Patch 5.3.0

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Patch 5.3.0
Release date May 21, 2013
Latest version date June 28, 2013
Initial version 16977
Latest version 17128
Interface .toc 50300 (changes)
Official links
Patch chronology
Useful links
PatchesPatches category
Escalation key art

Patch 5.3.0: Escalation is the second non-raid patch of World of Warcraft: Mists of Pandaria and focuses on the escalating tensions between Garrosh and Vol'jin's Darkspear Rebellion. The patch includes a new world event in the Barrens, the addition of Heroic Scenarios, a brand new Arena and Battleground, new foes to fight in the Brawler's Guild and much more.


  • New Battleground: Deepwind Gorge
    • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria's precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
  • New Arena: The Tiger's Peak
    • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
  • New Scenario: Battle on the High Seas
    • Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
  • New Scenario: Blood in the Snow
  • New Scenario: Dark Heart of Pandaria
    • Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
  • New Scenario: Secrets of Ragefire
    • Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
  • Heroic Scenarios
    • A heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards [Valor Points], and a chance to obtain high level Epic quality items.
    • Heroic scenarios require a pre-made group to join.
    • Heroic scenarios offer bonus objectives that will reward additional valor if completed.
      • An option to run a random heroic scenario has been added as a drop-down in the scenario tab in Dungeon Finder.
    • Players can complete a normal or heroic scenario for bonus valor each day, but not both.
    • Six heroic scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal scenarios.
  • Quest Campaign: Escalation
  • Battlefield: Barrens
    • Put the stranglehold on Orgrimmar by undermining the Kor'kron supply chain in Northern Barrens.
      • Collect resources by killing Kor'kron loyalists and their supporters.
      • Get a group together to kill Kor'kron leaders for bonus resources.
      • Escort your faction's caravans across the zone for even more additional resources.
    • The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor'kron Armor into usable gear.
    • Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.
  • The Legendary Quest Continues
  • Brawler's Guild Updates
    • Test your might against two new tiers of bosses in the Brawl'gar Arena in Orgrimmar or Bizmo's Brawlpub in Stormwind.
    • New VIP areas are now accessible for brawlers at or above rank 8.
    • Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We'll never know for sure.
    • Special "Challenge Cards" can now drop from mobs or reward satchels, allowing you to unlock unique bonus bosses.
    • Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend.
  • Experience needed to increase from level 85 to level 90 has been reduced by 33%.


  • Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
  • [Avoidance] passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
  • The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.

Death Knight



  • [Gorefiend's Grasp] can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.





  • [Force of Nature] is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid's current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
    • Restoration version of the Treant now casts [Swiftmend] on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.



  • [Solar Beam] is now more responsive when players enter and leave the beam's area-of-effect.


  • [Savage Roar] now increases physical damage done by 40%, up from 30%.



  • [Ironbark] now has a cooldown of 60 seconds, down from 2 minutes.
  • [Swiftmend]'s area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
  • [Wild Mushroom: Bloom]: Healing from this spell has been increased by 100%, which includes all bonus healing from [Rejuvenation] overhealing. In addition, the radius has been increased to 10 yards (up from 8).

Item Sets

  • Restoration PvP 4-piece set bonus now reduces the cooldown of [Ironbark] by 30 seconds (down from 90 seconds).



  • Hunters now have 50 pet stable slots, up from 20.
  • Cooldown on crowd control abilities for several Hunter pet families have changed.
    • Basilisk pet family's [Petrifying Gaze] cooldown is now 2 minutes (up from 1 minute).
    • Bat pet family's [Sonic Blast] cooldown is now 2 minutes (up from 1 minute).
    • Crane pet family's [Lullaby] cooldown is now 2 minutes (up from 1 minute).
    • Porcupine pet family's [Paralyzing Quill] cooldown is now 2 minutes (up from 1 minute).
    • Shale Spider pet family's [Web Wrap] cooldown is now 90 seconds (up from 45 seconds).
    • Worm pet family's [Burrow Attack] Attack has had its cooldown reduced to 14 seconds (down from 20 seconds).
  • [Aspect of the Hawk] now increases ranged attack power by 25%, up from 15%.
  • [Revive Pet] now has a cast time of 4 seconds, down from 6 seconds.


  • Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
  • [Binding Shot] is no longer a talent and learned by Marksmanship Hunters at level 30.
  • [Blink Strike] has been renamed [Blink Strikes] and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
  • [Intimidation] is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.

Beast Mastery

  • [Beast Cleave] now deals 75% of the original damage, up from 50%.
  • [Exotic Beasts] no longer reduces the cooldown of pet special abilities by 30%.


  • [Bombardment] now increases the damage of Multi-Shot by 60%, up from 30%.

Item Sets

  • PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.




  • [Flameglow] now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
  • [Incanter's Ward] now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
  • [Living Bomb]'s periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).



  • [Legacy of the Emperor] had its energy cost reduced to 1%, down from 6%.
  • [Nimble Brew] now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
  • [Spear Hand Strike] now locks a spell school out for 4 seconds, down from 5 seconds.


  • [Ring of Peace] had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.


  • [Gift of the Ox] should now activate its effect more frequently for dual-wielding Monks.


  • [Revival] now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.






  • [Mastery: Illuminated Healing] now places an absorb shield for 10% of the amount healed, down from 12%.
  • [Daybreak] is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next [Holy Shock] to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.



  • [Sword of Light] now increases damage with two-handed melee weapons by 30%, up from 15%.

Item Sets



  • [Power Word: Fortitude] had its mana cost reduced to 1%, down from 4.4%.
  • [Mass Dispel] no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
  • [Void Shift] had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.



  • [Atonement] now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
  • [Borrowed Time] now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).
  • [Penance] now deals 10% less damage, but healing done is increased by 10%.


  • [Divine Hymn] now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.


  • [Vampiric Embrace] now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.



  • [Cloak and Dagger] now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger.
  • [Shuriken Toss] now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.



  • [Blade Flurry]'s damage to secondary targets should no longer be affected by Resilience or PvP Power if the primary target was a player as both had already been factored in for the initial damage calculation.
  • [Revealing Strike] now lasts 24 seconds, up from 18 seconds.


  • [Find Weakness] now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).





  • [Feral Spirit]'s summoned Spirit Wolves are now immune to root and snare effects.
  • [Lava Lash] now deals 300% weapons damage, up from 250%.
  • [Mental Quickness] now converts 65% of the Shaman's attack power to spell power, up from 55%.
  • [Stormstrike] now deals 450% weapon damage, up from 375%.



  • [Dark Intent] had its mana cost reduced to 1%, down from 4%.
  • [Demonic Gateway] cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
  • [Health Funnel] now causes the [Soulburn] portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.





Item Sets

  • Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
  • Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.




  • [Enraged Regeneration] no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
  • [Second Wind] no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
    • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
  • [Spell Reflection] is no longer consumed by spells from player pets and guardians.
  • [Vigilance] now resets the cooldown on [Taunt] in addition to its current effects.


  • [Sweeping Strikes]' damage to secondary targets should no longer be affected by Resilience or PvP Power if the primary target was a player as both had already been factored in for the initial damage calculation.


  • [Bastion of Defense] now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
  • [Shield Slam] now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
  • [Unwavering Sentinel] no longer increases the damage reduction of Defensive Stance by 10%.



Pet Battles


  • Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
  • Pet Battle Duels are now available in all dungeons and raids. Enjoy!
  • Pet Battles in the wild and duels are now viewable by other players in the world.
  • Hit Chance is now displayed for all abilities.
  • Battle Pet Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
  • Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
  • A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
  • Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
  • Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
  • Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
  • Species specific Flawless Battle-Stones are now Bind to account.
  • [Black Claw] now deals 20% less damage.
  • [Blistering Cold] had now deals 100% more damage.
  • [Corrosion] now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
  • [Counterspell] now deals 10 damage in addition to the ability's previous effects.
  • [Deep Freeze] now has a 10% reduced chance to hit.
  • [Fury of 1,000 Fists] now has a 4-round cooldown, up from 3 rounds.
  • [Haymaker] now has a 3-round cooldown.
  • [Headbutt] now has a 4-round cooldown, up from 3 rounds.
  • [Hunting Party] now has an increased cooldown of 4 rounds, up from 3 rounds.
  • [Impale] now has a cooldown of 2 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • [Interrupting Gaze] now deals 50% more damage.
  • [Interrupting Jolt] now has a 4-round cooldown, down from 5 rounds.
  • [Kick] now deals 50% more damage.
  • [Minefield] now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
  • [Mudslide] now has a 4-round cooldown, up from 3 rounds.
  • [Predatory Strike] no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • [Quicksand] now has a 4-round cooldown, up from 3 rounds.
  • [Reckless Strike] now has a 1-round cooldown.
  • [Rupture] now has a 4-round cooldown, up from 3 rounds.
  • [Shock and Awe] now has a 4-round cooldown, up from 3 rounds.
  • [Soulrush] now has a 4-round cooldown, up from 3 rounds.
  • Fixed an issue where pet abilities that had a chance to stun were not working correctly.

