- For lore about riflemen, see rifleman.
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Race |
Bronzebeard dwarf |
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Faction |
Human Alliance |
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Statistics |
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Hit points |
535 |
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Hit point regeneration |
Always |
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Hit point regeneration rate |
0.25 HP/sec. |
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Unit Classified As |
Ground |
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Level |
3 |
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Gold |
205 |
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Lumber |
30 |
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Food |
3 |
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Produced at |
Barracks |
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Build time |
26 sec. |
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Requires |
Blacksmith |
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Hotkey |
R |
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Combat |
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Weapon(s) |
Single-shot Blunderbuss Longrifles |
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Normal attack |
18-24 (21 avg) |
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Can attack |
Ground, Structure, Debris, Air, Item, Ward |
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Range |
40 |
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Attack type |
Piercing |
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Cooldown |
1.35 sec. |
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Weapon type |
Instant |
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Armor Type |
Flesh |
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Defense Type |
Medium |
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Armor |
0 |
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Day Sight |
140 |
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Night Sight |
80 |
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Movement Speed |
Average (270) |
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Sound |
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Sound Set |
Rifleman |
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The brave dwarven Riflemen have faithfully protected their mountain kingdom of Khaz Modan for hundreds of years. Yet, as new threats arose to threaten their hard-won freedom, they offered their expert skills and tenacity to the Alliance. Using the legendary single-shot Blunderbuss Long Rifles, riflemen are excellent marksmen and can shoot both land based and airborne opponents.
Information
The Rifleman is a ground ranged unit that works especially well in team battles due to their fairly decent stats and relatively cheap cost. Compared to the higher damage from Troll Headhunters and Crypt Fiends, Riflemen possess just slightly lower health than Crypt Fiends, and their attack is instant-based; meaning the projectile does not need to travel to hit enemies, whereas the slow arc of a projectile can give an enemy unit or hero enough time to survive.
In order to train Riflemen, a Blacksmith must be built. Riflemen are extremely effective against Light and Unarmored units due to the bonus damage they inflict on them. Riflemen work especially well with a Paladin because he can both heal and provide them with a defensive aura to prolong their survival, or with a Mountain King to target specific units.
Riflemen possess Normal Armor, so if they are being attacked by a unit with Normal damage, immediately move them away until the enemy stops trying to attack them.
If planning to use Riflemen for the majority of your game, research Long Rifles to give the Riflemen more range to their attacks.
Upgrades
- Long Rifles
- Increases the range of the Rifleman's attack by 20.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
75 125 |
Barracks |
Keep |
30 sec. |
Range: 60
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- Black Gunpowder
- Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 50 |
Blacksmith |
60 sec. |
Normal attack: 19-28 (23.5 avg)
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- Refined Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 175 |
Blacksmith |
Keep |
75 sec. |
Normal attack: 20-32 (26 avg)
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- Imbued Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 300 |
Blacksmith |
Castle |
90 sec. |
Normal attack: 21-36 (28.5 avg)
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- Studded Leather Armor
- Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Upgrade Time |
Effect
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100 100 |
Blacksmith |
60 sec. |
Armor: 2
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-
- Reinforced Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
150 175 |
Blacksmith |
Keep |
75 sec. |
Armor: 4
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-
- Dragonhide Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 250 |
Blacksmith |
Castle |
90 sec. |
Armor: 6
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- Backpack
- Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
- Units can not use or gain benefits of items that they carry.
Research Cost |
Researched At |
Requires |
Upgrade Time
|
50 25 |
Townhall-type Structure |
Player-built Shop |
20 sec.
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Manual description
The manual differs from the Battle.net version in just a sentence. While the manual says: "...protected their mountain kingdom of Khaz Modan ever since the battle of Grim Batol.", Battle.net says: "...protected their mountain kingdom of Khaz Modan for hundreds of years.".
World Editor description
- Highly skilled sharpshooter, effective against air units. Can gain the Long Rifles upgrade.
Quotes
Trivia
Patch changes
- Patch 1.25b (2011-03-08): Hit points increased to 535 from 505.
- Patch 1.16 (2004-07-01): Hit points reduced to 505 from 520.
- Patch 1.12 (2003-07-31): Long Rifles Upgrade now requires a Keep instead of a Workshop.
External links
Battle.net Warcraft III - Humans -> Units -> Rifleman
es:Fusilero (Warcraft III)