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This article is about the eredar lore and the demonic eredar. For the eredar that escaped Argus, see draenei. For the other subspecies, see Lightforged draenei, Broken and Lost One.
Man'ari Draenei 1.jpg
Faction/Affiliation Alliance, Sha'tar, Penitents, Illidari, Black Harvest, Burning Legion, Independent
Alternate Draenor:
Council of Exarchs, Sargerei
Character classes Alchemist, Assassin, Death knight, Engineer, Felsworn, Hunter, Mage, Monk, Necrolyte, Necromancer,[1] Paladin, Priest, Rogue, Shaman, Sorcerer, Vindicator, Warlock, Warrior, Wrathguard
Racial capital Mob Antorus
Mob Kil'jaeden's palace
Alliance Exodar
  Formerly Neutral Eredath
Racial leader(s) Alliance  Velen
  Formerly Neutral  Kil'jaeden †
Neutral  Archimonde †
Racial mount IconSmall Talbuk.gif Talbuk
IconSmall Elekk.gif Elekk
IconSmall FeyDragon.gif Faerie dragon
Homeworld Argus
Area(s) Azeroth, Outland, Alternate Draenor, Argus, Great Dark Beyond, Twisting Nether
Language(s) Eredun, Draenei, Orcish, Common

The eredar are a race of supremely talented magic-wielders who arose on the planet Argus countless millennia ago. Exceptionally skilled in magic, their mastery of the arcane arts were renowned throughout the scattered worlds of the Great Dark Beyond.[2] Led by a triumvirate of wise and powerful leaders — Kil'jaeden, Archimonde, and Velen — they built a vast civilization of wondrous cities and a peaceful way of life on their homeworld. Eredath was one of the most illustrious cities of Argus,[3] the pinnacle of the eredar civilization,[4] and the most sacred of all cities.[5]

However, 13,000 years ago,[6] the Dark Titan Sargeras shattered the tranquility of Argus by offering the eredar immeasurable knowledge and power.[7] The eredar were a knowledge-seeking race, as such Kil'jaeden and Archimonde accepted Sargeras' offer. The titan bathed the eredar in his fel might and turned them into demonic members of the Burning Legion. Prophet Velen and his followers, however, managed to flee Argus with the help of the divine naaru, who would rename them draenei, or "Exiled Ones" in their own tongue.

The draenei refer to their corrupted brethren as man'ari (pronounced man-ah-ree)[8], or "unnatural beings". Although it is still the name of their race, they have stopped referring to themselves as "eredar" because of the negative connotation it now has, since the vast majority of the eredar were turned into demons. The man'ari eredar acted as some of the most powerful weapons in the Burning Legion's arsenal.[7] Skilled sorcerers in both fel and shadow magics, they are often found in command of contingents of demon forces.[9] When facing man'ari eredar of great power, large armies are useless for the most part. Their corruptive powers over mortal souls are such that only the strongest-willed can even stand face to face with them.[10]

Following the third invasion of the Burning Legion, a group of man'ari eredar led by Arzaal, named the Penitents, wished redemption for their past sins and were ultimately allowed to join the draenei and thus the Alliance.[11] Man'ari eredar are now accessible as a playable option in the form of a skintone for the draenei race upon the first completion of the  [Seeing Red] achievement.


Kil'jaeden, Velen, and Archimonde, leaders of the eredar when Sargeras appeared.

Nearly 25,000 years ago,[12] on the planet of Argus, the noble and enigmatic[13] eredar race arose. They are one of the oldest known races in the universe.[2] They were extremely intelligent and had a natural affinity for magic in all of its forms. Using their gifts, they developed a vast and wondrous society[12] in which art, science, magic, and technology were all as one.[14] Their society was powered by argunite.[15][16] They were aided in this development by an ancient artifact known as the Ata'mal crystal, a triangular crystal whose origin was a mystery to the eredar,[17] though it had been a gift bestowed upon them by the naaru in ancient times.[18] The eredar hunted great horned beasts for sport.[19]

