Ironforge (kingdom)
- This article is about dwarven kingdom. For the in-game reputation faction, see Ironforge (faction). For the kingdom from the Warcraft film universe, see Kingdom of Ironforge (film universe).
Kingdom of Ironforge | |
---|---|
| |
Main leader |
High Thane Muradin Bronzebeard
|
Formerly | King Magni Bronzebeard |
Secondary leaders |
Senate of Ironforge Advisor Belgrum Brann Bronzebeard Thargas Anvilmar Vanndar Stormpike |
Race(s) |
Ironforge dwarf Dark Iron dwarf Wildhammer dwarf Gnome Human High elf |
Capital | Ironforge |
Other major settlements |
Kharanos Dun Modr Menethil Harbor |
Sub-group(s) |
Ironforge's military Ironforge's organizations |
Affiliation | Bronzebeard clan, Stormpike clan, Alliance |
Formerly | Alliance of Lordaeron |
Status | Healthy |
Reputation | |
Tabard |
The Kingdom of Ironforge[1] (also known as the Kingdom of Khaz Modan,[2][3] or simply Ironforge[4][5]) is the most prominent nation of the dwarves on the continent of Khaz Modan. The dwarven kingdom was founded after the awakened dwarves, once earthen affected by the curse of flesh, ventured out from the ancient city of Uldaman.
A senatorial monarchy, it is reigned by the Bronzebeard clan. Following the petrification of King Magni Bronzebeard, the kingdom was forcibly taken over by his daughter, Moira Thaurissan. After being brought to heel by King Varian Wrynn, the kingdom was passed to her uncle, Muradin Bronzebeard as High Thane, until the heir presumptive Dagran Thaurissan II is of age.[6] The capital of the city, the namesake Ironforge, is ruled over by the Council of Three Hammers, to ensure that all dwarves have equal representation in their ancestral home.[7][8][9]
The kingdom also has its own treasury.
History
Awakening of the dwarves
Awakening from their slumber within the halls of Uldaman, the first dwarves found themselves in a new world. No longer were they earthen; instead their stone skin had gone soft and had become flesh. Using their resilience, the dwarves trekked west to the lands of Dun Morogh. Naming the continent they now inhabited Khaz Modan, the dwarves established the city of Ironforge within the heart of this area, which they conquered from the ice trolls.[10] Although their memories had faded, they still held ties to their heritage, and named the mountains in honor of the titan shaper, Khaz'goroth. From these mountains, a kingdom began to take form.
Around 2,500 BDP, as the dwarves continued to spread and establish themselves in their new home, they found their gnomish cousins in the caverns nearby. The people of Ironforge were enthralled by the ingenuity and techno-savvy of their diminutive neighbors. Holding faint kinship due to their titan-forged origins, the two races shared much with one another and aided in the foundation of the great city of Gnomeregan, with the dwarves imparting their knowledge of stoneworking and construction. In turn, the gnomes taught the dwarves engineering and science, introducing much-needed efficiency and advancements to Ironforge. Though they would largely keep to themselves over the centuries, an unbreakable bond was formed between the two races as their nations formed.[11][12]
Waterfalls of magma and bountiful supplies of metallic ores allowed the denizens of Ironforge to become masters of smithing and weaponry.[13]
Meeting the humans
Around 1,200 years before the First War, explorers from the city-states of Gilneas and Alterac arrived in the lands of Khaz Modan. There, the humans encountered the dwarves and gnomes for the first time. The human expeditionary forces marveled at the wondrous feats of construction and engineering that were Ironforge and Gnomeregan. At the time, the two city-states were still part of the Empire of Arathor, thus the nations of the three races began to intermingle. They became quick friends with both races, especially the dwarves, who also shared their love of battle, storytelling, and strong ale. The three cultures engaged in rigorous trade, exchanging knowledge of metal-smithing, mining, engineering, and even arcane magic.[14][15] The humans also introduced the dwarves to the Holy Light.[16]
Sharing much between one another, this meeting established ties of trade that would eventually go as far as to reach the northern elves of Quel'Thalas.[17]
War of the Three Hammers
- Main article: War of the Three Hammers
The kingdom was initially led by the Anvilmar family. High King Modimus Anvilmar and his dwarves thrived in their mountain home of Ironforge. Over the centuries, trade partnerships with the human city-states had filled Ironforge's coffers with riches. Great architectural feats, such as the Stonewrought Dam, attracted curious visitors from as far away as the elven kingdom of Quel’Thalas. Yet beneath the façade of prosperity, tensions simmered between Ironforge’s three powerful clans: the Bronzebeards, the Wildhammers, and the Dark Irons.
