Shaman abilities
- For shaman abilities and talents on Classic servers, see Shaman abilities (Classic).
Shaman abilities are abilities used by shaman. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.
Class abilities
All shaman automatically learn the following spells at the specified level, regardless of specialization.
Ability | Level |
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1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10/![]() ![]() |
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13 |
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14 |
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16 |
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32 |
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33 |
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48 |
Specialization abilities
The three shaman specializations are Elemental (caster DPS), Enhancement (melee DPS) and Restoration (healer).
For an exploration of each shaman specialization, see Shaman specializations.
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Elemental
Ability Level [Mastery: Elemental Overload]
10 [Lava Surge]
12 [Inundate]
14 -
Enhancement
Ability Level [Dual Wield]
10 [Mastery: Enhanced Elements]
10 [Stormstrike]
10 [Feral Lunge]
14 -
Restoration
Ability Level [Ancestral Vision]
10 [Mastery: Deep Healing]
10 [Healing Wave]
11 [Lava Surge]
12 [Water Shield]
12 [Purify Spirit]
18
Talents
Talents become available at level 10. They can be changed at any time outside of combat, except during a PvP match or Mythic+ dungeon. A talented ability cannot be changed while it is on cooldown.
Row 5 is locked until 8 points are spent, and row 8 is locked until 20 points are spent.
Class talents
Tier | Talent | Ranks | Requirement |
---|---|---|---|
1 | ![]() |
1 | Automatic for Restoration |
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1 | Automatic for Elemental/Restoration | |
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1 | Automatic for Enhancement | |
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1 | Automatic for Elemental/Enhancement | |
2 | ![]() |
1 | Chain Heal OR Lava Burst |
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1 | Lava Burst OR Astral Shift | |
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1 | Astral Shift | |
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1 | Astral Shift | |
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1 | Chain Lightning | |
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1 | Chain Lightning (Automatic for Enhancement) | |
3 | ![]() |
1 | Earth Shield |
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1 | Lava Burst OR Wind Shear | |
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1 | Wind Shear | |
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1 | Wind Shear OR Planes Traveler/Astral Bulwark OR Spirit Wolf/Thunderous Paws | |
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1 | Spirit Wolf/Thunderous Paws | |
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1 | Frost Shock | |
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1 | Chain Lightning | |
4 | ![]() |
1 | Earth Shield OR Fire and Ice |
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1 | Fire and Ice OR Ancestral Wolf Affinity OR Capacitor Totem | |
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1 | Capacitor Totem | |
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1 | Spirit Walk/Gust of Wind OR Encasing Cold/Arctic Snowstorm OR Brimming with Life | |
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1 | Winds of Al'Akir OR Brimming with Life | |
5 | ![]() |
1 | Healing Stream Totem |
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1 | Fire and Ice OR Healing Stream Totem OR Earthgrab Totem (Elemental/Enhancement only) | |
