defenders of Shattrath who struggle to regain control of their capital city.
- Several Nar'thalas magi from Azsuna have traveled to Stormwind and apparently affiliated themselves with the Darnassian elves as well as the Alliance as of the Fourth War, opening portals to the Crumbled Palace of the Court of Farondis. Thelar Moonstrike, another Highborne ghost, also fought against the Horde in the Battle for Darkshore.
- Others from non-traditional Alliance races at least temporarily allied themselves with the Alliance on alternate Draenor, including Rulkan, a Shadowmoon orc, Beezil Linkspanner, a goblin, and Caerania the Tempering, a blood elf follower.
- Around the time of the Fourth War, Mathias Shaw has also hired individual agents and spies from Horde races, such as Narsilla Keensight and Krazzet, embedding them into Horde society to gather critical intelligence.
Former members and allies
- Magocracy of Dalaran - A city-state founded by magocrats who were charged with cataloging and researching every spell, artifact, and magic item known to mankind. It was a staunch supporter of the Alliance of Lordaeron until its destruction by the Scourge and the Burning Legion during the Third War. In the aftermath, the mages worked tirelessly to rebuild their magical city under the protection of a magical dome. When completed, they lifted their city to the skies of Northrend to fight the Scourge and the blue dragonflight. The Kirin Tor declared neutrality during the war against the Lich King but later pledged itself to the Alliance after it was discovered that some of the Sunreavers were abusing their resources to aid the Horde. After Jaina Proudmoore left the Kirin Tor due to a vote being decided to let the Horde back into the city, Dalaran became neutral once more to face the Burning Legion.
- Led by the Council of Six
- Kirin Tor - Is the elite conclave and Wizard Council that leads the magical nation of Dalaran.
- Led by Archmage Khadgar and the Council of Six
- City-state of Theramore - Founded by survivors of the Human Expedition that ventured to Kalimdor in the midst of the Scourge onslaught on the Third War, coming from many human nations, although primarily from Lordaeron. The Human Expedition also had high elven and dwarven members. The city-state was destroyed by the Horde shortly before the discovering of Pandaria.
- One time led by Lady Jaina Proudmoore
- Northwatch Expeditionary Unit- A group of sailors and soldiers sent from Northwatch Hold and Theramore to attempt to gain a further stronghold into Kalimdor.
- Led by Force Commander Valen
- Kingdom of Alterac - Alterac was one of the founding members of the Alliance of Lordaeron, however, it turned out that they had betrayed the Alliance and had been assisting the Horde since the beginning of the Second War. Alterac would later continue to oppose the Alliance; first by lending aid to the Horde of Draenor, later by forming the Syndicate and attacking Stromgarde.
- Led by King Aiden Perenolde
- Kingdom of Quel'Thalas - Quel'Thalas was the last kingdom to join the Alliance of Lordaeron, and the first to leave it. After several years of idyllic peace, the elven kingdom was dealt a devastating blow during the Scourge invasion of Quel'Thalas.[106] The bulk of the surviving high elves took up the name "blood elves" and the most powerful of which (led by Kael'thas Sunstrider) joined their former human and dwarven allies for a brief tenure in service of what was dubbed the "Alliance resistance." After strained relations wrought on by racial mistrust, the blood elves were slated for death and subsequently fled to Outland. The regency of Quel'Thalas nevertheless engaged in diplomatic relations with the modern Alliance, although after fending off the Sentinel spies, they ultimately opted to join the reformed Horde instead.[107] Although some individual blood elves have expressed doubts about the Horde in the past,[108][109] and several efforts have been made since, most notably by Varian Wrynn and Alleria Windrunner, to return the blood elves to the Alliance, these efforts have been without any real success.[110][111] Valeera Sanguinar, a rogue spy of House Wrynn who has largely avoided the faction war, is a rare example of an independently-aligned blood elf welcome in both Alliance and Horde lands; she has refused to fight with one side against the other, as she has friends from both factions, and described herself as "caught between two worlds, belonging fully to neither".[112]
- Led by Anasterian Sunstrider during the Second War and Kael'thas Sunstrider in the aftermath of the Third War; later led by Regent Lord Lor'themar Theron.
- Grimtotem tribe - The tauren of the Grimtotem Post in Stonetalon Mountains were briefly supported by the Alliance against the Horde, with Ton Windbow serving as their ambassador. This cooperation disappeared, for the Alliance had plans to end Darkcloud's life.[113]
- Led by Grundig Darkcloud
- The Scarlet renegades, based in the Scarlet Monastery. This group of Scarlet rebels wanted to take control of the Scarlet Crusade with the support of the Alliance. According to their crazed leader, their goal was the transformation of the Undercity into a "Scarlet paradise".
