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This article is about the World of Warcraft ability. For the Warcraft III ability, see Shaman (Warcraft III)#Bloodlust (Autocast).
Spell nature bloodlust.png
  • Bloodlust
  • Level 48 shaman ability
  • 2% of base mana
  • 5 min cooldown
  • Instant
  • Increases haste by 30% for all party and raid members for 40 sec.

    Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 10 min.
Class Shaman
Race(s) Horde
School Nature
Cooldown 5 minutes
Other information
Level learned 48
Related buff
  • Magic
  • Bloodlust
  • Haste increased by 30%.
  • Duration: 40 seconds
Related debuff
  • Magic
  • Sated
  • Cannot benefit from Bloodlust or other similar effects.
  • Duration: 10 minutes
"It's scary even when someone other than an ogre mage casts it." - Moala Stonebinder[1]

Bloodlust is a Horde shaman ability that increases haste by 30% for all party and raid members for 40 seconds. Bloodlust is available only to Horde shaman; Alliance shaman instead learn [Heroism]. The two spells are identical in every way except for the name. It is the namesake of the bloodlust effects.


See the article on bloodlust effects for notes and tactics relevant to all abilities of this type.

All targets affected by Bloodlust receive a 10 minute debuff called Sated, preventing them from being affected by another bloodlust effect for the duration of the debuff.


In the TCG.
  • Bloodlust is defined as "a strong desire for bloodshed."
  • Bloodlust is a spell that increases a creature's size, strength, and attack speed. It appeared in Warcraft II and Warcraft III.
  • According to the RPG, Bloodlust requires a drop of blood mixed with earth to cast.[citation needed] 
  • When it was used by the ogre magi of the Old Horde, the spell was described as such: This enchantment is used to instill an insatiable lust for blood into a fellow warrior, causing him to enter into a savage, berserk rage. A fighter who feels this Bloodlust deals more damage to his opponents than normally could be done. Although this spell bestows no permanent effects upon one so enchanted, it has been known to push an already bloodthirsty Orc over the edge...[2]
  • Orcs have a natural bloodlust to them.


  • Bloodlust is based off the spell of the same name found in both Warcraft II and Warcraft III, that preceded World of Warcraft. Despite being the exact same effect, [Heroism] was named differently due to "Bloodlust" not being an appropriate sounding term for the Alliance.
  • Bloodlust and Heroism are some of the only faction-specific class abilities in the game.
  • Bloodlust is a basic Shaman spell in Hearthstone. The flavor text reads: "blaarghghLLGHRHARAAHAHHH!!"
  • Bloodlust is one of Rehgar's Heroic abilities in Heroes of the Storm.
  • The  [Who Needs Bloodlust?] achievement and the Draenor navy battleship Bloodlust are named after this ability. The shaman order hall can use Bloodlust to increase success chance for the first mission of the day.


Patch changes

  • Dragonflight Patch 10.1.0 (2023-05-02): Bloodlust and [Heroism] now cost 2% of base mana (was 21%).
  • Shadowlands Patch 9.0.5 (2021-03-09): Bloodlust, Heroism, [Time Warp], [Primal Rage] and Drums of Heroism/Maelstrom are no longer usable during the Battleground preparation phase.
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 48 (was 50).
  • Legion Patch 7.1.0 (2016-10-25): Level requirement reduced to 50 from 65.
  • Legion Patch 7.0.3 (2016-07-19): Now learned at level 65 (was 70).
  • Mists of Pandaria Hotfix (2012-12-05): Fixed an issue that could prevent Bloodlust, Heroism, [Ancient Hysteria], and Time Warp from taking effect when cast simultaneously with another, similar, effect.
  • Cataclysm Patch 4.0.6 (2011-02-08): Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.
  • Wrath-Logo-Small.png Patch 3.1.0 (2009-04-14): Cooldown reduced to 5 minutes, but Sated now lasts 10 minutes.
  • Bc icon.gif Patch 2.0.1 (2006-12-05): Added.
Wrath Classic
  • Wrath-Logo-Small.png Hotfix (2023-03-01): Fixed an issue in instances where [Heroism] and Bloodlust were resetting the duration of the Exhaustion and Sated even if you did not benefit from Heroism or Bloodlust.

See also


External links