Siege Engine (Warcraft III)

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For lore, see siege engine. For stats in Warcraft III: Reign of Chaos, see Steam Tank (Warcraft III).
Siege Engine

BTNSeigeEngine.png
Siegeengine.gif

BTNSeigeEngine-Reforged.png
Siege Engine Reforged.png

Race Mechanic, Bronzebeard dwarf pilot
Base unit Steam Tank
Faction Human Alliance
Statistics
Hit points 700
Unit Type Mechanical
Unit Classified As Ground
Level 4
Gold 195 Gold
Lumber 60 Lumber
Food 4 Food
Produced at Workshop
Build time 55 sec.
Requires Castle
Transport slots 4
Attacking priority 3
Hotkey E
Combat
Weapon(s) Siege cannon (vs Ground); Barrage missiles (vs Air, requires Barrage)
Normal attack 45-55 (50 avg)
Can attack Structure, Debris
Range 19.2
Attack type Siege
Cooldown 2.10 sec.
Weapon type Instant
Secondary attack 17-18 (17.5 avg)
Can attack Air
Range 50
Attack type Piercing
Cooldown 2.00 sec.
Weapon type Missile
Armor Type Metal
Defense Type Fortified
Armor 2
Day Sight 140
Night Sight 80
Movement Speed Slow (220)
Sound
Sound Set SteamTank
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The sturdy Dwarven Siege Engines are a new addition to the Alliance forces. The stalwart Dwarven pilots have even been known to ram enemy structures at high speeds and reduce whole fortifications to dust under the Siege Engines' steel treads.

Information

The Siege Engine is designed to destroy buildings. Siege Engines possess siege-based attacks and are also the only unit to possess fortified armor, meaning that their only bane are other siege-damage units. Siege Engines also serve as effective anti-air units once Barrage is researched, as it allows them to attack numerous aerial units in the process. A small group of Siege Engines can essentially drive away clusters of weak aerial units, and stronger ones such as Chimaeras will have trouble destroying them thanks to their fortified armor protecting them greatly from their attacks.

As much as the Flying Machines are arguably better in some cases over Siege Engines, Flying Machines can be easily destroyed by well placed Troll Batriders, or in general battles against Gargoyles, Hippogryphs and Frost Wyrms. If the Flying Machine cannot cut it in battle against numerous aerial hostiles, start producing Siege Engines; six to seven of them with good tanks to soak damage can easily make a difference against opponents with massed aerial units.

If the map has a Goblin Laboratory, buy several Goblin Zeppelins. Though it does set back the player a bit in gold and only two can fit in each one, the zeppelin can ferry the Siege Engines to their destination a lot faster.

Counters

There are numerous counters against Siege Engines.

The most effective strategy is to bring in artillery units such as Mortar Teams and Demolishers, whose high Siege damage makes short work of Siege Engines.

Raiders can also Ensnare the Siege Engines if they attempt to run away, and their Siege damage makes them effective against the Siege Engine's fortified armor.

If the Siege Engines attempt to target a base, have as many workers as possible attempt to repair the damage. Defensive towers lining the town hall can also deal some damage, with human players having the greatest advantage due to their Cannon Towers. Building with 1x1 gaps between your buildings also forces the Siege Tank to either attempt to go around or destroy it, wasting time that could have been used to attack the town hall.

Night elf players can uproot their Ancients, changing their armor type from Fortified to Heavy, meaning the Siege Engine deals less damage to them.

Spells and abilities

Barrage (Passive)

PASBTNScatterRockets.png
Fires powerful Dwarven rockets at nearby enemy air units, dealing 25 damage per hit for a range of 50. 9 rockets can be fired at once. 2 second cooldown.
Research Cost Researched At Requirements Upgrade Time
50 Gold 150 Lumber Workshop Castle 40 sec.

Upgrades

BTNHumanMissileUpOne.png
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Blacksmith 60 sec. Normal attack: 46-66 (56 avg)
Secondary attack: 14-16 (15 avg)
BTNHumanMissileUpTwo.png
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Blacksmith Keep 75 sec. Normal attack: 47-77 (62 avg)
Secondary attack: 15-18 (16.5 avg)
BTNHumanMissileUpThree.png
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 300 Lumber Blacksmith Castle 90 sec. Normal attack: 48-88 (68 avg)
Secondary attack: 16-20 (18 avg)
BTNHumanArmorUpOne.png
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
125 Gold 75 Lumber Blacksmith 60 sec. Armor: 4
BTNHumanArmorUpTwo.png
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
150 Gold 175 Lumber Blacksmith Keep 75 sec. Armor: 6
BTNHumanArmorUpThree.png
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 275 Lumber Blacksmith Castle 90 sec. Armor: 8


World Editor description

Heavily armored vehicle, effective at destroying buildings. Can be upgraded with the Barrage ability.

Gallery

Patch changes

External links