- Led by Joseph
- Laughing Skull clan - This orcish clan temporarily allied themselves with the Alliance Expedition on Draenor. In exchange for helping Laughing Skull defeat the opposing clans and dominate the northern reaches of Draenor, Mogor would lend the Expedition his soldiers and give them the Book of Medivh. Surprisingly, Mogor was true to his word though he was ultimately left behind when Draenor was torn apart. The orcish members of the Laughing Skull ended up turned into fel orcs and Mogor (or a similarly named ogre) ended up killed in the Ring of Blood.
- Led by Mogor the Ogre
- - Grong of the Da'kani served the Alliance loyally in their invasion of Zuldazar, but was eventually overwhelmed, and raised into undeath, only to be subsequently put to rest by the Alliance.
- The Dragon Aspect and blue dragon Kalecgos joined the Alliance some time after the Horde attacked the blue dragonflight and stole the Focusing Iris.[114] He openly aided the Alliance against the Horde several times,[115][116] joining the Kirin Tor after Jaina Proudmoore became leader, and traveling together with the Alliance leaders to Pandaria.[117]
Bases of operations
-
Capital cities
Base of operations Location Status Stormwind City Northwestern Elwynn Forest Active Ironforge Northern Dun Morogh Active Darnassus Western Teldrassil Destroyed Bel'ameth Central Amirdrassil Active Gnomeregan Western Dun Morogh Contested The Exodar Western Azuremyst Isle Active Gilneas City Central Gilneas Active Telogrus Telogrus Rift Active The Vindicaar Orbiting around Azeroth Active Shadowforge City Blackrock Depths, Blackrock Mountain Active Boralus Eastern Tiragarde Sound Active Mechagon City Southwestern Mechagon Island Active Base of operations Location Status Aerie Peak Northwestern Hinterlands Active Anvilmar Coldridge Valley, Dun Morogh Active Brewnall Village Western Dun Morogh Active Chillwind Camp Southern Western Plaguelands Active Darkshire Eastern Duskwood Active Raven Hill Western Duskwood Active Dragon's Mouth Badlands Active Dun Modr Northern Wetlands Active Eastvale Logging Camp Eastern Elwynn Forest Active Farstrider Lodge Southeastern Loch Modan Active Fort Livingston Southern Northern Stranglethorn Active Rebel Camp Northern Stranglethorn Active Goldshire Central Elwynn Forest Active Greenwarden's Grove Eastern Wetlands Active Harborage Swamp of Sorrows Active Highbank Southeastern Twilight Highlands Active Kharanos Dun Morogh Active Steelgrill's Depot Dun Morogh Active Firebeard's Patrol Twilight Highlands Damaged Hillsbrad Fields Western Hillsbrad Foothills Destroyed Kirthaven Twilight Highlands Active Lakeshire Western Redridge Mountains Active Marshtide Watch Swamp of Sorrows Active Menethil Harbor Western Wetlands Active;
partially floodedMoonbrook South Western Westfall Crippled Nethergarde Keep Northeastern Blasted Lands In ruins New Tinkertown Chill Breeze Valley, Dun Morogh Active Quel'Danil Lodge Central Hinterlands Active Morgan's Vigil Southeastern Burning Steppes Active Stonewatch Eastern Redridge Mountains Abandoned Stormfeather Outpost Hinterlands Active Refuge Pointe Central Arathi Highlands Active Sentinel Hill Eastern Westfall Active Shadowfang Keep Southwestern Silverpine Forest Active Southshore Southern Hillsbrad Foothills Active Stromgarde Keep Southwestern Arathi Highlands Active Surwich Tainted Forest, Blasted Lands Active Thelsamar Centrel-western Loch Modan Active Thundermar Twilight Highlands Active Victor's Point Central Twilight Highlands Active Base of operations Location Status Astranaar Central Ashenvale Active Auberdine Northern Darkshore Town destroyed/damaged; Ruins of Auberdine
secured by the Alliance.Azure Watch Azuremyst Isle Active Odesyus' Landing Azuremyst Isle Active Bashal'Aran Northern Darkshore Abandoned Blood Watch Bloodmyst Isle Active Dredge Northern Darkshore Active Farwatcher's Glen Stonetalon Mountains Active Windshear Hold Stonetalon Mountains Active Feathermoon Stronghold Feralas Active Forest Song Eastern Ashenvale Active Fort Triumph Southern Barrens Destroyed Honor's Stand Northwestern Southern Barrens Active Lor'danel Northern Darkshore Town destroyed; Lor'danel Landing
secured by the Alliance.Talonbranch Glade Northern Felwood Active Thal'darah Overlook Stonetalon Mountains Active Darnassian Base Camp Northern Azshara Active Nijel's Point Desolace Active Northwatch Hold Southern Barrens Active Northwatch Expedition Base Camp Stonetalon Mountains Active Talrendis Point Azshara Active Tiragarde Keep Durotar Active Bael Modan Southern Barrens Active Theramore Isle Dustwallow Marsh Destroyed -