The eredar were apparently ruled by political regimes under the rule of multiple capable persons. The Second Duumvirate consisted of Kil'jaeden and Velen.[20] Velen was an exceptional master of holy magic, who once used T'uure, a holy artifact of the naaru, to cure a curse that robbed the eredar of their mental capabilities.[21] An order of eredar mages called the Wakeners under the leadership of Thal'kiel first delved into the Void and summoned demons. Presenting this before the duumvirate, hoping to gain the acceptance of them. When denied, he secretly summoned even more demons to usurp the duumvirate and become the sole dictator of Argus. He was betrayed by his apprentice Archimonde, who decapitated Thal'kiel and his order was hunted and their scriptures burned.[20]

The Triumvirate divided.
Argus, after being conquered by the Legion.

13,000 years ago,[6] the dark titan Sargeras, in order to create a great Legion, planned to bolster his ranks by creating demons.[22] He was attracted by the eredar's magical affinity, and he contacted them under the guise of a benevolent being, promising their three leaders, Archimonde, Kil'jaeden, and Velen, vast powers and that he would use his power to transform their race into an even greater one so they may spread his universal union. A troubling vision soon came to Velen, who saw the eredar transformed into unspeakable demons. But despite Velen's misgivings, Archimonde and Kil'jaeden agreed to join Sargeras' Burning Legion.[23] The eredar were the first sentient race to pledge their allegiance to Sargeras. Knowing that other sentient beings would inevitably join the Legion, the eredar declared that their primary language, Eredun, would be the Legion's common language.[22] Argus became a demon world, and the stronghold of the Burning Legion.[24]

Over time, many man'ari eredar who loyally followed Kil'jaeden and Archimonde grew horrified by the bloodshed and ashes left in the Legion's wake. However, Kil'jaeden had a way of invading the mind, any doubt would be known to him immediately, and since doubt was betrayal in his eyes, they continued to serve due to fearing their own death more than their sin.[25]

With his fellow eredar already becoming corrupted by demonic power, Velen, along with those who would follow him, split from the bulk of eredar society — who were, by now, a "twisted demonic reflection of" the original eredar[26] — on Argus with the help of the naaru, renaming themselves the draenei, or "exiled ones" in Eredun.[23] The man'ari (so called because of their transformation into demons) continued to call themselves "eredar"[26] under Kil'jaeden and were infuriated with what they perceived as a betrayal. They hunted Velen and the draenei across dozens of worlds for thousands of years as the draenei used a massive naaru dimensional ship called the Genedar to escape. Every time it seemed that the draenei had found a new home, the Burning Legion would fall upon them. One such world was Fanlin'Deskor, whose surface was ripped apart by the Legion, after which nothing was left behind.[27] The indigenous races of many worlds were oftentimes mutated by the eredar's malevolent warlock powers and turned into demons, marking such twisted demonic beings as man'ari themselves.

Both factions continued to use the Eredun language, though specific dialects have evolved: the demonic Eredun and Draenei languages.

The draenei traveled through most of the cosmos and eventually discovered another, safer world to settle down upon. They named this world Draenor, or "exiles' refuge". At first, there was peace with the native orcs living there, and they struck up trade and diplomacy with the shamanistic race. But soon the draenei's existence there was discovered by Kil'jaeden via his agent, Talgath. This time, however, Kil'jaeden decided that instead of launching a full invasion of the planet, from which the draenei had managed to escape in the past, he would use the native orcs to do his bidding for him; thus Velen and the draenei wouldn't realize the Legion was involved and flee until it was too late to do so. Kil'jaeden and the eredar then began to corrupt the orcs, turning them into a bloodthirsty, war-like race by granting them access to warlock magics. The orcs formed the Horde and subsequently hunted down the draenei, almost wiping out the entire race; indeed, they believed they had, but Velen and a few others had managed to escape the onslaught.[23] The draenei used the dimensional ship known as the Exodar, a vessel of the great naaru fortress Tempest Keep to escape to the world of Azeroth to ally with the Alliance.

