Zandalar Tribe

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For the lore background of the faction, see Zandalari troll and Zandalari Empire.
NeutralZandalar Tribe
Zandalar Tribe.png
Main leader IconSmall Rastakhan.gif King Rastakhan
Secondary leaders IconSmall Zandalari Male.gif Molthor
Race(s) IconSmall ZandalarTroll Male.gifIconSmall ZandalarTroll Female.gif Zandalari trolls
Dire troll Dire troll
Capital Zuldazar
Base of operations Dubra'Jin, Zim'Torga, Zuldazar
Theater of operations Stranglethorn Vale, Zandalar, Zul'Aman, Zul'Drak, Zul'Gurub
Affiliation Independent, Neutral

The Zandalar Tribe was a faction of Zandalari trolls, active on Yojamba Isle with the release of Zul'Gurub. They came to Yojamba Isle in an effort to recruit help against the resurrected Blood God and his Atal'ai priests in Zul'Gurub and the Temple of Atal'Hakkar. With the Gurubashi trolls destroyed and the Blood God no longer an issue, most Zandalari trolls have returned back to their homeland Zandalar, leaving Yojamba Isle empty. Exalted reputation with this faction was made a legacy achievement,  [Hero of the Zandalar Tribe] .

History

From: Zandalar Tribe at the Official site:

Tens of thousands of years ago, two great troll empires appeared: the Amani and the Gurubashi. The Amani were forest trolls and the Gurubashi were jungle trolls; Amani and Gurubashi were the names of the two largest and most powerful troll tribes, which is why the empires received their names. These early empires eventually clashed with the nascent night elves. Drawing arcane magic from the Well of Eternity, the night elves shocked the trolls by handing them a rapid and resounding defeat. The night elves pushed the trolls out of some of their lands and were then able to establish the night elf empire.

One tribe of trolls in these ancient days was the Zandalar tribe — the progenitor tribe from which all other trolls arose. Most Zandalari were scholarly and valued knowledge; however, a significant portion desired conquest instead. These disaffected trolls eventually left the Zandalari to found other tribes. The remaining Zandalari, then, were all of the scholarly and mystical bent. As time went on, other trolls came to regard them as an overarching priest caste for all trolls. The Zandalari preserved troll history, and they worked to further the goals of troll society as a whole.

Though they had the respect and admiration of all other trolls, the Zandalari did not attempt to exert any power over them. They averaged (and still average) 8 feet in height: significantly larger than all other trolls save the savage Drakkari of the far north. Despite their greater size and knowledge and the respect they commanded, the Zandalari did not wield sovereignty over the other trolls, nor did they seek such authority.

When the Sundering came, the wise Zandalari trolls wove swift magics to protect their realm. The land around their territory shuddered; waves crashed in and trees and soil sank beneath the waves. Through it all, the Zandalari’s land remained largely intact. After the Sundering, the Zandalari discovered that their territory was now an island. Seeing no reason to leave it, they set about rebuilding their settlements and continuing their studies.

Eventually the Zandalari noticed that their Gurubashi brethren on the mainland were growing rapidly in power and territory, attributing their victories to the influence of the god Hakkar. At first, the Zandalari were glad for the fellow trolls. However, as Zul’Gurub continued to expand, the Zandalari’s pleased surprise turned to disquiet. They consulted myths and delved into historical accounts. What they learned horrified them.

Hakkar was also known as the “Soulflayer”, a name he had richly earned. He filled his adherents with murderous rage and reveled in their dark emotions. The carnage that invariably followed Hakkar suited him perfectly, for having consumed blood he had developed a taste for it. Worse, he became more powerful as he consumed the blood shed in his name, and his tie to the world that was feeding him grew stronger.

Every Zandalari who could fight immediately set out for Stranglethorn Vale and brought the terrible tidings to the jungle trolls. The Gurubashi empire was already in a state of civil unrest due to the numerous sacrifices that Hakkar was demanding. With the Zandalar tribe’s news, the jungle trolls banded together with the Zandalar tribe and rose up in open revolt against the bloodthirsty Soulflayer.

