Durotar
- For the pre-Cataclysm zone and associated lore, see Durotar (Classic). For the nation, see Durotar (nation).
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| Affiliation | Orc clans, Darkspear tribe, Horde, Northwatch Expeditionary Unit, Alliance, Razormane tribe |
| Former affiliation(s) | True Horde, Burning Blade, Admiralty of Kul Tiras |
| Location | Northeastern Central Kalimdor |
| PvP status | Horde territory |
“When I reached adulthood, I became Orgrim's friend, as had my father before; and it is I who have fulfilled the prophecy of the Doomhammer. In their honor, this land is named Durotar, its greatest city, Orgrimmar.”
Durotar, the land named after Thrall's father, Durotan,[2] lies on the eastern coast of Kalimdor. It borders the Northern Barrens to the west and the coastal lands of Azshara to the north. The land is rocky, and the soil is cracked and red, not unlike the orcs' homeland of Draenor. It has many crags and canyons, where dangerous creatures take residence. It is a harsh land to survive in, very dry and hot, and the vegetation is sparse. The orcs, however, see a harsh beauty in the land. Durotar is a proving ground for young orcs, who are sent to the Valley of Trials to complete several rites of passage before they are considered fit for the challenges that lie ahead. Since the orcs founded Orgrimmar, Durotar has become something of a home for all of the Horde races, especially the Darkspear jungle trolls, who are mainly settled on the Echo Isles.
After the Cataclysm, Durotar changed greatly after the flooding caused much of the western Durotar to be overrun by the Southfury River, while agitated earth and water elementals clashed west of Orgrimmar's gates. Following the rise of Warchief Garrosh Hellscream, the region has been reinforced into a vision of military might with battlements and training grounds constructed, along with the Dranosh'ar Blockade.
History
Third War
The land was originally part of the Barrens,[3] and was mostly controlled by the Razormane tribe quilboar. During the Third War, the Horde led by Warchief Thrall drove many of them away.[4]
Invasion of Durotar
- Main article: Invasion of Durotar
Following the Battle of Mount Hyjal in 21 ADP, Warchief Thrall led the orcs to this area, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, the New Horde looked forward to a new era of peace in their own land. Though the defenders of Durotar and Theramore Isle kept the tentative truce with one another, the fragile colonial serenity was not meant to last.
Peace was eventually shattered by the arrival of a massive Alliance fleet under the command of Grand Admiral Daelin Proudmoore. The armada posed a serious threat to the stability of the region, and as a renowned hero of the Second War, Daelin was a staunch enemy of the Horde, and he was determined to destroy Durotar before the orcs could gain a foothold in the land. As Rexxar was helping the orcs against threats like quilboar, harpies, kobolds, and renegade orc warlocks throughout the area, he discovered a lumber mill in Thunder Ridge and a human encampment on the shore. He offered himself to meet with the emissary of the humans in Razor Hill, but it was an ambush meant for Thrall. As such, Rexxar went on to investigate the matter further and stop the humans.[5]
During the Battle in Theramore, Jaina Proudmoore chose to help Thrall defeat her crazed father. Unfortunately, the grand admiral died in battle before she could reconcile with him or prove that orcs were no longer bloodthirsty monsters. For her loyalty, the orcs allowed Jaina's forces to return home safely to Theramore.[6]
Cycle of Hatred
Approximately three years after the Battle of Mount Hyjal,[7] the Burning Blade clan invaded Durotar and caused problems in Thunder Ridge and Drygulch Ravine. Thunder Ridge's dense forest was razed, which prompted its thunder lizards to move to Drygulch Ravine. Thrall requested Lady Jaina Proudmoore's aid in relocating the thunder lizards.[8]
World of Warcraft
By the Year 25 ADP, the orcs had finalized the establishment of their capital city, Orgrimmar, looking forward to a shining new future for their people. Though they were no longer driven by dreams of conquest, they stood ready to destroy all who would challenge their sovereignty or their supremacy. The orcs strived to uphold their duty by crushing the enemies of Durotar, including the nefarious agents of the Burning Legion that still wander the land.[9] As Warchief Thrall's general and chief of security, it was Nazgrel's duty to protect Durotar from internal threats and anarchy.[10]
The Darkspear trolls originally settled in the Echo Isles, but they were betrayed by one of their own, a sorcerer named Zalazane. Forced to flee from their island holdings, the Darkspears created the fishing village of Sen'jin on the Durotar coast.[11] The Horde tried to deal with the traitorous Zalazane, but without success. They also continued fighting Razormane quilboar and the Burning Blade.
