Diminishing returns

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Diminishing returns means that certain spells and abilities become less effective against a target if used frequently within a short period of time. While diminishing returns mostly applies to player characters, some abilities also have diminishing returns in PvE. The tables below contains a list of abilities that are affected by DR, and under what circumstances. In addition, DR categories are listed. Effects within the same category share diminishing returns.

When an ability with diminishing returns is used against a target in PvP, the first effect has full PvP duration. If the same category of effect (e.g. root) is used on that target within 18 seconds, that effect's duration is reduced by 50%. On the third use, the duration is reduced by 75%. After this, the target is immune from all effects in that category for the next 18 seconds. Note that when used against another player, crowd control effects will only last for their PvP duration, often far shorter than the duration stated in the ability's tooltip. The maximum PvP duration on Retail is 6 seconds unless buffed by Evoker's [Oppressing Roar].

Spells must be used on the same target within 18 seconds of the * end* of the duration in order to be diminished. In other words, if a target hasn't had a root spell active on them for more than 18 seconds after the root debuff expired, this category of diminishing returns will be reset on the target, and the next rooting spell will have full effect.

Diminishing returns for knockback effects and taunts are a special case with different timings. Knockbacks are immediately immune after first usage, and reset after 10 seconds versus 18 seconds. Taunts that force aggro from mobs or pets reset after 18 seconds like usual, but they only become immune after fifth usage instead of after the third.

In PvE

Many types of crowd control also suffer from diminishing returns versus NPCs, usually stuns and taunts. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return. A creature's own crowd control ability may also have diminishing returns on players, but not always.

In Classic

Diminishing returns in Classic WoW resets dynamically between 15-20 seconds, instead of a static 18 seconds.

Crowd controls in Classic Era may break early due to heartbeat resists.

Categories and abilities

The tables below has been sorted out into diminishing returns categories for their respective game expansions. Each ability shares diminishing returns with the other abilities it has been listed with, and no others unless otherwise stated.

Data for item effects such as  [Frost Grenade] are currently not included. These can not be used in rated PvP, but still triggers a diminishing returns effect elsewhere.

