- For lore about archers, see archer.
|
Race |
Night elf |
---|
Faction |
Night Elf Sentinels |
---|
Statistics |
---|
Hit points |
255 |
---|
Hit point regeneration |
Night |
---|
Hit point regeneration rate |
0.50 HP/sec. |
---|
Level |
2 |
---|
Gold |
130 |
---|
Lumber |
10 |
---|
Food |
2 |
---|
Produced at |
Ancient of War |
---|
Build time |
20 sec. |
---|
Hotkey |
A |
---|
Combat |
---|
Weapon(s) |
Longbow and Arrows |
---|
Normal attack |
16-18 (17 avg) |
---|
Can attack |
Ground, Structure, Debris, Air, Item, Ward |
---|
Range |
50 |
---|
Attack type |
Piercing |
---|
Cooldown |
1.50 sec. |
---|
Weapon type |
Missile |
---|
Armor Type |
Medium |
---|
Armor |
0 |
---|
Day Sight |
140 |
---|
Night Sight |
80 |
---|
Movement Speed |
Average (270) |
---|
Sound |
---|
Sound Set |
Archer |
---|
The first rank of the Sentinel army is comprised of Archers. These brave warrior women are expert marksmen and use the concealing forests of Kalimdor to their advantage. Their lightning quick ambushes are legendary - for few warriors can match the speed and cunning of the proud Archers. Like all Night Elf women, Archers are able to Shadowmeld at night.
Information
The basic ranged unit of the Night Elves, Archers are fairly popular mainly due to their cheap cost allowing them to be easily massed. Archers as a whole are fairly weak in team matches, because large numbers and collision size do not work well for allied units. Generally, Archers should be mounted on Hippogryphs, giving them more health and turning into an aerial unit to protect them from ground attacks.
When on the ground and night falls, Archers benefit from Elune's Grace, reducing the damage taken from piercing attacks by 65% and spells/magic damage by 80%. This makes them powerful for creeping against camps that have mainly pierce and magic damage, as they will be able to take the incoming hits surprisingly well. Late-game, it simply protects them from being killed quickly by more powerful and advanced units.
Spells and abilities
Hide
- Lie in wait for enemies without attacking (Will respond to attacks).
- Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
- It's very handy for running away from a battle. The Hide ability is disabled during the day.
- Requires 1.5 seconds to Fade.
Mount Hippogryph
- Mounts a Hippogryph so that the Archer can attack from the air.
- Notes: After Archer dismounts from Hippogryph, Mount Hippogryph will take 30 seconds before it can be used.
Elune's Grace (Passive)
- Reduces the damage taken from Piercing attacks to 65%, and spells and Magic attacks to 80%.
Upgrades
- Improved Bows
- Increases the Archer's and Hippogryph Rider's attack range by 20.
- Marksmanship
- Increases damage of Archers and Hippogryph Riders by 4.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
100 175 |
Ancient of War |
Hunter's Hall, Tree of Eternity |
40 sec. |
Normal attack: 20-22 (21 avg)
|
- Strength of the Moon
- Increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
125 75 |
Hunter's Hall |
60 sec. |
Normal attack: 17-21 (19 avg) With Marksmanship: 21-25 (23 avg)
|
-
- Improved Strength of the Moon
- Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 175 |
Hunter's Hall |
Tree of Ages |
75 sec. |
Normal attack: 18-24 (21 avg) With Marksmanship: 22-28 (25 avg)
|
-
- Advanced Strength of the Moon
- Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
225 275 |
Hunter's Hall |
Tree of Eternity |
90 sec. |
Normal attack: 19-27 (23 avg) With Marksmanship: 23-31 (27 avg)
|
- Moon Armor
- Increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
150 75 |
Hunter's Hall |
60 sec. |
Armor: 2
|
-
- Improved Moon Armor
- Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 150 |
Hunter's Hall |
Tree of Ages |
75 sec. |
Armor: 4
|
-
- Advanced Moon Armor
- Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 225 |
Hunter's Hall |
Tree of Eternity |
90 sec. |
Armor: 6
|
- Ultravision
- Gives Night Elves the ability to see as far at night as they do during the day.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
50 50 |
Hunter's Hall |
Tree of Ages |
45 sec. |
Night Sight: 140
|
|
- Backpack
- Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
- Units can not use or gain benefits of items that they carry.
Research Cost |
Researched At |
Requires |
Upgrade Time
|
50 25 |
Townhall-type Structure |
Player-built Shop |
20 sec.
|
|
Quotes
Gallery
Patch changes
- Patch 1.17 (2004-09-20): Hit points increased to 245 from 240.
- Patch 1.10 (2003-07-03):
- Archer hit points reduced to 240 from 310.
- Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells.
- Patch 1.07 (2003-07-01):
- Damage reduced to 16-18 from 19-22.
- Hit points increased to 310 from 260.
External links
Battle.net Warcraft III - Night Elves -> Units -> Archer
es:Arquera