- For lore, see mortar team.
Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.
Information
Learn how to use ranged units with unit control.
Mortar Teams have the largest area of effect damage of all the artillery units. As long-range siege units, they are effective against anything with Fortified armor. Mortar Teams may learn Fragmentation Shards when the Castle is unlocked, which allows them to deal extra damage towards Medium-armored units.
They are the only artillery unit to not be considered mechanical, meaning that Mortar Teams can be affected by spells which can increase or decrease their offense depending on what spell is used on them. A popular tactic is to have several Sorcereresses cast Invisibility on your Hero and Mortar Teams and sneak them into an enemy base to destroy their Town Hall, as most players generally do not fortify their main base or put detector units in them. When the enemy attempts to return to the base to defend it, teleport out to preserve the Mortar Teams.
Spells and abilities
Flare
- Launches a Dwarven flare above a target point, which reveals that area for 15 seconds. Reveals invisible units.
Research Cost |
Researched At |
Requirements |
Upgrade Time
|
50 50 |
Workshop |
Keep |
20 sec.
|
|
|
Duration |
Cooldown |
Range |
Area of Effect |
Effect
|
15 sec. |
120 sec. |
Unlimited |
180 |
Reveals map and invisible units
|
|
You can cast an unlimited amount of Flares but there is a 120 sec. cooldown before you can cast another Flare.
Fragmentation Shards (Passive)
- Uses fragmentation mortars to increase damage dealt to Unarmored and Medium armor units.
Research Cost |
Researched At |
Requirements |
Upgrade Time
|
50 100 |
Workshop |
Castle |
40 sec.
|
|
|
Area of Effect |
Effect
|
10 |
25 additional damage.
|
22.5 |
15 additional damage.
|
27.5 |
10 additional damage.
|
|
The damage dealt by Fragmentation Shards is affected by both Armor type and value.
So the damage values listed above will actually be half as much against Medium armor,
and 50% more against Unarmored.
Upgrades
- Black Gunpowder
- Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 50 |
Blacksmith |
60 sec. |
Normal attack: 53-77 (65 avg)
|
-
- Refined Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 175 |
Blacksmith |
Keep |
75 sec. |
Normal attack: 54-90 (72 avg)
|
-
- Imbued Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 300 |
Blacksmith |
Castle |
90 sec. |
Normal attack: 55-103 (79 avg)
|
- Studded Leather Armor
- Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 100 |
Blacksmith |
60 sec. |
Armor: 2
|
-
- Reinforced Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
150 175 |
Blacksmith |
Keep |
75 sec. |
Armor: 4
|
-
- Dragonhide Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 250 |
Blacksmith |
Castle |
90 sec. |
Armor: 6
|
World Editor description
- Long-range siege weaponry. Exceptional damage versus buildings, but slow and vulnerable. Can learn the Fragmentation Shards and Flare abilities.
Quotes
Patch changes
- Patch 1.10 (2003-07-03):
- The Frozen Throne
- Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes.
- Patch 1.07 (2003-07-01):
- Night sight increased to 120 from 110.
- Movement speed increased to 270 from 220.
- Patch 1.06 (2003-06-03):
- Flares now cost 75/25 to research, down from 100/50.
- All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000.
- Patch 1.01 (2002-07-05): Hit points lowered to 360 from 380.
External links
Battle.net Warcraft III - Humans -> Units -> Mortar Team
es:Equipo Mortero