Thane Madoran Bronzebeard was the head of the Bronzebeard clan, the largest of the three factions. The clan, which formed the bulk of Ironforge’s military and mercantile classes, considered itself the backbone of the kingdom and claimed to share distant blood relation with the High King. The Wildhammers lived among the craggy hills and slopes outside of Ironforge, led by thane Khardros Wildhammer. They were known for being incredibly resilient mountaineers but were seen as uncouth by the Bronzebeards, making it difficult for them to gain much sway within Ironforge. Lastly, the Sorcerer-Thane Thaurissan oversaw the Dark Irons, who inhabited the deepest and darkest corners of the city. Their longstanding practices of dabbling in magic, along with a penchant for secrets and scheming, drew the ire of the other clans. Thaurissan also held firm control over the rich gem and mineral deposits, using his immense wealth as leverage to protect the Dark Irons and secure a place in the increasingly volatile political arena of the city.
Though Modimus ruled with a fair hand, the tensions between the three clans were primed to boil over. After the death of Modimus Anvilmar, the tensions between the clans erupted in a civil war, called the War of the Three Hammers. The Bronzebeards emerged victorious due to owning the largest, best-equipped army, and banished the other clans from Ironforge, which founded their own kingdoms. The Wildhammers went off to found their own kingdom to rival even Ironforge known as Grim Batol, while Thaurissan established a city in Redridge Mountains, at the foot of Blackrock Mountain.
The later attempt to seize Ironforge in a second assault, attacking Wildhammer and Bronzebeard alike. Equipped with magic, golems, and siege vehicles, the Dark Irons threatened to overwhelm both clans with their superior military might. The Dark Irons nearly succeeded, reaching the heart of Ironforge before finally being pushed back progressively. Thaurissan's wife, Modgud Thaurissan, led a second army against Grim Batol. Within, she conjured an immense curse that brought the shadows of the city to life; and though she was defeated, this curse would haunt the Wildhammer metropolis. Finding common ground, Bronzebeards and Wildhammer united together. As Thaurissan scrambled to find a new plan, he was presented with little. His armies were destroyed, his wife was slain, and now both of his enemies had united against him. In a last-ditch effort, he attempted to draw on the fiery power within the world itself to wash away his foes. Unwittingly, Thaurissan's spell worked, but the only destruction that would be found was upon his own people. He summoned the Firelord Ragnaros from the Firelands, reigning death and destruction across the Redridge Mountains, transforming the northern portion of them into the Searing Gorge and Burning Steppes. His city Thaurissan, was washed away in the destruction.[18][19]
Horrified, Khardros and Madoran led their people away, knowing that Thaurissan had doomed himself and his people. In the aftermath, Ironforge was restored, but Grim Batol was found to be uninhabitable. Though Modgud was slain, her curse persisted, leaving the halls a wretched place infested with creatures that would come to be known as Skardyn and a malady that affected all that dwelt there. Though Madoran offered Khardros and his people a place in Ironforge, the proud Wildhammers declined. Some settled in the lands of Northeron, just outside of Grim Batol, while others persisted further north under Khardros' leadership to the lands of the Hinterlands. There, they established a new home within the mountains known as Aerie Peak.[20] To establish the bond of friendship between the clans, as well as warn of the dangers that lurked within the lands of Ragnaros, the Valley of Kings was created, with two statues erected to commemorate the great high thanes that threw back the dark irons from their lands.[19]
Second and Third Wars
Some Ironforge dwarves aided the humans during the First War, such as Thargas Anvilmar.[21]