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1 | Fire and Ice OR Healing Stream Totem OR Earthgrab Totem (Restoration only) | |
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1 | Earthgrab Totem OR Static Charge/Guardian's Cudgel | |
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1 | Spirit Walk/Gust of Wind OR Static Charge/Guardian's Cudgel OR Purge/Greater Purge | |
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1 | Brimming with Life OR Purge/Greater Purge OR Earth Elemental | |
6 | ![]() |
1 | Elemental Orbit OR Elemental Resistance |
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1 | Elemental Resistance OR Cleanse Spirit OR Improved Purify Spirit OR Tremor Totem | |
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1 | Static Charge/Guardian's Cudgel OR Tremor Totem OR Nature's Guardian | |
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1 | Nature's Guardian OR Nature's Fury | |
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1 | Earth Elemental | |
7 | ![]() |
1 | Refreshing Waters OR Elemental Warding |
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1 | Elemental Warding OR Hex | |
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1 | Hex | |
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1 | Nature's Guardian OR Hex OR Wind Rush Totem | |
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1 | Wind Rush Totem | |
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1 | Nature's Fury OR Wind Rush Totem OR Primordial Bond | |
8 | ![]() ![]() |
1 | Spiritwalker's Grace |
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1 | Spiritwalker's Grace OR Ancestral Guidance OR Thunderstorm | |
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1 | Thunderstorm OR Voodoo Mastery OR Totemic Focus | |
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1 | Totemic Focus OR Ascending Air/Jet Stream OR Enhanced Imbues | |
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1 | Enhanced Imbues | |
9 | ![]() |
1 | Graceful Spirit/Spiritwalker's Aegis OR Lightning Lasso |
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1 | Thunderstorm | |
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1 | Totemic Focus OR Totemic Projection OR Totemic Surge | |
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1 | Totemic Surge OR Seasoned Winds | |
10 | ![]() |
1 | Graceful Spirit/Spiritwalker's Aegis OR Mana Spring |
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1 | Totemic Projection OR Thundershock/Traveling Storms OR Poison Cleansing Totem | |
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1 | Totemic Recall |
Specialization talents
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Elemental
Tier Talent Ranks Requirement 1 [Earth Shock]/
[Elemental Blast]
1 2 [Earthquake]/
[Earthquake]
1 Earth Shock/Elemental Blast [Elemental Fury]
1 Earth Shock/Elemental Blast [Fire Elemental]/
[Storm Elemental]
1 Earth Shock/Elemental Blast 3 [Flash of Lightning]
1 Earthquake [Aftershock]/
[Surge of Power]
1 Elemental Fury [Echo of the Elements]
1 Fire Elemental/Storm Elemental 4 [Icefury]
1 Flash of Lightning [Stormkeeper]
1 Aftershock/Surge of Power [Master of the Elements]
1 Echo of the Elements 5 [Fusion of Elements]
1 Icefury [Storm Frenzy]
1 Flash of Lightning [Swelling Maelstrom]
1 Stormkeeper [Primordial Fury]
1 Stormkeeper [Fury of the Storms]/
[Herald of the Storms]
1 Stormkeeper [Elemental Unity]
1 Master of the Elements 6 [Flux Melting]
1 Fusion of Elements OR Storm Frenzy [Lightning Capacitor]
1 Storm Frenzy OR Swelling Maelstrom OR Primordial Fury [Power of the Maelstrom]
1 Primordial Fury [Improved Flametongue Weapon]
1 Primordial Fury OR Fury of the Storms/Herald of the Storms [Everlasting Elements]
