Huntress (Warcraft III)

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For lore, see huntress.
Huntress

BTNHuntress.png
Huntress (WC3).gif

BTNHuntress-Reforged.png
Warcraft III Reforged - Sentinels Huntress.png

Race Night elf and Nightsaber
Faction Night Elf Sentinels
Statistics
Hit points 600
Hit point regeneration Night
Hit point regeneration rate 0.50 HP/sec.
Level 3
Gold 195 Gold
Lumber 20 Lumber
Food 3 Food
Produced at Ancient of War
Build time 30 sec.
Requires Hunter's Hall
Attacking priority 3
Hotkey H
Combat
Weapon(s) Throwing Glaive
Normal attack

16-18 (17 avg)
Bounce Attack:

  • Number of Targets: 2
  • Damage Loss: 50% of previous target.
  • Radius: 40
Can attack Ground, Structure, Debris, Item, Ward
Range 22.5
Attack type Normal
Cooldown 1.80 sec.
Weapon type Missile (Bounce)
Armor Type Unarmored
Armor 2
Day Sight 140
Night Sight 80
Movement Speed Fast (350)
Sound
Sound Set Huntress
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Huntresses are the elite cadre of the Sentinel army. Drawing their strength from the moon goddess, Elune, these warrior women ride the feral Nightsabre panthers into battle. Huntresses are strong, swift, and merciless to those who would defile the sanctity of Ashenvale Forest. Like all Night Elf women, Huntresses are able to Shadowmeld at night.

Spells and abilities

Hide

BTNAmbush.png
Lie in wait for enemies without attacking (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
It's very handy for running away from a battle. The Hide ability is disabled during the day.
Requires 1.5 seconds to Fade.


Sentinel

BTNSentinel.png
Send owl companion to a nearby tree and provide vision. Can see invisible units.
Each Huntress only gets one Sentinel to use on a tree.
Once your Huntress uses her owl, she cannot get another one.
Research Cost Researched At Requirements Upgrade Time
100 Gold 100 Lumber Ancient of War Hunter's Hall 20 sec.
Duration Range Area of Effect Allowed Targets Effect
300 sec. 80 90 Tree Reveals Map and invisible units

Moon Glaive (Passive)

PASBTNUpgradeMoonGlaive.png
Gives the Huntress the ability to strike an additional unit with one attack by bouncing her glaive from one unit to the next.
Research Cost Researched At Requirements Upgrade Time Effect
100 Gold 150 Lumber Ancient of War Hunter's Hall, Tree of Ages 35 sec. Bounce two times, attacks 3 targets at the same time.

Upgrades

BTNStrengthOfTheMoon.png
Strength of the Moon
Increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost Researched At Upgrade Time Effect
125 Gold 75 Lumber Hunter's Hall 60 sec. Normal attack: 17-21 (19 avg)
BTNImprovedStrengthOfTheMoon.png
Improved Strength of the Moon
Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Hunter's Hall Tree of Ages 75 sec. Normal attack: 18-24 (21 avg)
BTNAdvancedStrengthOfTheMoon.png
Advanced Strength of the Moon
Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
Research Cost Researched At Requirements Upgrade Time Effect
225 Gold 275 Lumber Hunter's Hall Tree of Eternity 90 sec. Normal attack: 19-27 (23 avg)
BTNMoonArmor.png
Moon Armor
Increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost Researched At Upgrade Time Effect
150 Gold 75 Lumber Hunter's Hall 60 sec. Armor: 4
BTNImprovedMoonArmor.png
Improved Moon Armor
Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 150 Lumber Hunter's Hall Tree of Ages 75 sec. Armor: 6
BTNAdvancedMoonArmor.png
Advanced Moon Armor
Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 225 Lumber Hunter's Hall Tree of Eternity 90 sec. Armor: 8
BTNUltravision.png
Ultravision
Gives Night Elves the ability to see as far at night as they do during the day.
Research Cost Researched At Requirements Upgrade Time Effect
50 Gold 50 Lumber Hunter's Hall Tree of Ages 45 sec. Night Sight: 140
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Quotes

Gallery

Patch changes

  • WC3tFT-logo.png Patch 1.30.2 (2018-11-30):
    • Base damage decreased by 1 (17-19 to 16-18).
    • Sentinel now requires research again (at Ancient of War, 100/100, 20 seconds, requires Hunter's Hall, no longer requires Tree of Ages)
    • Sentinel duration increased from 180 to 300 seconds.
  • WC3tFT-logo.png Patch 1.30.0 (2018-08-08):
    • Base damage increased by 1 (16-18 to 17-19).
    • Sentinel no longer requires research to unlock.
    • Sentinel now has a 180 second duration.
    • Moon Glaives upgrade now unlocks at Tree of Ages.
  • WC3tFT-logo.png Patch 1.17 (2004-09-20): Huntress' bouncing attacks will no longer bounce back to the initial target.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03): Life increased to 600 from 575.
  • WC3tFT-logo.png Patch 1.07 (2003-07-01):
    • Life increased to 575 from 550.
    • Armor increased to 2 from 1.
    • Armor type changed to Unarmored. (Is Medium in RoC)
    • Damage increased to 1d3+15 from 1d3+14.
  • WC3RoC-logo.png Patch 1.04 (2002-11-04):
    • Wards are no longer hit by Huntress Moon Glaive bounce.
    • Huntress damage reduced to 1d3+14 from 1d3+15.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09):
    • Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle.
    • Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target.
    • Moon Glaive bounce no longer hits invisible units.
    • Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed - now it merely has to be damaged).

External links