The War Within data

Note
Note: Values marked with ?! are not sure to be the real. Modify if you know the correct ones.
Category Class Ability
Roots Death Knight [Deathchill] from [Chains of Ice]
Death Knight [Deathchill] from [Remorseless Winter]
Death Knight [Chains of Ice] with [Ice Prison]
Druid [Entangling Roots]
Druid [Entangling Roots] from [Entangling Bark]
Druid [Mass Entanglement]
Druid [Reactive Resin]
Evoker [Landslide]
Hunter [Steel Trap]
Hunter [Tar Trap] with [Entrapment]
Hunter [Tracker's Net]
Mage Freeze (Water Elemental)
Mage [Frostbite]
Mage [Cone of Cold] with [Freezing Cold]
Mage [Frost Nova]
Monk [Disable]
Monk [Clash]
Shaman [Earthgrab Totem]
Shaman [Frost Shock] with Surge of Power
Warrior [Thunder Clap] with [Thunderstruck]
Stuns Death Knight [Asphyxiate]
Death Knight [Frostwyrm's Fury] with [Absolute Zero]
Death Knight [Gnaw] (Ghoul)
Death Knight [Monstrous Blow] (Transformed Ghoul)
Death Knight [Dead of Winter]
Death Knight [Reanimation]
Demon Hunter [Chaos Nova]
Demon Hunter [Illidan's Grasp]
Demon Hunter [Fel Eruption]
Demon Hunter [Metamorphosis] / [Metamorphosis] (PvE only)
Druid [Maim]
Druid [Mighty Bash]
Druid [Rake] (Rank 2)
Druid [Overrun] (+Knockback)
Evoker [Deep Breath] with [Terror of the Skies]
Evoker Landslide with [Seismic Slam]
Hunter [Consecutive Concussion]
Hunter [Intimidation]
Hunter [Binding Shot]
Mage [Snowdrift]
Monk [Double Barrel]
Monk [Leg Sweep]
Paladin [Hammer of Justice]
Paladin [Wake of Ashes]
Priest [Psychic Horror]
Priest [Holy Word: Chastise] with [Censure]
Rogue [Cheap Shot]
Rogue [Kidney Shot]
Shaman [Lightning Lasso]
Shaman [Capacitor Totem]
Shaman [Pulverize] (Primal Earth Elemental)
Warlock [Axe Toss]
Warlock Infernal Awakening (?!)
Warlock Meteor Strike
Warlock [Shadowfury]
Warrior [Shockwave]
Warrior [Storm Bolt]
Warrior [Shield Charge]
Warrior [Warpath]
Racial Highmountain [Bull Rush]
Racial Kul Tiran Haymaker (+Knockback)
Soulbind Ability [Wild Hunt's Charge]
Soulbind Ability [Sparkling Driftglobe Core]
Racial Tauren [War Stomp]
Incapacitates Demon Hunter [Imprison]
Demon Hunter [Imprison] with [Detainment]
Druid [Hibernate]
Druid [Incapacitating Roar]
Evoker [Time Stop] (?!)
Hunter [Freezing Trap]
Hunter Freezing Trap (Diamond Ice)
Hunter [Scatter Shot]
Mage [Polymorph]
Mage [Mass Polymorph]
Mage [Ring of Frost]
Monk [Paralysis]
Paladin [Repentance]
Priest [Holy Word: Chastise]
Priest [Shackle Undead]
Rogue [Gouge]
Rogue [Sap]
Shaman [Hex]
Shaman Sundering
Warlock [Banish]
Warlock [Mortal Coil]
Racial Pandaren [Quaking Palm]
Disorients Death Knight [Blinding Sleet]
Demon Hunter [Sigil of Misery]
Druid [Cyclone]
Evoker [Sleep Walk]
Hunter [Scare Beast]
Mage [Dragon's Breath]
Monk Song of Chi-ji
Monk [Hot Trub]
Paladin [Blinding Light]
Paladin [Turn Evil]
Priest [Mind Control]
Priest [Dominate Mind]
Priest [Psychic Scream]
Rogue [Blind]
Warlock [Fear]
Warlock [Fear] with [Horrify]
Warlock [Howl of Terror]
Warlock [Seduction] (Grimoire of Sacrifice)
Warlock [Seduction] (Succubus pet)
Warrior [Intimidating Shout]
Soulbind Ability [Agent of Chaos]
Soulbind Ability [Sulfuric Emission]
Silences Death Knight [Gorefiend's Grasp] with [Tightening Grasp]
Death Knight [Strangulate]
Demon Hunter [Sigil of Silence]
Druid [Reactive Resin]
Hunter [Spider Sting]
Hunter [Wailing Arrow]
Paladin [Avenger's Shield] with [Shield of Virtue]
Priest [Silence]
Rogue [Garrote]
Warlock [Unstable Affliction]
Knockbacks Death Knight [Gorefiend's Grasp]
Druid [Overrun]
Druid [Typhoon]
Druid [Ursol's Vortex]
Evoker [Upheaval] (?!)
Hunter [Bursting Shot]
Hunter Hi-Explosive Trap
Hunter [Implosive Trap]
Mage [Blast Wave]
Monk [Ring of Peace] (?!)
Shaman [Thunderstorm]
Racial Dracthyr [Tail Swipe] (?!)
Racial Dracthyr [Wing Buffet] (?!)
Racial Kul Tiran Haymaker (?!)
Disarm effects Druid [Faerie Swarm]
Monk [Grapple Weapon]
Hunter [Sticky Tar Bomb]
Rogue [Dismantle]
Warrior [Disarm]
Spells without DR Druid [Solar Beam]
Druid [Wild Charge]
Hunter [Harpoon]
Mage [Glacial Spike]
N/A Mini root effects with a max duration of 2 sec or less

Wrath of the Lich King Classic data

Some spell tooltips might refer to the Retail version.