To this day, the draenei remain loyal members of the Alliance, and the man'ari eredar, now the most stalwart enemy of the draenei, comprise the commanders and strategists of the Burning Legion.[2][28] The eredar have rewritten Argus history books to paint Velen as a traitor.[29]

Demonic eredar

Kil'jaeden the Deceiver, supreme commander of the Burning Legion.

Demonic eredar, described with the term man'ari (pronounced man-ah-ree) eredar (or simply by the broad category 'man'ari'),[30] are eredar that have been turned into demons by the Burning Legion. 13,000 years ago,[6] the Dark Titan Sargeras bathed the eredar in his fel might, and turned them into demonic members of the Burning Legion.[31]

The man'ari eredar acted as some of the most powerful weapons in the Burning Legion's arsenal.[7] Skilled sorcerers in both fel and shadow magics, they are often found in command of contingents of demon forces.[32] When facing eredar of great power, large armies are useless for the most part. Their corruptive powers over mortal souls are such that only the strongest-willed can even stand face to face with them.[33]


“Eredar... this word once held meaning.”

Exarch Admetius[26]

"Man'ari" is an Eredun term that translates to "unnatural beings".[13] It was originally described as a word with no specific translation, used to describe something considered "horrifically wrong, something twisted and unnatural and defiled".[34] "Man'ari" is most often used by the draenei to describe the eredar followers of Kil'jaeden and Archimonde, as the draenei believe that these demonic minions are no longer recognizable as true eredar,[35] but it could reasonably be used to describe any species that Sargeras has twisted from their natural state to a demonic one (such as satyr).

Demonic eredar also appear to refer to themselves as "man'ari", and usage of it as a species name to refer to the eredar of the Burning Legion can be considered grammatically correct as Kil'jaeden appropriated the term for his own use,[36] though the man'ari mostly refer to themselves simply as "eredar".[26] The draenei no longer call themselves eredar,[37] likely because the name is mostly associated with the demonic man'ari eredar.


Detailed skeleton of a female eredar in Maraad's libram.
Archimonde's remains at the base of Nordrassil in classic World of Warcraft.

The eredar are bipedal ungulates, physically similar to their original shape, with a few minor differences (the original eredar shape has been preserved in the draenei). The most obvious difference is their skin color; though several man'ari eredar, such as Archimonde and Lady Sacrolash, retain a blue-gray skin color, most have blood-red skin. Their eyes glow fel-green; much like draenei,[38] the glow in an eredar's eyes will fade away when they die.[39] Many male man'ari lack cranial hair, and man'ari females have longer tails than their draenei counterparts. Eredar hands are clawed.

Most significantly, many man'ari eredar tend to be larger than draenei, though few could match Archimonde's preferred height (he has been shown of being capable to change his size at will).

Kil'jaeden shows a greater amount of physical variation, having sprouted both horns and wings in his most recent incarnation in addition to the more regular man'ari mutations; though these additional appendages could be a result of his shape-altering abilities rather than the influence of fel magic.

Any draenei that allows themselves to become corrupted can become a man'ari eredar, transforming from humanoid to demon. Two recent examples are Levixus, an eredar who was born as a draenei, and Exarch Othaar, who became a man'ari and took the name Socrethar when he swore himself to the Burning Legion.

The old eredar believed in the value of phrenology - the measurement of skull in order to divine mental aptitude. Believing that an eredar's mental faculties, such as willpower, memory, and perception, could be attributed to the shape and size of various protuberances on that individual's skull, it was theorized that skulls of proficient spellcasters could channel magical energies even after death.[20]


