Flying Machine (Warcraft III)

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For lore about flying machines, see flying machine.
Flying Machine

BTNFlyingMachine.png
Dwarfflyingmachine.gif

BTNFlyingMachine-Reforged.png
FlyingMachineReforged.png

Race Dwarf
Base unit Gyrocopter
Faction Human Alliance
Statistics
Hit points 250
Unit Type Mechanical
Unit Classified As Fly
Level 1
Gold 100 Gold
Lumber 30 Lumber
Food 1 Food
Produced at Workshop
Build time 13 sec.
Hotkey F
Combat
Weapon(s) Mounted cannons (vs Air, can be upgrade to Flak Cannons); Throwing bombs (vs Ground, needs Flying Machine Bombs)
Normal attack 18-19 (18.5 avg)
Can attack Air
Range 50
Attack type Piercing
Cooldown 2.00 sec.
Weapon type Instant
Secondary attack 7-8 (7.5 avg)
Can attack Ground, Structure, Debris, Item, Ward
Range 10
Attack type Siege
Cooldown 2.50 sec.
Weapon type Missile
Armor Type Metal
Defense Type Heavy
Armor 2
Day Sight 180
Night Sight 110
Movement Speed Very Fast (400)
Sound
Sound Set FlyingMachine
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The ingenious dwarven engineers replaced their gyrocopters[1] with upgraded flying machines during the events of The Frozen Throne.

In Warcraft III: Reforged, the pilots of the flying machines are instead gnomes.

Information

Flying Machines are cheap, but extremely effective anti-air units. While a small batch of flying machines is unimpressive, they are particularly effective against medium aerial units such as Dragonhawk Riders, Gryphon Riders and Wind Riders when sufficiently massed.

The Flying Machine can automatically detect invisible units, such as Shades and mines.

Flying Machines possess the ability to attack ground units when Flying Machine Bombs are researched, although its extremely weak and only effective against buildings; even then, it requires numerous Flying Machines just to destroy a town hall, though it does make them ideal for harassment due to being aerial units and possessing already high movement compared to Siege Engines.

Counters

Troll Batriders can use Unstable Concoction to suicide themselves onto the Flying Machines, essentially killing them in a single hit. If the player is moving a large number of machines, two or three Troll Batriders can decimate the following group.

Their relatively low health also means a concentrated group of Gargoyles, Hippogryphs, and Frost Wyrms can easily destroy large groups of Flying Machines, due to the machine's low health. Gargoyles and Hippogryphs possess a powerful and rapid aerial attack that easily overwhelms the Flying Machine, while the Frost Wyrm's high health and damage can take down Flying Machines with ease due to their magic-type attack being highly effective against Heavy armor.

Spells and abilities

True Sight (Passive)

PASBTNFlyingMachineTrueSight.png
Reveals nearby invisible units.

Flying Machine Bombs (Passive)

PASBTNHumanArtilleryUpOne.png
Allows Flying Machines to attack land units.
Research Cost Researched At Requirements Upgrade Time
150 Gold 100 Lumber Workshop Castle 35 sec.

The Flying Machine gains a weak siege "melee" range attack allowing them to attack ground units and buildings. Avoid getting this research to ensure the Flying Machines don't target ground units (and then proceed to get destroyed by other aerial units they should be destroyed in the first place). Only research if the machines are designated for base bombing runs.

Flak Cannons (Passive)

PASBTNFlakCannons.png
Upgrades the weapons on Flying Machines to give them an area effect damage attack against air units.
Research Cost Researched At Requirements Upgrade Time
100 Gold 150 Lumber Workshop Keep 40 sec.
Area of Effect Effect
7.5 7 additional damage.
15 6 additional damage.
32.5 5 additional damage.

The damage dealt by Flak Cannons is affected by both Armor type and value.
So the damage values listed above will actually be double against Light armor,
and 50% more against Unarmored.

Upgrades

BTNHumanMissileUpOne.png
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Blacksmith 60 sec. Normal attack: 19-21 (20 avg)
Secondary attack: 8-10 (9 avg)
BTNHumanMissileUpTwo.png
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Blacksmith Keep 75 sec. Normal attack: 20-23 (21.5 avg)
Secondary attack: 9-12 (10.5 avg)
BTNHumanMissileUpThree.png
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 300 Lumber Blacksmith Castle 90 sec. Normal attack: 21-25 (23 avg)
Secondary attack: 10-14 (12 avg)
BTNHumanArmorUpOne.png
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
125 Gold 75 Lumber Blacksmith 60 sec. Armor: 4
BTNHumanArmorUpTwo.png
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
150 Gold 175 Lumber Blacksmith Keep 75 sec. Armor: 6
BTNHumanArmorUpThree.png
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 275 Lumber Blacksmith Castle 90 sec. Armor: 8


Battle.net description

Mechanical flying machine flown by a Dwarven pilot.[2]

World Editor description

Fast moving flying machine. Excellent at scouting, and effective against air units. Can learn the Flying Machine Bombs and Flak Cannons upgrades.

Quotes

Patch changes

  • WC3tFT-logo.png Patch 1.15 (2004-05-10): Damage vs. air increased to 1d2 + 13 from 1d2 + 11.
  • WC3tFT-logo.png Patch 1.13 (2003-12-16): Flying Machine hit points increased to 200 from 175.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03): Flying Machine damage versus air increased to 12-13 from 7-8.
  • WC3tFT-logo.png Patch 1.07 (2003-07-01): Added.

See also

References

External links