Note
Note: Values marked with ?! are not sure to be the real. Modify if you know the correct ones.
Category Class Ability
Controlled Roots Druid [Entangling Roots]
Druid [Entangling Roots] from [Nature's Grasp]
Hunter [Pin] (Pet)
Mage Freeze (Water Elemental)
Mage [Frost Nova]
Shaman [Earthgrab Totem]
Shaman Freeze from [Frost Shock]
Random Roots Hunter [Entrapment]
Hunter [Improved Wing Clip]
Mage [Frostbite]
Mage [Shattered Barrier]
Warrior  [Glyph of Hamstring]
Warrior [Improved Hamstring]
Fear Effects Hunter [Scare Beast]
Paladin [Turn Evil]
Priest [Psychic Scream]
Rogue [Blind]
Warlock [Fear]
Warlock [Seduction]
Warlock [Howl of Terror]
Warrior [Intimidating Shout]
Controlled Stuns Death Knight [Gnaw]
Druid [Bash]
Druid [Maim]
Hunter [Intimidation]
Hunter [Sonic Blast] (Pet)
Hunter [Ravage] (Pet)
Mage [Deep Freeze]
Paladin [Hammer of Justice]
Paladin [Holy Wrath]
Rogue [Kidney Shot]
Shaman Bash from [Feral Spirit]
Warlock [Shadowfury]
Warlock [Demon Charge]
Warlock [Intercept]
Warrior [Concussion Blow]
Warrior [Intercept]
Warrior [Shockwave]
Racial Tauren [War Stomp]
Random Stuns Druid [Celestial Focus]
Hunter [Improved Concussive Shot]
Mage [Impact]
Paladin [Seal of Justice]
Shaman [Stoneclaw Totem]
Warrior [Revenge]
N/A Mace Specialization Stun Effect
N/A Stunning Blow
N/A Weapon Proc Stun Effect
Incapacitates Death Knight [Hungering Cold]
Druid [Hibernate]
Hunter [Freezing Arrow]
Hunter [Freezing Trap]
Hunter [Wyvern Sting]
Mage [Polymorph]
Paladin [Repentance]
Rogue [Gouge]
Rogue [Sap]
Warlock [Banish]
Priest [Shackle Undead]
Shaman [Hex]
Disarms Hunter [Chimera Shot] (Scorpid)
Hunter [Snatch] (Pet)
Mage [Fiery Payback]
Priest [Psychic Horror]
Rogue [Dismantle]
Warrior [Disarm]
Silences Death Knight [Strangulate]
Hunter [Nether Shock] (Pet)
Hunter [Silencing Shot]
Mage [Counterspell] (Improved)
Priest [Silence]
Rogue [Garrote]
Rogue [Improved Kick]
Warlock [Spell Lock] (Felhunter)
Warlock [Unstable Affliction]
Warrior [Gag Order]
Racial Blood Elf [Arcane Torrent]
Horrors Priest [Psychic Horror]
Warlock [Death Coil]
Opener Stuns Druid [Pounce]
Rogue [Cheap Shot]
Scatter Effects Hunter [Scatter Shot]
Mage [Dragon's Breath]
Self DR Only Cyclone [Cyclone]
Mind Control [Mind Control]
Charge [Charge]
Counterattack [Counterattack]

