Water Elemental (Warcraft III)
- For lore, see water elemental. For other uses, see Water Elemental (disambiguation).
Water Elemental | |
---|---|
Race | Water elemental |
Faction | Human Alliance |
Statistics | |
Hit points | 500/625/825 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.25 HP/sec. |
Life span | 60 sec. |
Unit Type | Summoned |
Unit Classified As | Ground |
Level | 4/5/6 |
Produced at | Archmage |
Hotkey | W |
Collision Size | 32/32/48 |
Combat | |
Weapon(s) | Water Splash |
Normal attack | 19-23 (21 avg)/33-41 (37 avg)/44-52 (48 avg) |
Can attack | Ground, Structure, Air, Debris, Item, Ward |
Range | 30 |
Attack type | Piercing |
Cooldown | 1.50 sec. |
Weapon type | Missile |
Armor Type | Flesh |
Defense Type | Heavy |
Armor | 0/1/2 |
Day Sight | 120 |
Night Sight | 80 |
Movement Speed | Slow (220) |
Sound | |
Sound Set | WaterElemental |
One of the greatest powers of the Archmage is their ability to summon mighty Water Elementals to aid the Alliance warriors in combat. These mindless, hulking forms of water can take massive punishment from enemy units while delivering fierce blows to their enemies. Water Elementals were a favorite tool of the Human Conjurors of the First War, and now they serve in the defense of Humanity once again.
Information
There are 3 Levels of Water Elementals. Water Elementals are summoned, so they will disappear after 60 seconds. Each level of Water Elemental has a different appearance and size. The Level 3 Water Elemental is the largest and is a dark blue color.
Water Elementals cannot be upgraded.
Counters
Water Elementals are Summonable units so players can run away from them until the timer runs out. Another option is to use spells or abilities that damage Summonables such as Abolish Magic, Dispel Magic, Purge, and Wisp's Detonate.
Manual description
- Note: The description is very similar to the one found in Battle.net, but many words are changed.
One of the Archmage's greatest powers is his ability to summon mighty Water elementals to aid his comrades in combat. These mindless, hulking forms of water can take massive punishment from enemy units while delivering tremendous blows in return. Water elementals were a favorite tool of the Conjurors of Azeroth during the First War, and now the enchanted creatures have come to aid the defenders of freedom once again.
World Editor description
Note: Description found in the ability.
- Summons a water elemental to attack the Archmage's enemies.
Gallery
Patch changes
- Patch 1.15 (2004-05-10): Level 1 damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.
- Patch 1.03 (2002-10-09): Now lasts 60 seconds, down from 75.
World Editor description
Note: Description found in the ability.
- Summons a water elemental to attack the Archmage's enemies.
See also
External links
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es:Elemental del agua (Warcraft III)