Mage Quarter

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Not to be confused with Magic Quarter.
The Mage Quarter.

The Mage Quarter (also called the Mage District[1] or the Mage's District[2]) lies in the southern corner of Stormwind City. The infamous Slaughtered Lamb tavern is located there, as well as the Wizard's Sanctum, the portal room to most of the major Alliance cities. To get to the Mage Quarter, visitors can travel southwest across the Canals from either Cathedral Square, Lion's Rest, or the Trade District.

Within the Wizard's Sanctum, the kingdom's mages study the arts of arcane magic, while their community have a task to ensure the safety of the capital and its lands. In the Slaughtered Lamb, the basement and catacombs serve as host to the warlocks of Stormwind and are used as training grounds for new recruits. Throughout the rest of the quarter, herbalism, alchemy, and tailoring related stores can be found.

During the War Against the Nightmare, while the Emerald Nightmare's mist enveloped Stormwind City, the Mage Quarter was the brighter district in the darkened capital, as the mages were constantly casting spells to repel the invaders.[3]

In the Vision of Stormwind created by the Old God N'Zoth, a corrupted version of Magister Umbric and his followers of the Black Empire turned the Mage Quarter into a Void summoning location. In order to end the vision, the Alliance heroes had to close all the portals and defeat the corrupted Umbric in the Wizard's Sanctum.

Points of interest

A banner at the entrance to the Mage Quarter.

Taverns

Shops

Canals' shops

Other

Inhabitants

The Mage Quarter in Hearthstone.
Demon Hunter area

Excludes the above areas.

Suzanne - Janey - Lisan conversation

A few mages discussing in the quarter.

Their conversation is a randomized three-liner containing one of the following sentences:

1st line:

  • If we reverse the Essence flows perhaps we can alter the polarity.
  • Why can't we just shift the array to compensate for the variance in the flux?
  • So then the array of magics would cascade into a chain reaction of positively charged energies.
  • The magical wards at that point should be supported enough by the energy flux to contain the entity.
  • Maginor says that twisting alternating flows of positive energy actually creates a much more stable flow.
  • The portal will shift slightly, at this point if you cast a binding cantrip you will solidify it in place.
  • When the positively aligned energies collide with the negatively charged energies, they don't negate one another.
  • Putting in twelve centers of focus might allow the magical energies to form more solidly, adding the necessary stability.

2nd line:

  • I think not, I don't need to be blown up again.
  • I suppose that could work, if we had twenty people to cast it with.
  • But wouldn't that mean crossing the streams? Isn't that really bad?
  • But what if the resulting frequency shift were to send magical feedback up the flows?
  • But isn't that what caused the initial problems with Adept Syleria's magical formulae?
  • That will unbalance the magical focus, though, and cause a reverse vibration in the ether.
  • Wouldn't that cause the weave to unravel if not properly anchored before starting the casting?
  • The resultant energies could collapse though, and that could cause an energy flux that would give you a migraine for weeks.

3rd line:

  • At least we wouldn't be around to have to clean it up.
  • Wow, all of this for a love potion. Hope he's worth it.
  • Only if we didn't follow the proper initialization procedures.
  • What if we used three focuses in Tyrean pattern? That should solve it.
  • Always so negative. The chances of that happening are between zero and none.
  • If we use the Surian theory, then yes, but not if we go with the Y'serian approach.
  • But if we stabilize it with an anchor thread at the appropriate energy crux then it should work.
  • If we use the appropriate sequence we should be ok. Will just take some serious studying before we start.

Notes and trivia

Gallery

Patch changes

  • Cata-Logo-Small.png Patch 4.0.3a (2010-11-23): Slight redesign of Quarter allowing for greater navigability.

References

External links