Patch 11.0.2

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Patch 11.0.2
“The War Within”
The War Within Login No text (launch).png
Release date August 13, 2024
Latest version date August 28, 2024
Initial version 56110
Latest version 56380
Interface .toc (changes)
Highlights & notes
Patch chronology
Useful links
PatchesPatches category
Key art

Patch 11.0.2 is a content patch of The War Within.

Discover the Land of Khaz Algar

Uncover a land fraught with danger but ripe for exploration. Journey through never-before-seen subterranean worlds filled with hidden wonders and lurking perils. In the opening chapter of the Worldsoul Saga™, adventure down to the dark depths of the Nerubian empire, where Xal'atath is gathering malicious forces bent on bringing Azeroth asunder.

Zones

Meet the Earthen, a New Playable Allied Race

Meet the Earthen, a New Playable Allied Race

A new playable race arrives in The War Within—the Earthen. Unlock playable Alliance or Horde Earthen characters after completing their quests and the overall level-up campaign. Enlist this titan-forged race made of living stone by aiding them in their endeavors.

Take Your Character to the Next Level with Hero Talents

Take Your Character to the Next Level with Hero Talents

The War Within expansion introduces Hero Talents to World of Warcraft classes. They are an evergreen form of character progression for each class specialization that introduces new powers and class fantasies. There are 11 nodes in a Hero Talent tree. The first of these unlocks with the system at level 71, and you earn 1 talent point per level from level 71 to 80, so you get every talent in the tree by level 80.

Uncover the Secrets of Delves

Take your adventure to a new level with Delves. Explore bite-sized world instances, gain experience, and earn epic rewards–up to heroic raid level loot! You can explore alone or with up to four additional friends, along with an NPC companion—Brann Bronzebeard— who has his very own customizable talent tree.

Ride Into Battle in Deephaul Ravine Battleground

Ride Into Battle in Deephaul Ravine Battleground

Set your sights on your next PvP journey within Deephaul Ravine in the Ringing Deeps where you'll work with your team to secure resources in the mine. Teams earn points by controlling one of the two active mine carts on the map or by capturing the Deephaul Crystal located in the middle of the map. The first team to earn 1500 points wins!

Challenge Eight New Dungeons

Challenge Eight New Dungeons

Discover the land of Khaz Algar off the western shores of Pandaria and face new dangers in Khaz Algar with four new level-up dungeons and four maximum-level dungeons packed with loot just waiting to be uncovered.

Level-Up Dungeons
Max Level Dungeons

Enter the Nerub-Ar Palace Raid

Enter the Nerub-Ar Palace Raid

Deep within the kingdom of Azj-Kahet lies Nerub-ar Palace, Queen Ansurek's seat of power. From this shadowed throne Queen Ansurek has tightened her grip on her Sureki followers, leading them along a dark path to a new future. As her paranoia grows, the members of the conspiratorial Severed Threads launch their final gambit against Ansurek's rule.

The War Within Season 1 Schedule

The War Within Season 1 Schedule

The War Within is upon us and with it, a new season will begin with new dungeons, new rewards, and new challenges.

  • 8/22: The War Within Early Access begins, Normal Dungeons open
  • 8/26: The War Within Goes Live Globally at 3:00 pm PDT with Heroic Dungeons and Dragonflight Season 4 PvE rewards are retired
  • 9/10: The War Within Season 1 Begins with Normal and Heroic raid difficulty, Raid Finder Wing 1, Mythic 0 Dungeons, Heroic Seasonal dungeons, World Bosses, and PvP Season 1
  • 9/17: Mythic raid and Mythic+ dungeons open, Raid Finder Wing 2 opens, raid Story Mode opens
  • 9/24: Raid Finder Wing 3 opens

