Menethil Harbor
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| Type | Small city, Port |
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| Affiliation(s) | Kingdom of Ironforge,[2] Grand Alliance |
| Formerly | Alliance of Lordaeron |
| Organizations | Merchant Marines[3] |
| Location | Western Wetlands[11, 52] |
| Status | Active, partially flooded |
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Menethil Harbor is a dwarven[4] port town located on a small island on the western shore of the Wetlands. A rough place that plays host to sailors, travelers, smugglers, and pirates,[2] it's also a good place to purchase goods and even have a pint and relax.[5] An Alliance stronghold, the most prominent shape here is the thick, stone wall which protects most of the town from inland incursions. Rising above all else, the four towers of Menethil Keep watch over the settlement like stern guardians.[6] Except for the bridge, the only other ways of entering the town are by sea or by a secret underground path leading from the town to the mainland.[7]
Despite the floods caused by the Cataclysm, the town still includes vendors, trainers, a blacksmith, the Deepwater Tavern, and a gryphon flight master. It has also The Lady Mehley boat that sails to the Ruins of Theramore in Dustwallow Marsh, on the continent of Kalimdor, and the Northspear icebreaker that goes to Valgarde in the Howling Fjord, on the continent of Northrend.
History
The Great Wars
Following the First War in 5 ADP, this location was originally chosen by Warchief Orgrim Doomhammer to be the place where his invasion fleet would be built. Sailing straight to the Hillsbrad Foothills would let the Orcish Horde avoid the ground defenses of the Alliance of Lordaeron.[8] To build the fleet, the orcs used iron and timber pilfered from their recent conquest of Khaz Modan and its dwarven mines.[9]
After the Second War in 6 ADP, the area was conquered and rebuilt as an Alliance harbor town under the direction of Grand Admiral Daelin Proudmoore, named Menethil Harbor in honor of the king of Lordaeron, Terenas Menethil II. In Year 8 ADP, the forces of the Horde of Draenor attacked the harbor in order to steal ships and set sail for the Tomb of Sargeras.[10] The war party was made up of Ragnok Bloodreaver, Tagar Spinebreaker and Fenris Wolfbrother alongside their respective troops, and a flight of black dragons led by Sabellian. After the orcs' escape, the Alliance sent the Kul Tiran fleet in pursuit, but they were repelled after losing three ships to the dragons.[11]
In the following years, the harbor was attacked several times by raptor packs, but never in large numbers.[4]
World of Warcraft
Four years after the Third War, Menethil Harbor served as a link between the old nations of Khaz Modan and Stormwind, and the relatively new Alliance settlements of Theramore Isle and Auberdine.
At the beginning of every month, the Kul Tiran marines of the Theramore Guard all got paid and would usually leave Theramore for somewhere else. A lot of them came to Menethil Harbor to womanize, carouse, and just have a good time.[12] Some of their men were also assigned to guard the passengers of the Lady Mehley, the boat traveling between Theramore and Menethil Harbor.[13]
While the Dragonmaw clan normally hid in the hills, a group of their orcs expanded into Dun Algaz, threatening to cut off Loch Modan from Menethil Harbor.[14] Meanwhile, their leader Nek'rosh Skullcrusher aimed to lay siege to the harbor itself — which would have been effectively blocked from reinforcements due to the fighting in Algaz — and ordered the construction of several catapults.[15] He was ultimately defeated by Alliance adventurers and his head was brought to Captain Stoutfist, thus ending the Dragonmaw threat to Menethil Harbor.[16]
When Dun Modr fell to the Dark Iron dwarves, Harlo Barnaby was gravely wounded and awake in Menethil Harbor, where he eventually tasked adventurers to find his leader, Longbraid the Grim.[17]
The Comic
Concurrently with the invasion of Outland in 26 ADP, "Lo'Gosh" (the gladiator-half of King Varian Wrynn) traveled to Menethil Harbor along with his companions, Broll Bearmantle and Valeera Sanguinar. The group eventually encountered Tapoke "Slim" Jahn who ran away after realizing that Varian was still alive. In their pursuit, they entered a bar filled with Defias agents, resulting in a chaotic bar brawl.[2] They later allied with the dwarf Thargas Anvilmar sent by King Magni Bronzebeard to escort them back to Ironforge. Though the drunkard escaped, Lo'Gosh interrogated a dying Defias mage who did not reveal the culprit behind the assassination attempts, but still mentioned that their employer had paid in Stormwind gold.[2] The group then left the harbor and continued on their way to Ironforge.[18]
Wrath of the Lich King
Since the Northrend campaign in 27 ADP, the Northspear icebreaker under the command of Captain John Brookman provides transport between Menethil Harbor and Valgarde in the Howling Fjord.
