Sorceress (Warcraft III)
- For lore, see sorceress.
Sorceress | |
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Race | High elf, Blood elf |
Faction | Human Alliance |
Statistics | |
Hit points | 325 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.25 HP/sec. |
Mana | 200 (Initial 75) |
Mana Regeneration rate | 0.67 Mana/sec. |
Level | 2 |
Gold | 155 |
Lumber | 20 |
Food | 2 |
Produced at | Arcane Sanctum |
Build time | 30 sec. |
Attacking priority | 8 |
Hotkey | S |
Collision Size | 16 |
Combat | |
Weapon(s) | Arcane Bird |
Normal attack | 10-12 (11 avg) |
Can attack | Ground, Structure, Debris, Air, Item, Ward |
Range | 60 |
Attack type | Magic |
Cooldown | 1.75 sec. |
Weapon type | Missile |
Armor Type | Flesh |
Defense Type | Unarmored |
Armor | 0 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | Average (270) |
Sound | |
Sound Set | Sorceress |
These female Magi, sent by the Magocrats of Dalaran to watch over the volatile Battle Magi, use their arcane powers to aid the Alliance forces whenever Humanity is imperiled. Although their powers are not often used directly in combat, the Sorceresses are able to aid the Alliance warriors with a wide array of specialized conjurings and magical effects.
Information
The Sorceress is one of the most powerful spellcasters besides the Orc Shaman. The Sorceress's Slow spell can render a unit almost useless. With 400 Mana the Sorceress can slow 8 units. A few Sorceresses can slow an entire army. The Polymorph ability is also very powerful because it can take a unit instantly out of action, possibly never to return. Polymorph is excellent on expensive units such as Tauren, Abominations, Bears, and Knights. Invisibility also has its uses.
- Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration, which is exactly what you want on spell casting units.
- Build at least two Arcane Sanctums. This will allow you to research upgrades in one building and train units in another at the same time. Some build as many as three Arcane Sanctums.
- Sorceresses are very weak so you need to run whenever they are attacked. Use Slow to get away from the enemy.
- If you plan on using Polymorph, turn off the autocast of Slow. If you leave Slow on you will most likely dip below the 220 Mana needed for Polymorph.
- The Sorceress works very well with the Archmage's Brilliance Aura.
- Sorceress Counters
Sorceresses are very weak; as with all other spellcasters, they possess Unarmored type armor, making them susceptible to all damage. Units with dispel or spell-stealing abilities can also reduce their effectiveness in battle.
Spells and abilities
Slow (Autocast)
- Slows a target enemy unit's attack rate by 25% and movement speed by 55%.
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Slow is a very powerful spell. You can always benefit from several Sorceresses Slowing the enemy. Slow is also the perfect spell to use when the enemy is trying to run away. Often the enemy will leave behind several Slowed units that you can easily take care of for experience.
Invisibility
- Makes a target unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible.
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Invisibility is useful for scouting. Cast it on a ground or air unit, and then use it to scout the map. The unit can scout without having to worry about attacks from towers or Creeps.
- Another use for Invisibility is for saving units before they are about to die. Using Sub Groups, watch the unit's hit points and cast Invisibility on the unit before it is about to die. Then run the unit away to someone that can heal it, or back to base, or send it to a Fountain of Health.
- Use Invisibility on a unit and use it to spy on enemy towns. This Invisible unit can also spot for Mortar Teams.
- Cast Invisibility on a unit then send it to an enemy town. Then use Mass Teleport to Teleport to that unit.
- You can use Invisibility to buy items at shops that are defended by Creeps.
Polymorph
- Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack.
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Polymorph can be a total game winner, especially if the enemy has nothing to Dispel it. Polymorph can quickly turn an army into nothing. In team games a Human player can take out as many as 3-4 players using Polymorph and a lot of Sorceresses. Polymorph is the perfect counter to Knights, Abominations, Druids of the Claw, and Tauren.
- If you cast Polymorph on a unit that is already a sheep it resets the timer and uses additional mana.
- You can only use Polymorph on Creeps level 5 and below.
- Polymorph can be dispelled!
- Polymorph changes a unit's normal armor type to "Medium" armor type while they are in the form of a sheep.
- Polymorph will not work on Summoned units.
Upgrades
- Sorceress Adept Training
- Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives the Sorceress the ability to cast Invisibility.
Research Cost | Researched At | Upgrade Time | Effect |
---|---|---|---|
100 50 | Arcane Sanctum | 60 sec. | Hit Points: 365 Mana: 300 (Initial 112.5) Mana Regen Rate: 0.99 Mana/sec. Spell Learned: Invisibility |
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- Sorceress Master Training
- Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives the Sorceress the ability to cast Polymorph.
- Backpack
- Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
- Units can not use or gain benefits of items that they carry.
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Manual description
As with the elven priests, the elven sorceresses who remained in Lordaeron paid little heed to their race's departure from the Alliance. These female magic users, serving as agents to the Kirin Tor of Dalaran, use their arcane powers to aid the Alliance in times of peril. Although their powers are not always used directly in combat, the sorceresses are able to aid their comrades with a wide array of specialized conjurings and magical effects.[1]
World Editor description
- Versatile spellcaster. Can initially cast Slow, which decreases movement and attack speed on enemy units. Can also learn Invisibility and Polymorph.
Quotes
Trivia
- She is voiced by Jessica Straus.
- There are several World of Warcraft NPCs, such as Alliance Sorceress, High Elf Sorceress, and High Elf Sorceress that are based on this unit and use a similar appearance.
Gallery
High elf version from Warcraft III: Reign of Chaos.
High elf icon version from Warcraft III: Reforged.
Alliance Sorceress in World of Warcraft, intended to look like a sorceress from Warcraft III.
Patch changes
- Patch 1.17 (2004-09-20): Polymorphed units now have the same statistics as the normal units except for movement speed and the model. Previously, this ability was changing the armor type and hit point regeneration type.
- Patch 1.15 (2004-05-10):
- Slow cooldown increased to 1 from 0.
- Slow mana cost increased to 50 from 40.
- Polymorph cooldown increased to 3 from 0.
- Patch 1.10 (2003-07-03):
- The Frozen Throne
- Sorceress damage increased to 10-12 from 8-10.
- Sorceress damage increased to 10-12 from 8-10.
- The Frozen Throne
- Patch 1.06 (2003-06-03):
- Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are:
- They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks.
- They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor.
- They had their damage adjusted, typically downwards.
- They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built)
- Many autocast buffs and debuff costs reduced.
- Casters, including Dryads, have had their mana regeneration rates boosted by 30%.
- Slow cost reduced to 40 from 50.
- Slow duration vs heroes reduced to 10 seconds from 20 seconds.
- Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are:
- Patch 1.04 (2002-11-04): Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast.
- Patch 1.03 (2002-10-09): Fixed an issue with hit point/mana upgrades and Polymorph.
References
External links
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es:Hechicera (Warcraft III)