Classes

Death knight

  • [Death Strike] can now only heal the Death Knight for a percentage of damage taken from a given damage event once. Death Strikes that heal the minimum health amount do not count as using damage events in this way.
  • Unholy Strength ( [Rune of the Fallen Crusader]) now heals for 4% maximum health (was 6%).
  • [Enfeeble] reduces damage dealt to you by 12% (was 15%).
  • [Null Magic] reduces Magic damage taken by 8% (was 10%).
  • An issue causing [Raise Abomination] to deal less damage than it should has been fixed.
  • Blood
    • All damage increased by 10%.
    • A new aura, Coagulating Blood, shows the amount of recently taken damage that will be used to calculate the value of your next Death Strike. The aura description lists the value as a flat amount and the number of stacks shows it as a percentage of your current health.
    • Blood Shield's cap is now 50% of the Death Knight's maximum health (was 100%) and the cap is no longer temporarily increased by Vampiric Blood.
    • Bone Shield increases Armor by 100% of Strength (was 80%).
    • [Leeching Strike] now heals for 0.25% maximum health for each target hit (was 0.5%).
    • [Dancing Rune Weapon] increases Parry chance by 35% (was 40%).
    • Each active Dancing Rune Weapon generates 3 Runic Power when mirroring Heart Strike (was 5).
    • [Everlasting Bond] increases Dancing Rune Weapon's duration by 6 seconds (was 8 seconds).
    • Blood Drinker reduces the damage the enemy deals to you by 15% (was 20%).
    • [Bonestorm] damage increased by 20%.
    • Bonestorm heals you for 2% of your maximum health (was 3%), up to a maximum of 10% (was 15%).
    • Bonestorm now consumes up to 5 Bone Shield charges (was 10).
    • Bonestorm now lasts 2 seconds per Bone Shield charge spent (was 1 second).
    • [Consumption]'s Blood Plague damage occurs 30% more quickly (was 50%) and duration reduced to 6 seconds (was 8 seconds).
    • [Rapid Decomposition]'s Blood Plague and Death and Decay now deal damage 15% faster (was 18%).
    • [Coagulopathy] now increases Blood Plague damage by 25% per stack (was 30%).
  • Frost
    • All ability damage reduced by 5%.
    • [Glacial Advance] damage reduced by 15%.
    • [Icy Death Torrent] damage reduced by 15%.
    • [Frost Strike] damage increased by 8%.
    • [Obliterate] damage increased by 8%.
    • [Breath of Sindragosa] damage increased by 12%.
    • [Shattered Frost] now deals 60% of the damage to nearby enemies (was 65%).
    • [Enduring Strength] now grants 15% Strength (was 20%).
    • [Shattering Blade] now causes the next Frost Strike when consuming 5 Razorice stacks to be increased by 115% (was 125%).
    • Glacial Advance's global cooldown is now properly reduced by Haste.
    • [Frostscythe]'s global cooldown is now properly reduced by Haste.
    • [Cryogenic Chamber] now has a 30 second duration.
    • Cryogenic Chamber now resets at the beginning of a raid encounter and Mythic+ dungeon.
    • Cryogenic Chamber now displays the amount of damage event it stored as stacks.
    • Icy Death Torrent now deals reduced damage beyond 5 targets (was 8). The tooltip will be updated to reflect this change at a later date.
    • [Pillar of Frost] is now displayed on the personal resource display.
  • Unholy
    • All ability damage reduced by 10%.
    • [Clawing Shadows] damage increased by 25%.
    • [Ebon Fever] now increases damage diseases deal by 12% (was 15%).
    • [Bursting Sores] now increases Festering wound damage by 16% (was 20%).
    • Bursting Sores damage reduced by 8%.
    • [Superstrain] now applies Blood Plague and Frost Fever at 75% (was 80%).
    • [Raise Abomination] now costs 1 Rune to summon.
    • An issue with [Unholy Blight] applying Virulent Plague to the player's current target instead of enemies in proximity has been resolved.

Demon hunter

  • [Live by the Glaive] now restores 2% of maximum health (was 4%). 
  • Havoc
    • All ability damage increased by 13%.
    • [Eye Beam] damage increased by 100%.
    • Consuming Lesser Soul Fragments now heals for 6% of maximum health (was 10%).
    • [A Fire Inside] chance to refund a charge of Immolation Aura increased to 30% (was 25%).
  • Vengeance
    • All ability damage increased by 15%.
    • [Thick Skin] increases Stamina by 60% (was 65%). 
    • [Demonic Wards] reduces physical and magic damage taken by 8% (was 10%). 
    • [Soul Cleave] healing reduced by 20%. 
    • [Frailty] heals for 8% of damage done (was 10%). 
    • [Void Reaver] reduces damage you take from targets afflicted by Frailty by 3% (was 4%).
    • [Illuminated Sigils] grants 12% Parry chance (was 15%). 
    • [Down in Flames] reduces Fiery Brand cooldown by 12 seconds (was 15 seconds).
    • [Metamorphosis] increases maximum health by 40% (was 50%). 
    • [Darkglare Boon] now refreshes 15-30% of Fel Devastation's cooldown (was 20-40%) and refunds 15-30 Fury (was 20-40). 

Druid

Evoker

Hunter

  • [Rejuvenating Wind] now heals 12% maximum health over its duration (was 20%).
  • An issue with [Ghillie Suit] not activating when uncovered by Flare effect has been resolved.
  • Beast Mastery
    • Pet melee damage reduced by 10%.
    • [Laceration] damage reduced to 8% (was 15%).
    • [Kill Command] damage reduced by 20%.
    • [Huntmaster's Call] Hati and Fenryr attack damage reduced by 33%.
    • [Dire Beast] damage reduced by 10%.
    • [Smack] damage reduced by 10%.
    • [Stomp] damage reduced by 10%.
    • [Barbed Shot] damage reduced by 25%.
    • Laceration now has proper support attribution.
    • Fixed an issue with [Territorial Instincts] summoning an extra pet when talented into Animal Companion.
    • Fixed an issue that was causing Laceration to contribute 100% of pet critical strike damage instead of 8%.
  • Marksmanship
    • Wind Arrows now fire after you cast [Aimed Shot], rather than during their cast.
    • Many issues with Wind Arrows failing to fire or breaking have been resolved.
    • [Rapid Fire]'s cooldown between procs of Wind Arrow has been reduced to 0.2 seconds (was 0.7 seconds).
  • Survival
    • [Grenade Juggler] has been updated – Casting Explosive Shot reduces the cooldown of Wildfire Bomb by 2 seconds.
    • Grenade Juggler and [Sulfur-Lined Pockets] procs will no longer grant the cooldown reduction effect.
    • [Bombardier] is no longer consumed by Sulfur-Lined Pockets or Grenade Juggler procs.
    • [Wildfire Bomb] damage reduced by 5%.
    • [Flanking Strike] damage reduced by 40%.
    • Flanking Strike and [Harpoon] now pull you to the edge of your target's hitbox, rather than the center.
    • Wildfire Bomb initial damage dealt to primary target increased to 80% (was 40%).
    • Wildfire Bomb damage reduced by 25%.
    • [Raptor Strike] damage increased by 5%.
    • [Mongoose Bite] damage increased by 5%.
    • Flanking Strike damage increased by 10%.
    • [Explosive Shot] damage reduced by 5%.
    • Fixed an issue preventing Flanking Strike's pet damage from scaling with the Hunter's attack power.
    • Fixed an issue preventing Flanking Strike and [Kill Command] from scaling with Hunter's Mastery.