Night of the Dragon
During her quest to rescue the nether dragon Zzeraku, the draenei Iridi made a stopover at Menethil Harbor, having been allowed to disembark after answering questions from one of the officers. During her visit, Iridi was accompanied by the dwarf Garthin Stoneguider, who revealed that "demon cries" had been heard across the Wetlands at night, and that on the council's orders, no one had the right to leave the town after several scouts failed to return. At the same time, a group of raptors attacked, allowing the draenei priestess to leave Menethil Harbor through a secret tunnel.[6]
It was later revealed by Rhonin that most of the raptors had moved toward the direction of Menethil Harbor because they sensed what was going on in Grim Batol. They had become so desperate, sensing what was happening beneath the cursed mountain, that they had begun launching attacks against the settlement.[4] After Sintharia was defeated, the human mage was positive that the raptors would remain in Raptor Ridge and no longer encroach on the harbor.[19]
Cataclysm
Following the Cataclysm in 28 ADP, Menethil Harbor was partially flooded: a part of it now lay at the bottom of the ocean,[20] its docks are deteriorated, the Maiden's Virtue has sunk, Menethil Keep has been damaged, and the houses had to be evacuated. Most citizens were forced to settle in rowing boats or on small islands, while sandbags were set up to protect certain buildings, such as the Deepwater Tavern. When the flood occurred, it carried numerous ocean dwellers with it, filling the town and bay with crabs.[21]
While the town was still recovering from the floods, Dark Iron dwarves of the Twilight's Hammer led by Horghast Flarecrazed launched an attack, but when Captain Stoutfist and his men rushed to defend the townsfolk, they had to retreat within Menethil Keep. Unwilling to destroy the keep, and having suffered a wound in battle, Captain Stoutfist eventually enlisted Alliance adventurers to eliminate Horghast.[22]
Meanwhile, the Bluegill murlocs began to harass Menethil Harbor's fishers and merchants, until Karl Boran enlisted the heroes to reduce their number and kill their leader, Gobbler.[3] In order to protect her child, Derina Rumdnul also requested the elimination of several Harbor Shredfins in the bay, worried that the rising waters would give them a way into Menethil Harbor.[23]
Travel connections
- Flightpaths
- Boat
Ruins of Theramore
Valgarde 
Auberdine (formerly)
NPCs
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Quest givers
Trainers and vendors
Innkeeper Helbrek <Innkeeper>
Unger Statforth <Horse Breeder>
Telurinon Moonshadow <Herbalism Trainer>
Stuart Fleming <Fishing Supplies>
Shellei Brondir <Gryphon Master>
Samor Festivus <Shady Dealer>
Neal Allen <Engineering Supplies & General Goods>
Falkan Armonis <Reagents>
Dewin Shimmerdawn <Alchemy Supplies>
Jennabink Powerseam <Tailoring Supplies & Specialty Goods>
Harold Riggs <Fishing Trainer>
Murndan Derth <Gunsmith>
Brak Durnad <Weaponsmith>
Bethaine Flinthammer <Stable Master>
Naela Trance <Bowyer>
Edwina Monzor <Bowyer>
Kersok Prond <Tradesman>
Gruham Rumdnul <General Supplies>
Fremal Doohickey <Bandage Trainer>
Brahnmar <Armorer>
Guards
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Other
Vincent Hyal
Valstag Ironjaw
Thomas Booker