Outland
Base of operations Location Status Allerian Stronghold Central Terokkar Forest Active Honor Hold Hellfire Peninsula Active Kirin'Var Village Southern Netherstorm In ruins Telredor Eastern Zangarmarsh Active Temple of Telhamat Hellfire Peninsula Active Orebor Harborage Northern Zangarmarsh Active Sylvanaar Southern Blade's Edge Mountains Active Telaar Nagrand Active Toshley's Station Blade's Edge Mountains Active Wildhammer Stronghold Shadowmoon Valley Active Base of operations Location Status Amberpine Lodge Western Grizzly Hills Active Fizzcrank Airstrip Northern Borean Tundra Active Fordragon Hold Angrathar the Wrathgate, Dragonblight Active Fort Wildevar Northeastern Howling Fjord Active Frosthold Storm Peaks Active Stars' Rest Southwestern Dragonblight Active Valgarde Central Howling Fjord Active Valiance Keep Borean Tundra Active Westfall Brigade Encampment Eastern Grizzly Hills Active Westguard Keep Western Howling Fjord Active Wintergarde Keep Eastern Dragonblight Active Base of operations Location Status Incursion Southern Krasarang Wilds Active Lion's Landing Krasarang Wilds Active Paw'don Village Southwestern Jade Forest Active Pearlfin Village Southeastern Jade Forest Active Shrine of Seven Stars Southeastern Vale of Eternal Blossoms Active Strongarm Airstrip Jade Forest Abandoned Lion's Redoubt West Vale of Eternal Blossoms Active Westwind Rest Southern Kun-Lai Summit Active Violet Rise Southeastern Isle of Thunder Active Base of operations Location Status Admiral Taylor's Garrison Spires of Arak Abandoned Fort Wrynn Northeastern Talador Active Highpass Center Gorgrond Active Lion's Watch Eastern Tanaan Jungle Active Lunarfall Shadowmoon Valley Active Southport Western Spires of Arak Active Stormshield Southern Ashran Active Telaari Station Nagrand Active Base of operations Location Status Greywatch Stormheim Active Base of operations Location Status Arom's Stand Drustvar Active Brennadam Central Stormsong Valley Active Bridgeport Eastern Tiragarde Sound Active Deadwash Stormsong Valley Active Falconhurst Southwestern Drustvar Active Fallhaven Eastern Drustvar Active Fletcher's Hollow Drustvar Active Fort Daelin Western Stormsong Valley Active Hatherford Northern Tiragarde Sound Active Norwington Estate Tiragarde Sound Active Base of operations Location Status Fort Victory Nazmir Abandoned Shatterstone Harbor Vol'dun Abandoned
Capital cities
In the RPG
Night elves
Realizing they needed help to survive in this new world and to oppose the Horde, which chose their continent as its new home, the night elves reluctantly joined the Alliance. Commerce began between Theramore and the night elves, as the two cultures shared values and ideas. The night elves remained withdrawn, however. There are still many places considered too sacred for dwarves or humans to venture into, and only when they’re drunk do they really loosen up around other Alliance races.[118]
Notes and trivia
- The majority of the Alliance races have ancient ties to the titans. Humans, dwarves, and gnomes are descended respectively from the vrykul, earthen and mechagnomes, titan-forged beings. The Well of Eternity, a pool of Azeroth's lifeblood accidentally created by the titans, influenced the evolution of many species. The dark trolls evolved into the night elves,[119] and the murlocs who lived near the Vale of Eternal Blossoms,[120] one of the places where the waters of the Well of Eternity had coalesced,[119] evolved into the jinyu. The draenei are also from a planet with a titan world-soul, Argus.
- Warlocks in the ranks of the Alliance are considered as pariahs, and must operate in the shadows of polite society to practice their dark arts within hidden enclaves, so that they can escape the prejudice of the public.[121] However, during and following the war against the Lich King, they only started to be respected as powerful assets on the battlefronts.[122]
- Death knights[123] and demon hunters[124] were strongly mistrusted by most of the Alliance at first, but have since been able to successfully cooperate with most of the Alliance forces, providing them with a tremendous and decisive advantage in the war against the Lich King and their final war against the Burning Crusade respectively.