Prior to the start of the Second War Ironforge had received missives from King Terenas of Lordaeron warning them of the orcs' arrival.[22] Khaz Modan would soon after come under attack by the Horde, which would cause the destruction of many dwarven strongholds. While the rest of the Horde moved north Kilrogg Deadeye and his Bleeding Hollow clan remained within the region,[23] which saw the orcs and dwarves clash for many months. Even with the loss of all of their other strongholds, Ironforge remained standing, despite Kilrogg's best efforts.[24] Each time a dwarven citadel fell, the survivors fled to Ironforge, and by the end of the conflict the whole of the dwarf nation lurked within the city, awaiting a chance for revenge.[25] The Bleeding Hollow would eventually be defeated by the Alliance of Lordaeron, and with Ironforge freed the inhabitants joined the Alliance.[26] Following the Alliance victory at the Dark Portal, King Magni Bronzebeard would appoint his younger brother Muradin as ambassador to Lordaeron.[27]
In the aftermath of the war, the rebuilding of Stormwind City began and it was evident that travel to and from the north was difficult, as such King Magni had requested Gelbin Mekkatorque's aid in constructing a faster and easier method of transportation between Stormwind and Ironforge. The High Tinker of Gnomeregan thus began his work on what would become the Deeprun Tram.[28] Years later, the Alliance of Lordaeron began fracturing and some of its members seceded from the faction during the liberation of the internment camps by Warchief Thrall. King Magni Bronzebeard, who vowed that the dwarves of Ironforge would forever owe a debt of honor to the Alliance for liberating Khaz Modan from the Horde's control, remained a staunch supporter of the Alliance.[29]
At some point before the Third War, a band of renegade dwarves fled to the human lands to try to escape justice after their failed attempt to overthrow the dwarven government. Davin's platoon intercepted them, capturing or killing all the dwarves.[30] For at least part of the Third War, King Magni fought alongside Chen Stormstout and declared him to be a friend of Ironforge.[31]
Prior to the Siege of Dalaran, Lady Jaina Proudmoore worked tirelessly to rally as many refugees as she could after she had been convinced by the mysterious Prophet that sailing west to Kalimdor was the only course to save humanity. When she set sail for Kalimdor, her forces included members from nearly every Alliance race, including dwarves and gnomes from the Alliance military.[32]
World of Warcraft
This section is a lore stub. |
In the years following the Third War, the dwarves of Ironforge unearthed a series of ruins that held the key to the secrets of their lost heritage. Driven to discover the truth about his people's fabled origins, King Magni Bronzebeard ordered that the dwarves shift their industry from mining and engineering to that of archaeology. He also helped to create the famed Explorers' Guild, a group utterly devoted to plumbing the secrets of the ancient world and delving out the truth of the dwarves' fabled existence.[33]
With the collapse of the Alliance of Lordaeron, the kingdom remained an ally of the modern Alliance and participated in their battles,[34] calling this state that Ironforge Reserve was called to the Alliance Front.[35] When Gnomeregan was overtaken by troggs after the fall of Lordaeron, the gnome refugees moved to the dwarf capital of Ironforge, where King Magni granted them asylum and cleared out the entire Tinker Town district of his city for them to reside in.[36]
After it appeared that Emperor Dagran Thaurissan of the Dark Iron clan bewitched the princess of Ironforge, Moira Thaurissan, King Magni sent a team of Alliance agents to kill Dagran and free his kidnapped daughter. In reality, after Moira had been taken to Blackrock Mountain, she and Dagran fell in love. With his death,[37] Moira proclaimed her child, Dagran Thaurissan II, would be the heir of both dwarven nations and refused to return to Ironforge.[1]
The Stormpike Guard fought in the battle for Alterac Valley against the Frostwolf clan in the name of King Magni. Taking, culling, and turning the land was a sovereign and territorial imperative to the kingdom of Ironforge.[38]
The Ironforge Brigade fought in Silithus against the armies of C'Thun.