Tarrel Rockweaver
Tapoke "Slim" Jahn
Bart Tidewater <Captain of the Maiden's Virtue>
Red Jack Flint
Maiden's Virtue Crewman
Murphy West
Ludin Farrow <Dockmaster>
Lieutenant Timothy Clark
Junder Brokk
Hargin Mundar
Camerick Jongleur <Wandering Minstrel>
Andrea Halloran
Jesse Halloran
Regina Halloran
Adam Lind
Mikhail <Bartender>
Gimlok Rumdnul
Caitlin Grassman
Archaeologist Flagongut <Explorers' League>
Menethil Peasant
Horghast Flarecrazed
Dark Iron Smouldermage
In the RPG
Menethil Harbor is the only stationary Alliance presence in the Wetlands, a small well-fortified city that numbers a little over ten thousand souls. This major port city represents the Alliance presence in the Wetlands. Alliance forces established the current Menethil Harbor at the end of the Third War as the main sea link between Khaz Modan and the kingdoms of Alliance, but the area is still wild and untamed.[24]
Murlocs and Dragonmaw orcs are a constant threat to its citizens, who are braver and sterner than their kin. Captain Stoutfist, the town's military leader, can be found in Menethil Keep working to repel the Dragonmaws. The captain is particularly concerned because the orcs seem to be preparing for a major assault.[24]
Notes and trivia
- Aeonas liked to visit Menethil Harbor with his old skiff in order to trade for supplies and argue with the local fishermen.[25]
- Menethil was home to Captain Placeholder who would instantly teleport players to Auberdine. He was a favorite of most players but was removed when the boats were added. Due to a glitch, they had to reinstate him until an April 2005 patch. He was so popular that fans made a petition to reinstate him, and others made a song called Lament of Captain Placeholder. While he has not appeared again in the game (and likely never will, if Blizzard can help it), he has appeared in the WotLK and MoP betas.
Gallery
Patch changes
Patch 4.0.3a (2010-11-23): Flooded, Dark Iron dwarves added to keep, Maiden's Virtue destroyed.
Patch 3.0.3 (2008-11-04): Boat to Valgarde added.
Patch 3.0.2 (2008-10-14): Boat to Auberdine removed.
Hotfix (2005-04-22): Captain Placeholder removed.
Hotfix (2005-01-21): Captain Placeholder added, until the bugged boat to Auberdine is fixed.
References
- ^ Night of the Dragon, chapter 4: "We've got no reason to stop you from goin' beyond our walls, but the final word'll be decided by the governing council. You'll have to wait until nightfall to hear from them."
- ^ a b c d World of Warcraft: The Comic, Issue 8: The Return
- ^ a b
[10-30] Claws from the Deep
- ^ a b c Night of the Dragon, chapter 17
- ^
[21] Daily Delivery
- ^ a b Night of the Dragon, chapter 4
- ^ Night of the Dragon, pg. 58
- ^ World of Warcraft: Chronicle Volume 2, pg. 151
- ^ Tides of Darkness, chapter 7
- ^ World of Warcraft: Chronicle Volume 2, pg. 188
- ^ Beyond the Dark Portal, chapter 10
- ^
[33] The Missing Diplomat
- ^ Marine Anderson#Quotes
- ^
[21] The Algaz Gauntlet
- ^
[26] Nek'rosh's Gambit
- ^
[26] Defeat Nek'rosh
- ^
[25] Fall of Dun Modr
- ^ World of Warcraft: The Comic, Issue 9: Through the Mirror Darkly
- ^ Night of the Dragon, chapter 24
- ^ The Shattering: Prelude to Cataclysm, chapter 14
- ^
[10-30] When Life Gives You Crabs
- ^
[10-30] Assault on Menethil Keep
- ^
[10-30] A Mother's Worries
- ^ a b Lands of Conflict, pg. 80
- ^ Harold Riggs#Quotes