Auchindoun
- For the instance from an alternate universe, see Auchindoun (alternate universe).
| Auchindoun | |
|---|---|
| Several instances | |
|
Auchindoun loading graphic | |
| Location | Bone Wastes, Terokkar Forest |
| Race(s) |
|
| Level | 15-30 |
| Player limit | 5 |
Auchindoun (/ˈɒ.kɪnˌduːn/ OCK-in-doon) is a mausoleum,[1] a "city of the dead", a former draenei holy site where the dead were laid to rest, placed in the ground.[2] It is located in the middle of the Bone Wastes in the Terokkar Forest within Outland.
By the time of the invasion of Outland, Auchindoun had been overrun by multiple factions, including Nexus-Prince Shaffar's ethereals within the Mana-Tombs, the Burning Legion in the Auchenai Crypts, a renegade clan of arakkoa within the Sethekk Halls, and the Shadow Council in the secure Shadow Labyrinth.
In recent years, Auchindoun had been reclaimed by the Auchenai draenei, who have since resumed their former role of caring for the souls of their dead.
History
Draenor
Shortly after the crash of the Genedar around 200 BDP, Exarch Othaar founded the Sha'tari order to study the remains of the dead naaru D'ore. As the draenei worked, the Sha'tari Maladaar discovered that D'ore's remains were attracting souls of draenei killed in the crash, and that these souls could communicate with their living brethren once they arrived at the naaru. Velen ordered Maladaar and other Sha'tari to move D'ore to a secluded place. They found such a location on the outskirts of Terokkar Forest, a safe distance from Draenor's other civilizations, and there they built an immense mausoleum to house the naaru. The draenei spirits soon followed.[3] D'ore's resting place became the Crypt of Remembrance, the first tomb, from which all of Auchindoun was born.[1] Maladaar was named the fifth member of the Council of Exarchs and created the Auchenai order to communicate with and protect the souls of dead draenei.[3]
After the fall of Shattrath City, many vindicators, priests, and Rangari fled to Auchindoun in hopes of defending it from the Horde. Exarch Maladaar organized the military defenses, and they fiercely defended Auchindoun from Teron'gor and the Shadow Council. They also received aid from Auchindoun's departed spirits and slaughtered many of the Shadow Council's agents. As Maladaar and his forces closed in, Teron'gor sought out the warlocks who pooled their powers together and reached beyond the veil of reality. They sought to bring a powerful demon into the world, but in their wild desperation found something else instead: Murmur. This otherworldly elemental creature was pulled to Draenor from a distant corner of the universe, and the shockwave on its arrival ripped the earth asunder. Many draenei were killed, and Auchindoun was blasted apart. Waves of destructive energy rolled out and leveled the surrounding forest.[4] Maladaar and a handful of his draenei used their magics to shield themselves from the blast. But though they survived, they no longer had the numbers to resist the Shadow Council. Teron'gor and his warlocks overwhelmed the draenei and bound them in chains, and contained Murmur deep within Auchindoun as well.[5]
The Burning Crusade
| This section is a lore stub. |
During the invasion of Outland in 26 ADP, Auchindoun was in turmoil as different factions vied for power: the ethereals sucked the arcane energy from the Mana-Tombs, the Burning Legion harvested souls inside the Auchenai Crypts, the arakkoa zealots worked dark magic in the Sethekk Halls, and the Shadow Council ploted its domination of Outland from within the Shadow Labyrinth.[6]
The adventurers eventually entered the different wings of Auchindoun to defeat the threats lurking within. They notably managed to banish Murmur, the cosmic entity who threatened to overrun its Shadow Council jailors, before it could break free into the outside world.[7]
Legion
During the third invasion of the Burning Legion in 32 ADP, the champions of the Conclave traveled to Auchindoun, where they encountered Idra the Crazed and her Auchenai zealots at the request of the naaru Saa'ra. They eventually managed to reach D'ore and its sacred sanctuary in order to fill the Spark of Light and reveal its full potential.[8]
