Death knight abilities

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For death knight abilities and talents on Classic servers, see Death knight abilities (Classic).

Death knight abilities are abilities used by death knights. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.

Death knight abilities use either runes or Runic Power and are divided into the trees of Frost, Blood and Unholy.

Class abilities

All death knights automatically learn the following spells at the specified level, regardless of specialization.

Specialization abilities

The three death knight specializations are Blood (tanking), Frost (melee DPS) and Unholy (melee DPS).

For an exploration of each death knight specialization, see Death knight specializations.

Talents

Talents become available at level 10. They can be changed at any time outside of combat, except during a PvP match or Mythic+ dungeon. A talented ability cannot be changed while it is on cooldown.

Row 5 is locked until 8 points are spent, and row 8 is locked until 20 points are spent.

Class talents

Row Talent Ranks Requirement
1 [Icebound Fortitude] 1 Automatic for Frost
[Death Strike] 1 Automatic for Blood
[Raise Dead] 1 Automatic for Unholy
2 [Runic Attenuation] 1 Icebound Fortitude
[Improved Death Strike] 1 Death Strike
[Cleaving Strikes] 1 Raise Dead
3 [Mind Freeze] 1 Runic Attenuation
[Blinding Sleet] 1 Runic Attenuation
[Anti-Magic Barrier] 1 Runic Attenuation OR Improved Death Strike
[March of Darkness] 1 Improved Death Strike
[Unholy Ground] 1 Improved Death Strike OR Cleaving Strikes
[Control Undead] 1 Cleaving Strikes
[Enfeeble]/
[Sacrificial Pact]
1 Cleaving Strikes
4 [Coldthirst] 1 Mind Freeze
[Proliferating Chill] 1 Mind Freeze OR Blinding Sleet OR Anti-Magic Barrier
[Permafrost] 1 Anti-Magic Barrier
[Veteran of the Third War] 1 Anti-Magic Barrier OR March of Darkness OR Unholy Ground
[Death Pact] 1 Unholy Ground
[Brittle] 1 Unholy Ground OR Control Undead OR Enfeeble/Sacrificial Pact
[Death's Reach] 1 Enfeeble/Sacrificial Pact
5 [Icy Talons] 1 Coldthirst OR Proliferating Chill OR Permafrost
[Anti-Magic Zone] 1 Permafrost OR Veteran of the Third War OR Death Pact
[Unholy Bond] 1 Death Pact OR Brittle OR Death's Reach
6 [Ice Prison] 1 Icy Talons
[Gloom Ward] 1 Icy Talons
[Asphyxiate] 1 Icy Talons OR Anti-Magic Zone
[Assimilation] 1 Anti-Magic Zone
[Wraith Walk] 1 Anti-Magic Zone OR Unholy Bond
[Grip of the Dead] 1 Unholy Bond
[Soul Reaper] 1 Death's Reach OR Unholy Bond
7 [Suppression] 1 Ice Prison OR Gloom Ward OR Asphyxiate
[Blood Scent] 1 Asphyxiate OR Assimilation OR Wraith Walk
[Unholy Endurance] 1 Wraith Walk OR Grip of the Dead OR Soul Reaper
8 [Osmosis] 1 Suppression
[Insidious Chill] 1 Suppression OR Blood Scent
[Runic Protection] 1 Blood Scent OR Unholy Endurance
[Blood Draw] 1 Unholy Endurance
9 [Rune Mastery] 2 Osmosis OR Insidious Chill
[Subduing Grasp] 1 Insidious Chill OR Runic Protection
[Will of the Necropolis] 2 Runic Protection OR Blood Draw
10 [Null Magic] 1 Rune Mastery
[Unyielding Will] 1 Rune Mastery OR Subduing Grasp
[Abomination Limb] 1 Subduing Grasp
[Death's Echo] 1 Subduing Grasp OR Will of the Necropolis
[Vestigial Shell] 1 Osmosis

Specialization talents

Hero talents

Hero talents become available at level 71. They can be changed at any time outside of combat, except during a PvP match or Mythic+ dungeon. A talented ability cannot be changed while it is on cooldown.

A new point is gained at each level, so that every talent node can be unlocked at level 80.

PvP talents

PvP talents become available at level 20. Up to 3 PvP talents may be active at any given time (with additional slots becoming available at levels 30 and 40).

These talents are active in the open world with War Mode turned on, as well as during instanced PvP. They have no effect in dungeons and raids.

Runeforging

Runeforging is a skill that allows death knights to augment their weapons with various runes at any runeforge. A weapon can only have one rune at a time.

Name Level Weapon type Description
[Rune of Razorice] 8 Any Causes 2% extra weapon damage as Frost damage and has a chance to increase Frost vulnerability.
[Rune of the Fallen Crusader] 8 Any Has a chance to heal you for 3% and increase total Strength by 15% for 15 sec.
[Rune of the Stoneskin Gargoyle] 8 Two-handed Increases Armor by 5% and all stats by 5%.
[Rune of Unending Thirst] 20 Any Increases Movement Speed by 5% and grants healing and extra Haste and Movement Speed on kill.
[Rune of Sanguination] 32 Any Increases the damage of [Death Strike] based on the enemy's missing health and heals when falling bellow 35% health.
[Rune of the Apocalypse] 44 Any Has a chance to apply one of four debuffs on ghoul attacks.
[Rune of Hysteria] 46 Any Increases Runic Power by 20 and has a chance to increase Runic Power generation.
[Rune of Spellwarding] 48 Any Deflects 3% of all spell damage and has a chance to create a shield that absorbs spell damage.

Glyphs

Glyphs are items that can change a spell or ability's visual appearance. Most glyphs are crafted by scribes, are color-coded by class, and can be applied as early as level 11. They can be removed at any time outside of combat using  [Vanishing Powder] (level 80 and lower) or the  [Dust of Disappearance] (level 81 and higher).

Glyph Used on
 [Glyph of Cracked Ice] [Path of Frost]
 [Glyph of Foul Menagerie] [Army of the Dead]
 [Glyph of the Chilled Shell] [Anti-Magic Shell]
 [Glyph of the Crimson Shell] [Anti-Magic Shell]
 [Glyph of the Geist] [Raise Dead]
 [Glyph of the Skeleton] [Raise Dead]

See also