Mage

  • [Reabsorption] now heals for 3% maximum health (was 5%).
  • [Cryo-Freeze] now causes Ice Block to heal for 25/50% of maximum health over its duration (was 40/80%).
  • [Mass Barrier] now has a cooldown of 3 minutes (was 2 minutes).
  • Arcane
    • [Clearcasting] is now learned at level 10 (was level 11).
    • [Mastery: Savant]'s Arcane Barrage damage bonus increased by 100%.
    • Mastery: Savant's Arcane Blast damage bonus increased by 50%.
    • [Arcane Blast] damage increased by 4%.
    • [Arcane Missiles] damage increased by 11%.
    • [Arcane Barrage] damage reduced by 60%.
    • Arcane Barrage damage increase per Arcane Charge increased to 90% (was 30%).
    • [Arcane Familiar] damage increased by 50%.
    • [Arcane Orb] damage reduced by 10%.
    • [Arcane Echo] damage increased by 25%.
    • Arcane Echo now has a 0.2 second cooldown between procs.
    • [High Voltage] base chance decreased to 10% (was 20%).
    • High Voltage proc chance increase per failure increased to 10% (was 5%).
    • [Aether Attunement] damage bonus decreased to 100% on primary target and 50% on secondary targets (was 150% and 100% respectively).
    • [Concentration] now procs 3 times per minute (was 2).
    • [Magi's Spark] now has a 2 second grace period after the initial Arcane Missiles proc where the caster will continue to echo Arcane Missiles damage.
    • Fixed an issue where Magi's Spark damage echo windows for Arcane Missiles and Arcane Barrage were shorter than Touch of the Magi's duration.
    • Fixed an issue that was allowing procs such as [Orb Barrage] and [Energy Reconstitution] to generate Clearcasting.
    • Fixed an issue preventing [Energized Familiar] from granting Mana.
  • Fire
    • [Pyroblast] damage increased by 5%.
    • [Phoenix Flames] damage increased by 10%.
    • [Fireball] damage increased by 20%.
    • [Scorch] damage increased by 25%.
    • [Improved Scorch] now increases damage taken by 7% (was 6%).
    • [Flamestrike] damage increased by 10%.
    • [Quickflame] Flamestrike damage bonus increased to 25% (was 20%).
    • [Flame Patch] damage increased by 30%.
    • Living Bomb damage decreased by 63%.
    • Living Bomb is now target-capped at 8 targets and no longer splashes.
    • Living Bomb visual effects now have reduced visual fidelity in raid groups.
    • Lit Fuse chance to trigger reduced to 4% (was 15%).
    • [Explosive Ingenuity] chance to trigger reduced to 3% (was 10%).
    • [Explosivo]'s Living Bomb trigger chance during [Combustion] is reduced to 15% (was 30%).
    • Explosivo's Living Bomb damage increase during Combustion reduced to 40% (was 50%).
    • [Deep Impact]'s cooldown reduction reduced 10 seconds (was 15 seconds).
  • Frost