The Burning Crusade
Following the opening of the Dark Portal, Ironforge Paladins supported the Alliance army in their fight at the Stair of Destiny in Hellfire Peninsula. More dwarves were then found across Outland, including Honor Hold, Allerian Stronghold, and Shattrath City.
The Comic
After the invasion of Outland, King Magni Bronzebeard diplomatically approached Stormwind for assistance against the ever-increasing Dark Iron threat, citing their destruction and control of Thandol Span. Much to his frustration, his pleas fell on deaf ears, and worse, Lady Katrana Prestor (Onyxia in disguise) accused Magni of trying to involve the human kingdom in the dwarves' personal war and refused to send reinforcements.[39] With the help of Lo'Gosh (King Varian Wrynn with amnesia) and his companions, King Magni and his forces eventually defeated the Dark Iron that had controlled Thandol Span.[40]
Wrath of the Lich King
During the Scourge Invasion across Azeroth, Ironforge sent dwarven troops of fliers to help Stormwind City against the undead.[41] In order to defeat the Plague of Undeath and the Scourge necropolises, members of the Church of the Holy Light traveled to Shattrath and created an artifact with the naaru's Light. Adventurers of the Alliance later delivered it to King Magni to defend Ironforge.[42]
Ironforge troops supported the Alliance Vanguard expedition into Northrend. Like other nations of the Alliance and Horde, dwarf soldiers were present at grounds of the Argent Tournament in Icecrown.
Cataclysm era
When natural disasters began rocking much of Azeroth just prior to the Cataclysm, the dwarven lands were not spared from the calamitous upheavals. A series of violent quakes tore through areas surrounding Ironforge, reducing settlements to rubble and taking the lives of many innocent dwarves in the process.[43] To glean answers as to the troubling state of the world, King Magni Bronzebeard selflessly underwent a mystic ritual to commune with the earth. The archaic ceremony, however, had an unexpected effect: Magni was transformed into a diamond and became fused to the depths of Old Ironforge itself.[44] In the power vacuum that followed, his estranged daughter, Moira Thaurissan, who had married into the much despised Dark Iron clan, briefly claimed Ironforge's throne and effectively locked down the city. If not for the intervention of King Varian Wrynn of Stormwind and his son, Prince Anduin, her brash actions might have sparked another civil war. With Varian's guidance, control of Ironforge has since been divided equally among the Bronzebeard, Wildhammer, and Dark Iron clans through the Council of Three Hammers.[7]
The representatives of each dwarven clan in the council were:
- Muradin Bronzebeard, High Thane of the Bronzebeard clan
- Moira Thaurissan, Queen-Regent of the Dark Iron clan
- Falstad Wildhammer, High Thane of the Wildhammer clan
Yet as bitterness and prejudice fester among the clans, the council's ability to govern as one remained uncertain. In time, tensions were running high between the Wildhammer clan and the other two clans in Ironforge as they were resentful of the Wildhammer's nonconformist tendencies as well as fearful of the false rumors circulating that said the Wildhammers were using barbaric brutal tactics on their enemies as well as their allies who didn't comply with their demands. Eventually, the tensions led to a fight between a Wildhammer and a Bronzebeard that ended in somebody's death. Consequently, the Bronzebeard and Dark Iron clans proposed to reforge the Hammer of the High King, as an act of unity between the three clans and to ease the rising tensions in Ironforge. Though reluctant for personal reasons, Kurdran Wildhammer, who forcibly replaced Falstad Wildhammer in the council, gave it so that the Wildhammer would be better received in Ironforge. Nonetheless, tensions once again rose as a fight broke out between the Wildhammer and Dark Iron dwarves, which consequently led to a fire that killed Kurdran's gryphon, Sky'ree.
