Patch 10.0.2

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Patch 10.0.2
“Dragonflight”
Dragonflight Login No text.jpg
Release date November 15, 2022
Latest version date January 17, 2023
Initial version 46658
Latest version 47657
Interface .toc 100002 (changes)
Highlights & notes
Official links
Patch chronology
Useful links
PatchesPatches category

Patch 10.0.2 was the content pre-patch for Dragonflight, the second of two patches released before the expansion itself. It released on 15 November 2022 with the pre-patch world event Tempest Unleashed, early access start for Dracthyr Evokers for those who pre-ordered, the Forbidden Reach zone was opened (dracthyr starting zone), and the level 60 dungeon Uldaman: Legacy of Tyr was available.[1]

It also included the rest of the content for the expansion itself, with the expansion releasing two weeks later on 28 November 2022 and opening up the Dragon Isles to the players.

Meet the Dracthyr Evoker

Meet the Dracthyr Evoker

Players will menace their foes (or empower their allies) as the new dracthyr Evoker, World of Warcraft's first-ever race and class combination. Able to switch between a humanoid visage and a fearsome draconic form, the dracthyr are highly mobile, and their unique Evoker class can specialize in ranged damage-dealing or in aiding their allies as a healer by harnessing the mystical gifts of dragonkind. They'll awake from their slumber in the Forbidden Reach, where they'll take up their training to join the forces of dragonkind in the defense of the isles. [LEARN MORE]

New Zone: The Forbidden Reach

Journey through the Forbidden Reach as a dracthyr Evoker and dive into the mysteries of the past as enemies and potential allies, new and old, are drawn to this place of ancient power. [LEARN MORE]

Pre-Expansion Event: Tempest Unleashed

Tempest Unleashed

Ward off attacks from the Primalists with new quests and world events, setting the stage for Dragonflight's launch.

Collect  [Primeval Essence] from primal storms and spend it to earn the event-exclusive items: a full set of item level 252 armor for your class and spec, the  [Bag of Furious Winds] toy, and the  [Primal Stormling] battle pet. During this event you can also obtain the  [Against the Elements] Feat of Strength, and the  [Unstable Elemental Confluence] heirloom trinket. [LEARN MORE]

Uldaman: Legacy of Tyr Dungeon

Uldaman: Legacy of Tyr

Uldaman is an ancient titan facility where, long ago, allies of the heroic Keeper Tyr hid the Discs of Norgannon.

After returning to the Dragon Isles, Queen Alexstrasza learned of another disc locked away within Uldaman... one that holds the memories of Tyr himself. Believing this knowledge is needed to restore the power of the Aspects, Alexstrasza has asked her mortal allies to brave the perils of Uldaman and recover Tyr's memories to secure the future of dragonkind. [LEARN MORE]

Achievements

  • Updated several achievements to correctly include the new race/class combinations added in the Phase 1 update. 

Classes

  • Multiple class talents have had their icons adjusted to prevent duplicate icons in the talent trees.
  • Fixed an issue with that was causing several talents' tooltips to not show their correct cooldown if it was possible to get multiple charges of the ability via talents.

Death Knight

Demon Hunter

Druid

Hunter

  • Fixed an issue where [Fortitude of the Bear]'s healing effect could critically strike.
  • Hunter pet's basic attack ability tooltips are now correctly adjusted by the [Beast Master], [Ferocity], and [Training Expert] talents.
  • Fixed an issue that was causing [Rejuvenating Wind] to heal for an incorrect amount.
  • Beast Mastery
    • Fixed an issue where [Wailing Arrow] would not properly interrupt the casting of an enemy who was channeling a spell.
  • Marksmanship
    • [Rapid Fire] damage increased by 20%.
    • [Aimed Shot] damage increased by 10%.
    • [Kill Shot] damage increased by 10%.
    • Fixed an issue where Wailing Arrow would not properly interrupt the casting of a creature who was channeling a spell.
    • The chance to gain bonus Wind Arrows from the [Legacy of the Windrunners] talent should more consistently match the listed talent values.
    • Fixed an issue where [Trueshot] granted from [Windrunner's Guidance] didn't properly activate the Focus cost reduction from the [Eagletalon's True Focus] talent.
    • Fixed an issue where only the first periodic event of [Volley] could activate the Salvo talent.
    • Fixed an issue where [Volley] stopped dealing damage if the Hunter died before its duration was over.
  • Survival
    • [Deadly Duo] has been redesigned – While [Spearhead] is active, [Mongoose Bite] increases the damage of your next [Kill Command] by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.5 seconds.
    • Fixed an issue with [Wildfire Bomb] and the [Wildfire Infusion] variants not always properly transferring threat from damage dealt while [Misdirection] is active.
    • Fixed an issue that was causing [Coordinated Assault] to sometimes not activate the Hunter Pet portion of the attack if the pet was out of range.
    • Fixed an issue with [Misdirection]'s cooldown not getting reduced when Wildfire Bomb dealt damage.