Despite Daelin Proudmoore's death, Lieutenant Benedict maintained control of the ruined Tiragarde Keep despite the efforts of Razor Hill, which served as a small but strategic foothold in the region. Ever a thorn in the Horde's side, young orc and troll warriors were repeatedly sent to harass and cut their teeth against the entrenched humans, but were never able to rout them from Durotar.[12]
During the first Scourge Invasion, Durotar was attacked by the Scourge.
Wrath of the Lich King
Prior to the Scourgewar in 27 ADP, the Lich King launched two assaults on Orgrimmar, first through a Zombie Infestation and then a direct attack.
Following the fall of the Lich King, the Darkspear tribe began a war effort to take back the Echo Isles, with Vol'jin rallying warriors of his tribe and the rest of the Horde to his side. He also gained additional aid from the druid Zen'tabra and the loa of death Bwonsamdi. In the end, Zalazane's voodoo-possessed forces were annihilated and the mad witch doctor was slain. With their home and new druid allies, the Darkspear moved their forces out of Orgrimmar and began construction of their new home.[13]
Cataclysm
Following the Cataclysm in 28 ADP, Thrall had to leave his position of Warchief to another, in order to help heal the world with the Earthen Ring. He eventually gave the title to Garrosh Hellscream. With much of Orgrimmar burned down during the Elemental Unrest, and Durotar's geography changing from the over-flooded Southfury River, Garrosh began reinforcing the city and Durotar with iron battlements, barricades, and training grounds.[14] The harbor of Bladefist Bay and many watch towers were also added to aid in the Alliance-Horde war.
During the Elemental Unrest, the northern area of Durotar became a spot of gatherings of concerned citizens and the Doomsday Cultists of the Twilight's Hammer.[15]
Geographically, the Southfury River caused roughly a fourth of Durotar to change from desert to wetlands. This disrupted the local wildlife and exterminated the population of thunder lizards but provided the orcs with a new source of water. The Cataclysm also caused lava to appear near Tor'kren Farm and Thunder Ridge. It was eventually drained by the shaman Shagara.[16]
Tides of War
After the death of Deathwing in 29 ADP, Warchief Garrosh Hellscream attempted to use the Horde navy to encircle Kalimdor, in order to block it off from the Alliance and destroy Theramore Isle. The Alliance retaliated with a large naval battle occurring in Durotar's Bladefist Bay. As the tide turned against him, Garrosh used his dark shaman to summon Kraken to tip the scales, but King Varian Wrynn eventually broke the blockade.[17]
Mists of Pandaria
In Year 30 ADP, Vol'jin, Thrall and Baine Bloodhoof freed the Echo Isles from Garrosh's oppression. The Darkspear Rebellion later took the Isles, Sen'jin Village, Razor Hill and the rest of southern Durotar back from the Kor'kron. In response, the warchief reinforced Orgrimmar's front gates with the True Horde's troops, wolf riders, and farseers. He also allied himself with the Dragonmaw clan, bringing in a number of proto-drakes and Zaela's mount Galakras to defend Bladefist Bay.[18]
The Siege of Orgrimmar began with a united naval assault consisting of ships from Silvermoon City, the Undercity, and Stormwind City assaulting Bladefist Bay. Meanwhile, Vol'jin and Baine made a direct land assault on the city's front gates, assisted by an Alliance gunship. The siege ended with Garrosh's defeat, the death of most of his Kor'kron, the ascension of Vol'jin as the new warchief, and a tenuous agreement of peace between the Alliance and Horde.[19]
After the siege, the battlements in front of Orgrimmar remained, but many orc grunts in both Orgrimmar and Durotar have been replaced by, or supplemented with, troll and tauren guards.