  • Man'ari eredarMan'ari eredar Man'ari eredar — The eredar that joined the Burning Legion became demons. While they still refer themselves as eredar, the draenei came to know them as man'ari.
    • Wrathguard Wrathguard — Demonic eredar who serve as honor guard for the leaders of the Burning Legion.
    • IconSmall EredarBrute.gif Demonic tyrant — The sub-type of eredar who undergo a transformation that grant them strength.
    • IconSmall Doommaiden.gif Doommaiden — The sub-type of female eredar that have wings.
  • DraeneiDraenei Draenei — A faction of eredar that refused to join the Burning Legion and instead sided with the forces of the Light under the wise prophet, Velen. This includes both those that fled Argus millennia ago and any descendants born afterward, such as on Draenor.
  • IconSmall Broken2 Male.gif Broken of Argus — The eredar corrupted and mutated since the draenei flight from Argus.
  • IconSmall Ur'zul.gif Ur'zul — The demonic creatures on Argus formed from the tormented bodies and souls of Krokul and fallen members of the Army of the Light.


Prophet Velen as an eredar on Argus.


Name Role(s) Affiliation(s) Status
Neutral  Thal'kiel One of the greatest eredar sorcerers and mentor of Archimonde. Killed for dabbling in demon magic. Wakeners, Augari Deceased
Neutral  Nuuri Wife of Prophet Velen and mother of Rakeesh. Unknown


Name Role(s) Affiliation(s) Status
Neutral  Archimonde The Defiler; commander of the Burning Legion's military. Burning Legion Deceased
Neutral  Kil'jaeden The Deceiver; acting leader of the Burning Legion. Burning Legion Deceased
Alliance  Arzaal Leader of the Penitents seeking redemption after the defeat of the Legion. Draenei Alive
Mob  Akaari Shadowgore One of Sargeras's deadliest assassins, former wielder of the Fangs of the Devourer. Burning Legion Deceased
Mob  Arazzius the Cruel Overlord of the Burning Legion's forces over the Hellfire Peninsula. Burning Legion Killable
Neutral  Illidari Lord Balthas Servant of Illidan Stormrage in Shadowmoon Valley. Illidari Alive
Neutral  Lady Sacrolash &
 Grand Warlock Alythess
The Eredar Twins, submited to the will of the Netherlord. Council of the Black Harvest Alive
Mob  Levixus The Soul Caller; binds the tortured souls of the dead in Auchindoun to his will. Shadow Council Killable
Neutral  Lord Jaraxxus Eredar Lord of the Burning Legion, and one of the three greatest pupils of Archimonde. Burning Legion Killable
Neutral  Prince Malchezaar Former master of Karazhan, now a follower of the Warlock adventurer. Burning Legion Alive
Neutral  Sataiel First necrolyte to walk Azeroth, former wielder of Ulthalesh, the Deadwind Harvester. Independent Active
Mob  Sironas Leader of the Sunhawk forces on Bloodmyst Isle. Burning Legion Killable
Neutral  Alternate Socrethar Leader of the Sargerei, former member of the Council of Exarchs. Sargerei, Shadow Council Killable
Neutral  Talgath Agent of Kil'jaeden, responsible for discovering the location of the draenei on Draenor. Burning Legion Deceased
Mob  Arch Magus Velysra Former Arc-Consul of Argus, leader of the Legion Invasions. Burning Legion Killable
Mob  High General Rakeesh Son of Velen, turned by the Legion into the overlord of the Rakeeshi. Burning Legion Deceased
Mob  Lady Calindris High priestess, former wielder of T'uure, Beacon of the Naaru and Relic Keeper of Argus. Burning Legion Killable
Mob  Aargoss The Soulcleaver; former High Wakener of Argus and one of Archimonde's greatest pupils. Burning Legion Killable
Neutral  Val'zuun Informant of unknown origin who helped the Uncrowned acquiring the Fangs of the Devourer. Independent Alive