Dragonflight
By the Year 40 ADP, with its many threats defeated, the Auchenai have begun to reclaim the Auchindoun with the help of the Omenai. When the draenei adventurer arrived, D'ore was seen fully regenerated and floating above the ruins, with souls swirling around it. Under the leadership of Exarch Maladaar, the Auchenai have slowly been taking the ashes of the cremated dead from the siege of Shattrath to Auchindoun, and plan to do the same to those who died on the Path of Glory. They were also seen housing many of the broken and weakened souls in vigilants temporarily, as a physical body would ground the damaged souls' emotions until they heal.[9]
Blood Ties
By Year 42 ADP, Auchindoun was still in the process of being rebuilt, with some threats still lingering in the darker corners of the tombs, such as violent spirits roaming its subterranean halls. The increased activity in the center of the mausoleum discouraged the more common type of crimes, but its neglected fringes could serve as a hiding place for more dangerous activity. And so the Auchenai were working with Illidari demon hunters who served as "pest control" to face those threats.[10] Meanwhile, the draenei were still clearing the debris, and what still stood strong and solid was being cleaned and reinforced. Above it all soared D'ore, who gave its blessing to all who came with kindness in their hearts. In time, Arator the Redeemer, Turalyon, Alleria Windrunner, and Lyana Darksorrow entered one of the underground tombs in pursuit of a shivarra named Varaskar who had once worked at Felsoul Hold, and battled her and her demon followers in the tunnels.[11]
Official description
For thousands of years,[n 1] the draenei have been interring their dead in Auchindoun, their most sacred temple. However, it was infiltrated by agents of the Shadow Council bent on summoning a horrifying creature of immense evil. Their vile act of magic resulted in a massive explosion that blew the temple apart and reduced the surrounding area into a charred wasteland. The blast also caused a rift in the Nether itself, drawing the otherworldly ethereals into Outland. The interred draenei now walk the ruins as restless spirits. Meanwhile, the horrific entity summoned by the Shadow Council threatens to overwhelm their efforts to contain it. You must prevent this evil from being unleashed upon an unsuspecting world. Auchindoun is divided into four wings, and is designed for a party of five characters levels 64-70.[16]
Summary
- Levels: 65-70
- Wings: Four 5-man wings
- Mana-Tombs (Level 64-66 mobs) (northern entrance)
- Bosses: Pandemonius - Tavarok - Yor - Nexus-Prince Shaffar
- Auchenai Crypts (Level 65-67 mobs) (western entrance)
- Bosses: Shirrak the Dead Watcher - Exarch Maladaar
- Sethekk Halls (Level 67-69 mobs) (eastern entrance)
- Bosses: Darkweaver Syth - Anzu - Talon King Ikiss
- Shadow Labyrinth (Level 70-72 mobs) (southern entrance)
- Bosses: Ambassador Hellmaw - Blackheart the Inciter - Grandmaster Vorpil - Murmur
- Mana-Tombs (Level 64-66 mobs) (northern entrance)
- Crypt-filled interior.
- If all five Spirit Towers in the Bone Wastes outside the instance are captured by a member of your faction, a zone-wide buff will enable you to collect Spirit Shards from each boss. These shards can be used to purchase rare and epic rewards from a vendor in your faction's town. The buff lasts six hours, even if you lose the towers.
- It is strongly recommended to start on the quest line of I See Dead Draenei as early as possible. It sends you through Shattrath and Nagrand. Once you are finished with the later quest Vision of the Dead, you then have the ability to see Horvon the Armorer who can repair your equipment next to the entrance to the Crypts (It is not necessary to do so now as the dungeon finder now teleports you inside the instance). It is not necessary to take or complete the next quest in the line which has you to kill Levixus. But if you are doing this quest with a party, you should be able to do so just fine.