Legion
Prior to the Battle for Broken Shore in 32 ADP, Northern Durotar was once again a meeting place for the Horde armies, preparing themselves to fight the Burning Legion on the Broken Isles.[20] After Warchief Vol'jin died on the battlefield, his body was cleaned and taken outside the gates of Orgrimmar, where he was cremated on a ritual pyre by Sylvanas Windrunner.[21] As the new warchief, she then asked the assembled Horde who would help her avenge him - a call to arms that was answered by all present.[22]
Battle for Azeroth
During the Fourth War in 33 ADP, the Horde forces gathered in front of Orgrimmar gates yet again, and later marched through Durotar to participate in the War of the Thorns. Following the Battle for Lordaeron, Durotar saw some Alliance presence and skirmishes.[23][24]
Some goren followed the Mag'har from alternate Draenor onto Azeroth and fled into southern Durotar.[25]
Later, the Alliance staged a raid on Durotar and in the melee stole information on the location of a Worldvein from Valusha.[26]
After the Nazjatar Campaign in 34 ADP, the Horde and the Alliance gathered at Razor Hill to push toward the Gates of Orgrimmar, preparing for a siege against Orgrimmar. But before they could attack the capital, Varok Saurfang instead declared Mak'gora against Sylvanas, and while he died against the Banshee Queen, she eventually abandoned her role as Warchief of the Horde.[27][28]
Exploring Azeroth
After the Fourth War, Tiragarde Keep remained occupied by the Alliance's Northwatch Expeditionary Unit,[29] the water from the Southfury River in the Southfury Watershed remained undrinkable,[30] and there was now Razormane Downs somewhere in the southern Durotar.[31]
Shadowlands
During Death Rising in 35 ADP, Durotar came under attack from the Scourge. To fight against the undead, troops of the Argent Crusade were mobilized in order to protect the region and its inhabitants.[32]
Dragonflight
During the war against the Primalists in 40 ADP, the first Azerothian Kosh'harg festival took place in Razor Hill.[33] As part of their om'gora, the orc champion tracked and killed Gor'krosh that nested near Tiragarde Keep and was responsible for the death of peons from the Valley of Trials.[34] The champion also went to Thunder Ridge and aided the spirit of Owa'nohe in restoring the life to the area, promising that trees and thunder lizards will return here.[35]
Geography
The area is dry, baked red by the sun, and littered with cacti and watering holes. The landmass itself is a long expanse separated from mainland Kalimdor by the Southfury River. To the south and east of Durotar is the Great Sea. The center of its eastern coast is littered with sunken ships and considered to be a prime scavenging spot. Near the southeastern tip is Sen'jin Village, a Darkspear Troll village. Off the southern coast are the Echo Isles, the main settlement of the Darkspear Trolls. The wildlife of the land includes boars, scorpids, raptors, crocolisks, thunder lizards, and makrura.
There are also quarries throughout Durotar abandoned by the Horde war machine,[36] though these quarries are not seen in-game.
There are no dungeons, raid dungeons, micro dungeons, or battlegrounds in Durotar. However, Ragefire Chasm, a dungeon for levels 15 - 21, can be found in the Horde capital city, Orgrimmar, which is located on the north side of this zone.
Maps and subregions
Topographic map of pre-Shattering Durotar
- Map of Durotar in Cataclysm.
- Map of Durotar in Wrath of the Lich King.
Travel hubs
The Horde capital city, Orgrimmar, is located in this zone and is a major travel hub for Horde characters. In addition, the zeppelin towers inside Orgrimmar can carry players to the Eastern Kingdoms, to either Undercity or Grom'Gol Base Camp and also the continent of Northrend, to Warsong Hold.