Monk

Paladin

Priest

  • [Flash Heal] healing increased by 20%.
  • [Power Word: Shield] absorb amount increased by 20%.
  • [Power Word: Life] healing increased by 20%.
  • [Cauterizing Shadows] healing increased by 60%.
  • Healing done from [Void Shift] to the Priest's ally is now capped at twice the Priest's Health.
  • [From Darkness Comes Light] now increases the healing of Flash Heal by 3% (was 1%), and stacks up to 20 times (was 50).
  • [Prayer of Mending] is now removed from all allies except for the last ally that received one from the Priest when a raid encounter begins.
  • Fixed an issue causing [Holy Nova] to not benefit from [Phantom Reach].
  • Fixed an issue causing [Halo] to damage enemies out of combat.
  • Updated the visuals and animations for Void Shift.
  • Fixed an issue causing [Divine Image]'s teleport to fail on transports.
  • Added a counter to the [Heal] spell for tracking the status of Lightweaver.
  • The following talents are now 1 point:
  • Discipline
    • All healing is no longer reduced by 3%.
    • All damage increased by 5%.
    • [Holy Nova] healing increased by 23%.
    • [Power Word: Shield] absorption increased by 30%.
    • [Power Word: Radiance] healing increased by 10% and its cooldown reduced to 18 seconds (was 20 seconds).
    • [Pain Transformation] now heals for 15% of maximum health (was 25%).
    • [Penance] healing increased by 20%.
    • [Rapture] cooldown now starts when pressed, and it lasts up to 30 seconds.
    • [Bright Pupil] now reduces the cooldown of Power Word Radiance by 3 seconds (was 5 seconds).
    • [Abyssal Reverie] now increases Atonement healing from Shadow spells by 5%/10% (was 10%/20%).
    • Fixed an issue causing [Indemnity] to not increase Atonement duration by its intended amount.
    • Fixed an issue where [Atonement] healing was only being increased by 50% outside raid instead of the intended 70%.
    • The following talents are now 1 point:
  • Holy
  • Shadow
    • All damage increased by 3%.
    • [Dark Ascension] now increases non-periodic damage dealt by 20% (was 25%).
    • [Mind Flay] damage increased by 50%.
    • [Mind Flay: Insanity] now channels the same amount of damage over 1.5 seconds (was 2 seconds).
    • Mind Flay: Insanity and Mind Spike: Insanity can now accumulate up to 4 charges (was 2).
    • The overrides for Mind Flay: Insanity and Mind Spike: Insanity now last 30 seconds (was 15 seconds).
    • [Mind Spike] damage increased by 50%.
    • [Mind Spike: Insanity] damage increased by 15%.
    • Mind Spike: Insanity now generates 12 Insanity (was 8).
    • [Mind Blast] damage increased by 30%. Void Blast damage is unaffected by this change.
    • [Mind Melt] now stacks up to 3 times (was 4).
    • Mind Melt now increases the critical strike chance of Mind Blast by 30% (was 20%).
    • Mind Flay and Mind Sear from [Idol of C'Thun] now deal damage 10 times over their channel's duration (was 15).
    • Mind Flay and Mind Sear damage from Idol of C'Thun increased by 50%.
    • Fixed an issue causing [Psychic Link] to not always hit when near the max range of its effect.
    • Fixed an issue causing the targeted version of [Shadow Crash] to not follow a moving target.
    • Fixed an issue causing Void Lashers and Void Tendrils from Idol of C'Thun to fail to attack sometimes.
    • Fixed an issue causing Void Lashers and Void Tendrils from Idol of C'Thun to attack enemies the Priest is not in combat with.
    • [Divine Star] no longer generates Insanity when cast out of combat.
    • Shadow Crash now refunds its Insanity gain if it doesn't deal damage to any targets when cast out of combat.

Rogue

  • [Cloaked in Shadows] now creates an absorb for 18% of maximum health (was 30%).
  • [Soothing Darkness] now heals for 15% maximum health over its duration (was 24%).
  • [Recuperator] now triggers every 3 seconds (was 2 seconds).
  • [Gouge] cooldown has been increased to 25 seconds (was 20 seconds).
  • [Kidney Shot] cooldown has been increased to 30 seconds (was 20 seconds).
  • Kidney Shot duration has been increased to a maximum of 8 seconds (was 6 seconds maximum). Does not affect PvP combat.
    • Developer's note: We're intending to increase the impact of Kidney Shot in solo and dungeon content as its opportunity cost is higher than similar stuns due to costing combo points. In PvP, we feel the control Rogues bring relative to others has become problematic alongside new tools gained in Dragonflight and The War Within, so we're increasing its cooldown to bring it in line with similar abilities.
  • Assassination
    • All ability damage increased by 14%.
    • Auto-attack damage increased by 20%.
    • [Envenom] damage increased by 10%.
    • [Crimson Tempest] damage increased by 19%.
    • [Venomous Wounds] energy restored increased to 8 (was 7).
    • [Poison Bomb]'s visual will begin to dissipate much faster to prevent covering up other important ground visuals.
  • Outlaw
  • Subtlety