Dungeon denizens
Air elementals
Arcane wraiths
Colossus (one, Tavarok)
Felguards
Felhounds
Terrorguard (one, Ambassador Hellmaw)
Fire elementals
Observer (one, Shirrak the Dead Watcher)
Ghosts
Imps
Kaliris
Mana surges
Mana wyrms
Naaru (one, D'ore)
Rats (critters)
Ravens
Dread raven (one, Anzu)
Roaches (critters)
Shivarra
Skeletons
Snakes (critters)
Sound lord (one, Murmur)
Sparks
Spiders (critters)
Succubi
Voidlord (one, Pandemonius)
Void terror (one, Yor)
Voidwalkers
Voidwraiths
Water elementals
Wind serpents
Wisps
Dig sites
Auchindoun is a Draenei archaeology dig site. It is broken up into a West Auchindoun Digsite and an East Auchindoun Digsite.
In Warcraft II
- Main article: Fortress Auchindoun
Fortress Auchindoun was the main stronghold of the Bleeding Hollow clan on Draenor. A large army was sent from here to attack the Alliance Expedition base in the Hellfire Peninsula, but Alliance forces under the leadership of Turalyon and Danath Trollbane destroyed the fortress, forcing the army to retreat.
This part was apparently retconned.
Trivia
- Far below the city exist little-used passageways that lead towards Shadowmoon Valley. They were last utilized by Ner'zhul and the remnants of the Horde while escaping from the Sons of Lothar during the Second War.[17]
- It was originally announced to "be both a dungeon and a city, and which one you have access to depends on your reputation with various factions in the area", by columnist Jeff Green of Computer Gaming World — this is no longer the case.
- Auchindoun is the only winged instance area in Outland with no raid instance attached.
- The real Auchindoun Castle is a ruined castle located in Moray region of Scotland. This is one of few clues for its proper pronunciation, which according to Drysc in this post is "Aw-kin-doon" (which matches the pronunciation heard in the WC2x mission briefing) or "Och-in-doon", where the "ch" is almost silent, as in "Loch". This information was made obsolete since NPCs pronounce Auchindoun in the Warlords of Draenor expansion.
Notes
- ^ The TBC flash site said Auchindoun had been used by the draenei for thousands of years. Rise of the Horde said the draenei arrived on Draenor when Oshu'gun crashed 200 years ago.[12] In-game, K'ure said they crashed "many hundreds of years ago"[13] and D'ore said it was "nearly a thousand years" ago.[1] Beyond the Dark Portal described Auchindoun as well over a hundred summers old.[14] Dave Kosak clarified that Blizzard will be moving forward with the 200-300 year timeframe of Oshu'gun's crash.[15]
Gallery
- Concept art
Patch changes
Patch 2.0.3 (2007-01-09): Added.
See also
- Servers named Auchindoun: Server:Auchindoun Europe and Server:Auchindoun US
References
- ^ a b c
[15-30D] Auchindoun...
- ^ Rise of the Horde, pg. 59
- ^ a b World of Warcraft: Chronicle Volume 2, pg. 51 - 53
- ^ World of Warcraft: Chronicle Volume 2, pg. 93
- ^ World of Warcraft: Chronicle Volume 2, pg. 96
- ^ patchimer.org Vía Wayback Machine
- ^
[20-30D] Into the Heart of the Labyrinth
- ^
Holy Ground: Auchindoun
- ^

[50-80] An Old Wound
- ^ Blood Ties, chapter 6
- ^ Blood Ties, chapter 7
- ^ Rise of the Horde, 203 (ebook). "K’ure was dying, trapped in the very vessel that it had provided when it had crashed into this world two hundred years past."
- ^
[15-30] When Spirits Speak
- ^ Beyond the Dark Portal, 370 (ebook). "Auchindoun had been well over a hundred summers old when Ner’zhul himself had been only a baby."
- ^ Dave Kosak on Twitter - "We're moving forward with the 200-300 year timeframe. Long enough to settle a couple of large cities, no longer."
- ^ The Burning Crusade Flash site#Auchindoun
- ^ World of Warcraft: Chronicle Volume 2, pg. 192
External links
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