Archer (Warcraft III)

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For lore about archers, see archer.
Archer

BTNArcher.png
Archer (night elf).gif

BTNArcher-Reforged.png
Warcraft III Reforged - Sentinels Archer.png

Race Night elf
Faction Night Elf Sentinels
Statistics
Hit points 255
Hit point regeneration Night
Hit point regeneration rate 0.50 HP/sec.
Level 2
Gold 130 Gold
Lumber 10 Lumber
Food 2 Food
Produced at Ancient of War
Build time 20 sec.
Hotkey A
Combat
Weapon(s) Longbow and Arrows
Normal attack 16-18 (17 avg)
Can attack Ground, Structure, Debris, Air, Item, Ward
Range 50
Attack type Piercing
Cooldown 1.50 sec.
Weapon type Missile
Armor Type Medium
Armor 0
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound
Sound Set Archer
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The first rank of the Sentinel army is comprised of Archers. These brave warrior women are expert marksmen and use the concealing forests of Kalimdor to their advantage. Their lightning quick ambushes are legendary - for few warriors can match the speed and cunning of the proud Archers. Like all Night Elf women, Archers are able to Shadowmeld at night.

Information

The basic ranged unit of the Night Elves, Archers are fairly popular mainly due to their cheap cost allowing them to be easily massed. Archers as a whole are fairly weak in team matches, because large numbers and collision size do not work well for allied units. Generally, Archers should be mounted on Hippogryphs, giving them more health and turning into an aerial unit to protect them from ground attacks.

When on the ground and night falls, Archers benefit from Elune's Grace, reducing the damage taken from piercing attacks by 65% and spells/magic damage by 80%. This makes them powerful for creeping against camps that have mainly pierce and magic damage, as they will be able to take the incoming hits surprisingly well. Late-game, it simply protects them from being killed quickly by more powerful and advanced units.

Spells and abilities

Hide

BTNAmbush.png
Lie in wait for enemies without attacking (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
It's very handy for running away from a battle. The Hide ability is disabled during the day.
Requires 1.5 seconds to Fade.


Mount Hippogryph

BTNHippogriffRider.png
Mounts a Hippogryph so that the Archer can attack from the air.
Notes: After Archer dismounts from Hippogryph, Mount Hippogryph will take 30 seconds before it can be used.

Elune's Grace (Passive)

PASBTNElunesBlessing.png
Reduces the damage taken from Piercing attacks to 65%, and spells and Magic attacks to 80%.

Upgrades

BTNImprovedBows.png
Improved Bows
Increases the Archer's and Hippogryph Rider's attack range by 20.
Research Cost Researched At Requirements Upgrade Time Effect
50 Gold 100 Lumber Ancient of War Tree of Ages 35 sec. Attack Range: 70
BTNMarksmanship.png
Marksmanship
Increases damage of Archers and Hippogryph Riders by 4.
Research Cost Researched At Requirements Upgrade Time Effect
100 Gold 175 Lumber Ancient of War Hunter's Hall, Tree of Eternity 40 sec. Normal attack: 20-22 (21 avg)
BTNStrengthOfTheMoon.png
Strength of the Moon
Increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost Researched At Upgrade Time Effect
125 Gold 75 Lumber Hunter's Hall 60 sec. Normal attack: 17-21 (19 avg)
With Marksmanship: 21-25 (23 avg)
BTNImprovedStrengthOfTheMoon.png
Improved Strength of the Moon
Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Hunter's Hall Tree of Ages 75 sec. Normal attack: 18-24 (21 avg)
With Marksmanship: 22-28 (25 avg)
BTNAdvancedStrengthOfTheMoon.png
Advanced Strength of the Moon
Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost Researched At Requirements Upgrade Time Effect
225 Gold 275 Lumber Hunter's Hall Tree of Eternity 90 sec. Normal attack: 19-27 (23 avg)
With Marksmanship: 23-31 (27 avg)
BTNMoonArmor.png
Moon Armor
Increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost Researched At Upgrade Time Effect
150 Gold 75 Lumber Hunter's Hall 60 sec. Armor: 2
BTNImprovedMoonArmor.png
Improved Moon Armor
Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 150 Lumber Hunter's Hall Tree of Ages 75 sec. Armor: 4
BTNAdvancedMoonArmor.png
Advanced Moon Armor
Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 225 Lumber Hunter's Hall Tree of Eternity 90 sec. Armor: 6
BTNUltravision.png
Ultravision
Gives Night Elves the ability to see as far at night as they do during the day.
Research Cost Researched At Requirements Upgrade Time Effect
50 Gold 50 Lumber Hunter's Hall Tree of Ages 45 sec. Night Sight: 140
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Quotes

Gallery

Patch changes

  • WC3tFT-logo.png Patch 1.17 (2004-09-20): Hit points increased to 245 from 240.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • Archer hit points reduced to 240 from 310.
    • Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells.
  • WC3tFT-logo.png Patch 1.07 (2003-07-01):
    • Damage reduced to 16-18 from 19-22.
    • Hit points increased to 310 from 260.

External links

es:Arquera