- For other versions, see Abomination (disambiguation).
|
Race |
Abomination |
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Faction |
Undead Scourge |
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Statistics |
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Hit points |
1175 |
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Hit point regeneration |
Blight |
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Hit point regeneration rate |
2.00 HP/sec. |
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Unit Type |
Undead |
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Level |
4 |
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Gold |
240 |
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Lumber |
70 |
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Food |
4 |
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Produced at |
Slaughterhouse |
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Build time |
40 sec. |
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Requires |
Black Citadel |
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Hotkey |
A |
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Collision Size |
48 |
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Combat |
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Weapon(s) |
Cleaver and Hook |
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Normal attack |
33-39 (36 avg) |
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Can attack |
Ground, Structure, Debris, Item, Ward |
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Range |
12.8 (Melee) |
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Attack type |
Normal |
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Cooldown |
1.90 sec. |
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Weapon type |
Normal |
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Armor Type |
Heavy |
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Armor |
2 |
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Day Sight |
140 |
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Night Sight |
80 |
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Movement Speed |
Average (270) |
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Sound |
---|
Sound Set |
Abomination |
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The twisted, mutilated bodies of the Abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear their enemies apart. The slow moving and slow-witted Abominations constantly drip blood behind them and smell like a disease ridden slaughterhouse. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs.
Information
Abominations are very powerful ground melee troops with lots of hit points. You should build two Slaughterhouses so that you can build two Abominations at once. Be sure to upgrade the Abominations as much as possible. Abominations are a good progression after Ghouls.
Use Abominations with Necromancers. Cast Unholy Frenzy on Abominations to make them even more powerful. The Abominations are the Undead counterpart of the Human Knight, Orc Raider and Night Elf Huntress.
- Counters
Abominations have heavy armor which means it's best to use magic attacks against them.
Spells and abilities
Cannibalize
- Consumes a nearby corpse to heal 25 hit points per second. It takes 20 seconds to fully consume a corpse.
Research Cost |
Researched At |
Upgrade Time
|
50 |
Crypt |
15 sec.
|
|
|
Duration |
Range |
Allowed Targets |
Effect
|
20 sec. |
5 |
Dead, Organic |
Heals 25 HP/sec.
|
|
Notes: The most wounded units are prioritized, if a group is ordered to cannibalize.
Cannibalize takes a while to work so its best to use it after a battle or to make sure the enemy isn't attacking you while you're using it. Cannibalize and Raise Dead will automatically use corpses in a Meat Wagon as if the corpses were on the ground. So bring Meat Wagons with Exhume Corpses. When units Cannibalize, the most injured units do so first. Group orders won't apply to Ghouls (and Abominations) that are busy Cannibalizing corpses. This is because it would prevent them from healing (Cannibalizing) before the process is complete.
Disease Cloud
- Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 2 damage per second. Lasts 75 seconds.
Research Cost |
Researched At |
Requirements |
Upgrade Time
|
100 200 |
Slaughterhouse |
Black Citadel |
45 sec.
|
|
|
Duration |
Allowed Targets |
Effect
|
75 sec. |
Ground, Enemy Organic, Neutral |
Deals 2 damage/sec.
|
|
Though the negative regeneration means almost nothing against most units (especially when the enemy has increased natural regeneration), the disease cloud acts as a pseudo-wall when the Abomination dies.
Upgrades
- Unholy Strength
- Increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
125 50 |
Graveyard |
60 sec. |
Normal attack: 34-46 (40 avg)
|
-
- Improved Unholy Strength
- Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 150 |
Graveyard |
Halls of the Dead |
75 sec. |
Normal attack: 35-53 (44 avg)
|
-
- Advanced Unholy Strength
- Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
275 250 |
Graveyard |
Black Citadel |
90 sec. |
Normal attack: 36-60 (48 avg)
|
- Unholy Armor
- Increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
125 50 |
Graveyard |
60 sec. |
Armor: 4
|
-
- Improved Unholy Armor
- Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 150 |
Graveyard |
Halls of the Dead |
75 sec. |
Armor: 6
|
-
- Advanced Unholy Armor
- Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
275 250 |
Graveyard |
Black Citadel |
90 sec. |
Armor: 8
|
- Backpack
- Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
- Units can not use or gain benefits of items that they carry.
Research Cost |
Researched At |
Requires |
Upgrade Time
|
50 25 |
Townhall-type Structure |
Player-built Shop |
20 sec.
|
|
Quotes
Trivia
- In the early development of Warcraft III, Abominations were originally meant to be hero units, with one of the random hero names being "Miasmus".[1]
Patch changes
- Patch 1.15 (2004-05-10): Hit points increased to 1175 from 1080.
References
External links
Battle.net Warcraft III - Undead -> Units -> Abomination
es:Abominación (Warcraft III)