Knight (Warcraft III)

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For lore about knights, see knight.
Knight

BTNKnight.png
Wc3Knight.gif

BTNKnight-Reforged.png
Knight-reforged.jpg

Race Human
Faction Human Alliance
Statistics
Hit points 885
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Unit Classified As Ground
Level 4
Gold 245 Gold
Lumber 60 Lumber
Food 4 Food
Produced at Barracks
Build time 40 sec.
Requires Lumber Mill, Castle, Blacksmith
Attacking priority 3
Hotkey K
Combat
Weapon(s) Sword (Classic); Sword and Lance (Reforged)
Normal attack 30-38 (34 avg)
Can attack Ground, Structure, Debris, Item, Ward
Range 10
Attack type Normal
Cooldown 1.40 sec.
Weapon type Normal
Armor Type Metal
Defense Type Heavy
Armor 5
Day Sight 140
Night Sight 80
Movement Speed Fast (350)
Sound
Sound Set Knight
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Though the hearty Knights of Azeroth were destroyed during the First War, the shining Knights of Lordaeron still continue to serve amongst the warriors of the Alliance. These heavily armored warriors use mighty swords in combat which can damage enemy warriors up to several feet away. The Knights' speed and mobility mark them as the most versatile warriors of the Alliance.

Information

Knights are very powerful and fast troops, possessing high health, damage and attack. Be sure to research Animal War Training to increase their hit points. The Paladin's Devotion Aura is also good to use with Knights. Knights should also be accompanied by Priests so Inner Fire can further boost their impressive stats.

Many Human players try to rush up to Knights as soon as they can to replace their Footmen. It is best to research the armor upgrades to give them even more armor. Knight usage is pretty straight forward; simply have them rush and surround the enemy before they can react.

Knight Counters
Knights have heavy armor which means it's best to use magic attacks against them.

Spells and abilities

Sundering Blades (Passive)

PASBTNSunderingBlades.png
Increases damage dealt to enemy targets with Medium armor by 10%.

Upgrades

BTNAnimalWarTraining.png
Animal War Training
Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 100.
Research Cost Researched At Requirements Upgrade Time Effect
125 Gold 125 Lumber Barracks Castle, Lumber Mill, Blacksmith 60 sec. Hit Points: 985
BTNSteelMelee.png
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Blacksmith 60 sec. Normal attack: 31-43 (37 avg)
BTNThoriumMelee.png
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Blacksmith Keep 75 sec. Normal attack: 32-48 (40 avg)
BTNArcaniteMelee.png
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 300 Lumber Blacksmith Castle 90 sec. Normal attack: 33-53 (43 avg)
BTNHumanArmorUpOne.png
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
125 Gold 75 Lumber Blacksmith 60 sec. Armor: 7
BTNHumanArmorUpTwo.png
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
150 Gold 175 Lumber Blacksmith Keep 75 sec. Armor: 9
BTNHumanArmorUpThree.png
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 275 Lumber Blacksmith Castle 90 sec. Armor: 11
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Manual description

Note: The manual and Battle.net descriptions are very similar, the following text is not featured in Battle.net as it has a different sentence.

Wading into combat astride their noble warhorses, the knights are renowned for cutting bloody swathes through enemy ranks.

World Editor description

Powerful mounted warrior. Can learn Animal War Training.

Quotes

Trivia

  • In the Warcraft III alpha, the Knight had a different model that wielded a ball and chain, more closely resembling the Knights of Warcraft I. After the Crusader hero unit was cut, the Knight was given the Crusader's model instead.[1]
  • With the Sundering Blades upgrade in patch 1.31.0 the Knight units blade has a glowing yellow effect.

Gallery

Patch changes

  • WC3Reforged-icon.png Patch 1.32.10 (2021-04-13): Knights have Sundering Blades by default.
  • WC3tFT-logo.png Patch 1.31.0 (2019-05-28):
    • New Upgrade: Sundering Blades.
      • 100 Gold/ 100 Lumber/ 40 seconds research time. Researched at the Barracks. Requires Castle, Lumber Mill, and Blacksmith. Increases Knight’s damage against Medium armor by 15%.
    • Nerf Animal War Training now provides 100 Hit Points, down from 150.
    • Base health increased by 50.
    • Animal War Training HP bonus reduced from 150 to 100.
  • WC3tFT-logo.png Patch 1.22 (2008-06-30):
    • Attack cooldown lowered to 1.40 from 1.50.
    • Base damage increased to 28 from 25 (Average damage is 34).
  • WC3tFT-logo.png Patch 1.17 (2004-09-20): Hit points increased to 835 from 800.
  • WC3tFT-logo.png Patch 1.12 (2003-07-31): Animal War Training upgrade cost has been reduced to 125/175 from 150/250.

See also

References

External links

es:Caballero (Warcraft III)