Shaman

  • [Healing Surge] healing increased by 20%.
  • [Stone Bulwark Totem] now has a 3 minute cooldown, but its effect has been significantly increased.
  • [Wind Rush Totem] and [Static Field Totem] now cost 1% of base mana (previously had no cost).
  • Fixed an issue causing Stone Bulwark Totem to not be affected by Dampening.
  • Fixed a couple of unnecessary sounds and animations from Stone Bulwark Totem.
  • Fixed an issue causing [Spirit Wolf] to be removed and not continue stacking after changing zones.
  • Fixed an issue causing [Lightning Shield] to be removed if another Shaman with Elemental Orbit has an Earth Shield on the Shaman.
  • Fixed an issue causing [Skyfury] buff to drop off after transferring zones and disconnecting.
  • [Earth Elemental] summon no longer resets the swing timer.
  • Fixed an issue causing [Totemic Projection] to fail on transports.
  • Fixed an issue causing [Spiritwalker's Grace] to cancel [Lightning Lasso] when used.
  • Elemental
    • [Lightning Bolt] damage increased by 3%.
    • [Thunderstrike Ward] damage increased by 150%.
    • [Earth Shock] damage increased by 25%.
    • [Icefury] damage increased by 85%.
    • [Earthen Rage] damage increased by 60%.
    • [Lava Burst] damage reduced by 25%.
    • [Lava Beam] damage increased by 10%.
    • [Elemental Blast] damage reduced by 25%.
    • [Earthquake] damage reduced by 6%.
    • [Flame Shock] damage reduced by 15%.
    • [Chain Lightning] damage increased by 10%.
    • Chain Lightning damage from Greater Lightning Elemental increased by 200%.
    • Chain Lightning from Greater Lightning Elemental now hits 5 targets (was 6).
    • [Call Lightning] damage increased by 350%.
    • Call Lightning duration increased to 20 seconds (was 15 seconds).
    • Call Lightning cooldown increased to 20 seconds (was 10 seconds).
    • Call Lightning cast time reduced to 2 seconds (was 3 seconds).
    • Call Lightning's damage bonus is now 30% (was 300%).
    • Storm Elemental [Tempest] damage increased by 400%.
    • [Wind Gust] damage increased by 400%.
    • Lightning Blast damage from [Fury of the Storms] increased by 200%.
    • [Splintered Elements] now grants 10% Haste (was 20%).
    • [Power of the Maelstrom] now has a 60% chance to trigger (was 25%).
    • [Liquid Magma Totem] damage reduced by 30%.
    • Liquid Magma Totem now has a 30 second cooldown (was 1 minute).
    • Additional Lava Bursts from [Primordial Wave] now deal 50% of normal damage (was 80%).
    • [Surge of Power]'s Lava Burst benefit is now a 4 second cooldown reduction to elementals (was 6 seconds).
    • [Echo of the Elementals]' Lesser Elementals now deal 65% of the main Elemental's damage.
    • Thunderstrike Ward now has its own spell visual.
    • An issue with Thunderstrike Ward dropping off has been fixed.
    • Earthquake now triggers [Storm Frenzy] on cast only.
    • An issue with [Fusion of Elements] buff activating from the Icefury override instead of the cast has been fixed.
    • Fusion of Elements buffs are now removed at the start of raid encounters and mythic plus dungeons.
    • Fusion of Elements now only works with damaging Nature spells.
    • [Storm Frenzy] is now on the personal resource display.
    • Fixed an issue causing Earthen Rage to not benefit from Elemental Fury.
    • Fixed an issue with [Elemental Equilibrium] that causes it to not function properly depending on which elements were cast first.
    • Fixed an issue causing [Lava Surge]'s chance to trigger to increase when Searing Flames is talented.
    • Fixed an issue causing [Flash of Lightning] to not reduce the cooldown of Stone Bulwark Totem and Primordial Wave.
    • Fixed an issue causing Elemental Blasts from Fusion of Elements to consume Magma Chamber.
    • Fixed an issue causing Elemental Blasts from Fusion of Elements to trigger Storm Frenzy.
    • Fixed an issue causing Lava Beam to not benefit from Storm Frenzy.
    • Fixed an issue causing Thunderstrike Ward to not trigger from Lava Beam.
    • Fixed an issue causing the Icefury aura to be hidden. It will now properly display as an aura and is on the Personal Resource Display.
    • Fixed an issue causing Earthquake Overload damage to be higher than intended.
    • Fixed an issue causing Storm Elementals to not cast Call Lightning sometimes.
    • Fixed an issue causing [Primordial Bond] to sometimes persist through death.
    • Fixed an issue causing several damaging abilities to not be affected by [Elemental Unity].
  • Enhancement
  • Restoration

Warlock

Warrior

Dungeons and Raids

Dragonflight raids and World Bosses have returned to their previous difficulties and are no longer Awakened. Awakened Raid quests, rewards, achievements, and their Season 4 vendors in Valdrakken are no longer available.

Items

  • Cross-Realm Guild bank functionality is now available.
  • High Inquisitor Whitemane in Scarlet Monastery of Old now correctly drops loot.
  • Upgrade System
    • Myth track has been extended to 6 steps (was 4).
  • Raid Rewardds
    • Starting a month after Season 1 begins, the quest "The Finer Things" will task players with collecting Nerub-ar Finery within Nerub-ar Palace to smuggle out to their allies in exchange for additional power within the raid. These rewards are Warband-wide.
      • Developer's note: This quest and its power rewards are intended to help players overcome difficult raid challenges over time even as power from gear acquisition slows naturally. Players can expect a small amount of additional damage and healing done up to every two weeks if they collect all available Nerub-ar Finery (8 per week with a rising cap), up to a maximum of 18% after completing the quest eight times. Players who enter the raid late or fall behind will find that they are able to rapidly catch up within several weeks, with even faster initial catchup ensuring they can keep up with their fellow raiders.
    • Mythic raid end bosses with mount drops now reward 3 mounts when defeated during their initial season (was 2).
    • Mythic Fyrakk mount drop rate has significantly decreased (was 100%), and the amount of dropped mounts decreased to 1 (was 2).
    • Queen Ansurek and the Silken Court will drop additional upgrade crests from the next higher difficulty in addition to their existing crests. For example, Heroic Queen Ansurek will drop 15 Runed Harbinger Crests and 15 Gilded Harbinger Crests.
  • Player Versus Player
    • Sockets can be added to PvP equipment using the Vicious Jewelers Setting (was purchased with Great Vault Aspects' Token of Merit). The setting can be purchased for Honor and Vicious Bloodstones from Hotharn at the Contender's Gate in Dornogal, or rarely obtained directly from match victories and certain War Mode activites.
  • The Dragonflight Great Vault has been sealed and no longer provides rewards for completing activities in Dragonflight.

Pet Battles

  • New wild pets to discover in the wilds of Khaz Algar.