Patch changes

  • Shadowlands-Icon-Inline.png Patch 9.0.1 (2020-10-13): Diminishing returns now affect secondary stats. (Crit, Haste, Mastery, and Versatility)
  • WoD-Logo-Small.png Hotfix (2015-03-03): [...] So, we made a recent hotfix that changes the duration of diminishing returns to 18 seconds. [...]
  • WoD-Logo-Small.png Patch 6.0.2 (2014-10-14):
    • Reduced the number of Diminishing Returns (DR) categories.
    • All Roots now share the same DR category.
      • Exception: Roots on 'Charge' types of abilities have no DR category, but have a very short duration instead.
    • All Stuns now share the same DR category.
    • All Incapacitate ("Mesmerize") effects now share the same DR category, and have been merged with the Horror DR category.
    • A list of which Diminishing Returns category each crowd-control ability belongs to can be found in the forum thread titled: Diminishing Returns in Warlords of Draenor (archived version)
  • Mists-Logo-Small.png Patch 5.4.0 (2013-09-10):
    • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
    • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: [Fellash], [Gorefiend's Grasp],  [Glyph of Explosive Trap], [Thunderstorm], [Typhoon], [Ursol's Vortex], and [Whiplash].
    • [Divine Star]'s healing is no longer affecting by diminishing returns when used on multiple targets.
    • [Halo]'s healing is no longer affecting by diminishing returns when used on multiple targets.
  • Mists-Logo-Small.png Hotfix (2013-10-11): We've seen some confusion recently about exactly which crowd control effects share diminishing returns. To hopefully clear that up, we're providing the following, categorized lists of all of the CC effects in the game. [...]
  • Mists-Logo-Small.png Patch 5.3.0 (2013-05-21): [Ring of Peace] had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.
  • Mists-Logo-Small.png Patch 5.2.0 (2013-03-05): [Warbringer] now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as [Shockwave] and [Storm Bolt]), and not the proc stun diminishing returns category.
  • Mists-Logo-Small.png Patch 5.1.0 (2012-11-27): The [Growl] pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
  • Cata-Logo-Small.png Patch 4.2.0 (2011-06-28):
  • Cata-Logo-Small.png Patch 4.1.0 (2011-04-26):
  • Cata-Logo-Small.png Patch 4.0.6 (2011-02-08):
    • Hunter Pet Fix: Ravage no longer counts toward stun diminishing returns.
    • [Charge] now shares diminishing returns with stun effects.
    • [Charge]'s stun continues to not trigger diminishing returns for Protection warriors who have the [Warbringer] talent.
  • Cata-Logo-Small.png Patch 4.0.3a (2010-11-23): [Improved Polymorph] now correctly shares diminishing returns with controlled stuns.
  • Wrath-Logo-Small.png Patch 3.3.0 (2009-12-08): Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
  • Wrath-Logo-Small.png Hotfix (2009-09-09): We just deployed a hotfix to modify [Holy Wrath] so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will prevent Undead creatures that we wish to be susceptible to stun from being permanently stunned if you include enough Paladins in your raid who then rotate their Holy Wrath casts. This will affect the difficulty of Anub'arak, but we didn't want the "right way" to defeat this fight to involve bringing five Paladins who used  [Glyph of Holy Wrath] on their Holy Wrath spell.
  • Wrath-Logo-Small.png Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes: [Arcane Torrent], [Garrote] silence effect, [Improved Counterspell] effect, [Improved Kick] effect, [Silence], [Gag Order], [Silencing Shot], [Spell Lock], and [Strangulate].
  • Wrath-Logo-Small.png Patch 3.0.2 (2008-10-14): Melee mitigation stats also have diminishing returns.
  • Bc icon.gif Patch 2.3.0 (2007-11-13):
    • [Blind] is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as [Cyclone] and is now diminished in PvE as well as PvP.
    • [Riposte] is now subject to diminishing returns in PvP.
    • [Frost Shock] is no longer subject to diminishing returns.
    • [Unstable Affliction]: The silence from this ability is now subject to diminishing returns.
    • [Disarm] is now subject to diminishing returns in PvP.
  • Bc icon.gif Patch 2.1.0 (2007-05-22):
    • [Entrapment] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
    • [Frostbite] effect is now subject to diminishing returns in PvP.
    • [Death Coil] is now is now subject to diminishing returns in the Horror category.
    • Reputation: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
  • WoW Icon update.png Patch 1.9.0 (2006-01-03): The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  • WoW Icon update.png Patch 1.4.0 (2005-04-19): A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the * end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is: