- For lore, see obsidian destroyer.
|
Race |
Obsidian Destroyer |
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Faction |
Undead Scourge |
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Statistics |
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Hit points |
850 |
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Hit point regeneration |
Blight |
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Hit point regeneration rate |
2.00 HP/sec. |
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Mana |
400 (Initial 0) |
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Mana Regeneration rate |
-3.00 Mana/sec. |
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Unit Type |
Undead |
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Level |
5 |
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Gold |
300 |
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Lumber |
85 |
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Food |
5 |
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Produced at |
Obsidian Statue |
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Build time |
1.10 sec. |
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Requires |
Destroyer Form Research |
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Attacking priority |
8 |
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Hotkey |
T |
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Combat |
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Weapon(s) |
Obsidian Magic Scepters |
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Normal attack |
19-21 (20 avg) |
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Range |
45 |
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Cooldown |
1.35 sec. |
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Weapon type |
Missile (splash) |
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Armor Type |
Light |
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Armor |
3 |
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Day Sight |
140 |
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Night Sight |
100 |
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Movement Speed |
Fast (320) |
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Large flying unit that must consume magic to sustain its mana. Breaking free of the obsidian stone that holds them, these monstrous creatures roar into battle, swallowing magic to feed their insatiable hunger as they move between battles and rain destruction down upon their foes. Has Spell Immunity. Attacks land and air units.
Information
Destroyers are aerial units who specialize in destroying enemy spellcasters by denying the enemy buffs or summoned units in battle.
In order to create Destroyers, Undead players must first research the "Destroyer Form" technology. This allows Obsidian Statues to morph into Destroyers, costing an additional 100 gold, 50 wood, and 2 food. Essentially, every Destroyer costs 300 gold, 85 wood, and 5 food.
Due to their thirst for mana, Destroyers rapidly lose mana, making the Obsidian Statue's Spirit Touch and natural regeneration from Fountains of Mana useless. In order to obtain mana, the Destroyer needs to consume enemy buffs or allied debuffs. Players may alternatively have the Destroyer siphon mana from a friendly unit, but this is seldom used because the of the Destroyer's high mana pool, which would result in draining Necromancers, Banshees and your Heroes of a considerable amount of mana.
The mana is vital for their Orb of Annihilation spell, as it allows the Destroyer's attacks to have AoE properties and also inflicts more damage. However, it's high mana cost combined with the Destroyer's negative mana regeneration means they require a high amount of enemy spellcasters to truly shine in battle. When consuming magic, allow for one or two Destroyers to focus on a targeted area to prevent competition and allow your Destroyers to reel in the full benefits of Devour Magic, while keeping enemy buffs and summoned units at a minimum (it takes two Devour Magic casts to kill summoned skeletons).
Generally, one or two Destroyers are needed when playing alone, but in team matches three or four of them may prove useful depending if the enemy team is running spellcasters. Destroyers have a fairly fast attack rate and have high armor as an aerial unit. However, they are not fairly strong otherwise, being similar to Dragonhawk Riders and Faerie Dragons, and thus it's generally not recommended to have Destroyers as the core of your army.
Spells and abilities
Absorb Mana
- Takes all mana from one of your units and gives it to the Destroyer.
|
Range |
Allowed Targets |
Effect
|
90 |
Player Units, Vulnerable, Invulnerable |
Gives Mana to Destroyer
|
|
Devour Magic
- Consumes all positive and negative buffs from all units in an area. Each unit that is devoured of magic gives back the Destroyer 50 hit points and 75 mana. Deals 160 damage to summoned units.
|
Cooldown |
Range |
Area of Effect |
Allowed Targets |
Effect
|
7 sec. |
60 |
20 |
Air, Ground, Ward, Invulnerable, Vulnerable, Tree |
Removes Buffs and De-Buffs. +50 HP and +75 Mana per each unit, 160 damage to summoned units.
|
|
Devour Magic does not give health or mana when a player devours friendly buffs. Devour Magic dispels the owl summoned by a Huntress but will not restore the Destroyer's health and mana. It will not dispel an anti-magic shell created by a Banshee but will still restore health and mana.
Orb of Annihilation (Autocast)
- Adds 15 bonus damage to the Destroyer's attack and causes his attacks to do area of effect damage.
|
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect
|
25 |
45 |
15 |
Air, Ground, Structure, Enemy, Neutral |
Adds 15 damage and AoE to attack
|
Area of Effect |
Damage factor
|
0.1 |
Full
|
7.5 |
9/20
|
15 |
1/4
|
|
Spell Immunity (Passive)
- Renders this unit immune to negative spells.
Upgrades
- Creature Attack
- Increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
150 50 |
Graveyard |
60 sec. |
Normal attack: 20-24 (22 avg)
|
-
- Improved Creature Attack
- Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 125 |
Graveyard |
Halls of the Dead |
75 sec. |
Normal attack: 21-27 (24 avg)
|
-
- Advanced Creature Attack
- Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 200 |
Graveyard |
Black Citadel |
90 sec. |
Normal attack: 22-30 (26 avg)
|
- Creature Carapace
- Increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
150 75 |
Graveyard |
60 sec. |
Armor: 5
|
-
- Improved Creature Carapace
- Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 200 |
Graveyard |
Halls of the Dead |
75 sec. |
Armor: 7
|
-
- Advanced Creature Carapace
- Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 325 |
Graveyard |
Black Citadel |
90 sec. |
Armor: 9
|
Trivia
- The Destroyer was originally known as a "Black Sphinx" in The Frozen Throne beta.
Gallery
Ladder icon before being replaced by the Destroyer.
Patch changes
- Patch 1.30.0 (2018-08-08):
- Hit points reduced from 900 to 850.
- Orb of Annihilation bonus damage reduced from 20 to 15.
- Patch 1.18 (2005-03-01): Devour Magic can no longer be used on Watcher Wards.
- Patch 1.17 (2004-09-20):
- Since we have corrected the splash damage bug with Destroyers, we have reverted Destroyers to their old 1.15 statistics. Destroyers now have mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana per unit dispelled, down from 150.
- Devour Magic now dispels the owl summoned by Sentinel, but does not give mana to the Destroyer.
- Devour Magic no longer gives health or mana when a player devours friendly buffs.
- Patch 1.16 (2004-07-01):
- Due to a bug where the splash damage from Orb of Annihilation was dealing full damage to all units, the following changes were made:
- Negative mana regeneration increased to -6/sec from -3/sec.
- Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per dispelled unit.
- Orb of Annihilation mana cost increased to 50 from 25.
- Patch 1.15 (2004-05-10): Devour Magic cooldown reduced to 7 seconds from 8 seconds.
- Patch 1.10 (2003-07-03):
- Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50.
- Destroyer damage reduced to 19-21 from 21-24.
- Patch 1.07 (2003-07-01): Added.
External links
battle.net Warcraft III - Undead -> Units -> Destroyer