Draenei and Broken

Name Role(s) Affiliation(s) Status
Alliance  Velen Leader of the draenei and the Light's Chosen, prophet of the naaru. Exodar, Light's Chosen, Conclave Alive
Neutral  Akama Leader of the Ashtongue tribe and Ashtongue Deathsworn, former Exarch of the Vindicators. Ashtongue tribe (Ashtongue), Illidari Alive
 Chieftain Hatuun Leader of the Krokul of Argus, former member of the Council to the Triumvirate. Argussian Reach Alive
Neutral  Askara Holder of T'uure, Beacon of the Naaru and among the greatest healers the draenei have ever known. Deceased
Alliance  Captain Fareeya The Crescent Glaive. Captain and high ranking member of the Army of the Light. Army of the Light Alive
Neutral  Exarch Hataaru Chief of the Artificer on Argus, member of the Council of Exarchs. Council of Exarchs Deceased
Alliance  Maatparm Mushroom collector and one of the original survivors of Argus. Exodar Alive
Neutral  Larohir Exarch and general of the draenei, Second-in-Command to Velen. Deceased
Neutral  Exarch Naielle Exarch and leader of the Rangari. Rangari Alive
Neutral  Nitrin the Learned Father of Levixus and once a member of the death priests. Auchenai (formerly) Alive
Alliance  Farseer Nobundo Emissary of the elemental spirits, High shaman of the Earthen Ring, formerly a vindicator. Exodar, Earthen Ring Alive
Alliance  Grand Artificer Romuul Artificer in charge of the Exodar and the Vindicaar. Exodar, Alliance Alive
Alliance  Anchorite Tessa Anchorite of the Aldor and one of the original survivors of Argus. Aldor, Valiance Expedition Alive
Neutral  Valok the Righteous Argent Dawn prisoner of the Scourge, killed by the draenei death knight adventurer. Argent Dawn Deceased
Neutral  Archmage Y'mera Archmage, once a student during the days of the eredar on Argus. Army of the Light Alive
Neutral  Blademaster Telaamon Blademaster born on Argus, he saw the Legion turning the world into a bitter, dead husk. Army of the Light Deceased


Stub.png Please add any available information to this section.

The Ata'mal crystal was the most sacred artifact of the eredar, accessible only by their three leaders - Archimonde, Kil'jaeden and Velen.[40]

The Crown of the Triumvirate is an ancient relic of the eredar, which was crafted thousands of years ago by the Triumvirate to bring prosperity to all on Argus.[41]

The Crest of Knowledge contained the vast sum of knowledge cultivated by the ancient eredar.[42]

The eredar had the habit of using tail jewelry, such as  [Delicate Tail Band] or  [Small Tail Ring]. The more decorative the cuff, the more prestigious the individual.[43]

The eredar used to practice the ancient sport of Jed'hin, an ancient sport described as a "basic ritual", and which Councilor Othaar liked to think that it showed how far the eredar had come.[44] One needed not worry about competitors' heads, as only males with the thickest crests chose to compete.[45]

The eredar do not seem to use surnames.

Other accounts

Original lore

Eredar were supreme sorcerers at the dawn of the universe. Some believe that they devoured their own world by using radical warlock magics. They consumed all life around them and set out to find more places of mystical power.[46]

Over the eons, Sargeras encountered two powerful demonic races, both of which were bent on gaining power and dominance over the physical universe.[47] One of them was the eredar, an insidious race of devilish sorcerers, who used their warlock magics to enslave a number of worlds that they had invaded. The indigenous races of those worlds were mutated by the eredar's chaotic powers and turned into demons themselves.[47] Though Sargeras' nearly limitless powers were more than enough to defeat the vile eredar, he was greatly troubled by the creatures' corruption and all-consuming evil. Unable to fathom such depravity and spite, the great Titan began to slip into a brooding depression. Despite his growing unease, Sargeras rid the universe of the warlocks by trapping them within a corner of the Twisting Nether.[47][48]

Still, Sargeras went mad and decided to undo the Titan's works throughout the universe, he set out to form an unstoppable army that would set the physical universe to the flame. In his fury and madness, Sargeras shattered the prisons of the eredar and the nathrezim and set the vile demons free. The cunning demons, bowing before the dark Titan's vast rage and power, offered themselves to him and swore to serve him in whatever malicious way they could.[47][48] The eredar were Sargeras's first recruits in the Burning Legion, serving as tactical advisors and intelligence officers.[46]