- All the members of the original Alliance of Lordaeron, including most of the Seven Kingdoms (three of whom currently serve as playable Alliance races), the dwarves, the gnomes, and the high elves, currently have representatives in the current Alliance, with the sole exception of the Kingdom of Alterac, whose remnants exist today as the independent Syndicate.
- Three years after the Battle of Mount Hyjal, the Theramore chamberlain Kristoff told Jaina Proudmoore that their "allies" outside of Kalimdor were concerned about the continued orcish expansion on Kalimdor, and that if they believed that Jaina lost her ability to keep them in check, they would launch an invasion force that would make "Daelin's fleet look like a pair of rowboats". At the time, Jaina had little thought to give to the world beyond Kalimdor,[125] so it is unclear if Kristoff was referring to a real possibility of a major Alliance offensive or if he was merely bluffing, being her only link to the outside world.
- The Great Glorious Alliance is a version of the Alliance that exists in the Warlands, an alternate timeline of Azeroth where after destroying the Undead Scourge, the forces of the Alliance fell into civil war. The supremacists won and pursued the orcs to Kalimdor to exterminate them.
Gallery
Alliance logo from the World of Warcraft 5 Year Anniversary: BattleCry, "Proud, noble, majestic: a perfect symbol for the Alliance."
Alliance emblem from Warcraft: Behind the Dark Portal.
Tushui Pandaren version of the Alliance banner.
Alliance banner with the Crest of Lordaeron in Heroes of the Storm.
General Turalyon leading the Alliance army.
The Alliance as seen by the pandaren.
Alliance group of adventurers.
Stormwind Coin represents the Alliance symbol in Hearthstone.
Faction Pride Coin in Hearthstone.
Alliance Bannerman in Hearthstone.
For the Alliance! in Hearthstone.
Alliance key art in Warcraft Rumble.
See also
References
- ^ World of Warcraft: Game Manual, pg. 171
- ^ First Human intro, dwarf intro and gnome intro
- ^ Blizzard Entertainment. Playable Races. Archived from the original on 2019-04-21.
- ^ Beginnings & Ends
- ^ a b c File:Horde-alliance pandaren.jpg
- ^ a b Ultimate Visual Guide, pg. 66
- ^ Ultimate Visual Guide, pg. 68
- ^ The Negotiation – Cinematic
- ^ a b [50] The Price of Peace
- ^ Battle at the Gates of Orgrimmar#Echoes on Kul Tiras
- ^ Battle at the Gates of Orgrimmar#Echoes in Stormwind City
- ^ Anshlun 2019-11-04. World of Warcraft Group Interview Recap - Torghast, Level Squish, Flying & Pathfinder. Wowhead. Retrieved on 2019-11-07.
- ^ Playable Races of World of Warcraft
- ^ Overview: Who Will You Become?
- ^ a b Darkmoon Faire Cataclysm Promotion: Fortune card
- ^ Taking Your First Steps in World of Warcraft Classic
- ^ To Tame a Land
- ^ a b c World of Warcraft: Chronicle Volume 3, pg. 115
- ^ [1-30] Protecting the Herd
- ^ World of Warcraft: Chronicle Volume 3, pg. 114
- ^ Illari Duskfeather#Quotes
- ^ [40] On the Lam
- ^ [40] Cherry for Your Thoughts?
- ^ World of Warcraft: Chronicle Volume 3, pg. 112
- ^ World of Warcraft: Chronicle Volume 3, pg. 113
- ^ Jamie Nore#Quotes
- ^ [Forged Scarlet Memorandum]
- ^ Seasons of War
- ^ The Story of Warcraft#World of Warcraft
- ^ World of Warcraft: Chronicle Volume 3, pg. 116
- ^ The Warcraft Encyclopedia/Blood Elves
- ^ a b c The Warcraft Encyclopedia: High Elves
- ^ World of Warcraft: Chronicle Volume 3, pg. 149-150
- ^ World of Warcraft: Chronicle Volume 3, pg. 150
- ^ Races in World of Warcraft (archived page)
- ^ World of Warcraft: Chronicle Volume 3, pg. 174
- ^ World of Warcraft: Chronicle Volume 3, pg. 175
- ^ World of Warcraft: Chronicle Volume 3, pg. 187
- ^ [10-45] The Battle for Broken Shore
- ^ Reckoning
- ^ Battle at the Gates of Orgrimmar
- ^ Shadows Rising
- ^ a b World of Warcraft: Exploring Azeroth: The Eastern Kingdoms
- ^ Death Rising
- ^ [10-60] Through the Shattered Sky
- ^ Turalyon#Stormwind Harbor
- ^ 2022-04-20, World of Warcraft Developers Break Down the New Dragonflight Expansion. IGN, retrieved on 2022-04-24
- ^ [70] Proof and Promise
- ^ [70] The Returning
- ^ [70] Beginning a New Dawn
- ^ [70] Defend Telogrus Rift
- ^ [68-70] Violent Impact
- ^ [68-70] They Come from Below
- ^ [68-70] Impossible Odds
- ^ Heartlands, Chapter 1 - Summit at Boralus
- ^ [80] Embassies and Envoys
- ^ [80] Ground Pounders
- ^ [10] For the Horde
- ^ [10] For the Alliance
- ^ [10] Stranger in a Strange Land
- ^ [60] Waning Hope
- ^ https://www.youtube.com/watch?v=iMzv7vAgNkU
- ^ Chris Metzen on Twitter (2012-10-22). “@Zerde3: @ChrisMetzen Is the position of "high king" like the supreme commander position of Lothar? Yes. About army focus, not control.”
