Abomination (Warcraft III)

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For other versions, see Abomination (disambiguation).
Abomination

BTNAbomination.png
Abomination.gif

BTNAbomination-Reforged.png
Warcraft III Reforged - Scourge Abomination.png

Race Abomination
Faction Undead Scourge
Statistics
Hit points 1175
Hit point regeneration Blight
Hit point regeneration rate 2.00 HP/sec.
Unit Type Undead
Level 4
Gold 240 Gold
Lumber 70 Lumber
Food 4 Food
Produced at Slaughterhouse
Build time 40 sec.
Requires Black Citadel
Hotkey A
Collision Size 48
Combat
Weapon(s) Cleaver and Hook
Normal attack 33-39 (36 avg)
Can attack Ground, Structure, Debris, Item, Ward
Range 12.8 (Melee)
Attack type Normal
Cooldown 1.90 sec.
Weapon type Normal
Armor Type Heavy
Armor 2
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound
Sound Set Abomination
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The twisted, mutilated bodies of the Abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear their enemies apart. The slow moving and slow-witted Abominations constantly drip blood behind them and smell like a disease ridden slaughterhouse. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs.

Information

Abominations are very powerful ground melee troops with lots of hit points. You should build two Slaughterhouses so that you can build two Abominations at once. Be sure to upgrade the Abominations as much as possible. Abominations are a good progression after Ghouls.

Use Abominations with Necromancers. Cast Unholy Frenzy on Abominations to make them even more powerful. The Abominations are the Undead counterpart of the Human Knight, Orc Raider and Night Elf Huntress.

Counters

Abominations have heavy armor which means it's best to use magic attacks against them.

Spells and abilities

Cannibalize

BTNCannibalize.png
Consumes a nearby corpse to heal 25 hit points per second. It takes 20 seconds to fully consume a corpse.
Research Cost Researched At Upgrade Time
50 Gold Crypt 15 sec.
Duration Range Allowed Targets Effect
20 sec. 5 Dead, Organic Heals 25 HP/sec.

Notes: The most wounded units are prioritized, if a group is ordered to cannibalize.

Cannibalize takes a while to work so its best to use it after a battle or to make sure the enemy isn't attacking you while you're using it. Cannibalize and Raise Dead will automatically use corpses in a Meat Wagon as if the corpses were on the ground. So bring Meat Wagons with Exhume Corpses. When units Cannibalize, the most injured units do so first. Group orders won't apply to Ghouls (and Abominations) that are busy Cannibalizing corpses. This is because it would prevent them from healing (Cannibalizing) before the process is complete.

Disease Cloud

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Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 2 damage per second. Lasts 75 seconds.
Research Cost Researched At Requirements Upgrade Time
100 Gold 200 Lumber Slaughterhouse Black Citadel 45 sec.
Duration Allowed Targets Effect
75 sec. Ground, Enemy Organic, Neutral Deals 2 damage/sec.

Though the negative regeneration means almost nothing against most units (especially when the enemy has increased natural regeneration), the disease cloud acts as a pseudo-wall when the Abomination dies.

Upgrades

BTNUnholyStrength.png
Unholy Strength
Increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Upgrade Time Effect
125 Gold 50 Lumber Graveyard 60 sec. Normal attack: 34-46 (40 avg)
BTNImprovedUnholyStrength.png
Improved Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 150 Lumber Graveyard Halls of the Dead 75 sec. Normal attack: 35-53 (44 avg)
BTNAdvancedUnholyStrength.png
Advanced Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time Effect
275 Gold 250 Lumber Graveyard Black Citadel 90 sec. Normal attack: 36-60 (48 avg)
BTNUnholyArmor.png
Unholy Armor
Increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Upgrade Time Effect
125 Gold 50 Lumber Graveyard 60 sec. Armor: 4
BTNImprovedUnholyArmor.png
Improved Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 150 Lumber Graveyard Halls of the Dead 75 sec. Armor: 6
BTNAdvancedUnholyArmor.png
Advanced Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost Researched At Requirements Upgrade Time Effect
275 Gold 250 Lumber Graveyard Black Citadel 90 sec. Armor: 8
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Quotes

Trivia

  • In the early development of Warcraft III, Abominations were originally meant to be hero units, with one of the random hero names being "Miasmus".[1]

Patch changes

  • WC3tFT-logo.png Patch 1.15 (2004-05-10): Hit points increased to 1175 from 1080.

References

External links

es:Abominación (Warcraft III)