Hammer of Justice
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Hammer of Justice | |
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Properties | |
Class | Paladin |
School | Holy |
Cooldown | 45 seconds |
Other information | |
Level learned | 5 |
Improvements |
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Related debuff | |
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- Justice in Azeroth is in short supply, but merciless when it does arrive.[1]
Hammer of Justice is a level 5 paladin ability. It gives the Paladin the strength to stun a hostile target for up to 6 seconds.
Tips and tricks
- Useful to allow you to heal without interruption or to flee. This stun is one of the most flexible in the game, as it will not break due to damage or other spells being cast on the target, nor does it cause any amount of threat when used.
- It cannot be used on a target that already has a Hammer of Justice stun active.
- Most bosses and some high-level mobs are immune to Hammer of Justice.
Trivia
- Hammer of Justice is one of Uther's Basic Abilities in Heroes of the Storm.
- During the original beta, it was named "Fist of Justice".
Gallery
Patch changes
Patch 11.0.5 (2024-10-22): Cooldown is reduced to 45 seconds (was 60 seconds).
Patch 10.1.0 (2023-05-02): Duration decreased to 5 seconds in PvP combat (was 6 seconds).
Patch 7.0.3 (2016-07-19): Now learned at level 5 (was 8). Mana cost increased to 3.5% of base mana (was 3%).
Hotfix (2012-10-04): Both Repentance and Hammer of Justice can now be applied to the same target.
Patch 4.0.1 (2010-10-12): No longer interrupts non-player spellcasting. Now requires level 14 (was 8).
Patch 3.2.0 (2009-08-04): Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Hotfix (2009-06-08): When immune to the stun, Hammer of Justice will no longer cause player spells to be interrupted but it will still interrupt NPCs. Also, when it does stun a player target, it will not perform an interrupt effect and lock out the affected magic school.
Patch 3.1.0 (2009-04-14): This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.
Patch 3.0.3 (2008-11-04): The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
Patch 3.0.2 (2008-10-14): Now costs 3% of base mana.
Patch 1.9.0 (2006-01-03): Hammer of Justice is now a Protection spell.
Patch 1.1.0 (2004-11-07): Removed facing requirement.
See also
- Hammer of Justice, TCG card
References
Other versions
Classic
Hammer of Justice - Hammer of Justice (4 ranks)
- Level 8 paladin ability
- 10 yd range
- 30 Mana
- 1 min cooldown
- Instant
- Stuns the target for 3 sec.
Properties Class Paladin School Holy Cooldown 1 minute Other information Level learned 8 Improvements [Improved Hammer of Justice]
Related debuff - Magic
- Hammer of Justice
- Stunned.
- Duration: 3 seconds
Wrath Classic
Hammer of Justice - Hammer of Justice (4 ranks)
- Level 8 paladin ability
- 10 yd range
- 3% of base mana
- 1 min cooldown
- Instant
- Stuns the target for 3 sec and interrupts non-player spellcasting for 3 sec.
Properties Class Paladin School Holy Cooldown 1 minute Other information Level learned 8 Improvements [Improved Hammer of Justice],
[Judgements of the Just]
Glyphs [Glyph of Hammer of Justice]
Related debuff - Magic
- Hammer of Justice
- Stunned.
- Duration: 3 seconds
Cataclysm Classic
Hammer of Justice - Hammer of Justice
- Level 14 paladin ability
- 10 yd range
- 3% of base mana
- 1 min cooldown
- Instant
- Stuns the target for 6 sec.
Properties Class Paladin School Holy Cooldown 1 minute Other information Level learned 14 Improvements [Improved Hammer of Justice]
Glyphs [Glyph of Hammer of Justice]
Related debuff - Magic
- Hammer of Justice
- Stunned.
- Duration: 6 seconds
External links
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