From the ranks of the powerful eredar, Sargeras chose two champions to lead his demonic army of destruction. Kil'jaeden the Deceiver was chosen to seek out the darkest races in the universe and recruit them into Sargeras's ranks. The second champion, Archimonde the Defiler, was chosen to lead Sargeras's vast armies into battle against any who might resist the Titan's will.[47][48]

New lore

The idea that eredar were previously mortal before being corrupted has existed long before The Burning Crusade's release.[49] Chris Metzen stands by the lore described in the history section, who for better or worse are among the primary antagonists, more firmly in the backstory.[50]

In the newer lore, Sargeras' first battles with demons may not have been with the eredar; it is possible he may have fought some other demonic race from the Twisting Nether before his battles with the nathrezim.[50]

This is confirmed in the WoW magazine which shows Sargeras also fought the ered'ruin, mo'arg, sayaad, and infernals.

As a companion pet

In the RPG

Icon-RPG.png This section contains information from the Warcraft RPG which is considered non-canon.

All demons, including the eredar, were mortal once, but have been transformed into demons by corruption caused by fel energy. This change included a powerful command of arcane energy.[51][52] It is said that Sargeras believed that the demons originally were not corrupt, and that it was the Titan's ordering of the universe that was ultimately responsible for the demons corruption.[49] In this scenario, it would imply that the titans considered the various natural races that pre-existed on worlds they visited to be demons, but were actually corrupted by the titans themselves. Sargeras later came back and freed many of them, bent on using them to destroy the Titan's work.

The eredar consumed all life around them and set out to find more places of mystical power. Until now, only the titans have ever challenged them. Each of the leaders, Archimonde and Kil'jaeden, built a hierarchy of demons, jealously protected from the will of the other. These groups strove for dominance of Azeroth and other worlds. But now, at long last, Archimonde is dead, killed by the forces of Azeroth. Individual eredar and a few hopeful heroes of the lesser races have decided that they are the best candidates to replace him. These prideful few have taken their first careful steps toward locating and eliminating the presumptuous competition that might seek to displace them.[46]

These creatures are of impressive size, far larger than any human or orc, with a bulky muscular body and a long tail. Long pointed ears sweep back from its bestial face and horns sprout from its wide brow[46]


Pre-eminence in eredar warlock society depends almost entirely upon magical power. Those who command the greatest selection of paramount spells — and thus, in theory, the greatest magical arsenal — rise to higher ranks. Those whose arcane abilities top out at such pitiful cantrips as wish and shape change are grunts and lackeys, scarcely worthy of notice.[46] Because of the very nature of magic, rank, magical power, and overall intelligence go hand-in-claw.

This rule of rank is never deviated from; Archimonde's status among his brethren is backed up by his mastery of the most destructive forms of magic, and his adeptness of all others (recall his single-handed destruction of Dalaran). However, while Archimonde is violent and destructive, Kil'Jaeden is ruthlessly cunning, and coupled with his powerful magic, may even make him an even more dangerous demon than Archimonde.

Notes and trivia

  • In the World of Warcraft The Burning Crusade Battle Chest Guide, the race section has a separate page for the eredar and for the Burning Legion (with its many races).
  • Originally, before the invention of draenei as a concept, the race of demon was known as "the eredar warlocks".[53][54]
  • Originally, male and female man'ari eredar used unique models, with unique armor features (although they still used the same animations as their draenei cousins). However, man'ari eredar introduced in patch 6.2.0 and onward instead use a slightly modified version of the updated draenei model, which allows them to wear different pieces of player armor, something that was not possible with the Bc icon.gif to early Warlords of Draenor-era models. A new skintype was finally added in Dragonflight, allowing them to be playable after the completion of N [25-35] Seeing Red. These ones are missing the fel-pocked skin of their Warlords counterparts.
    • A female man'ari model was not introduced until the addition of the Eredar Twins in patch 2.4.0. Originally, Sironas, the only pre-2.4 female man'ari in the game, used a female draenei model.
  • Players can turn into a man'ari eredar for a brief time using  [Jewel of Hellfire].
  • Eredar males are voiced by Brian Silva.