Reputation

  Neutral Friendly Honored Revered Exalted Rep Notes
Repeatable
Quests
25 1x  [Zulian Coin], 1x [Razzashi Coin] and 1x  [Hakkari Coin]
25 1x  [Gurubashi Coin], 1x [Vilebranch Coin] and 1x  [Witherbark Coin]
25 1x  [Sandfury Coin], 1x [Skullsplitter Coin] and 1x  [Bloodscalp Coin]
500 1x  [Arcanum of Focus]
500 1x  [Arcanum of Protection]
500 1x  [Arcanum of Rapidity]
Special
Destroying a Bijou
75 Bijous can be destroyed at the altar on Yojamba Isle.
50
250 along with a class-specific  [Punctured Voodoo Doll]
Instance Trash: 3-5
Speakers: 15
Full run: ~2500-3000
Zul'Gurub
bosses
High Priests
100 Jeklik, Arlokk, Mar'li, Thekal and Venoxis
400
200
25 Wushoolay, Renataki, Hazza'rah and Gri'lek
100

Quests

Rewards

Rin'wosho the Trader
<Zandalar Supplies & Repair>
Rep Item Cost Type
Friendly  [Recipe: Greater Dreamless Sleep Potion] 5g Alchemy 275
 [Plans: Bloodsoul Gauntlets] 5g Blacksmithing 300
 [Plans: Darksoul Shoulders] 5g Blacksmithing 300
 [Formula: Brilliant Mana Oil] 4g Enchanting 300
 [Schematic: Bloodvine Lens] 5g Engineering 300
 [Pattern: Primal Batskin Bracers] 5g Leatherworking 300
 [Pattern: Bloodvine Boots] 5g Tailoring 300
Honored  [Recipe: Mighty Troll's Blood Elixir] 5g Alchemy 290
 [Plans: Bloodsoul Shoulders] 5g Blacksmithing 300
 [Plans: Darksoul Leggings] 5g Blacksmithing 300
 [Formula: Brilliant Wizard Oil] 4g Enchanting 300
 [Schematic: Bloodvine Goggles] 12g Engineering 300
 [Pattern: Blood Tiger Shoulders] 5g Leatherworking 300
 [Pattern: Primal Batskin Gloves] 5g Leatherworking 300
 [Pattern: Bloodvine Leggings] 5g Tailoring 300
Revered  [Recipe: Mageblood Elixir] 5g Alchemy 275
 [Plans: Bloodsoul Breastplate] 5g Blacksmithing 300
 [Plans: Darksoul Breastplate] 5g Blacksmithing 300
 [Pattern: Blood Tiger Breastplate] 5g Leatherworking 300
 [Pattern: Primal Batskin Jerkin] 5g Leatherworking 300
 [Pattern: Bloodvine Vest] 5g Tailoring 300
 [Sheen of Zanza] 1 Zandalar Honor Token Elixir
 [Spirit of Zanza] 1 Zandalar Honor Token Elixir
 [Swiftness of Zanza] 1 Zandalar Honor Token Elixir
Exalted  [Recipe: Living Action Potion] 5g Alchemy 285
 [Zandalar Signet of Might] 15 Zandalar Honor Token Enchant
 [Zandalar Signet of Mojo] 15 Zandalar Honor Token Enchant
 [Zandalar Signet of Serenity] 15 Zandalar Honor Token Enchant

There are also unique head and leg Zul'Gurub Enchants which require a friendly reputation.

Upon reaching a friendly reputation, you can receive a neck slot item (as well as some gold and rep), e.g. the Maelstrom's Tendril from Falthir the Sightless. You can upgrade these items as your reputation improves.

There is also a class-specific Zul'Gurub Trinket by defeating the 4 Edge of Madness mini-bosses and collecting each of their quest items. Which of the 4 bosses that spawns is not random and instead based on a complicated Spawn Calendar. Because of this, it will take a minimum of 1 month for all 4 bosses to spawn.

Members

Named

Unnamed

Notes

  • Several members of the faction were re-added in the Rise of the Zandalari PTR in Zul'Gurub, but did not make it into live servers.
  • Several Zandalari trolls in Nazmir have the Zandalari Tribe faction, which is probably an oversight and were meant to have the Zandalari Empire faction.

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): It is no longer possible to gain reputation with this faction.
  • WoW Icon update.png Patch 1.7.0 (2005-09-13): Added.

External links

es:Tribu Zandalar