- For other uses, see Crypt Fiend (disambiguation).
|
Race |
Crypt fiend |
---|
Faction |
Undead Scourge |
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Statistics |
---|
Hit points |
550 |
---|
Hit point regeneration |
Blight |
---|
Hit point regeneration rate |
2.00 HP/sec. |
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Unit Type |
Undead |
---|
Level |
3 |
---|
Gold |
215 |
---|
Lumber |
40 |
---|
Food |
3 |
---|
Produced at |
Crypt |
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Build time |
30 sec. |
---|
Requires |
Graveyard |
---|
Attacking priority |
4 |
---|
Hotkey |
F |
---|
Combat |
---|
Weapon(s) |
Swarm of vile insects |
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Normal attack |
26-31 (28.5 avg) |
---|
Can attack |
Ground, Structure, Debris, Item, Ward |
---|
Range |
55 |
---|
Attack type |
Piercing |
---|
Cooldown |
2.00 sec. |
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Weapon type |
Missile |
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Armor Type |
Medium |
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Armor |
0 |
---|
Day Sight |
140 |
---|
Night Sight |
80 |
---|
Movement Speed |
Average (270) |
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Sound |
---|
Sound Set |
CryptFiend |
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Crypt Fiends are large, mummified creatures who appear to be a genetic cross between humans and spiders. Their lower bodies are supported by six spindly arachnid limbs and their heavily bandaged torsos are human in form. The cunning Crypt Fiends were once the lords of the ancient spider kingdom of Azjol-Nerub that spanned the entirety of Northrend in ancient times. However, the Crypt Fiends' power base was destroyed by the Lich King, Ner'zhul, when he and his undead Scourge took control of the frozen continent. Now the Crypt Fiends command their spider underlings in the name of their master, Ner'zhul. These aberrant creatures are capable of summoning swarms of vile insects and projecting web-like strands to incapacitate and harm their enemies.
Information
Crypt Fiends are great additions for any Undead army, as their fairly high damage attacks compensates for their slow speeds. Unlike Troll Headhunters and Riflemen, Crypt Fiends cannot attack air units, which is a small setback when facing aerial creeps or early aerial units mid-game. In order to attack air units, Web must be researched at a Crypt, which allows them to bring down air units for ground only attacking units to strike, including themselves. Unlike the Raider's ensnare, Web can be auto-casted, but only targets aerial units. They're good at taking down aerial units which stray too far from the rest of their army.
Due to their fairly high health, damage and range, it is not uncommon to most Undead players start with them for their initial army.
Spells and abilities
Web (Autocast)
- Binds a target enemy air unit in webbing, forcing it to the ground. Webbed units can be hit as though they were land units.
Research Cost |
Researched At |
Requirements |
Upgrade Time
|
150 150 |
Crypt |
Graveyard, Halls of the Dead |
30 sec.
|
|
|
Duration (Hero) |
Cooldown |
Range |
Allowed Targets |
Effect
|
12 (7) sec. |
12 sec. |
40 |
Air, Enemy |
Traps unit in a web
|
|
If you're building Crypt Fiends be sure to research Web. It's a cheap upgrade and it's good to have it available on the fly rather than having to wait for it if you get in trouble against air units.
Webbed air units cannot move and count as ground units. This means that units with ground attacks can now attack them, and also that units with no ground attacks cannot. Webbed units only count as ground units for attack targeting purposes. You cannot, for example, Possess or Impale a webbed air unit. Units with a good air attack but a poor ground attack, such as Gargoyles, do not mix well with Web.
Burrow
- The Crypt Fiend digs into the ground, becomes invisible, and gains a regeneration rate of 5 hit points per second. The Crypt Fiend cannot attack while burrowed.
Research Cost |
Researched At |
Requirements |
Upgrade Time
|
75 75 |
Crypt |
Graveyard, Halls of the Dead |
45 sec.
|
|
|
Burrow/Unburrow Time |
HP Regen Type |
HP Regen Rate
|
1.45 sec. |
Always |
5 HP/sec.
|
|
Notes: Burrowed Fiends have a new regeneration type and gain no benefit from Blight anymore. Burrowed units are not affected by auras.
They turn into invisible units - however, they can still be damaged via spells and AoE attacks.
Upgrades
- Creature Attack
- Increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
150 50 |
Graveyard |
60 sec. |
Normal attack: 27-37 (32 avg)
|
-
- Improved Creature Attack
- Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 125 |
Graveyard |
Halls of the Dead |
75 sec. |
Normal attack: 28-43 (35.5 avg)
|
-
- Advanced Creature Attack
- Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 200 |
Graveyard |
Black Citadel |
90 sec. |
Normal attack: 29-49 (39 avg)
|
- Creature Carapace
- Increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
150 75 |
Graveyard |
60 sec. |
Armor: 2
|
-
- Improved Creature Carapace
- Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 200 |
Graveyard |
Halls of the Dead |
75 sec. |
Armor: 4
|
-
- Advanced Creature Carapace
- Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 325 |
Graveyard |
Black Citadel |
90 sec. |
Armor: 6
|
- Backpack
- Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
- Units can not use or gain benefits of items that they carry.
Research Cost |
Researched At |
Requires |
Upgrade Time
|
50 25 |
Townhall-type Structure |
Player-built Shop |
20 sec.
|
|
Quotes
Patch changes
- Patch 1.13 (2003-12-16):
- The Frozen Throne
- Web upgrade cost increased to 150/150 from 75/75.
- Patch 1.10 (2003-07-03):
- The Frozen Throne
- Crypt Fiend damage reduced from 28-33 to 26-31.
- Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec.
- Patch 1.06 (2003-06-03): Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds.
- Patch 1.04 (2002-11-04): Web duration decreased on Hero units to 7 from 20.
- Patch 1.03 (2002-10-09): Crypt Fiends' attack was slightly improved (damage increased to 28-33 from 27-32).
External links