World of Warcraft
Warcraft III
Trading Card Game


  1. ^ The Demon Soul, pg. 408
  2. ^ a b c The Burning Crusade Bestiary - Eredar
  3. ^  [The Purple Hills of Eredath]
  4. ^ N [45] A Floating Ruin
  5. ^ Maatparm#Quotes
  6. ^ a b c N [10-45] Bringer of the Light
  7. ^ a b c Ultimate Visual Guide, pg. 39
  8. ^ N [45WQ] Lessons of Fire and Pain
  9. ^ Matthew Deyling#Quotes
  10. ^ N [25-30G5] Deathblow to the Legion
  11. ^ N [70] Proof and Promise
  12. ^ a b The Burning Crusade Townhall/Draenei
  13. ^ a b Ultimate Visual Guide, pg. 39
  14. ^ A [10-40] Invisible Ramparts
  15. ^ N [45W] Fuel of a Doomed World
  16. ^ N [45] Khazaduum, First of His Name
  17. ^ Rise of the Horde, pg. 4
  18. ^ Rise of the Horde, pg. 11: "Take the ata'mal crystal with you. Long, long ago, did we give it to you; it is how we will find you again."
  19. ^ Kuros during B [10-40P] Nemesis: Hunter - Hunted: "On Argus, we hunted powerful horned beasts like your Tauren for sport. Prove your might over this worthy adversary!"
  20. ^ a b c N Warlock [10-45] The Tome of Blighted Implements
  21. ^ Word of the Conclave
  22. ^ a b The Warcraft Encyclopedia/Burning Legion
  23. ^ a b c The Story So Far (Burning Crusade)
  24. ^ Adventure Guide entry for Azzakel
  25. ^ N [70] Opening Wounds
  26. ^ a b c d A [1-30] What Argus Means to Me
  27. ^ Prophet's Lesson
  28. ^ Exodar Holographic Emitter
  29. ^  ["Revised" Chronicles of Argus]
  30. ^ N [45WQ] Lessons of Fire and Pain
  31. ^ World of Warcraft: Chronicle Volume 1, pg. 52
  32. ^ Matthew Deyling#Quotes
  33. ^ N [25-30G5] Deathblow to the Legion
  34. ^ Rise of the Horde, pg. 5
  35. ^ Instructor Kierrii: Instructor Kierrii says: For extra credit, what do we call these minions, now that they are no longer recognizable as eredar? / Ariaana says: The man'ari, Miss Kierii. / Instructor Kierrii says: Well done, Ariaana. That is correct.
  36. ^ Rise of the Horde, pg. 18
  37. ^ A IconSmall Draenei Male.gifIconSmall Draenei Female.gif [1-30] An Alternative Alternative: Anchorite Fateema says: Man'ari... But how... We are not eredar! She must know! If there are others like her, we must find them and explain...
  38. ^ B [20-40] The Battle for Shattrath
  39. ^ Hellfire Citadel ending cinematic
  40. ^ Rise of the Horde, prologue
  41. ^ N [45] A Floating Ruin
  42. ^  [The Crest of Knowledge]
  43. ^  [Eredar Tail-Cuff]
  44. ^ Councilor Othaar gossip text at the Circle of Aspirants
  45. ^ Mender Askara gossip text at the Circle of Aspirants
  46. ^ a b c d e Manual of Monsters, pg. 119
  47. ^ a b c d e Warcraft III: Reign of Chaos manual, pg. 133, 134
  48. ^ a b c Blizzard Entertainment. Chapter I: Mythos (English) (HTML). History. Retrieved on 2009-12-27.
  49. ^ a b Shadows & Light, pg. 122
  50. ^ a b Metzen on lore
  51. ^ Manual of Monsters, pg. 112
  52. ^ Monster Guide, pg. 188
  53. ^ The Well of Eternity, pg. 325, 327, 359
  54. ^ Demon Soul, pg. 50, 84, 86