When the Council discovered that the pieces of the hammer might've been fakes, the majority still agreed to continue, however, Kurdran disagreed and stole the Wildhammer scepter. During a conversation with Moira Thaurissan, it was implied that she planned on the Wildhammers alienating the other two clans so that tensions between the Dark Irons and the Bronzebeards would lessen. The night before the reforging, Muradin Bronzebeard came across him outside the gates and advised Kurdran to compromise his principles a little as his beliefs were not only holding himself back, but his clan and the entire city as well. On the day of the reforging, Kurdran admitted he had stolen the scepter, but instead of letting it be reforged, he smashed the handle with his stormhammer and declared that the union of the dwarven clans shouldn't start with reforging a hammer that could be fractured again. Instead, Kurdran proposed that the dwarven clans move forward from the past and unite with a fresh start. Gladly, Muradin joined him in fracturing the other fragments while Moira did so reluctantly, her plan quietly foiled at such a public event. In the aftermath, realizing that Falstad was the better dwarf to represent the Wildhammer clan, Kurdran decided to step down from his position in the council and made peace with his old friend.[45]
Along with other representatives of the Council from Ironforge, Thargas Anvilmar later attended the summit in Darnassus to vote Gilneas into the Alliance, representing the Bronzebeard clan.[46]
Not every Dark Iron followed Moira, and some joined the Twilight's Hammer instead and chose to attack Ironforge. Ironforge dwarves not only dealt with the consequences of the Cataclysm across the areas of Khaz Modan, but they also defended their home and fought Frostmane trolls as well as the Dark Irons notably at the Ironforge Airfield in Dun Morogh.[47][48] After the attack was repelled, the council found out Moira's ambassador, Slaghammer was, in fact, in liege with the cult.[49]
Meanwhile, the troops of Ironforge continued their fight for their home in Loch Modan, thwarting the Axis of Awful[50] and striking at the cult-aligned Mo'grosh ogres.[51] In the Wetlands, Thargas Anvilmar led Alliance heroes in driving the Dark Irons out of Dun Modr.[52] At some point, Muradin tasked Forba Slabchisel with leading the expedition sent to survey the damage that the Stonewrought Dam's destruction caused on the Wetlands.[53]
Mists of Pandaria
- Main article: Blood in the Snow
During the Alliance-Horde war in Pandaria, the dwarven forces of Ironforge followed the Alliance and took part in their campaign against the Horde. Dwarf troops were fighting in the Jade Forest and attacking them in Domination Point in the Krasarang Wilds.
At some point, King Varian Wrynn's scouts discovered that Zandalari trolls threatened the dwarven capital by rallying the Frostmane trolls against them. The king of Stormwind believed that if he aided the dwarves against the trolls, they would allow him more troops for his campaign against the Horde in Pandaria. However, he did not realize yet how little the dwarven clans trusted each other. As he beseeched the Council of Three Hammers to proactively take the fight to the Frostmane, both Muradin and Falstad declined for fear of Moira taking advantage of their warriors' absence from the city. Varian argued that Ironforge would fall under siege if no one helped, until Moira Thaurissan offered aid to prove her clan's loyalty to Ironforge and to the Alliance. Both of them thus set out in the snow to save the city, leaving the other leaders to think about their actions.
Along with Queen Moira and her Dark Iron dwarves, King Varian attacked the Frostmane on Shimmer Ridge with his party of Alliance champions. Upon their return, the other dwarven leaders were ashamed of their behavior and vowed never again to allow such fear and distrust to cloud their judgment. With newfound trust for each other, the Council pledged the full strength of Ironforge to the Alliance cause.[54][55]
Magni: Fault Lines
When Magni Bronzebeard awakened prior to the third invasion of the Burning Legion, dwarves of all clans in Ironforge were in uproar as they were unsure what would happen with the new government. Moira Thaurissan was adamant about ensuring every clan would remain in the city. Magni thankfully had no intention to rule, as he had to prepare the world for the approaching invasion of the Burning Legion.[8]
Legion
In the early stages of the Burning Legion's third invasion of Azeroth, the Ironforge Guard were deployed throughout Dun Morogh to defend against the Legion Invasions. Alongside other Alliance forces and the adventurers, they were successful in protecting the region from the demons. Some troops arrived in Stormwind City and went with the Alliance fleet to attack the Broken Shore.
When Sargeras impaled Azeroth with his Sword of Sargeras at the end of the Argus Campaign, several bodies of the Ironforge Brigade were found in the destroyed Silithus.
