- For lore about knights, see knight.
|
Race |
Human |
---|
Faction |
Human Alliance |
---|
Statistics |
---|
Hit points |
885 |
---|
Hit point regeneration |
Always |
---|
Hit point regeneration rate |
0.25 HP/sec. |
---|
Unit Classified As |
Ground |
---|
Level |
4 |
---|
Gold |
245 |
---|
Lumber |
60 |
---|
Food |
4 |
---|
Produced at |
Barracks |
---|
Build time |
40 sec. |
---|
Requires |
Lumber Mill, Castle, Blacksmith |
---|
Attacking priority |
3 |
---|
Hotkey |
K |
---|
Combat |
---|
Weapon(s) |
Sword (Classic); Sword and Lance (Reforged) |
---|
Normal attack |
30-38 (34 avg) |
---|
Can attack |
Ground, Structure, Debris, Item, Ward |
---|
Range |
10 |
---|
Attack type |
Normal |
---|
Cooldown |
1.40 sec. |
---|
Weapon type |
Normal |
---|
Armor Type |
Metal |
---|
Defense Type |
Heavy |
---|
Armor |
5 |
---|
Day Sight |
140 |
---|
Night Sight |
80 |
---|
Movement Speed |
Fast (350) |
---|
Sound |
---|
Sound Set |
Knight |
---|
Though the hearty Knights of Azeroth were destroyed during the First War, the shining Knights of Lordaeron still continue to serve amongst the warriors of the Alliance. These heavily armored warriors use mighty swords in combat which can damage enemy warriors up to several feet away. The Knights' speed and mobility mark them as the most versatile warriors of the Alliance.
Information
Knights are very powerful and fast troops, possessing high health, damage and attack. Be sure to research Animal War Training to increase their hit points. The Paladin's Devotion Aura is also good to use with Knights. Knights should also be accompanied by Priests so Inner Fire can further boost their impressive stats.
Many Human players try to rush up to Knights as soon as they can to replace their Footmen. It is best to research the armor upgrades to give them even more armor. Knight usage is pretty straight forward; simply have them rush and surround the enemy before they can react.
- Knight Counters
-
- Knights have heavy armor which means it's best to use magic attacks against them.
Spells and abilities
Sundering Blades (Passive)
- Increases damage dealt to enemy targets with Medium armor by 10%.
Upgrades
- Animal War Training
- Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 100.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
125 125 |
Barracks |
Castle, Lumber Mill, Blacksmith |
60 sec. |
Hit Points: 985
|
- Iron Forged Swords
- Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 50 |
Blacksmith |
60 sec. |
Normal attack: 31-43 (37 avg)
|
-
- Steel Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 175 |
Blacksmith |
Keep |
75 sec. |
Normal attack: 32-48 (40 avg)
|
-
- Mithril Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 300 |
Blacksmith |
Castle |
90 sec. |
Normal attack: 33-53 (43 avg)
|
- Iron Plating
- Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
125 75 |
Blacksmith |
60 sec. |
Armor: 7
|
-
- Steel Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
150 175 |
Blacksmith |
Keep |
75 sec. |
Armor: 9
|
-
- Mithril Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 275 |
Blacksmith |
Castle |
90 sec. |
Armor: 11
|
- Backpack
- Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
- Units can not use or gain benefits of items that they carry.
Research Cost |
Researched At |
Requires |
Upgrade Time
|
50 25 |
Townhall-type Structure |
Player-built Shop |
20 sec.
|
|
Manual description
- Note: The manual and Battle.net descriptions are very similar, the following text is not featured in Battle.net as it has a different sentence.
Wading into combat astride their noble warhorses, the knights are renowned for cutting bloody swathes through enemy ranks.
World Editor description
- Powerful mounted warrior. Can learn Animal War Training.
Quotes
Trivia
- In the Warcraft III alpha, the Knight had a different model that wielded a ball and chain, more closely resembling the Knights of Warcraft I. After the Crusader hero unit was cut, the Knight was given the Crusader's model instead.[1]
- With the Sundering Blades upgrade in patch 1.31.0 the Knight units blade has a glowing yellow effect.
Gallery
Original Knights and Crusader.
Patch changes
- Patch 1.32.10 (2021-04-13): Knights have Sundering Blades by default.
- Patch 1.31.0 (2019-05-28):
- New Upgrade: Sundering Blades.
- 100 / 100 / 40 seconds research time. Researched at the Barracks. Requires Castle, Lumber Mill, and Blacksmith. Increases Knight’s damage against Medium armor by 15%.
- Nerf Animal War Training now provides 100 Hit Points, down from 150.
- Base health increased by 50.
- Animal War Training HP bonus reduced from 150 to 100.
- Patch 1.22 (2008-06-30):
- Attack cooldown lowered to 1.40 from 1.50.
- Base damage increased to 28 from 25 (Average damage is 34).
- Patch 1.17 (2004-09-20): Hit points increased to 835 from 800.
- Patch 1.12 (2003-07-31): Animal War Training upgrade cost has been reduced to 125/175 from 150/250.
See also
References
External links
Battle.net Warcraft III - Humans -> Units -> Knight
es:Caballero (Warcraft III)