Flying Machine (Warcraft III)
- For lore about flying machines, see flying machine.
Flying Machine | |
---|---|
Race | Dwarf |
Base unit | Gyrocopter |
Faction | Human Alliance |
Statistics | |
Hit points | 250 |
Unit Type | Mechanical |
Unit Classified As | Fly |
Level | 1 |
Gold | 100 |
Lumber | 30 |
Food | 1 |
Produced at | Workshop |
Build time | 13 sec. |
Hotkey | F |
Combat | |
Weapon(s) | Mounted cannons (vs Air, can be upgrade to Flak Cannons); Throwing bombs (vs Ground, needs Flying Machine Bombs) |
Normal attack | 18-19 (18.5 avg) |
Can attack | Air |
Range | 50 |
Attack type | Piercing |
Cooldown | 2.00 sec. |
Weapon type | Instant |
Secondary attack | 7-8 (7.5 avg) |
Can attack | Ground, Structure, Debris, Item, Ward |
Range | 10 |
Attack type | Siege |
Cooldown | 2.50 sec. |
Weapon type | Missile |
Armor Type | Metal |
Defense Type | Heavy |
Armor | 2 |
Day Sight | 180 |
Night Sight | 110 |
Movement Speed | Very Fast (400) |
Sound | |
Sound Set | FlyingMachine |
The ingenious dwarven engineers replaced their gyrocopters[1] with upgraded flying machines during the events of The Frozen Throne.
In Warcraft III: Reforged, the pilots of the flying machines are instead gnomes.
Information
Flying Machines are cheap, but extremely effective anti-air units. While a small batch of flying machines is unimpressive, they are particularly effective against medium aerial units such as Dragonhawk Riders, Gryphon Riders and Wind Riders when sufficiently massed.
The Flying Machine can automatically detect invisible units, such as Shades and mines.
Flying Machines possess the ability to attack ground units when Flying Machine Bombs are researched, although its extremely weak and only effective against buildings; even then, it requires numerous Flying Machines just to destroy a town hall, though it does make them ideal for harassment due to being aerial units and possessing already high movement compared to Siege Engines.
- Counters
Troll Batriders can use Unstable Concoction to suicide themselves onto the Flying Machines, essentially killing them in a single hit. If the player is moving a large number of machines, two or three Troll Batriders can decimate the following group.
Their relatively low health also means a concentrated group of Gargoyles, Hippogryphs, and Frost Wyrms can easily destroy large groups of Flying Machines, due to the machine's low health. Gargoyles and Hippogryphs possess a powerful and rapid aerial attack that easily overwhelms the Flying Machine, while the Frost Wyrm's high health and damage can take down Flying Machines with ease due to their magic-type attack being highly effective against Heavy armor.
Spells and abilities
True Sight (Passive)
- Reveals nearby invisible units.
Flying Machine Bombs (Passive)
- Allows Flying Machines to attack land units.
Research Cost | Researched At | Requirements | Upgrade Time |
---|---|---|---|
150 100 | Workshop | Castle | 35 sec. |
The Flying Machine gains a weak siege "melee" range attack allowing them to attack ground units and buildings. Avoid getting this research to ensure the Flying Machines don't target ground units (and then proceed to get destroyed by other aerial units they should be destroyed in the first place). Only research if the machines are designated for base bombing runs.
Flak Cannons (Passive)
- Upgrades the weapons on Flying Machines to give them an area effect damage attack against air units.
|
||||||||||
|
The damage dealt by Flak Cannons is affected by both Armor type and value.
So the damage values listed above will actually be double against Light armor,
and 50% more against Unarmored.
Upgrades
- Black Gunpowder
- Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost | Researched At | Upgrade Time | Effect |
---|---|---|---|
100 50 | Blacksmith | 60 sec. | Normal attack: 19-21 (20 avg) Secondary attack: 8-10 (9 avg) |
-
- Refined Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect 175 175 Blacksmith Keep 75 sec. Normal attack: 20-23 (21.5 avg)
Secondary attack: 9-12 (10.5 avg)
-
- Imbued Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
-
- Iron Plating
- Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost | Researched At | Upgrade Time | Effect |
---|---|---|---|
125 75 | Blacksmith | 60 sec. | Armor: 4 |
-
- Steel Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect 150 175 Blacksmith Keep 75 sec. Armor: 6
-
- Mithril Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
-
Battle.net description
Mechanical flying machine flown by a Dwarven pilot.[2]
World Editor description
- Fast moving flying machine. Excellent at scouting, and effective against air units. Can learn the Flying Machine Bombs and Flak Cannons upgrades.
Quotes
Patch changes
- Patch 1.15 (2004-05-10): Damage vs. air increased to 1d2 + 13 from 1d2 + 11.
- Patch 1.13 (2003-12-16): Flying Machine hit points increased to 200 from 175.
- Patch 1.10 (2003-07-03): Flying Machine damage versus air increased to 12-13 from 7-8.
- Patch 1.07 (2003-07-01): Added.
See also
References
- ^ Warcraft III: Reign of Chaos manual, Human Units, Gyrocopter
- ^ Warcraft III - Humans -> Units -> Flying Machine.
External links
|