Khaz Modan
- For the dwarven kingdom sometimes referred to as Khaz Modan, see Ironforge (kingdom).
Khaz Modan | |
---|---|
Level: 1 - 60; 84 - 90 | |
Races |
Ironforge dwarf Dark Iron dwarf Wildhammer dwarf Gnome Human Ice troll Jungle troll Leper gnome Trogg Kobold Red dragon Black dragon Ogre Orc Goblin Ettin |
Major settlements |
Ironforge Gnomeregan Shadowforge City Grim Batol † Blackrock Spire |
Minor settlements |
Menethil Harbor New Tinkertown Highbank Thelsamar Dragonmaw Port Dun Modr Fuselight |
Affiliation | Kingdom of Ironforge, Bronzebeard clan, Dark Iron clan, Wildhammer clan, Gnomeregan, Alliance, Dragonmaw clan, Horde, Thorium Brotherhood, Red dragonflight, Black dragonflight, Twilight's Hammer |
Location | Central Eastern Kingdoms |
Khaz Modan is a mountainous subcontinent making up the center third of the Eastern Kingdoms, between Azeroth to the south and Lordaeron to the north. It is the ancestral homeland of the dwarves and gnomes. The name Khaz Modan means "Mountain of Khaz" in Dwarven, in honor of the titan Khaz'goroth.[1][2]
History
At the start of the Second War, most of Khaz Modan was conquered by the Old Horde. The dwarves had proven sturdy opponents but their mountain keeps had fallen before the orcs, all except the city of Ironforge, which held fast.[3] The subcontinent was left occupied by the Bleeding Hollow clan, who was guarding the refinement operations of the Horde.[4] The Dragonmaw clan itself was stationed there too. Khaz Modan suffered greatly from this occupation: wildlife became scarce as both the orcs and their dragons in Grim Batol thrived heavily on fresh meat, and despoiled badlands became more common as plants themselves suffered.[5] The dwarves that could fled, those that couldn't hid underground and started resisting. Forces of Stromgarde and Kul Tiras were stationed along the northern border of Khaz Modan, fighting to keep the orcs from advancing into southern Lordaeron.[6] Danath Trollbane made a name for himself as a great leader during the final battle for the liberation of the continent.[7]
Geography
Zones
- The Badlands (Classic)
- Blackrock Mountain
- Dun Morogh (Classic)
- Loch Modan (Classic)
- Searing Gorge (Classic)
- The Wetlands (Classic)
- Twilight Highlands
Lore locations
Notes and trivia
- The World of Warcraft: Game Manual at one point mistakenly refers to the continent as "Loch Modan".[8]
- The name "Khaz Modan" is likely inspired by Khazâd, the native name for the Dwarves in J. R. R. Tolkien's legendarium, and/or their city of Khazad-dûm (Moria).
Gallery
Khaz Modan in Warcraft II.
Map of Khaz Modan in the Game Manual.
Uncolored map of northern Khaz Modan in the film universe.
Colored map of northern Khaz Modan in the film universe.
See also
References
- ^ [Ironforge - the Awakening of the Dwarves]
- ^ World of Warcraft: Chronicle Volume 1, pg. 137
- ^ Tides of Darkness, chapter 19
- ^ Warcraft II: Tides of Darkness manual, Clans of the Horde, Bleeding Hollow Clan
- ^ Day of the Dragon, chapter 10
- ^ Tol Barad (WC2 Human)
- ^ Warcraft II: Beyond the Dark Portal manual, Legends of the Land, Danath
- ^ "The other two continents of the Eastern Kingdoms are Loch Modan in the center and Lordaeron in the north." World of Warcraft: Game Manual, pg. 104
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