Mage

Monk

Paladin

Priest

Rogue

  • Assassination
    • [Garrote] damage increased by 8%.
    • [Fan of Knives] damage increased by 20%.
    • [Flying Daggers] now increases Fan of Knives radius to 12 yards (was 15 yards).
    • Fixed a tooltip issue with [Blindside], it now displays the correct health threshold of 35% (was incorrectly listed as 30%).
    • [Zoldyck Recipe] damage bonus increased to 15/30/45% (was 10/20/30%) and health threshold increased to 35% (was 30%).
    • [Shrouded Suffocation]'s Garrote damage bonus increased to 20% (was 15%).
    • [Kingsbane] damage increased by 5%.
    • Fixed an issue that prevented Kingsbane from benefitting from the critical damage bonus provided by [Lethality].
  • Outlaw
    • Fixed an issue that prevented Skull and Crossbones ( [Roll the Bones] buff) from providing its intended bonus Sinister Strike chance.
    • Fixed an issue that prevented Dreadblade's combo point generation effect from being triggered by [Echoing Reprimand].
    • Fixed an issue that prevented Lethality critical damage bonus from interacting correctly with [Blade Flurry].
    • Fixed an issue that was causing [Precise Cuts] to increase [Blade Flurry]'s damage by slightly less than intended.
  • Subtlety

Shaman

  • Elemental
  • Enhancement
    • Increased all damage dealt by 10%.
    • Reduced the chance to activate the [Deeply Rooted Elements] talent to 7% (was 8%).
    • Fixed an issue where [Chain Heal]'s healing was improperly reduced as an Enhancement Shaman.
    • Fixed an issue where [Crash Lightning] could sometimes show up as a level-up reward at level 38.
    • Fixed an issue where [Stormblast] damage was not properly modified by the Elemental Weapons talent or any modifiers that increased Nature damage taken on the target.
    • Fixed an issue where the [Windfury] proc rate during the [Doom Winds] effect was higher than intended.
    • Fixed an issue where the [Static Accumulation] effects did not match the duration of Ascendance when using the Deeply Rooted Elements talent.
    • Fixed an issue with the [Stormflurry] talent that could cause a single press of Windstrike to cause more than one Lightning Bolt or Chain Lightning when talented into Thorim's Invocation.
    • Fixed an issue where Stormflurry was able to benefit from and consume the effects of the Stormbringer talent.
    • Gathering Storms has been renamed to [Converging Storms]
  • Restoration

Warlock

  • Demonology
    • Fixed an issue where Wild Imps would not grant [The Expendables] while not in combat.
  • Destruction
    • Fixed an issue where [Mayhem] would be applied to out of combat targets.

Warrior

Covenants

  • The Deepening Bond effect earned through [Renown] is now 1% movement speed in the Shadowlands with each rank (was 2% Stamina each rank).