- ^ Chris Metzen on Twitter. "@jesse_redhall yes. If other leaders don't like [the High King's] calls, they don't commit forces. They give him deference in overall strategic command." 2013-12-07, 9:19 PM.
- ^ Ornyx on the official forum
- ^ Wolfheart
- ^ [15-35] Heart Of The Alliance
- ^ Elemental Unrest meetings
- ^ [1-20] Joining the Alliance
- ^ The Shattering: Prelude to Cataclysm, chapter 6. Jaina Proudmoore: "You lead the kingdom of Stormwind—the most powerful in the Alliance."
- ^ [Hillsbrad Town Registry]
- ^ Mount Journal entry for [Flying Machine]
- ^ [10] The Alliance Way
- ^ World of Warcraft Alliance Crest Version 2 Zip-up Hoodie
- ^ [90] A Little Field Work
- ^ Elegy
- ^ World of Warcraft Alliance Spray Zip-up Hoodie
- ^ World of Warcraft Alliance Crest Version 3 T-Shirt
- ^ https://worldofwarcraft.blizzard.com/en-us/game/races/human
- ^ [5-30] The Waters Run Red...
- ^ [5-30] The Waters Run Red...
- ^ [43D] Barov Family Fortune
- ^ [1-30] Stormpike's Delivery
- ^ World of Warcraft: Exploring Azeroth: The Eastern Kingdoms, pg. 58
- ^ [10-45] A Weapon of the Alliance - You may establish a camp in the Mage Quarter. The Alliance will have need of your skills if we are to face the Legion.
- ^ [50-80] Path of the Dark Rangers
- ^ [15-30] Forces of Nature: Treants
- ^ [15-30] Forces of Nature: Wisps
- ^ [15-30] Forces of Nature: Mountain Giants
- ^ [50-80] Shadowed Halls and Dusty Cogs
- ^ [10-30] The Temple of Telhamat
- ^ [70] Proof and Promise
- ^ Mists of Pandaria Press Tour. MMO-Champion (2012-03-19). Retrieved on 2012-03-19.
- ^ [45] From Darkness
- ^ Edict: Obsidian Warders
- ^ [73-75] Into the Machine
- ^ [Azerite Surge]
- ^ [10] Who am I?
- ^ [10] Whoever You Want to Be
- ^ [10] For the Alliance
- ^ [10] For the Horde
- ^ [10] Defender of Azeroth
- ^ [8-30] A Special Surprise
- ^ Ask CDev
- ^ World of Warcraft: The Magazine Volume 2 Issue 1
- ^ [50-80] Writing on the Wall
- ^ [1-30] Allegiance to the Horde
- ^ Lyria Skystrider
- ^ [15-35] What's in the Box?
- ^ [15-35] What Had To Be Done
- ^ [40-80] Remember the Sunwell
- ^ Death Rising#Horde
- ^ [15-30] Grimtotem Chiefs: Grundig Darkcloud
- ^ Ultimate Visual Guide
- ^ Jaina Proudmoore: Tides of War
- ^ Theramore's Fall (Horde) - Kalecgos automatically attacks Horde players who approach Jaina
- ^ War Crimes
- ^ Alliance Player's Guide, pg. 125
- ^ a b World of Warcraft: Chronicle Volume 1
- ^ [30-35] Fish Tails
- ^ [30] You Have Served Us Well
- ^ Visiting Warlock#Quotes
- ^ [8-30] Where Kings Walk
- ^ [10-45] Illidari Allies
- ^ Cycle of Hatred, chapter 3
External links
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