Before the Storm
In the aftermath of the third invasion of the Burning Legion, High King Anduin Wrynn traveled to the other member nations of the Alliance, so that he may strengthen their diplomatic bonds and provide economic aid.[56] His first stop was Ironforge, where he gifted the dwarven kingdom ten wagons of barley— the key ingredient to arguably Ironforge's best-loved export, ale. The human king and his entourage were later treated to a feast with the Council of Three Hammers.[57]
Battle for Azeroth
At the beginning of the Fourth War, a few Ironforge Mortar Teams were sent to support the Alliance offensive during the Battle for Lordaeron.
Muradin Bronzebeard later led a united dwarven coalition of the Three Hammers to aid the kingdom of Stromgarde against the Horde in the Battle for Stromgarde.[58]
The War Within
Following the destruction of Dalaran by Xal'atath, dwarven reinforcements from Ironforge were part of the Alliance forces that traveled to Khaz Algar under the command of Lord Commander Turalyon.[59]
Organization
People and culture
Dwarven society is heavily influenced by their earthen ancestry and connection with the titans. Families unite in clans each headed by a thane, or high thane in case of larger clans.
In the kingdom, warlocks are considered as pariahs that must operate in the shadows of polite society.[60] They practice their dark arts within hidden enclaves, so that they can escape the prejudice of the public, notably in the Bonegrip's Runes and Dooms of the Forlorn Cavern, who serve as a "rat's hole" for the warlock community of Ironforge as King Magni Bronzebeard decided to keep a careful watch on them.[61] The Ironforge Guard consider the warlocks to be evil spawn hiding in the dark corners of the city. Their demonic familiars are also seen as loathsome creatures, as some guards have expressed their disgust and willingness to slit their skulls. Like in Stormwind City, the law does not seem to expressly prohibit their presence in the city (if they are not enemies of the Alliance).
The legends and lore surrounding the Winter Veil are part of dwarf culture, but they have faded from the forefront of public thought over the years.[62]
Political structure
Historically, the High King of dwarves was the ultimate leader of the united dwarven clans,[63] but since the War of the Three Hammers and the separation of core families in the kingdom, this title went unclaimed.
Since the War of Three Hammers, the kingdom of Ironforge has instead been ruled by a King of Khaz Modan, serving as the permanent head of government in the parts of Khaz Modan that remained under Bronzebeard control after the War of the Three Hammers. The position as King of Khaz Modan is currently entitled to first-borns of direct descent from Madoran Bronzebeard.[19] The personal advisor of the king will temporarily take command of the kingdom until a suitable successor is decided. After the crystallization of King Magni Bronzebeard, Advisor Belgrum ruled until the Council of Three Hammers was founded.[64] Moira Thaurissan was the next heir in line to the throne of Ironforge, and did for a time seize control of it through the might of the Dark Iron clan;[65] but her violent methods saw her representation of the Bronzebeards overturned in favor of her uncle, Muradin Bronzebeard, and the city itself placed in the care of the Council of Three Hammers.[66] Her son, Dagran II, however, is still slated to inherit both the Bronzebeard and Dark Iron clans upon reaching the age of majority.[6]
The government also consists of senators from the Senate of Ironforge. Some of these seats are reserved for respected dwarven clans and families, like the Anvilmar family and by the Lord of Ironforge. The Senate's exact role in government is unclear, but their field of issues includes investigating and eliminating possible threats to Ironforge,[67] keeping the production of the Dun Morogh mines optimal,[68] and setting funds aside for defense issues.[69]
The kingdom of Ironforge holds a prominent position within the heart of the Alliance as one of its most powerful member states. The chosen leader(s) of Ironforge thus hold a seat at the table of the High King of the Alliance, and the Ironforge military often engages in Alliance operations. The deep political relations with other member states, especially the nearby Nation of Gnomeregan and Kingdom of Stormwind, have had a huge influence on Ironforge. Examples being the decision to grant asylum to the Gnomeregan Exiles integrating them within the Tinker Town of Ironforge, and the construction of the Deeprun Tram connecting Ironforge with Stormwind City, resulting in the formation of the Dwarven District in Stormwind.