1 Fury of the Storms/Herald of the Storms OR Elemental Unity 7 [Earthshatter]
1 Storm Frenzy OR Flux Melting OR Lightning Capacitor [Thunderstrike Ward]
1 Lightning Capacitor [Echo Chamber]
1 Lightning Capacitor OR Power of the Maelstrom [Searing Flames]
1 Power of the Maelstrom OR Improved Flametongue Weapon OR Everlasting Elements [Earthen Rage]
1 Everlasting Elements [Flames of the Cauldron]
1 Elemental Unity OR Everlasting Elements 8 [Elemental Equilibrium]
1 Flux Melting OR Earthshatter [Eye of the Storm]
1 Earthshatter OR Thunderstrike Ward OR Echo Chamber [Ascendance]
1 Echo Chamber [Echo of the Elementals]
1 Echo Chamber OR Searing Flames [Primordial Wave]
1 Searing Flames OR Earthen Rage OR Flames of the Cauldron 9 [Lightning Rod]
1 Elemental Equilibrium OR Eye of the Storm [Mountains Will Fall]
1 Eye of the Storm OR Ascendance [First Ascendant]/
[Preeminence]
1 Ascendance [Erupting Lava]
1 Ascendance OR Echo of the Elementals [Magma Chamber]
1 Echo of the Elementals OR Primordial Wave [Splintered Elements]
1 Primordial Wave 10 [Charged Conduit]
1 Lightning Rod [Echoes of Great Sundering]
1 Lightning Rod OR Mountains Will Fall [Deeply Rooted Elements]
1 Mountains Will Fall OR First Ascendant/Preeminence [Primal Elementalist]
1 First Ascendant/Preeminence OR Erupting Lava OR Magma Chamber [Liquid Magma Totem]
1 Magma Chamber OR Splintered Elements -
Enhancement
Tier Talent Ranks Requirement 1 [Maelstrom Weapon]
1 2 [Windfury Weapon]
1 Maelstrom Weapon [Lava Lash]
1 Maelstrom Weapon 3 [Forceful Winds]
1 Windfury Weapon [Improved Maelstrom Weapon]
1 Windfury Weapon OR Lava Lash [Molten Assault]
1 Lava Lash 4 [Unruly Winds]
1 Forceful Winds [Ice Strike]/
[Ice Strike]
1 Forceful Winds OR Improved Maelstrom Weapon [Raging Maelstrom]
1 Improved Maelstrom Weapon [Tempest Strikes]/
[Elemental Blast]
1 Improved Maelstrom Weapon OR Molten Assault [Hot Hand]
2 Molten Assault 5 [Doom Winds]
1 Unruly Winds [Hailstorm]/
[Fire Nova]
1 Unruly Winds OR Ice Strike OR Raging Maelstrom [Overflowing Maelstrom]
1 Raging Maelstrom [Sundering]
1 Raging Maelstrom OR Tempest Strikes/Elemental Blast [Flurry]
1 Tempest Strikes/Elemental Blast OR Hot Hand [Ashen Catalyst]
1 Hot Hand 6 [Storm's Wrath]
1 Unruly Winds OR Doom Winds OR Hailstorm/Fire Nova [Swirling Maelstrom]
1 Hailstorm/Fire Nova [Crash Lightning]
1 Hailstorm/Fire Nova OR Overflowing Maelstrom OR Sundering [Molten Thunder]
1 Sundering [Stormflurry]
1 Sundering OR Flurry OR Ashen Catalyst 7 [Stormblast]
1 Storm's Wrath [Voltaic Blaze]
1 Storm's Wrath [Elemental Weapons]
1 Storm's Wrath OR Swirling Maelstrom OR Crash Lightning [Converging Storms]/
[Unrelenting Storms]
1 Crash Lightning [Crashing Storms]
1 Crash Lightning OR Molten Thunder OR Stormflurry [Lashing Flames]
1 Ashen Catalyst OR Stormflurry 8 [Primordial Wave]
1 Stormblast OR Voltaic Blaze OR Elemental Weapons [Feral Spirit]
1 Elemental Weapons OR Converging Storms/Unrelenting Storms OR Crashing Storms [Deeply Rooted Elements]/
[Ascendance]
1 Stormflurry OR Crashing Storms OR Lashing Flames 9 [Splintered Elements]
2 Primordial Wave [Elemental Assault]
2 Primordial Wave OR Feral Spirit [Witch Doctor's Ancestry]/
[Flowing Spirits]
1 Feral Spirit [Legacy of the Frost Witch]
2 Feral Spirits OR Deeply Rooted Elements/Ascendance [Static Accumulation]
2 Deeply Rooted Elements/Ascendance 10 [Primordial Storm]
1 Splintered Elements [Elemental Spirits]/
[Alpha Wolf]
1 Witch Doctor's Ancestry/Flowing Spirits [Thorim's Invocation]
1 Static Accumulation -
Restoration
Tier Talent Ranks Requirement 1 [Riptide]
1 2 [Healing Rain]
1 Riptide [Healing Stream Totem]
1 Riptide 3 [Deluge]
1 Healing Rain [Acid Rain]
1 Healing Rain [Healing Tide Totem]
1 Riptide [Tidal Waves]
1 Healing Stream Totem 4 [Overflowing Shores]
