Eclipse
(Redirected from Solar Eclipse)
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- "Solar" redirects here. For lore on solar magic, see solar magic.
- For other uses, see Eclipse (disambiguation).
Eclipse | |
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Properties | |
Class | Druid |
Other information | |
Improvements |
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Related buffs | |
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Eclipse is a Balance druid talent. It provides a pair of effects that are interlinked with two of their casted spells, [Wrath] and
[Starfire].
Casting one of those spells twice grants an effect that empowers the opposite type of spell for a short duration, and both types of Eclipse also increase the spell damage appropriate for the empowered spell.
Tips and tactics
- Because of the mechanics of multi-school damage, any abilities with the astral damage type will get a damage bonus from either type of eclipse. Notable astral spells include both of the main Astral Power spenders, making either type of Eclipse a good time to use those spender abilities.
Improvements
[Solstice] increases frequency of
[Shooting Stars] in approximately the first third of an eclipse.
Notes

Eclipse appearance before Patch 7.0.3.
- Prior to patch 7.0.3, the Eclipse Bar was the secondary resource of Balance druids, requiring the generation of 100 Solar or Lunar energy to achieve the related buffs.
Patch changes
Hotfix (2023-11-28): Will now properly track your
[Wrath] and
[Starfire] casts if Eclipse ends while you are Cycloned.
Hotfix (2023-07-24):
- Eclipse (Solar) gained from
[Celestial Alignment] and
[Incarnation: Chosen of Elune] increases Nature damage dealt in PvP by 10% (was 15%).
- Eclipse (Lunar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Arcane damage dealt in PvP by 10% (was 15%).
- Eclipse (Solar) gained from
Hotfix (2023-05-08): Solar Eclipse now increases Wrath damage by 40% (up from 20%).
Patch 10.0.5 (2023-01-24):
- Lunar Eclipse no longer increases the critical strike chance of Starfire.
- Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 30%.
Hotfix (2022-11-22): Fixed an issue where Lunar Eclipse increased the damage of
[Wild Mushroom].
Patch 10.0.0 (2022-10-25): Now a row 1 Balance talent (was a level 11 Balance ability). Eclipse buffs redesigned and no longer occur in alternation. Solar Eclipse: Nature spells deal 15% additional damage and Wrath damage is increased by 20%. Lunar Eclipse: Arcane spells deal 15% additional damage and Starfire critical strike chance increased 20%.
- Old: Solar Eclipse reduces Wrath's cast time by 8% and increases its damage by 20%. Lunar Eclipse reduces Starfire's cast time by 8% and increases its damage by 20%.
- Old: Solar Eclipse reduces Wrath's cast time by 8% and increases its damage by 20%. Lunar Eclipse reduces Starfire's cast time by 8% and increases its damage by 20%.
Hotfix (2021-03-15): Fixed an issue where Eclipse would break invisibility potion effects.
Hotfix (2020-11-19): Eclipse now correctly activates if two Starfires are cast simultaneously using Owlkin Frenzy.
Patch 9.0.1 (2020-10-13): Re-added as a level 11 Balance ability (was a tier 9 Balance talent) and redesigned: Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation. Now works with
[Balance Affinity].
- Eclipse (Solar): Wrath cast time reduced by 15% and damage increased 20%.
- Eclipse (Lunar): Starfire cast time reduced by 15% and increases the critical strike chance of Starfire by 20%.
- Old: When you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 20/40/60% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
Patch 4.0.1 (2010-10-12): Reworked into the Eclipse Bar, a resource mechanic for Balance druids.
Patch 3.3.3 (2010-03-23): The two buffs granted by the Eclipse talent are now named more clearly. Wrath procs Eclipse (Lunar) and Starfire procs Eclipse (Solar). Previously, they were both named just "Eclipse".
Patch 3.3.0 (2009-12-08): This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
Patch 3.2.0 (2009-08-04): The Starfire and Wrath buffs from this talent are now on separate 30 second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
Patch 3.1.0 (2009-04-14): The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
Patch 3.0.3 (2008-11-04): Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
Patch 3.0.2 (2008-10-14): Added.
Other versions
Wrath Classic
Eclipse - Eclipse (3 ranks)
- Tier 9 Balance druid talent
- Passive
- When you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 20/40/60% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
Properties Class Druid Other information Affects [Starfire],
[Wrath]
Related buffs
External links
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