Flight paths from Orgrimmar
- Razor Hill, Durotar
- Thunder Bluff, Mulgore
- Crossroads, Northern Barrens
- Nozzlepot's Outpost, Northern Barrens
- Ratchet, Northern Barrens
- Southern Rocketway Terminus, Azshara
- Bilgewater Harbor, Azshara
- Valormok, Azshara
- Mor'shan Rampart, Ashenvale
- Splintertree Post, Ashenvale
- Brackenwall Village, Dustwallow Marsh
- Gadgetzan, Tanaris
- Everlook, Winterspring
- Gates of Sothann, Mount Hyjal

Flight paths from Razor Hill
- Orgrimmar, Durotar
- Sen'jin Village, Durotar
- Razor Hill, Durotar
Adjacent regions
| Zone name | Faction | Level range | Direction | Access |
|---|---|---|---|---|
| Thunder Bluff | 1 - 20 | Southwest | By zeppelin from Orgrimmar to Spirit Rise or by flight path from Orgrimmar. | |
| Tirisfal Glades | 1 - 20 | Northeast across the Great Sea | By zeppelin from Orgrimmar to a tower outside the Undercity. | |
| Northern Barrens | 10 - 60 | West | By foot across the Southfury River. Flight paths from Orgrimmar. Also possible to swim from Darkspear Strand to Ratchet. | |
| Azshara | 10 - 60 | North | By foot through northern exit of Orgrimmar. Flight paths from Orgrimmar. | |
| Ashenvale | 20 - 60 | Northwest | Swim north along the Southfury River and head west. Flight paths from Orgrimmar. | |
| Stranglethorn Jungle | 25 - 60 | Southeast across the Great Sea | By zeppelin from Orgrimmar to Grom'gol Base Camp, Northern Stranglethorn. | |
| Northrend, Borean Tundra |
68 - 80 | Northeast across the Great Sea | By zeppelin from Orgrimmar to Warsong Hold, Borean Tundra. | |
| Zuldazar |
110 - 120 | Southeast across the Great Sea | By ship from the Echo Isles to Port of Zandalar, Zuldazar. |
Notable characters
- Main article: Durotar NPCs
Quests
- Main article: Durotar storyline
Durotar is the starting zone for trolls and orcs. Orcs start in the Valley of Trials, while the trolls start on the Echo Isles. The quest range here is levels 1 - 10. Quests in Durotar include a rescue of denizens lost during the Shattering, battles against the human soldiers of Tiragarde Keep, helping to 'tune up' gladiators, and a cautionary tale from a Far Seer.
Resources
Inhabitants
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Sentient creatures
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Wild creatures
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Monsters
In Warcraft III
In Warcraft III: The Frozen Throne, Durotar was the main map of the To Tame a Land mission of the Founding of Durotar campaign. It already contained areas such as Thunder Ridge and Razor Hill. Besides Orgrimmar, it featured many orcish and goblin outposts, such as Gar'Thok's outpost, Neeloc's Outpost, the Goblin Storehouse, the Goblin Observatory, and Aicila's Marketplace. The Echo Isles also appeared, with their own unique setting, far enough from the mainland that a zeppelin ride was necessary to get there.
Durotar then had some wildlife which didn't appear later in World of Warcraft:
Bronze dragons
Kobolds
Murlocs
Sasquatch
Satyrs (Beast Den only)
Wildkin
Dire wolves (Beast Den only)
Thunder phoenixes
Spider crabs
It also had the following dungeons: Orgrimmar Tunnels, Beast Den, and some uninstanced monster areas such as a harpy den, a warlock coven, several murloc villages and wildkin nests, a Kul Tiran landing area, a thunder phoenix breeding area and a bronze dragon's lair.
Thunderbloom and shimmerweed were plants native to the region.
In the RPG
History
For many years, Durotar was home to the quilboar. Then Thrall, Warchief of the orcs, brought his race to Kalimdor in search of a new homeland. The quilboar were tenacious but ultimately no match for the unified might of the orc clans. The bristled "boar men" were driven back in a series of decisive orc victories along the northern canyons and ultimately pushed to the most remote regions of Durotar and even into the Barrens. The orcs claim the coastal realm as their own, but the quilboar vow to reclaim it someday. The realm of Durotar - named by Warchief Thrall in honor of his father, Durotan - occupies the east coast of Kalimdor, just across the river from the Barrens. The goblin port of Ratchet stands to the south, with the ruined shores of Azshara some distance to the north. The region is warm and rocky, but not as arid as the rest of the Barrens. A fair amount of vegetation grows thanks to the warm easterly winds blowing in from over the ocean, but truly fertile soil is rare, making farmland precious. Sagebrush on the plains and thin pine forests at higher elevations combine with rugged hills and canyons to break up the landscape. Orcs are by far the major inhabitants of Durotar.