1 Deluge [Ancestral Vigor]
1 Deluge OR Acid Rain OR Healing Tide Totem [Resurgence]
1 Healing Tide Totem OR Tidal Waves [Water Totem Mastery]
1 Tidal Waves 5 [White Water]
1 Deluge OR Ancestral Vigor [Spirit Link Totem]
1 Healing Wave [Master of the Elements]
1 Resurgence OR Water Totem Mastery [Living Stream]/
[Cloudburst Totem]
1 Water Totem Mastery 6 [Torrent]
2 Overflowing Shores OR White Water [Current Control]/
[Tide Turner]
1 White Water OR Spirit Link Totem [Spouting Spirits]
1 Spirit Link Totem [Mana Tide]/
[Spiritwalker's Tidal Totem]
1 Spirit Link Totem OR Master of the Elements [Ancestral Reach]/
[Flow of the Tides]
1 Master of the Elements OR Living Stream/Cloudburst Totem 7 [Undulation]/
[Unleash Life]
1 Torrent OR Current Control/Tide Turner [Echo of the Elements]
1 Current Control/Tide Turner OR Spouting Spirits OR Mana Tide/Spiritwalker's Tidal Totem [Earthen Wall Totem]/
[Ancestral Protection Totem]
1 Mana Tide/Spiritwalker's Tidal Totem OR Ancestral Reach/Flow of the Tides [Earthliving Weapon]
1 Living Stream/Cloudburst Totem OR Ancestral Reach/Flow of the Tides 8 [Primal Tide Core]
1 Torrent OR Undulation/Unleash Life [Ascendance]
1 Undulation/Unleash Life OR Echo of the Elements OR Echo of the Elements [Tidebringer]
1 Echo of the Elements OR Earthen Wall Totem/Ancestral Protection Totem [Earthen Harmony]
1 Earthen Wall Totem/Ancestral Protection Totem OR Earthliving Weapon 9 [Tidewaters]
1 Primal Tide Core [Undercurrent]
2 Primal Tide Core OR Ascendance [First Ascendant]/
[Preeminence]
1 Ascendance [Wavespeaker's Blessing]
2 Ascendance OR Tidebringer [Coalescing Water]
1 Tidebringer [Ancestral Awakening]
2 Tidebringer OR Earthen Harmony [Therazane's Resilience]/
[Reactive Warding]
1 Earthen Harmony [Improved Earthliving Weapon]
1 Earthliving Weapon 10 [Whispering Waves]
1 Tidewaters OR Undercurrent [Downpour]
1 Undercurrent OR First Ascendant/Preeminence OR Wavespeaker's Blessing [High Tide]
1 Wavespeaker's Blessing OR Coalescing Water OR Ancestral Awakening [Deeply Rooted Elements]/
[Wellspring]
1 Ancestral Awakening OR Therazane's Resilience/Reactive Warding OR Improved Earthliving Weapon
Hero talents
Hero talents become available at level 71. They can be changed at any time outside of combat, except during a PvP match or Mythic+ dungeon. A talented ability cannot be changed while it is on cooldown.
A new point is gained at each level, so that every talent node can be unlocked at level 80.
PvP talents
PvP talents become available at level 20. Up to 3 PvP talents may be active at any given time (with additional slots becoming available at levels 30 and 40).
These talents are active in the open world with War Mode turned on, as well as during instanced PvP. They have no effect in dungeons and raids.
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Elemental
Talent Level [Burrow]
20 [Counterstrike Totem]
20 [Static Field Totem]
20 [Unleash Shield]
20 [Grounding Totem]
30 [Storm Conduit]
30 [Electrocute]
39 [Shamanism]
48 [Totem of Wrath]
50 -
Enhancement
Talent Level [Burrow]
20 [Counterstrike Totem]
20 [Static Field Totem]
20 [Stormweaver]
20 [Unleash Shield]
20 [Grounding Totem]
30 [Electrocute]
39 [Shamanism]
48 [Totem of Wrath]
50 -
Restoration
Talent Level [Burrow]
20 [Counterstrike Totem]
20 [Static Field Totem]
20 [Unleash Shield]
20 [Rain Dance]
21 [Grounding Totem]
30 [Storm Conduit]
30 [Electrocute]
39 [Living Tide]
49 [Totem of Wrath]
50
Glyphs
Glyphs are items that can change a spell or ability's visual appearance. Most glyphs are crafted by scribes, are color-coded by class, and can be applied as early as level 11. They can be removed at any time outside of combat using [Vanishing Powder].
See also
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