Items and Rewards

Player versus Player

  •  [Dampening] (Arena healing reduction) now starts at 10% in Arenas and Solo Shuffle, but continues to increase at current starting time and rate.
  • Dampening now starts at 3 minutes in 3v3 Arenas (was 5 minutes).
  • Dampening's current healing reduction is now also displayed as stacks on the Dampening debuff aura.
  • Solo Shuffle
    • Deserter penalty rating increased to 150 (was 100).
    • Protection Paladins will remain classified as "healers" and will only be placed in matches where the other healer is also a Protection Paladin.
    • The remaining tank specializations will be classified as a damage dealer, with a maximum of one tank damage dealer permitted in the match.
      • Developers' note: Alongside these updates, we will be looking closely at and actively tuning tank abilities in PvP, specifically around how they fit in Solo Shuffle.
  • Classes
    • Fixed an issue causing Precognition to fail to trigger when being struck by some melee and ranged interrupts.
    • Demon Hunter
    • Druid
      • [Regrowth]'s initial heal is no longer reduced by 15% in PvP combat.
    • Hunter
      • [Kill Command] no longer deals 15% reduced damage in PvP combat.
      • Marksmanship
        • [Aimed Shot] no longer deals 15% increased damage in PvP combat.
        • [Rapid Fire] no longer deals 10% increased damage in PvP combat.
    • Mage
      • Arcane
      • Fire
        • [Meteor] is now 100% effective in PvP Combat (was 80%).
        • [Fireball] no longer deals 15% increased damage in PvP combat.
        • [Pyroblast] no longer deals 15% reduced damage in PvP combat.
      • Frost
        • [Frigid Winds] now has 100% value in PvP combat (was 50%).
        • Fixed an issue with [Frost Bomb] not interacting properly with Subzero, Ice Floes or Frigid Winds.
        • Fixed an issue with [Snowdrift] not interacting properly with Ice Floes or Frigid Winds.
        • [Ice Lance] no longer deals 15% increased damage in PvP combat.
        • [Comet Storm] no longer deals 10% reduced damage in PvP combat.
    • Monk
      • Mistweaver
        • [Enveloping Mist] no longer heals for an additional 10% in PvP combat.
        • [Vivify] no longer heals for an additional 10% in PvP combat.
    • Paladin
    • Priest
      • [Power Word: Shield] absorb value no longer increased by 10% in PvP combat.
      • Holy
        • [Renew]'s heal is no longer increased by 15% in PvP combat.
      • Shadow
    • Rogue
    • Shaman
      • Restoration
        • [Ancestral Gift] has been removed as it shares the same functionality as Spiritwalker's Aegis.
        • [Riptide]'s heal is no longer reduced by 15% in PvP combat.
    • Warlock
    • Warrior
      • Arms
        • [Overpower] no longer deals 9% reduced damage in PvP combat.
        • [Execute] no longer deals 13% reduced damage in PvP combat.

Quests

  • Removed the ability for players who have not started Threads of Fate to access the system.
    • Developers' note: The goal with Threads of Fate was to help alleviate the linear path of Shadowlands for alts as it was the only way for players to level from 50 to 60. Now that Shadowlands has been moved into Chromie time and Chromie Time's level cap has been increased to 60, players have a multitude of methods to reach level 60. Players currently in Threads of fate can continue through it, but the option will not be available for any new characters.
      We do not have plans to do similar removals with Dragonflight's Adventure Mode in future expansions. Threads of Fate is a choice to use in Shadowlands and irreversibly changes a player's character once it is chosen. It previously created two different experiences of Shadowlands, which would double to four with both of the level up and Threads of Fate being accessible within Chromie time. Adventure Mode in Dragonflight is an overlay to the level up experience and is always on once it is earned regardless of decisions the player makes. 

User Interface and Accessibility

  • Silver dragon portrait border added back for rare elite mobs.
  • The Dungeon Journal now indicates if a loot drop is very rare.
  • Profession Trainers added back to the minimap filters.
  • Group management frame has been fixed to appear for all group types.
  • Names added back to the Trading pane.
  • The backpack can no longer be assigned to a sorting category. This is a temporary change to resolve a bug, and we expect to bring it back in the future.
  • AddOn API: Button highlight textures can be cleared. 
  • New Macro Conditional: Known
    • Use [known:] to check for a talent's learned status. Works with names and spell IDs. Works with #showtooltip. Use [noknown:] to reverse the logic.
    • Example:
        1. showtooltip
          /cast [known:Execution Sentence] Execution Sentence; [known:384052] Wake of Ashes; Templar's Verdict
          #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
  • Talents Panel
    • History nodes are more obviously marked.
    • Mousing over an active talent highlights where it is on your action bar.
    • PvP talents now show an error if a prerequisite talent is not active.
    • Arrowheads and lines are smaller to reduce visual clutter.
    • Several script and slash commands have been added for accessibility and general use:
      • Activate loadout by name:
        • /run ClassTalentHelper.SwitchToLoadoutByName(loadoutName)
        • /loadoutname loadoutname
        • /lon loadoutname
      • Activate loadout by dropdown list order, starting with 1:
        • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
        • /loadoutindex 2
        • /loi 3
      • Activate specialization by name:
        • /run ClassTalentHelper.SwitchToSpecializationByName(specName)
        • /specname specname
        • /spn specname
      • Activate specialization by order within the Specializations tab, starting with 1:
        • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
        • /specindex 2
        • /spi 3

WoW Companion App

  • (Android only) Breaking News will now display before login when applicable.

References