Quilboar cluster in the canyons along the northwestern borders and encroach from the Barrens to the west. Centaur warbands make the occasional foray, and furbolgs and undead have been seen in more than one instance. Herd animals such as deer and goats roam the land, preyed upon by wolves and coyotes.
A number of Horde settlements have been established throughout the region, but much of the land has yet to be tamed. The cities and towns scattered along the frontier are heavily fortified against attacks from quilboar raiders, centaur warbands, rogue furbolgs, and even sudden appearances by undead and the occasional demon. Caravans are common targets, creating a strong market for caravan guards.
The few large cities are distant from one another, with a variety of smaller encampments and villages scattered in between. Given that Durotar is the orcs' new homeland, Horde races and independents are welcome throughout the region. Alliance races risk their lives when they venture into Durotar.[37]
The orcs and the Darkspear tribe trolls led by Warchief Thrall landed here after their exodus from the Eastern Kingdoms. They proceeded to explore the area, helping the tauren drive out the cruel centaurs who were harassing Cairne Bloodhoof and his people.
After the war against the Burning Legion, Durotar was founded as a nation and the new orcish homeland by Thrall. The young warchief named the land after his father, Durotan. Upon this land, he laid the ground for the orcs' new capital city Orgrimmar, named for the previous warchief and hero of the Horde, Orgrim Doomhammer.
The capital, Orgrimmar, is host to 14,000 inhabitants. In all, Durotar has a population of 21,000, the majority of which is of orcish blood. 65% of those living here are orcs, 20% are trolls, 15% are tauren, 8% Forsaken, and the smallest, humans, at 2% of the population. It is ruled as a tribal chiefdom by Warchief Thrall. Major settlements include Orgrimmar, Razor Hill, and Sen'jin Village, with respective populations of 14,000, 3,000, and 2,000. Spoken here are the languages of Orcish, Common, Low Common, Taurahe, and Zandali, otherwise known as Troll.[38]
People and culture
- From the journal of Brann Bronzebeard:
Durotar is the most populated of all Horde-controlled regions, as well as their cultural center. Here, young orcs, tauren, and trolls study shamanism and hunting. There is a strong sense of unity here, although a number of Horde members are disturbed by the growing presence of the Forsaken in their lands. I expected this central point for the Horde to also be a major battlefield, and that I would be attacked on sight — I couldn't have been more wrong. Most of the people here are trying to live normal lives, focusing on agriculture and spiritual pursuits. That doesn’t mean their guards didn’t try to rough me up, but after I put the first couple of them on the floor, the rest were smart enough to realize they would be dead if I wanted them to be. After that, most of the people left me alone — a few were even willing to talk to me. I suspect some of them had never seen a dwarf before.
Beyond the Horde, harpies, centaur, and quilboar are prevalent in specific regions of Durotar, attacking caravans and neighboring villages. These prove to be some of the first challenges for young warriors before they move on to bigger battles; these creatures are hardly organized enough to pose a major threat.[38]
Notes and trivia
- According to some stories, the orcs settled this harsh land as a penance for their past.[39]
- The demonym for something that hails from Durotar is "Durotarian".[40]
- One of Rokar Bladeshadow unreleased quests compared Draenor to Durotar.[41]
- Despite its aridity, Durotar includes some excellent farmland. The orcs used to trade their surplus crops with the humans of Theramore down south in exchange for fish.[43]
- The game manual for The Burning Crusade mentions that from then-current point in history (year 25 or 26), two years had passed since the founding of Durotar, meaning that Durotar was founded in year 23 or 24. The Ultimate Visual Guides imply that Durotar was named, established and began to be settled right after the orcs arrived in Kalimdor and before the battles at Stonetalon Peak and Mount Hyjal).[44] World of Warcraft: Chronicle Volume 3 reinforces the Burning Crusade manual version which says that Durotar was established after the Battle of Mount Hyjal.