Player vs. Player

  • The stacking deserter debuff "No-Show" that is applied when leaving a Solo Shuffle or Battleground Blitz match is now applied account wide (was character specific).
  • Gladiator's Distinction 2-set bonus has been adjusted:
    • Damage dealer roles: Now increases Stamina by 5% (was 15%).
    • Healer roles: Now increases Stamina by 10% (was 20%) and Primary Stat by 10% (was 15%).
    • Tank roles: Now increases Stamina by 5% (was 15%).
  • Classies
    • Death Knight
    • Demon Hunter
    • Druid
      • [Rake]'s damage is no longer reduced by 23% in PvP combat, and is no longer reduced by 40% in PvP combat when used from stealth.
      • [Shred]'s damage from Stealth is no longer reduced by 30% in PvP combat.
      • [Ferocious Bite] damage is no longer reduced by 25% in PvP combat.
      • [Bear Form] armor is no longer reduced by 20% in PvP combat.
      • [Moonkin Form] armor is no longer reduced by 20% in PvP combat.
      • [Rip] damage is no longer reduced by 18% in PvP combat.
      • Balance
        • [Shooting Stars] astral power generation is no longer reduced by 50% in PvP combat.
        • [Umbral Embrace] damage gain is no longer reduced by 40% in PvP combat.
        • [Starsurge] damage is no longer increased by 20% in PvP combat.
      • Feral
        • [Rampant Ferocity] damage is no longer reduced by 25% in PvP combat.
        • [Feral Frenzy] damage is no longer reduced by 14% in PvP combat.
        • [Primal Wrath] damage is no longer reduced by 9% in PvP combat.
        • Fixed an issue where [Ravage] (Hero Talent) was reduced by 25% in PvP combat.
      • Restoration
        • [Mastery: Harmony] is no longer reduced by 15% in PvP combat.
        • Mastery: Harmony is now 80% effective in PvP combat.
        • Healing is no longer increased by 8% in PvE only.
        • [Regrowth]'s initial healing effect is no longer reduced by 11% in PvP combat, and is instead increased by 25%.
        • [Lifebloom] healing is no longer reduced by 12% in PvP combat.
        • [Wrath] damage decreased by 24% in PvP combat.
        • [Starfire] damage decreased by 24% in PvP combat.
        • [Moonfire]'s damage is no longer increased in PvP combat (was 80% increased).
    • Hunter
      • [Survival of the Fittest] no longer reduces damage taken by an additional 10% in PvP combat.
      • [Exhilaration] no longer heals for an additional 10% of max health in in PvP combat.
      • [Kill Shot] damage is no longer increased by 10% in PvP combat.
      • [Binding Shot] duration decreased by 1 second in PvP combat.
      • Beast Mastery
        • [Cobra Shot] damage is no longer reduced by 33% in PvP combat.
        • [Bestial Wrath] damage bonus is no longer reduced by 20% in PvP combat.
        • [Barbed Shot] is no longer reduced by 7% in PvP combat.
        • [Kill Shot] no longer deals 15% increased damage in PvP combat.
        • [Multi-Shot] no longer deals 15% increased damage in PvP combat.
        • [Auto Shot] no longer deals 15% increased damage in PvP combat.
      • Marksmanship
        • [Razor Fragments] damage bonus to Kill Shot is longer reduced by 20% in PvP combat.
        • [Explosive Shot] damage is no longer increased by 10% in PvP combat.
        • [Kill Shot] no longer deals 18% reduced damage in PvP combat.
        • [Multi-Shot] no longer deals 18% reduced damage in PvP combat.
        • [Auto Shot] no longer deals 18% reduced damage in PvP combat.
      • Survival
        • Serpent Sting is no longer reduced by 17% in PvP combat.
        • [Raptor Strike] is no longer reduced by 5% in PvP combat.
        • [Mongoose Bite] is no longer increased by 3% in PvP combat.
    • Mage
      • [Ice Barrier] absorb value reduced by 25% in PvP combat.
      • [Prismatic Barrier] absorb value reduced by 25% in PvP combat.
      • [Blazing Barrier] absorb value reduced by 25% in PvP combat.
      • Arcane
        • New PvP Talent: [Chrono Shift] – Arcane Barrage reduces movement speed by 50% and increases your movement speed by 25%.
        • [Aether Attunement] damage increase to secondary targets is no longer decreased by 50% in PvP combat.
        • [Prodigious Savant]'s effectiveness is no longer decreased by 20% in PvP combat.
        • [Arcane Blast] damage is no longer increased by 13% in PvP combat.
      • Fire
        • [Unleashed Inferno] damage bonus to Flamestrike is no longer reduced by 100% in PvP combat.
        • [Fire Blast] damage is no longer reduced by 8% in PvP combat.
        • [Flame Patch] damage is no longer increased by 11% in PvP combat.
        • [Pyroblast] damage is no longer increased by 12% in PvP combat.
        • [Dragon's Breath] damage is no longer increased by 16% in PvP combat.
        • [Flamestrike] damage is no longer increased by 24% in PvP combat.
        • Living Bomb damage is no longer increased by 100% in PvP combat.
        • Ignite damage is no longer increased by 20% in PvP combat.
        • [World in Flames] (PvP Talent) now increases Flamestrike's damage by up to 100% (was 200%).
        • [Fireheart] (PvP Talent) now increases the damage of Blazing Barrier by 800% (was 500%).
      • Frost
        • [Glacial Assault] damage increase is no longer reduced by 50% in PvP combat.
        • [Ice Lance] damage is now increased by 75% in PvP combat (was 31%).
        • [Splitting Ice] now causes Ice Lance to strike a secondary target for 20% of its damage done (was 80%).
        • [Glacial Spike] damage is no longer decreased by 11% in PvP combat.
        • Glacial Spike's Mastery bonus is no longer reduced by 40% in PvP combat.
        • [Ice Nova] damage is no longer increased by 8% in PvP combat.
        • [Blizzard] damage is no longer increased by 9% in PvP combat.