Battle Pets

Battle Pet Quests

  • A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
  • Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
  • Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
  • All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, [Valor Points], and [Lesser Charm of Good Fortune].
  • All Pet Battle quests will now award experience.
  • Increased the difficulty of elite pets on the Beasts of Fable quest.
  • A new weekly quest for max-level, matchmaking PvP pet battles has been added.

Raids, Dungeons, and Scenarios

Loot Specialization

  • Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.




  • Lorewalker Cho now allows heroes to take part in either faction's Scenarios, so players can see what the other side has been up to.
  • Crypt of the Forgotten Kings
    • Fixed an issue where Uncontrolled Anger was improperly causing characters to drop out of stealth.


  • A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
  • All level-90 characters now have a base Resilience of 65%.
  • All characters below level 90 now have a base Resilience of 40%.
  • Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Power bonus to healing is now based on class and specialization.
    • Healing specializations receive a 100% bonus to healing from PvP Power.
    • Damage specializations for Druids, Monks, Paladins, Priests, and Shaman receive a 70% bonus to healing from PvP Power.
    • All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.

PvP Items

  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Resilience has been removed from most PvP gear.
    • Resilience gems and enchants will continue to be available and remain unchanged.
    • 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • PvP Power will remain exclusively on PvP gear.
  • The amount of PvP Power and Resilience on gems and  [Mystic Cogwheel] have been reduced by 50%.
  • Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
  •  [Enchant Weapon - Glorious Tyranny] weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment:  [Enchant Weapon - Bloody Dancing Steel] is functionally equivalent to Enchant Weapon - Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment:  [Enchant Weapon - Spirit of Conquest] is functionally equivalent to Enchant Weapon - Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  •  [Tyrannical Gladiator's Tabard] and  [Tyrannical Gladiator's Greatcloak] are available as new prestige items at 2500 rating for 1000 Conquest Points.
  • Big Zokk Torquewrench has returned from their leave of absence.
  • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.

Battlegrounds and Arenas

  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground. Role selection should have no effect on queue times. The matchmaking system attempts to balance the number of healers on each team based on the ratio of healers and non-healers queued.
  • Mid-season catch-up for [Conquest Points] has been added. Players will now see their cap on Conquest Points increased by 1000 per week since the start of Season 13 minus the amount of Conquest Points earned so far in this season.
  • Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.


  • Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
  • Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.



  • In-game support system is now a direct portal to the Support site, allowing players to access the knowledge base and support contact system.
  • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
  • A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests.
  • When using name plates, castbars will now display for all creatures and players in the area.

Bug Fixes

Client patches

Build Date Notes
17128 2013-06-28 Unspecified
17116 2013-06-26 Unspecified
17055 2013-06-11 Unspecified
16992 2013-05-23 Fixed sound-related issue, and Divine Protection casting while stunned[1]
16983 2013-05-22 Unspecified
16981 2013-05-21 Fixed crash on Mac, stopped AVG triggering as Keylogger [2]
16977 2013-05-21 Initial release


  1. ^ Blizzard Entertainment Rygarius. Twitter. Retrieved on 2013-05-24.​ “The small client patch should fix sound related issues and Divine Protection casting while stunned.
  2. ^ Blizzard Entertainment Rygarius. Twitter. Retrieved on 2013-05-22.​ “Binary patch, fixed a crash on Macs w/certain chipsets and stopped triggering anti-virus tagging files as bad.

es:Parche 5.3.0 pl:Patch 5.3.0