- Classic Durotar used to have Corrupted variants of several local mobs, such as the Bloodtalon Scythemaw, Dreadmaw Crocolisk, Mottled Boar, Scorpid, and Surf Crawler. There was no real reason for these mobs to exist, and they were all removed in Cataclysm.
- A possible explanation for the corruption might have been the Burning Blade cultists, who were active in the area.
- This area was planned to be available in the Southern Barrens warfront.
Speculation
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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The Warcraft III multiplayer melee map Excavation Site states that an unexplored city was excavated near Durotar by Gazlowe's engineers. Its origin is unknown, but coupled with the presence of troggs in Ragefire Chasm underneath Orgrimmar it might indicate the presence of a Titan site beneath the zone.
Gallery
- World of Warcraft
- Morg Wolfsong's shaman caravan.
- Chen Stormstout's camp.
- The lair of a bronze dragon.
- Gar'Thok's watch post.
- A Kul Tiran landing area.
- The ambush at Razor Hill.
- Zeppelin to the Echo Isles.
Patch changes
Patch 8.2.0 (2019-06-25): Level scaling increased to 60, previous zone level: 1 - 20.
Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 1 - 10.
Patch 5.3.0 (2013-05-21): Darkspear Rebellion breaks out. Garrosh deploys Kor'kron to dispose of any intrusion and fortifies the coast.
Hotfix (2010-11-30): Soldiers in Northwatch Foothold now spawn more frequently.
Patch 4.0.3a (2010-11-23): Zone completely renovated for Cataclysm.
Patch 1.7.0 (2005-09-13): Entering the zeppelin tower at Durotar no longer incorrectly flags you as being in the Valley of Strength.
Patch 1.6.0 (2005-07-12):
- Durotar has been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone.
- A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.
References
- ^ Rise of the Horde, pg. 353
- ^ Rise of the Horde, pg. 266
- ^ To Tame a Land (WC3 Orc)#Loading screen
- ^
[10] Encroachment
- ^ To Tame a Land (WC3 Orc)
- ^
[Old Hatreds - The Colonization of Kalimdor]
- ^ Timeline (from official site, 2007)
- ^ Cycle of Hatred
- ^ World of Warcraft: Game Manual, pg. 160
- ^ World of Warcraft: Game Manual, pg. 162
- ^ World of Warcraft: Game Manual, pg. 166
- ^
[1-30] From Bad to Worse
- ^
[75] Zalazane's Fall
- ^ Ultimate Visual Guide, pg. 124
- ^
[80] Back Under Cover
- ^ Bloodsworn
- ^ Jaina Proudmoore: Tides of War
- ^
[15-35] De-Subjugation
- ^ Garrosh Hellscream (tactics)
- ^
[10-45] The Battle for Broken Shore
- ^ World of Warcraft: Sylvanas, pg. 326 - 327
- ^
[10-45] Fate of the Horde
- ^
Defending Durotar
- ^
Salvaging Tiragarde
- ^
[40-80] Tyranny of the Light
- ^
Investigating the Rumors
- ^ Reckoning
- ^
[60] Before the Gates of Orgrimmar
- ^ World of Warcraft: Exploring Azeroth: Kalimdor, pg. 10
- ^ World of Warcraft: Exploring Azeroth: Kalimdor, pg. 20
- ^ World of Warcraft: Exploring Azeroth: Kalimdor, pg. 12
- ^
[50] Field Reports
- ^

[50-80] The Kosh'harg
- ^

[50-80] Cornering Gor'krosh
- ^

[50-80] The Spirit of Thunder Ridge
- ^ Creepy Crawly
- ^ Warcraft: The Roleplaying Game, pg. 196 - 197
- ^ a b Lands of Mystery, pg. 34
- ^ World of Warcraft: Exploring Azeroth: Kalimdor, pg. 10
- ^ Vol'jin: Shadows of the Horde, pg. 7
- ^
[16] Rokar's Test
- ^ The Long March (WC3 Orc)#Quotes
- ^ Cycle of Hatred, chapter 5
- ^ World of Warcraft: Ultimate Visual Guide pg. 30 & 47
External links
| Durotar | Warfront | ||
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