Khaz Modan

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This article is about the continent. For the dwarven kingdom sometimes referred to as Khaz Modan, see Ironforge (kingdom).
NeutralKhaz Modan
Khaz Modan continent.jpg
Races Ironforge dwarfIronforge dwarf Ironforge dwarf
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf
Wildhammer dwarfWildhammer dwarf Wildhammer dwarf
GnomeGnome Gnome
HumanHuman Human
Ice trollIce troll Ice troll
Jungle trollJungle troll Jungle troll
Leper gnomeLeper gnome Leper gnome
Trogg Trogg
Kobold Kobold
Red dragon Red dragon
Black dragon Black dragon
Ogre Ogre
Dragonmaw clanDragonmaw clanOrcOrc Orc
GoblinGoblin Goblin
IconSmall Ettin.gif Ettin
Major settlements Alliance Ironforge
Alliance Gnomeregan
Alliance Shadowforge City
Neutral Grim Batol †
Neutral Blackrock Spire
Minor settlements Alliance Menethil Harbor
Alliance New Tinkertown
Alliance Highbank
Alliance Thelsamar
Horde Dragonmaw Port
Neutral Dun Modr
Neutral Fuselight
Affiliation Kingdom of Ironforge, Bronzebeard clan, Dark Iron clan, Wildhammer clan, Gnomeregan, Alliance, Dragonmaw clan, Horde, Thorium Brotherhood, Red dragonflight, Black dragonflight, Twilight's Hammer
Location Central Eastern Kingdoms

Khaz Modan is one of the three continents[n 1] making up the center third of the Eastern Kingdoms, between Azeroth to the south and Lordaeron to the north. It is the ancestral homeland of the dwarves and gnomes. The name Khaz Modan means "Mountain of Khaz" in Dwarven, in honor of the titan Khaz'goroth.[1][2]

History

At the start of the Second War, most of Khaz Modan was conquered by the Old Horde. The dwarves had proven sturdy opponents but their mountain keeps had fallen before the orcs, all except the city of Ironforge, which held fast.[3] The subcontinent was left occupied by the Bleeding Hollow clan, who was guarding the refinement operations of the Horde.[4] The Dragonmaw clan itself was stationed there too. Khaz Modan suffered greatly from this occupation: wildlife became scarce as both the orcs and their dragons in Grim Batol thrived heavily on fresh meat, and despoiled badlands became more common as plants themselves suffered.[5] The dwarves that could fled, those that couldn't hid underground and started resisting. Forces of Stromgarde and Kul Tiras were stationed along the northern border of Khaz Modan, fighting to keep the orcs from advancing into southern Lordaeron.[6] Danath Trollbane made a name for himself as a great leader during the final battle for the liberation of the continent.[7]

Geography

Zones

Lore locations

In the RPG

Icon-RPG.png This section contains information from the Warcraft RPG which is considered non-canon.

Khaz Modan is one of the three continents[8] that form the continent of Azeroth.[9][10][11][12] It is the homeland of dwarves and gnomes. In the Second War, the rampaging Horde conquered vast areas of Khaz Modan, and in the Third War the Scourge withered the land. Now, the dwarves and their allies have retaken much of what was lost. Outside enemies are perhaps the least of Khaz Modan's problems, however, recent excavations unearthed a terrible menace that was let loose upon Khaz Modan — the troggs. Despite all this, Khaz Modan is the safest of the eastern continents.[13]

The only road connecting Khaz Modan and Azeroth passes through the Searing Gorge, so those wishing to make the journey must trek across this barren landscape.[14] The journey from Khaz Modan to Azeroth (and vice versa) is long and dangerous.[15]

Notes and trivia

 
  1. ^ The continents of Lordaeron, Azeroth, and Khaz Modan — as part of the larger Eastern Kingdoms continent — would technically be referred to as subcontinents in real-world geographical/geological terminology. But the term isn't used in any published Warcraft source.

Gallery

See also

References

 
  1. ^  [Ironforge - the Awakening of the Dwarves]
  2. ^ World of Warcraft: Chronicle Volume 1, pg. 137
  3. ^ Tides of Darkness, chapter 19
  4. ^ Warcraft II: Tides of Darkness manual, Clans of the Horde, Bleeding Hollow Clan
  5. ^ Day of the Dragon, chapter 10
  6. ^ Tol Barad (WC2 Human)
  7. ^ Warcraft II: Beyond the Dark Portal manual, Legends of the Land, Danath
  8. ^ Lands of Conflict, backcover quote: "...the eastern continents of Azeroth, Khaz Modan and Lordaeron..."
  9. ^ Lands of Conflict, pg. 17: "...the Arathi assured them the land would always belong to all peoples and named the land as a whole in homage to their ancient ancestors: Azeroth."
  10. ^ Lands of Conflict, pg. 17: "The envoy explained that long after the destruction wrought by the Maelstrom, some of the survivors had made their way to northern Azeroth and established a new kingdom, called Quel'Thalas, and a new source of magical power, called the Sunwell."
  11. ^ World of Warcraft: The Roleplaying Game, pg. 362: "On both Kalimdor and Azeroth, war and time have left much of the land in ruins, and civilization is often limited to the land enclosed inside city walls."
  12. ^ Dark Factions, pg. 11: "...but they exist on coastlines throughout the world — Azeroth, Kalimdor, and Northrend all boast tribes of murlocs."
  13. ^ Lands of Conflict, pg. 66
  14. ^ Lands of Conflict, pg. 78
  15. ^ Lands of Conflict, pg. 79
  16. ^ World of Warcraft: The Magazine Volume I Issue III, pg. 18
  17. ^ World of Warcraft: Game Manual, pg. 104: "The other two continents of the Eastern Kingdoms are Loch Modan in the center and Lordaeron in the north."