After the events at Blackrock Mountain, Aerin and a few other qualified women were promoted to become a part of King Magni's elite guard. Aerin believed the dwarven king finally realized that his sexist attitude had not been very fair to Princess Moira.[70]
Villages and settlements not affiliated with any distinct Alliance nation, but who have sworn fealty to the Alliance maintained by the monarchies of Ironforge and Stormwind, pay taxes to those kingdoms in order to sustain the Alliance's upkeep.[71] The kingdom also holds sovereignty over the town of Menethil Harbor, despite its mixed population.[72]
Notable leaders
- High King Modimus Anvilmar †
- High Thane Madoran Bronzebeard †
- Sorcerer-thane Thaurissan †
- High Thane Khardros Wildhammer †
- King Magni Bronzebeard / Queen Eimear †
- Advisor Belgrum
- Queen Moira Thaurissan (briefly)
- Muradin Bronzebeard (as High Thane)
- Prince Dagran Thaurissan II (heir)
History | Before the War | War of the Three Hammers | After the War | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ruler | Modimus Anvilmar | Madoran Bronzebeard Khardros Wildhammer Thaurissan |
Madoran Bronzebeard | Magni Bronzebeard | Belgrum | Moira Thaurissan | Muradin Bronzebeard (as High Thane) |
Military
Ironforge
Stormpike clan
Organizations of Ironforge
- Explorer's League
- Hidden Circle
- Miners' League
- Royal Stonecutters Union
- Ironforge's paladins of the Silver Hand
Territory and outposts
- Dun Morogh - Alliance; the snowy mountainous home of the Bronzebeard clan and the gnomes of Gnomeregan. While mostly under the control of the Council of Three Hammers, the gnomes control a small portion of western Dun Morogh. The town of Kharanos is this region's main hub.
- Ironforge - Capital of the kingdom. Considered both a part of Dun Morogh, but also a region north of Dun Morogh.
- New Tinkertown - Alliance; serves as the chief territory of Gnomeregan. Although not part of Ironforge's kingdom itself, the dwarves hold outposts in the area like Brewnall Village and are expressly concerned with Gnomeregan's eventual reclamation and the prosperity of its people.
- Loch Modan - Alliance; the Kingdom's central geographical region. Before the Cataclysm, the region's namesake loch was held in place by the mighty Stonewrought Dam. Now after the great shattering of the world, the Dam is destroyed and most of the loch has been drained. The town of Thelsamar is this region's main hub, but the dwarves hold several outposts in the region.
- Wetlands - Alliance; the marshy waterlogged land has been the site of many historic battles in Khaz Modan's past. The seaside town of Menethil Harbor is a part of the dwarven kingdom and the main settlement of the area.[72] The region has been plagued by a number of enemies of Khaz Modan, such as the Dragonmaw clan's Angerfang and insurgents from the Dark Iron clan; but these threats were largely kept at bay.
- Badlands - Contested. Although it falls within the region of Khaz Modan, the Badlands have seen no attempts at major settlement from the kingdom. Instead, the Explorer's League has mainly concerned itself with uncovering the origins of their people from within Uldaman. The Dark Irons hold Angor Fortress; though it is unknown if they are loyal to the Dark Iron clan following Moira's ascension.
Film universe
The kingdom of Ironforge[73] is a dwarven kingdom located in Dun Morogh of Khaz Modan. It's ruled by King Magni Bronzebeard and its capital is the underground city of Ironforge.[74]
The kingdom has good relations with the kingdom of Stormwind, doing business. According to Stormwind advisors, it is a tiny nation.[75]
The kingdom participated in the council that would eventually lead to the creation of the Alliance.
Notes
- Ironforge's banner is curved upward on the bottom, but instead of being trimmed that way, this is accomplished by rolling up the bottom edge and securing it with clothespins.
- Thalassian inns like Falconwing Square Inn, Wayfarer's Rest, and Silvermoon City Inn have barrels with the emblem of Ironforge, presumably containing dwarven ale.