        • [Flurry] damage is no longer increased by 9% in PvP combat.
    • Monk
      • [Clash] root effect now has a chance to break on damage taken.
      • [Paralysis] now has a 3 second duration in PvP combat (was 4 seconds).
      • Mistweaver
        • [Ancient Teachings] is now increased by 120% in PvP combat (was 150%).
        • [Vivify] healing is no longer reduced by 10% in PvP combat.
        • [Tiger Palm] damage is no longer reduced by 12% in PvP combat.
        • [Chi Harmony] now increases healing taken by 25% in PvP combat (was 15%).
        • [Lotus Infusion] increases healing taken by 4% in PvP combat (was 2%).
        • [Chi Burst] damage increased by 70% in PvP combat (was 40%).
      • Windwalker
    • Paladin
    • Priest
    • Rogue
      • [Gouge] now lasts 3 seconds in PvP combat (was 4 seconds).
    • Shaman
      • [Electrocute] (PvP Talent) damage increased by 100%.
      • [Totem of Wrath] now increases critical strike damage and healing by 15% (was 20%).
      • [Lava Burst] damage increased by 20% in PvP combat.
      • [Volcanic Surge] now increases Lava Burst damage by 30% (was 45%).
      • [Seasoned Winds] now decreases damage taken by 10% (was 15%) per stack in PvP combat.
      • Fixed an issue that caused [Earth Shield] stacks to be consumed one at a time when purging its effect.
      • Restoration
    • Warlock
      • [Shadow Bolt] damage increased by 30% in PvP combat.
      • [Health Funnel]'s effect is no longer increased by 20% in PvP combat.
      • [Dark Pact] is no longer increased by 20% in PvP combat.
      • [Call Observer] (PvP Talent) now deals 4% of its target's maximum health (was 8%).
      • Demonic Healthstones now heal for 20% (was 25%) of the Warlock's maximum health in PvP combat.
      • [Soulburn]: Healthstone's health increase effect has been reduced to 15% (was 20%).
      • Affliction
        • [Soul Swap] is now a PvP Talent (was an Affliction talent) – Copies your damage over time effects and Haunt from the target, preserving their duration. Your next use of Soul Swap within 10 seconds will exhale a copy damage of the effects onto a new target.
        • Soul Swap now has a 50% reduced global cooldown for its cast and exhale.
        • [Infirmity] is no longer reduced by 50% in PvP combat.
        • [Soul Leech]'s damage to absorb conversion is no longer increased by 50% in PvP combat.
        • [Drain Soul] damage increased by 30% in PvP combat.
        • The damage increase to Drain Soul damage against low health targets is now 50% in PvP combat (was 100%).
        • [Cunning Cruelty] damage increased by 30% in PvP combat.
        • [Unstable Affliction] damage over time increased by 30% in PvP combat.
        • Unstable Affliction backlash damage increased by 10%.
        • [Rampant Afflictions] now reduces the damage of Unstable Affliction by 60% (was 50%).
        • [Haunt] damage increased by 150% in PvP combat.
        • [Wither] damage reduced by 20% in PvP combat.
        • [Corruption] damage reduced by 20% in PvP combat.
        • [Agony] damage reduced by 20% in PvP combat.
        • [Phantom Singularity] damage increased by 40% in PvP combat.
        • [Rot and Decay] now causes Shadow Bolt to increase the duration of damage over time effects by 2 seconds (was 3 seconds).
        • Fixed an issue that caused Haunt to deal no damage in PvP combat.
      • Demonology
      • Destruction
        • [Conflagrate] damage is no longer reduced by 15% in PvP combat.
        • [Incinerate] damage is no longer reduced by 10% in PvP combat.
        • [Immolate] damage is no longer reduced by 9% in PvP combat.
        • [Shadowburn] damage is no longer increased by 10% in PvP combat.
    • Warrior
      • [Thunderous Roar] damage is no longer reduced by 7% in PvP combat.
      • [Shockwave] damage is no longer increased by 16% in PvP combat.
      • [Armored to the Teeth] is no longer increased by 45% in PvP combat.
      • [Impending Victory] now heals for 20% of the Warrior's maximum health in PvP combat (was 30%).
      • Shockwave duration is no longer increased in PvP combat (was 1 additional second).
      • Arms
        • Arms Warrior damage is no longer decreased by 13% in PvP combat.
        • Arms Warrior auto attack damage is no longer decreased by 15% in PvP combat.
        • [Fueled by Violence] is no longer reduced by 17% in PvP combat.
        • Deep Wounds damage is no longer reduced by 13% in PvP combat.
        • [Cleave] damage is no longer reduced by 9% in PvP combat.
        • [Overpower] damage is no longer increased by 10% in PvP combat.
        • [Execute] damage is no longer increased by 20% in PvP combat.
        • [Test of Might]'s effectiveness is no longer decreased by 50% in PvP combat.
        • [Bloodletting]'s effectiveness is no longer decreased by 50% in PvP combat.
        • [Dreadnaught] damage is no longer increased by 30% in PvP combat.
        • Fixed an issue that caused [Strength of Arms] Overpowers to grant higher Mortal Strike and Cleave damage increase than intended.
      • Fury
        • [Bloodbath] damage is no longer reduced by 20% in PvP combat.
        • [Whirlwind] cleave damage is no longer reduced by 9% in PvP combat.
        • [Bloodthirst] damage is no longer increased by 6% in PvP combat.
        • [Dancing Blades]' auto-attack speed and damage increase is no longer decreased by 50% in PvP combat.
        • [Raging Blow] damage is no longer increased by 30% in PvP combat.
      • Protection
        • [Rend] damage is no longer reduced by 20% in PvP combat.
        • [Shield Slam] damage is no longer reduced by 20% in PvP combat.
        • [Battering Ram]'s effect is no longer decreased by 50% in PvP combat.