- The same barrels can be found in Alliance settlements like Lakeshire.
References
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- ^ Ultimate Visual Guide, pg. 93
- ^ [The Alliance of Lordaeron]
- ^ World of Warcraft: Chronicle Volume 1
- ^ Ultimate Visual Guide, pg. 92
- ^ a b The Lilac and the Stone
- ^ a b The Shattering: Prelude to Cataclysm, chapter 31
- ^ a b Magni: Fault Lines
- ^ World of Warcraft: Chronicle Volume 3, pg. ??
- ^ The World of Warcraft Townhall/Beastiary
- ^ World of Warcraft: Chronicle Volume 1, pg. 137
- ^ World of Warcraft: Chronicle Volume 1, pg. 266 - 267
- ^ The World of Warcraft Pop-Up Book
- ^ World of Warcraft: Chronicle Volume 1, pg. 141
- ^ [The Seven Kingdoms]
- ^ [3] Consecrated Rune
- ^ World of Warcraft: Chronicle Volume 1, pg. 278
- ^ [54] The Smoldering Ruins of Thaurissan
- ^ a b c [War of the Three Hammers]
- ^ World of Warcraft: Chronicle Volume 1, pg. 305 - 313
- ^ World of Warcraft: The Comic: Descent
- ^ Tides of Darkness, pg. 336
- ^ Warcraft II: Tides of Darkness manual, Clans of the Horde, Bleeding Hollow Clan
- ^ Tides of Darkness, pg. 328
- ^ Tides of Darkness, chapter 19
- ^ Tides of Darkness, pg. 334 - 336
- ^ Beyond the Dark Portal, pg. 91
- ^ WoW -> Info -> Basics -> Public Transportation. Blizzard Entertainment. Retrieved on 2010-02-20.
- ^ The Alliance Splinters
- ^ Cycle of Hatred, chapter 19
- ^ Pearl of Pandaria
- ^ World of Warcraft: Chronicle Volume 3, pg. 65
- ^ World of Warcraft: Game Manual, pg. 170
- ^ [1-30] Protecting the Herd
- ^ [12] In Defense of the King's Lands
- ^ [10-30D] Home Sweet Gnome
- ^ [59D] The Fate of the Kingdom
- ^ [60P] The Sovereign Imperative
- ^ Through the Mirror Darkly
- ^ Last of the Line
- ^ Repercussions
- ^ [70] Ironforge
- ^ The Shattering: Prelude to Cataclysm, chapter 13
- ^ The Shattering: Prelude to Cataclysm, chapter 15
- ^ Fire and Iron
- ^ Wolfheart, chapter 8
- ^ [1-30] Striking Back
- ^ [1-30] Grimaxe's Demise
- ^ [1-30] Seize the Ambassador
- ^ [5-30] Axis of Awful
- ^ [5-30] Servants of Cho'gall
- ^ [10-30] The Battle of Thandol Span
- ^ [10-30] Fight the Flood
- ^ [30-35] The King and the Council
- ^ [30-35] The Warchief and the Darkness
- ^ Before the Storm, chapter 4
- ^ Before the Storm, chapter 7
- ^ Champion of Ironforge, Champion Priest of Ironforge, and Veteran of Ironforge
- ^ [80] The Fleet Arrives
- ^ Visiting Warlock#Quotes
- ^ [10] The Slaughtered Lamb
- ^ [10-80] The Feast of Winter Veil
- ^ Modimus Anvilmar
- ^ The Shattering: Prelude to Cataclysm, chapter 16
- ^ The Shattering: Prelude to Cataclysm, chapter 30
- ^ The Shattering: Prelude to Cataclysm, chapter 31
- ^ [4] The Troll Cave
- ^ [1-30] The Public Servant
- ^ [Grelin's Report]
- ^ The Shattering: Prelude to Cataclysm, pg. 115
- ^ [Hillsbrad Town Registry]
- ^ a b The Return
- ^ Warcraft: Behind the Dark Portal
- ^ Warcraft: The Official Movie Novelization
- ^ Bonds of Brotherhood, chapter 2