Professions

  • Cooking
    • Chefs can now salvage the materials of enemies throughout Khaz Algar to create the perfect recipe for their needs.
      • Developer's note: The intention of salvaging enemy materials is to encourage passive progress toward Cooking in a way that allows players to do whatever content they wish. We want players to cook without understanding the entire ecosystem of a particular zone or what specific enemy drops a material in a specific area. A Secondary Profession should be direct, easy to start, and offer a reasonable level of complexity for highly engaged players.
    • Chefs can now combine their favorite meals into a 'Hearty' version that persists through death.
      • Developer's note: The Alchemical Flavor Pocket was a massive success with significant downsides. Its acquisition led to players feeling priced out of acquiring the embellishment via the auction house, and while it didn't count towards the Embellishment cap, it did require a piece of crafted equipment to slot into. In The War Within, we're bringing this quality-of-life feature into the Cooking ecosystem. Preparing ingredients found from enemies throughout Khaz Algar allows steady progress towards crafting and sharing these valuable meals amongst your Warband. Hearty Meals will be automatically available to Chefs upon reaching 25 Skill, and Hearty Feasts will be automatically available to dedicated Chefs upon reaching 100 Skill.
  • Fishing
    • Anglers will now discover journal entries detailing important fish they catch throughout Khaz Algar. These entries will give valuable information regarding each fish, such as the zones and pools where they can be found.
    • Captain Oathmyt, outside of Mereldar, will give a quest for the Hallowfall Fishing Derby every Saturday. This event lasts 24 hours, and Anglers will have 1 hour to catch all the fish listed by the quest. Catching fish during this quest will award players with Mereldar Derby Marks that can be used to purchase a variety of cosmetics, recipes, and treasures from Captain Oathmyt.
      • Developer's note: The goal of the Hallowfall Derby is to provide a community event that is mostly an individual competition. Learning about each fish through the Fishing Journal, improving your Fishing Skill, and preparing for the event with baits and locations ahead of time will lead to the most success. Every minute counts!
  • Tailoring
    • Cloth drops from humanoids, usable by Tailors, will only drop for characters with the Tailoring profession.

User Interface and Accessibility

  • Character Select Screen
    • Fixed an issue that caused the exit button to disappear during the Value Added Services process after running into an error.
    • Fixed an issue with the character list in the AddOn panel going off screen.
    • When attempting to Enter World with a character that has a Gear Update available, a popup will provide context about how to switch realms to receive the update.
  • Group Finder and Group Manager
    • Role icons in the Group Finder have been replaced with new art for improved readability.
    • Options in the Group Manager to clear all unit and ground markers have been removed from the panel.
  • Professions
    • When fulfilling Patron (formerly NPC) crafting orders, hovering over the reward chest will display the rewards for completing the order in a tooltip.
    • Adjustments have been made to the Concentration tooltips to provide better clarity around the cost.
  • Quest UI
    • Changed font colors depending on what quest background you're using "Dark mode" should use all white font now.
    • Meta quests now have their own category within the Quest Log.
    • On the main map, the Local Stories filter is now enabled by default.
    • The portrait preview for quest bosses has received updated frame artwork and is now larger.
    • If focus is removed from a quest in the quest tracker (whether by turning in a quest or manually removing focus), nothing new will automatically be focused. Once something new is picked up it will then be focused.
    • Tooltips for the Warband Completed Quests options now provide more context for what will be affected with this option.
    • Added the ability to Hide Warband Completed Quests. Located in Options under Gameplay > Interface > Display.
    • Due to an issue with the in-game navigation marker not functioning with Mage portals as expected, the navigation functionality with the portals have been turned off.
  • UI Art
    • Many cursor and interact icons across the game have updated artwork. These include icons for the most commonly used interactions, with more icon updates coming in the future.
    • Several map icons have updated artwork. These include: archaeology (gold), digsites, portals, and pet battles.
  • Tooltips for completed Mythic+ dungeons will now display only the best time ever completed, rather than separating by specific affix times.
  • After The War Within releases, the PvP category in the Great Vault will be replaced by World category.